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1 #ifndef __gles2_gl2_h_
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2 #define __gles2_gl2_h_ 1
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3
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4 #ifdef __cplusplus
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5 extern "C" {
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6 #endif
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7
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8 /*
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9 ** Copyright 2013-2020 The Khronos Group Inc.
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10 ** SPDX-License-Identifier: MIT
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11 **
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12 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
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13 ** API Registry. The current version of the Registry, generator scripts
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14 ** used to make the header, and the header can be found at
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15 ** https://github.com/KhronosGroup/OpenGL-Registry
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16 */
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17
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18 /*#include <GLES2/gl2platform.h>*/
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19
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20 #ifndef GL_APIENTRYP
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21 #define GL_APIENTRYP GL_APIENTRY*
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22 #endif
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23
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24 #ifndef GL_GLES_PROTOTYPES
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25 #define GL_GLES_PROTOTYPES 1
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26 #endif
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27
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28 /* Generated on date 20220530 */
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29
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30 /* Generated C header for:
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31 * API: gles2
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32 * Profile: common
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33 * Versions considered: 2\.[0-9]
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34 * Versions emitted: .*
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35 * Default extensions included: None
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36 * Additional extensions included: _nomatch_^
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37 * Extensions removed: _nomatch_^
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38 */
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39
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40 #ifndef GL_ES_VERSION_2_0
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41 #define GL_ES_VERSION_2_0 1
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42 /*#include <KHR/khrplatform.h>*/
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43 typedef khronos_int8_t GLbyte;
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44 typedef khronos_float_t GLclampf;
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45 typedef khronos_int32_t GLfixed;
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46 typedef khronos_int16_t GLshort;
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47 typedef khronos_uint16_t GLushort;
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48 typedef void GLvoid;
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49 typedef struct __GLsync *GLsync;
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50 typedef khronos_int64_t GLint64;
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51 typedef khronos_uint64_t GLuint64;
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52 typedef unsigned int GLenum;
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53 typedef unsigned int GLuint;
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54 typedef char GLchar;
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55 typedef khronos_float_t GLfloat;
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56 typedef khronos_ssize_t GLsizeiptr;
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57 typedef khronos_intptr_t GLintptr;
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58 typedef unsigned int GLbitfield;
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59 typedef int GLint;
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60 typedef unsigned char GLboolean;
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61 typedef int GLsizei;
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62 typedef khronos_uint8_t GLubyte;
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63 #define GL_DEPTH_BUFFER_BIT 0x00000100
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64 #define GL_STENCIL_BUFFER_BIT 0x00000400
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65 #define GL_COLOR_BUFFER_BIT 0x00004000
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66 #define GL_FALSE 0
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67 #define GL_TRUE 1
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68 #define GL_POINTS 0x0000
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69 #define GL_LINES 0x0001
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70 #define GL_LINE_LOOP 0x0002
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71 #define GL_LINE_STRIP 0x0003
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72 #define GL_TRIANGLES 0x0004
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73 #define GL_TRIANGLE_STRIP 0x0005
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74 #define GL_TRIANGLE_FAN 0x0006
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75 #define GL_ZERO 0
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76 #define GL_ONE 1
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77 #define GL_SRC_COLOR 0x0300
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78 #define GL_ONE_MINUS_SRC_COLOR 0x0301
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79 #define GL_SRC_ALPHA 0x0302
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80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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81 #define GL_DST_ALPHA 0x0304
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82 #define GL_ONE_MINUS_DST_ALPHA 0x0305
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83 #define GL_DST_COLOR 0x0306
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84 #define GL_ONE_MINUS_DST_COLOR 0x0307
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85 #define GL_SRC_ALPHA_SATURATE 0x0308
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86 #define GL_FUNC_ADD 0x8006
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87 #define GL_BLEND_EQUATION 0x8009
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88 #define GL_BLEND_EQUATION_RGB 0x8009
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89 #define GL_BLEND_EQUATION_ALPHA 0x883D
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90 #define GL_FUNC_SUBTRACT 0x800A
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91 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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92 #define GL_BLEND_DST_RGB 0x80C8
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93 #define GL_BLEND_SRC_RGB 0x80C9
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94 #define GL_BLEND_DST_ALPHA 0x80CA
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95 #define GL_BLEND_SRC_ALPHA 0x80CB
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96 #define GL_CONSTANT_COLOR 0x8001
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97 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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98 #define GL_CONSTANT_ALPHA 0x8003
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99 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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100 #define GL_BLEND_COLOR 0x8005
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101 #define GL_ARRAY_BUFFER 0x8892
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102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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103 #define GL_ARRAY_BUFFER_BINDING 0x8894
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104 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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105 #define GL_STREAM_DRAW 0x88E0
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106 #define GL_STATIC_DRAW 0x88E4
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107 #define GL_DYNAMIC_DRAW 0x88E8
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108 #define GL_BUFFER_SIZE 0x8764
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109 #define GL_BUFFER_USAGE 0x8765
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110 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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111 #define GL_FRONT 0x0404
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112 #define GL_BACK 0x0405
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113 #define GL_FRONT_AND_BACK 0x0408
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114 #define GL_TEXTURE_2D 0x0DE1
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115 #define GL_CULL_FACE 0x0B44
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116 #define GL_BLEND 0x0BE2
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117 #define GL_DITHER 0x0BD0
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118 #define GL_STENCIL_TEST 0x0B90
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119 #define GL_DEPTH_TEST 0x0B71
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120 #define GL_SCISSOR_TEST 0x0C11
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121 #define GL_POLYGON_OFFSET_FILL 0x8037
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122 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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123 #define GL_SAMPLE_COVERAGE 0x80A0
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124 #define GL_NO_ERROR 0
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125 #define GL_INVALID_ENUM 0x0500
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126 #define GL_INVALID_VALUE 0x0501
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127 #define GL_INVALID_OPERATION 0x0502
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128 #define GL_OUT_OF_MEMORY 0x0505
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129 #define GL_CW 0x0900
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130 #define GL_CCW 0x0901
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131 #define GL_LINE_WIDTH 0x0B21
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132 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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133 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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134 #define GL_CULL_FACE_MODE 0x0B45
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135 #define GL_FRONT_FACE 0x0B46
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136 #define GL_DEPTH_RANGE 0x0B70
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137 #define GL_DEPTH_WRITEMASK 0x0B72
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138 #define GL_DEPTH_CLEAR_VALUE 0x0B73
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139 #define GL_DEPTH_FUNC 0x0B74
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140 #define GL_STENCIL_CLEAR_VALUE 0x0B91
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141 #define GL_STENCIL_FUNC 0x0B92
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142 #define GL_STENCIL_FAIL 0x0B94
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143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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145 #define GL_STENCIL_REF 0x0B97
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146 #define GL_STENCIL_VALUE_MASK 0x0B93
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147 #define GL_STENCIL_WRITEMASK 0x0B98
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148 #define GL_STENCIL_BACK_FUNC 0x8800
