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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryCamera
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24 *
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25 * Video capture for the SDL library.
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26 *
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27 * This API lets apps read input from video sources, like webcams. Camera
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28 * devices can be enumerated, queried, and opened. Once opened, it will
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29 * provide SDL_Surface objects as new frames of video come in. These surfaces
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30 * can be uploaded to an SDL_Texture or processed as pixels in memory.
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31 *
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32 * Several platforms will alert the user if an app tries to access a camera,
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33 * and some will present a UI asking the user if your application should be
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34 * allowed to obtain images at all, which they can deny. A successfully opened
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35 * camera will not provide images until permission is granted. Applications,
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36 * after opening a camera device, can see if they were granted access by
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37 * either polling with the SDL_GetCameraPermissionState() function, or waiting
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38 * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED
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39 * event. Platforms that don't have any user approval process will report
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40 * approval immediately.
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41 *
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42 * Note that SDL cameras only provide video as individual frames; they will
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43 * not provide full-motion video encoded in a movie file format, although an
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44 * app is free to encode the acquired frames into any format it likes. It also
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45 * does not provide audio from the camera hardware through this API; not only
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46 * do many webcams not have microphones at all, many people--from streamers to
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47 * people on Zoom calls--will want to use a separate microphone regardless of
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48 * the camera. In any case, recorded audio will be available through SDL's
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49 * audio API no matter what hardware provides the microphone.
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50 *
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51 * ## Camera gotchas
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52 *
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53 * Consumer-level camera hardware tends to take a little while to warm up,
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54 * once the device has been opened. Generally most camera apps have some sort
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55 * of UI to take a picture (a button to snap a pic while a preview is showing,
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56 * some sort of multi-second countdown for the user to pose, like a photo
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57 * booth), which puts control in the users' hands, or they are intended to
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58 * stay on for long times (Pokemon Go, etc).
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59 *
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60 * It's not uncommon that a newly-opened camera will provide a couple of
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61 * completely black frames, maybe followed by some under-exposed images. If
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62 * taking a single frame automatically, or recording video from a camera's
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63 * input without the user initiating it from a preview, it could be wise to
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64 * drop the first several frames (if not the first several _seconds_ worth of
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65 * frames!) before using images from a camera.
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66 */
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67
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68 #ifndef SDL_camera_h_
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69 #define SDL_camera_h_
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70
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71 #include <SDL3/SDL_stdinc.h>
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72 #include <SDL3/SDL_error.h>
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73 #include <SDL3/SDL_pixels.h>
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74 #include <SDL3/SDL_properties.h>
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75 #include <SDL3/SDL_surface.h>
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76
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77 #include <SDL3/SDL_begin_code.h>
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78 /* Set up for C function definitions, even when using C++ */
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79 #ifdef __cplusplus
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80 extern "C" {
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81 #endif
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82
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83 /**
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84 * This is a unique ID for a camera device for the time it is connected to the
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85 * system, and is never reused for the lifetime of the application.
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86 *
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87 * If the device is disconnected and reconnected, it will get a new ID.
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88 *
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89 * The value 0 is an invalid ID.
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90 *
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91 * \since This datatype is available since SDL 3.2.0.
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92 *
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93 * \sa SDL_GetCameras
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94 */
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95 typedef Uint32 SDL_CameraID;
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96
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97 /**
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98 * The opaque structure used to identify an opened SDL camera.
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99 *
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100 * \since This struct is available since SDL 3.2.0.
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101 */
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102 typedef struct SDL_Camera SDL_Camera;
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103
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104 /**
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105 * The details of an output format for a camera device.
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106 *
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107 * Cameras often support multiple formats; each one will be encapsulated in
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108 * this struct.
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109 *
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110 * \since This struct is available since SDL 3.2.0.
