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comparison win95kggui/dep/ft2play/README.md @ 126:8e4ee43d3b81
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author | Paper <mrpapersonic@gmail.com> |
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date | Sun, 01 Oct 2023 03:48:43 -0400 |
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1 # ft2play | |
2 Aims to be a bit-accurate C port of Fasttracker 2.09's XM replayer (SB16/WAV render mode). \ | |
3 This is a direct port of the original asm/Pascal source codes. \ | |
4 \ | |
5 The project contains example code in the ft2play folder on how to interface with the API. | |
6 | |
7 # Notes | |
8 - To compile ft2play (the test program) on macOS/Linux, you need SDL2 | |
9 - When compiling, you need to pass the driver to use as a compiler pre-processor definition (f.ex. AUDIODRIVER_WINMM, check "pmplay.h") | |
10 - This is <i>not</i> the same replayer/mixer code used in the FT2 clone (the FT2 clone also uses a port, but it has some audio precision improvements) | |
11 - The accuracy has only been compared against a handful of songs | |
12 - The code may not be 100% thread-safe (or safe in general), and as such I don't really recommend using this replayer in other projects. My primary goal was to create an accurate C port that people can use for reference. | |
13 | |
14 # How to test accuracy | |
15 1) Open FT2.08 or FT2.09 (use a fresh program start for every render) and load an XM/MOD module. Make sure "Stereo" and "Interpolation" are enabled in the config screen | |
16 2) Save as WAV with the following settings: Frequency = 44100, Amplification = 10 (not 4!) | |
17 3) Render the same song to WAV using ft2play (f.ex. "ft2play mysong.xm --render-to-wav") | |
18 4) Use a program capable of verifying the binary integrity between the two output files. If they differ, you found a problem, please create a GitHub issue for it :) |