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149 #define GL_STENCIL_BACK_FAIL 0x8801
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150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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152 #define GL_STENCIL_BACK_REF 0x8CA3
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153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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154 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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155 #define GL_VIEWPORT 0x0BA2
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156 #define GL_SCISSOR_BOX 0x0C10
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157 #define GL_COLOR_CLEAR_VALUE 0x0C22
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158 #define GL_COLOR_WRITEMASK 0x0C23
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159 #define GL_UNPACK_ALIGNMENT 0x0CF5
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160 #define GL_PACK_ALIGNMENT 0x0D05
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161 #define GL_MAX_TEXTURE_SIZE 0x0D33
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162 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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163 #define GL_SUBPIXEL_BITS 0x0D50
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164 #define GL_RED_BITS 0x0D52
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165 #define GL_GREEN_BITS 0x0D53
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166 #define GL_BLUE_BITS 0x0D54
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167 #define GL_ALPHA_BITS 0x0D55
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168 #define GL_DEPTH_BITS 0x0D56
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169 #define GL_STENCIL_BITS 0x0D57
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170 #define GL_POLYGON_OFFSET_UNITS 0x2A00
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171 #define GL_POLYGON_OFFSET_FACTOR 0x8038
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172 #define GL_TEXTURE_BINDING_2D 0x8069
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173 #define GL_SAMPLE_BUFFERS 0x80A8
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174 #define GL_SAMPLES 0x80A9
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175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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176 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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178 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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179 #define GL_DONT_CARE 0x1100
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180 #define GL_FASTEST 0x1101
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181 #define GL_NICEST 0x1102
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182 #define GL_GENERATE_MIPMAP_HINT 0x8192
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183 #define GL_BYTE 0x1400
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184 #define GL_UNSIGNED_BYTE 0x1401
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185 #define GL_SHORT 0x1402
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186 #define GL_UNSIGNED_SHORT 0x1403
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187 #define GL_INT 0x1404
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188 #define GL_UNSIGNED_INT 0x1405
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189 #define GL_FLOAT 0x1406
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190 #define GL_FIXED 0x140C
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191 #define GL_DEPTH_COMPONENT 0x1902
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192 #define GL_ALPHA 0x1906
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193 #define GL_RGB 0x1907
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194 #define GL_RGBA 0x1908
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195 #define GL_LUMINANCE 0x1909
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196 #define GL_LUMINANCE_ALPHA 0x190A
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197 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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198 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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199 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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200 #define GL_FRAGMENT_SHADER 0x8B30
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201 #define GL_VERTEX_SHADER 0x8B31
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202 #define GL_MAX_VERTEX_ATTRIBS 0x8869
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203 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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204 #define GL_MAX_VARYING_VECTORS 0x8DFC
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205 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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206 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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207 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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209 #define GL_SHADER_TYPE 0x8B4F
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210 #define GL_DELETE_STATUS 0x8B80
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211 #define GL_LINK_STATUS 0x8B82
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212 #define GL_VALIDATE_STATUS 0x8B83
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213 #define GL_ATTACHED_SHADERS 0x8B85
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214 #define GL_ACTIVE_UNIFORMS 0x8B86
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215 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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216 #define GL_ACTIVE_ATTRIBUTES 0x8B89
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217 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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218 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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219 #define GL_CURRENT_PROGRAM 0x8B8D
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220 #define GL_NEVER 0x0200
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221 #define GL_LESS 0x0201
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222 #define GL_EQUAL 0x0202
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223 #define GL_LEQUAL 0x0203
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224 #define GL_GREATER 0x0204
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225 #define GL_NOTEQUAL 0x0205
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226 #define GL_GEQUAL 0x0206
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227 #define GL_ALWAYS 0x0207
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228 #define GL_KEEP 0x1E00
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229 #define GL_REPLACE 0x1E01
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230 #define GL_INCR 0x1E02
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231 #define GL_DECR 0x1E03
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232 #define GL_INVERT 0x150A
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233 #define GL_INCR_WRAP 0x8507
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234 #define GL_DECR_WRAP 0x8508
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235 #define GL_VENDOR 0x1F00
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236 #define GL_RENDERER 0x1F01
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237 #define GL_VERSION 0x1F02
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238 #define GL_EXTENSIONS 0x1F03
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239 #define GL_NEAREST 0x2600
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240 #define GL_LINEAR 0x2601
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241 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
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242 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
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243 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
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244 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
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245 #define GL_TEXTURE_MAG_FILTER 0x2800
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246 #define GL_TEXTURE_MIN_FILTER 0x2801
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247 #define GL_TEXTURE_WRAP_S 0x2802
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248 #define GL_TEXTURE_WRAP_T 0x2803
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249 #define GL_TEXTURE 0x1702
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250 #define GL_TEXTURE_CUBE_MAP 0x8513
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251 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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252 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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253 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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254 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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255 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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256 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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257 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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258 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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259 #define GL_TEXTURE0 0x84C0
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260 #define GL_TEXTURE1 0x84C1
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261 #define GL_TEXTURE2 0x84C2
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262 #define GL_TEXTURE3 0x84C3
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263 #define GL_TEXTURE4 0x84C4
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264 #define GL_TEXTURE5 0x84C5
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265 #define GL_TEXTURE6 0x84C6
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266 #define GL_TEXTURE7 0x84C7
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267 #define GL_TEXTURE8 0x84C8
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268 #define GL_TEXTURE9 0x84C9
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269 #define GL_TEXTURE10 0x84CA
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270 #define GL_TEXTURE11 0x84CB
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271 #define GL_TEXTURE12 0x84CC
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272 #define GL_TEXTURE13 0x84CD
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273 #define GL_TEXTURE14 0x84CE
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274 #define GL_TEXTURE15 0x84CF
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275 #define GL_TEXTURE16 0x84D0
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276 #define GL_TEXTURE17 0x84D1
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277 #define GL_TEXTURE18 0x84D2
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278 #define GL_TEXTURE19 0x84D3
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279 #define GL_TEXTURE20 0x84D4
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280 #define GL_TEXTURE21 0x84D5
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281 #define GL_TEXTURE22 0x84D6
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282 #define GL_TEXTURE23 0x84D7
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283 #define GL_TEXTURE24 0x84D8
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284 #define GL_TEXTURE25 0x84D9
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285 #define GL_TEXTURE26 0x84DA
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286 #define GL_TEXTURE27 0x84DB
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287 #define GL_TEXTURE28 0x84DC
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288 #define GL_TEXTURE29 0x84DD
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289 #define GL_TEXTURE30 0x84DE