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111 *
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112 * \sa SDL_GetCameraSupportedFormats
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113 * \sa SDL_GetCameraFormat
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114 */
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115 typedef struct SDL_CameraSpec
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116 {
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117 SDL_PixelFormat format; /**< Frame format */
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118 SDL_Colorspace colorspace; /**< Frame colorspace */
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119 int width; /**< Frame width */
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120 int height; /**< Frame height */
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121 int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */
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122 int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */
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123 } SDL_CameraSpec;
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124
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125 /**
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126 * The position of camera in relation to system device.
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127 *
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128 * \since This enum is available since SDL 3.2.0.
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129 *
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130 * \sa SDL_GetCameraPosition
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131 */
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132 typedef enum SDL_CameraPosition
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133 {
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134 SDL_CAMERA_POSITION_UNKNOWN,
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135 SDL_CAMERA_POSITION_FRONT_FACING,
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136 SDL_CAMERA_POSITION_BACK_FACING
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137 } SDL_CameraPosition;
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138
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139 /**
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140 * The current state of a request for camera access.
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141 *
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142 * \since This enum is available since SDL 3.4.0.
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143 *
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144 * \sa SDL_GetCameraPermissionState
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145 */
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146 typedef enum SDL_CameraPermissionState
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147 {
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148 SDL_CAMERA_PERMISSION_STATE_DENIED = -1,
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149 SDL_CAMERA_PERMISSION_STATE_PENDING,
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150 SDL_CAMERA_PERMISSION_STATE_APPROVED,
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151 } SDL_CameraPermissionState;
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152
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153
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154 /**
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155 * Use this function to get the number of built-in camera drivers.
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156 *
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157 * This function returns a hardcoded number. This never returns a negative
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158 * value; if there are no drivers compiled into this build of SDL, this
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159 * function returns zero. The presence of a driver in this list does not mean
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160 * it will function, it just means SDL is capable of interacting with that
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161 * interface. For example, a build of SDL might have v4l2 support, but if
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162 * there's no kernel support available, SDL's v4l2 driver would fail if used.
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163 *
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164 * By default, SDL tries all drivers, in its preferred order, until one is
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165 * found to be usable.
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166 *
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167 * \returns the number of built-in camera drivers.
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168 *
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169 * \threadsafety It is safe to call this function from any thread.
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170 *
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171 * \since This function is available since SDL 3.2.0.
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172 *
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173 * \sa SDL_GetCameraDriver
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174 */
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175 extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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176
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177 /**
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178 * Use this function to get the name of a built in camera driver.
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179 *
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180 * The list of camera drivers is given in the order that they are normally
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181 * initialized by default; the drivers that seem more reasonable to choose
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182 * first (as far as the SDL developers believe) are earlier in the list.
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183 *
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184 * The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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185 * "coremedia" or "android". These never have Unicode characters, and are not
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186 * meant to be proper names.
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187 *
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188 * \param index the index of the camera driver; the value ranges from 0 to
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189 * SDL_GetNumCameraDrivers() - 1.
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190 * \returns the name of the camera driver at the requested index, or NULL if
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191 * an invalid index was specified.
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192 *
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193 * \threadsafety It is safe to call this function from any thread.
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194 *
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195 * \since This function is available since SDL 3.2.0.
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196 *
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197 * \sa SDL_GetNumCameraDrivers
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198 */
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199 extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
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200
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201 /**
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202 * Get the name of the current camera driver.
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203 *
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204 * The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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205 * "coremedia" or "android". These never have Unicode characters, and are not
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206 * meant to be proper names.
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207 *
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208 * \returns the name of the current camera driver or NULL if no driver has
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209 * been initialized.
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210 *
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211 * \threadsafety It is safe to call this function from any thread.
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212 *
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213 * \since This function is available since SDL 3.2.0.
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214 */
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215 extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
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216
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217 /**
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218 * Get a list of currently connected camera devices.
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219 *
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220 * \param count a pointer filled in with the number of cameras returned, may
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221 * be NULL.
