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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /*
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23 * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
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24 */
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25
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26 #include <SDL3/SDL_platform_defines.h>
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27
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28 #ifdef SDL_PLATFORM_IOS
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29 #include <OpenGLES/ES1/gl.h>
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30 #include <OpenGLES/ES1/glext.h>
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31 #else
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32 #include <GLES/gl.h>
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33 #include <GLES/glext.h>
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34 #endif
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35
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36 #ifndef APIENTRY
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37 #define APIENTRY
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38 #endif
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