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290 #define GL_TEXTURE31 0x84DF
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291 #define GL_ACTIVE_TEXTURE 0x84E0
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292 #define GL_REPEAT 0x2901
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293 #define GL_CLAMP_TO_EDGE 0x812F
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294 #define GL_MIRRORED_REPEAT 0x8370
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295 #define GL_FLOAT_VEC2 0x8B50
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296 #define GL_FLOAT_VEC3 0x8B51
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297 #define GL_FLOAT_VEC4 0x8B52
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298 #define GL_INT_VEC2 0x8B53
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299 #define GL_INT_VEC3 0x8B54
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300 #define GL_INT_VEC4 0x8B55
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301 #define GL_BOOL 0x8B56
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302 #define GL_BOOL_VEC2 0x8B57
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303 #define GL_BOOL_VEC3 0x8B58
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304 #define GL_BOOL_VEC4 0x8B59
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305 #define GL_FLOAT_MAT2 0x8B5A
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306 #define GL_FLOAT_MAT3 0x8B5B
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307 #define GL_FLOAT_MAT4 0x8B5C
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308 #define GL_SAMPLER_2D 0x8B5E
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309 #define GL_SAMPLER_CUBE 0x8B60
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310 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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311 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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312 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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313 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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315 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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316 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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317 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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318 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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319 #define GL_COMPILE_STATUS 0x8B81
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320 #define GL_INFO_LOG_LENGTH 0x8B84
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321 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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322 #define GL_SHADER_COMPILER 0x8DFA
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323 #define GL_SHADER_BINARY_FORMATS 0x8DF8
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324 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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325 #define GL_LOW_FLOAT 0x8DF0
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326 #define GL_MEDIUM_FLOAT 0x8DF1
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327 #define GL_HIGH_FLOAT 0x8DF2
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328 #define GL_LOW_INT 0x8DF3
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329 #define GL_MEDIUM_INT 0x8DF4
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330 #define GL_HIGH_INT 0x8DF5
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331 #define GL_FRAMEBUFFER 0x8D40
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332 #define GL_RENDERBUFFER 0x8D41
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333 #define GL_RGBA4 0x8056
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334 #define GL_RGB5_A1 0x8057
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335 #define GL_RGB565 0x8D62
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336 #define GL_DEPTH_COMPONENT16 0x81A5
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337 #define GL_STENCIL_INDEX8 0x8D48
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338 #define GL_RENDERBUFFER_WIDTH 0x8D42
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339 #define GL_RENDERBUFFER_HEIGHT 0x8D43
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340 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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341 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
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342 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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343 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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344 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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345 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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346 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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347 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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348 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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349 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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350 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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351 #define GL_COLOR_ATTACHMENT0 0x8CE0
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352 #define GL_DEPTH_ATTACHMENT 0x8D00
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353 #define GL_STENCIL_ATTACHMENT 0x8D20
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354 #define GL_NONE 0
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355 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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356 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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357 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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358 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
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359 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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360 #define GL_FRAMEBUFFER_BINDING 0x8CA6
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361 #define GL_RENDERBUFFER_BINDING 0x8CA7
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362 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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363 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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364 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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365 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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366 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
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367 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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368 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
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369 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
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370 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
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371 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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372 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
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373 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
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374 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
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375 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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376 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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377 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
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378 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
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379 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
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380 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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381 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
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382 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
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383 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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384 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
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385 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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386 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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387 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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388 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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389 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
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390 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
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391 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
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392 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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393 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
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394 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
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395 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
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396 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
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397 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
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398 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
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399 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
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400 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
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401 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
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402 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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403 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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404 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
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405 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
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406 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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407 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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408 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
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409 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
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410 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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411 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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412 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
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413 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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414 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