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222 * \returns a 0 terminated array of camera instance IDs or NULL on failure;
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223 * call SDL_GetError() for more information. This should be freed
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224 * with SDL_free() when it is no longer needed.
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225 *
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226 * \threadsafety It is safe to call this function from any thread.
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227 *
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228 * \since This function is available since SDL 3.2.0.
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229 *
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230 * \sa SDL_OpenCamera
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231 */
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232 extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
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233
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234 /**
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235 * Get the list of native formats/sizes a camera supports.
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236 *
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237 * This returns a list of all formats and frame sizes that a specific camera
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238 * can offer. This is useful if your app can accept a variety of image formats
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239 * and sizes and so want to find the optimal spec that doesn't require
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240 * conversion.
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241 *
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242 * This function isn't strictly required; if you call SDL_OpenCamera with a
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243 * NULL spec, SDL will choose a native format for you, and if you instead
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244 * specify a desired format, it will transparently convert to the requested
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245 * format on your behalf.
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246 *
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247 * If `count` is not NULL, it will be filled with the number of elements in
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248 * the returned array.
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249 *
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250 * Note that it's legal for a camera to supply an empty list. This is what
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251 * will happen on Emscripten builds, since that platform won't tell _anything_
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252 * about available cameras until you've opened one, and won't even tell if
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253 * there _is_ a camera until the user has given you permission to check
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254 * through a scary warning popup.
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255 *
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256 * \param instance_id the camera device instance ID.
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257 * \param count a pointer filled in with the number of elements in the list,
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258 * may be NULL.
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259 * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on
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260 * failure; call SDL_GetError() for more information. This is a
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261 * single allocation that should be freed with SDL_free() when it is
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262 * no longer needed.
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263 *
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264 * \threadsafety It is safe to call this function from any thread.
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265 *
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266 * \since This function is available since SDL 3.2.0.
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267 *
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268 * \sa SDL_GetCameras
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269 * \sa SDL_OpenCamera
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270 */
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271 extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count);
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272
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273 /**
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274 * Get the human-readable device name for a camera.
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275 *
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276 * \param instance_id the camera device instance ID.
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277 * \returns a human-readable device name or NULL on failure; call
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278 * SDL_GetError() for more information.
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279 *
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280 * \threadsafety It is safe to call this function from any thread.
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281 *
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282 * \since This function is available since SDL 3.2.0.
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283 *
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284 * \sa SDL_GetCameras
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285 */
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286 extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id);
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287
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288 /**
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289 * Get the position of the camera in relation to the system.
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290 *
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291 * Most platforms will report UNKNOWN, but mobile devices, like phones, can
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292 * often make a distinction between cameras on the front of the device (that
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293 * points towards the user, for taking "selfies") and cameras on the back (for
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294 * filming in the direction the user is facing).
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295 *
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296 * \param instance_id the camera device instance ID.
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297 * \returns the position of the camera on the system hardware.
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298 *
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299 * \threadsafety It is safe to call this function from any thread.
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300 *
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301 * \since This function is available since SDL 3.2.0.
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302 *
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303 * \sa SDL_GetCameras
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304 */
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305 extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id);
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306
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307 /**
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308 * Open a video recording device (a "camera").
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309 *
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310 * You can open the device with any reasonable spec, and if the hardware can't
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311 * directly support it, it will convert data seamlessly to the requested
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312 * format. This might incur overhead, including scaling of image data.
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313 *
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314 * If you would rather accept whatever format the device offers, you can pass
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315 * a NULL spec here and it will choose one for you (and you can use
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316 * SDL_Surface's conversion/scaling functions directly if necessary).
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317 *
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318 * You can call SDL_GetCameraFormat() to get the actual data format if passing
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319 * a NULL spec here. You can see the exact specs a device can support without
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320 * conversion with SDL_GetCameraSupportedFormats().
