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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryPen
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24 *
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25 * SDL pen event handling.
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26 *
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27 * SDL provides an API for pressure-sensitive pen (stylus and/or eraser)
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28 * handling, e.g., for input and drawing tablets or suitably equipped mobile /
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29 * tablet devices.
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30 *
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31 * To get started with pens, simply handle pen events:
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32 *
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33 * - SDL_EVENT_PEN_PROXIMITY_IN, SDL_EVENT_PEN_PROXIMITY_OUT
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34 * (SDL_PenProximityEvent)
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35 * - SDL_EVENT_PEN_DOWN, SDL_EVENT_PEN_UP (SDL_PenTouchEvent)
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36 * - SDL_EVENT_PEN_MOTION (SDL_PenMotionEvent)
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37 * - SDL_EVENT_PEN_BUTTON_DOWN, SDL_EVENT_PEN_BUTTON_UP (SDL_PenButtonEvent)
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38 * - SDL_EVENT_PEN_AXIS (SDL_PenAxisEvent)
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39 *
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40 * Pens may provide more than simple touch input; they might have other axes,
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41 * such as pressure, tilt, rotation, etc.
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42 *
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43 * When a pen starts providing input, SDL will assign it a unique SDL_PenID,
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44 * which will remain for the life of the process, as long as the pen stays
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45 * connected. A pen leaving proximity (being taken far enough away from the
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46 * digitizer tablet that it no longer reponds) and then coming back should
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47 * fire proximity events, but the SDL_PenID should remain consistent.
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48 * Unplugging the digitizer and reconnecting may cause future input to have a
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49 * new SDL_PenID, as SDL may not know that this is the same hardware.
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50 *
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51 * Please note that various platforms vary wildly in how (and how well) they
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52 * support pen input. If your pen supports some piece of functionality but SDL
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53 * doesn't seem to, it might actually be the operating system's fault. For
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54 * example, some platforms can manage multiple devices at the same time, but
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55 * others will make any connected pens look like a single logical device, much
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56 * how all USB mice connected to a computer will move the same system cursor.
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57 * cursor. Other platforms might not support pen buttons, or the distance
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58 * axis, etc. Very few platforms can even report _what_ functionality the pen
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59 * supports in the first place, so best practices is to either build UI to let
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60 * the user configure their pens, or be prepared to handle new functionality
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61 * for a pen the first time an event is reported.
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62 */
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63
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64 #ifndef SDL_pen_h_
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65 #define SDL_pen_h_
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66
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67 #include <SDL3/SDL_stdinc.h>
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68 #include <SDL3/SDL_mouse.h>
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69 #include <SDL3/SDL_touch.h>
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70
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71 #include <SDL3/SDL_begin_code.h>
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72 /* Set up for C function definitions, even when using C++ */
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73 #ifdef __cplusplus
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74 extern "C" {
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75 #endif
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76
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77 /**
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78 * SDL pen instance IDs.
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79 *
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80 * Zero is used to signify an invalid/null device.
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81 *
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82 * These show up in pen events when SDL sees input from them. They remain
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83 * consistent as long as SDL can recognize a tool to be the same pen; but if a
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84 * pen's digitizer table is physically detached from the computer, it might
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85 * get a new ID when reconnected, as SDL won't know it's the same device.
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86 *
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87 * These IDs are only stable within a single run of a program; the next time a
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88 * program is run, the pen's ID will likely be different, even if the hardware
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89 * hasn't been disconnected, etc.
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90 *
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91 * \since This datatype is available since SDL 3.2.0.
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92 */
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93 typedef Uint32 SDL_PenID;
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94
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95 /**
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96 * The SDL_MouseID for mouse events simulated with pen input.
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97 *
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98 * \since This macro is available since SDL 3.2.0.
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99 */
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100 #define SDL_PEN_MOUSEID ((SDL_MouseID)-2)
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101
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102 /**
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103 * The SDL_TouchID for touch events simulated with pen input.
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104 *
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105 * \since This macro is available since SDL 3.2.0.
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106 */
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107 #define SDL_PEN_TOUCHID ((SDL_TouchID)-2)
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108
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109 /**
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110 * Pen input flags, as reported by various pen events' `pen_state` field.
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111 *
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112 * \since This datatype is available since SDL 3.2.0.
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113 */
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114 typedef Uint32 SDL_PenInputFlags;
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115
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116 #define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */
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117 #define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */
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118 #define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */
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119 #define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */
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120 #define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */
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121 #define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */
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122 #define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */
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123 #define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */
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124
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125 /**
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126 * Pen axis indices.
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127 *
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128 * These are the valid values for the `axis` field in SDL_PenAxisEvent. All
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129 * axes are either normalised to 0..1 or report a (positive or negative) angle
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130 * in degrees, with 0.0 representing the centre. Not all pens/backends support
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131 * all axes: unsupported axes are always zero.
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132 *
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133 * To convert angles for tilt and rotation into vector representation, use
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134 * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example:
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135 *
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136 * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`.
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137 *
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138 * \since This enum is available since SDL 3.2.0.
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139 */
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140 typedef enum SDL_PenAxis
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141 {
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142 SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */
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143 SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */
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144 SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */
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145 SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */
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146 SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
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147 SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */
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148 SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */
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149 SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
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150 } SDL_PenAxis;
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151
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152 /**
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153 * An enum that describes the type of a pen device.
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154 *
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155 * A "direct" device is a pen that touches a graphic display (like an Apple
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156 * Pencil on an iPad's screen). "Indirect" devices touch an external tablet
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157 * surface that is connected to the machine but is not a display (like a
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158 * lower-end Wacom tablet connected over USB).
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159 *
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160 * Apps may use this information to decide if they should draw a cursor; if
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161 * the pen is touching the screen directly, a cursor doesn't make sense and
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162 * can be in the way, but becomes necessary for indirect devices to know where
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163 * on the display they are interacting.
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164 *
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165 * \since This enum is available since SDL 3.4.0.
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166 */
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167 typedef enum SDL_PenDeviceType
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168 {
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169 SDL_PEN_DEVICE_TYPE_INVALID = -1, /**< Not a valid pen device. */
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170 SDL_PEN_DEVICE_TYPE_UNKNOWN, /**< Don't know specifics of this pen. */
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171 SDL_PEN_DEVICE_TYPE_DIRECT, /**< Pen touches display. */
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172 SDL_PEN_DEVICE_TYPE_INDIRECT /**< Pen touches something that isn't the display. */
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173 } SDL_PenDeviceType;
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174
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175 /**
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176 * Get the device type of the given pen.
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177 *
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178 * Many platforms do not supply this information, so an app must always be
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179 * prepared to get an SDL_PEN_DEVICE_TYPE_UNKNOWN result.
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180 *
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181 * \param instance_id the pen instance ID.
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182 * \returns the device type of the given pen, or SDL_PEN_DEVICE_TYPE_INVALID
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183 * on failure; call SDL_GetError() for more information.
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184 *
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185 * \threadsafety It is safe to call this function from any thread.
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186 *
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187 * \since This function is available since SDL 3.4.0.
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188 */
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189 extern SDL_DECLSPEC SDL_PenDeviceType SDLCALL SDL_GetPenDeviceType(SDL_PenID instance_id);
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190
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191 /* Ends C function definitions when using C++ */
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192 #ifdef __cplusplus
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193 }
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194 #endif
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195 #include <SDL3/SDL_close_code.h>
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196
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197 #endif /* SDL_pen_h_ */
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198
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