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415 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
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416 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
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417 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
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418 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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419 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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421 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
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422 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
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423 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
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424 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
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425 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
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426 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
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427 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
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428 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
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429 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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430 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
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431 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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432 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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434 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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435 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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436 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
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437 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
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438 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
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439 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
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440 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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441 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
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442 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
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443 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
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444 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
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445 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
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446 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
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447 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
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448 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
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449 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
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450 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
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451 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
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452 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
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453 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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454 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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455 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
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456 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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457 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
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458 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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459 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
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460 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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461 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
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462 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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463 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
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464 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
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465 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
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466 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
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467 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
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468 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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469 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
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470 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
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471 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
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472 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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473 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
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474 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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475 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
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476 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
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477 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
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478 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
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479 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
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480 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
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481 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
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482 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
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483 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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484 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
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485 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
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486 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
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487 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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488 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
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489 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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490 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
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491 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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492 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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493 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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494 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
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495 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
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496 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
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497 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
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498 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
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499 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
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500 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
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501 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
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502 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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503 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
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504 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
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505 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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506 #if GL_GLES_PROTOTYPES
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507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
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508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
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510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
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513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
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516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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517 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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518 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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519 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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520 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
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521 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
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522 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
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523 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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524 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
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525 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
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526 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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527 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
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528 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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529 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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530 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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531 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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532 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
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533 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
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534 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
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535 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