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321 *
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322 * SDL will not attempt to emulate framerate; it will try to set the hardware
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323 * to the rate closest to the requested speed, but it won't attempt to limit
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324 * or duplicate frames artificially; call SDL_GetCameraFormat() to see the
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325 * actual framerate of the opened the device, and check your timestamps if
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326 * this is crucial to your app!
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327 *
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328 * Note that the camera is not usable until the user approves its use! On some
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329 * platforms, the operating system will prompt the user to permit access to
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330 * the camera, and they can choose Yes or No at that point. Until they do, the
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331 * camera will not be usable. The app should either wait for an
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332 * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
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333 * or poll SDL_GetCameraPermissionState() occasionally until it returns
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334 * non-zero. On platforms that don't require explicit user approval (and
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335 * perhaps in places where the user previously permitted access), the approval
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336 * event might come immediately, but it might come seconds, minutes, or hours
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337 * later!
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338 *
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339 * \param instance_id the camera device instance ID.
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340 * \param spec the desired format for data the device will provide. Can be
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341 * NULL.
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342 * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for
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343 * more information.
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344 *
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345 * \threadsafety It is safe to call this function from any thread.
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346 *
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347 * \since This function is available since SDL 3.2.0.
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348 *
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349 * \sa SDL_GetCameras
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350 * \sa SDL_GetCameraFormat
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351 */
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352 extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec);
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353
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354 /**
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355 * Query if camera access has been approved by the user.
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356 *
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357 * Cameras will not function between when the device is opened by the app and
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358 * when the user permits access to the hardware. On some platforms, this
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359 * presents as a popup dialog where the user has to explicitly approve access;
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360 * on others the approval might be implicit and not alert the user at all.
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361 *
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362 * This function can be used to check the status of that approval. It will
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363 * return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response,
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364 * SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and
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365 * SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access.
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366 *
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367 * Instead of polling with this function, you can wait for a
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368 * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
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369 * in the standard SDL event loop, which is guaranteed to be sent once when
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370 * permission to use the camera is decided.
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371 *
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372 * If a camera is declined, there's nothing to be done but call
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373 * SDL_CloseCamera() to dispose of it.
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374 *
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375 * \param camera the opened camera device to query.
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376 * \returns an SDL_CameraPermissionState value indicating if access is
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377 * granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision
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378 * is still pending.
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379 *
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380 * \threadsafety It is safe to call this function from any thread.
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381 *
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382 * \since This function is available since SDL 3.2.0.
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383 *
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384 * \sa SDL_OpenCamera
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385 * \sa SDL_CloseCamera
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386 */
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387 extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
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388
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389 /**
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390 * Get the instance ID of an opened camera.
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391 *
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392 * \param camera an SDL_Camera to query.
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393 * \returns the instance ID of the specified camera on success or 0 on
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394 * failure; call SDL_GetError() for more information.
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395 *
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396 * \threadsafety It is safe to call this function from any thread.
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397 *
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398 * \since This function is available since SDL 3.2.0.
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399 *
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400 * \sa SDL_OpenCamera
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401 */
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402 extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
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403
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404 /**
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405 * Get the properties associated with an opened camera.
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406 *
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407 * \param camera the SDL_Camera obtained from SDL_OpenCamera().
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408 * \returns a valid property ID on success or 0 on failure; call
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409 * SDL_GetError() for more information.
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410 *
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411 * \threadsafety It is safe to call this function from any thread.
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412 *
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413 * \since This function is available since SDL 3.2.0.
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414 */
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415 extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
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416
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417 /**
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418 * Get the spec that a camera is using when generating images.
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419 *
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420 * Note that this might not be the native format of the hardware, as SDL might
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421 * be converting to this format behind the scenes.
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422 *
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423 * If the system is waiting for the user to approve access to the camera, as
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424 * some platforms require, this will return false, but this isn't necessarily
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425 * a fatal error; you should either wait for an
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426 * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
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427 * or poll SDL_GetCameraPermissionState() occasionally until it returns
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428 * non-zero.