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536 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
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537 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
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538 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
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539 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
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540 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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541 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
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542 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
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543 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
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544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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545 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
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546 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
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547 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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548 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
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549 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
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550 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
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551 GL_APICALL void GL_APIENTRY glFinish (void);
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552 GL_APICALL void GL_APIENTRY glFlush (void);
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553 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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554 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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555 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
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556 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
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557 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
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558 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
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559 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
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560 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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561 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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562 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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564 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
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565 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
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566 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
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567 GL_APICALL GLenum GL_APIENTRY glGetError (void);
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568 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
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569 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
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570 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
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571 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
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572 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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573 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
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574 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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575 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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577 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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578 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
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579 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
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580 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
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581 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
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582 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
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583 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
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584 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
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585 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
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586 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
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587 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
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588 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
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589 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
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590 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
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591 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
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592 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
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593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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594 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
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595 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
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596 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
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597 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
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598 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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599 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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601 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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602 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
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603 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
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605 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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606 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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607 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
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608 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
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609 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
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610 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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611 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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612 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
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613 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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614 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
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615 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
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616 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
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617 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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618 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
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619 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
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620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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621 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
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622 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
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623 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
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624 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
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625 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
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626 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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627 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
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628 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
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629 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
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630 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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631 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
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632 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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633 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
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634 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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635 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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636 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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637 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
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638 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
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639 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
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640 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
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641 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
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642 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
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643 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
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644 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
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645 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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646 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
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647 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
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648 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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649 #endif
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650 #endif /* GL_ES_VERSION_2_0 */
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651
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652 #ifdef __cplusplus
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653 }
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654 #endif
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655
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656 #endif
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