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429 *
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430 * \param camera opened camera device.
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431 * \param spec the SDL_CameraSpec to be initialized by this function.
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432 * \returns true on success or false on failure; call SDL_GetError() for more
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433 * information.
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434 *
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435 * \threadsafety It is safe to call this function from any thread.
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436 *
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437 * \since This function is available since SDL 3.2.0.
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438 *
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439 * \sa SDL_OpenCamera
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440 */
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441 extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
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442
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443 /**
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444 * Acquire a frame.
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445 *
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446 * The frame is a memory pointer to the image data, whose size and format are
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447 * given by the spec requested when opening the device.
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448 *
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449 * This is a non blocking API. If there is a frame available, a non-NULL
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450 * surface is returned, and timestampNS will be filled with a non-zero value.
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451 *
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452 * Note that an error case can also return NULL, but a NULL by itself is
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453 * normal and just signifies that a new frame is not yet available. Note that
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454 * even if a camera device fails outright (a USB camera is unplugged while in
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455 * use, etc), SDL will send an event separately to notify the app, but
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456 * continue to provide blank frames at ongoing intervals until
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457 * SDL_CloseCamera() is called, so real failure here is almost always an out
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458 * of memory condition.
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459 *
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460 * After use, the frame should be released with SDL_ReleaseCameraFrame(). If
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461 * you don't do this, the system may stop providing more video!
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462 *
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463 * Do not call SDL_DestroySurface() on the returned surface! It must be given
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464 * back to the camera subsystem with SDL_ReleaseCameraFrame!
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465 *
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466 * If the system is waiting for the user to approve access to the camera, as
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467 * some platforms require, this will return NULL (no frames available); you
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468 * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
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469 * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll
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470 * SDL_GetCameraPermissionState() occasionally until it returns non-zero.
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471 *
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472 * \param camera opened camera device.
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473 * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
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474 * error. Can be NULL.
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475 * \returns a new frame of video on success, NULL if none is currently
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476 * available.
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477 *
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478 * \threadsafety It is safe to call this function from any thread.
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479 *
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480 * \since This function is available since SDL 3.2.0.
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481 *
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482 * \sa SDL_ReleaseCameraFrame
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483 */
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484 extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
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485
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486 /**
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487 * Release a frame of video acquired from a camera.
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488 *
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489 * Let the back-end re-use the internal buffer for camera.
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490 *
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491 * This function _must_ be called only on surface objects returned by
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492 * SDL_AcquireCameraFrame(). This function should be called as quickly as
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493 * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
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494 * video frames; if surfaces aren't released in a timely manner, SDL may drop
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495 * upcoming video frames from the camera.
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496 *
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497 * If the app needs to keep the surface for a significant time, they should
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498 * make a copy of it and release the original.
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499 *
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500 * The app should not use the surface again after calling this function;
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501 * assume the surface is freed and the pointer is invalid.
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502 *
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503 * \param camera opened camera device.
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504 * \param frame the video frame surface to release.
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505 *
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506 * \threadsafety It is safe to call this function from any thread.
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507 *
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508 * \since This function is available since SDL 3.2.0.
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509 *
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510 * \sa SDL_AcquireCameraFrame
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511 */
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512 extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
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513
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514 /**
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515 * Use this function to shut down camera processing and close the camera
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516 * device.
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517 *
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518 * \param camera opened camera device.
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519 *
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520 * \threadsafety It is safe to call this function from any thread, but no
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521 * thread may reference `device` once this function is called.
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522 *
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523 * \since This function is available since SDL 3.2.0.
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524 *
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525 * \sa SDL_OpenCamera
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526 */
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527 extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
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528
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529 /* Ends C function definitions when using C++ */
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530 #ifdef __cplusplus
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531 }
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532 #endif
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533 #include <SDL3/SDL_close_code.h>
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534
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535 #endif /* SDL_camera_h_ */
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