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1 #pragma once
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2
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3 template<typename float_t> inline void render_float(float_t* out, const audio_sample* in, size_t count) {
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4 audio_math::convert(in, out, count);
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5 }
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6
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7 template<typename float_t> inline const float_t* render_float(mem_block_container& buffer, const audio_sample* in, size_t count) {
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8 if (sizeof(float_t) == sizeof(audio_sample)) {
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9 return reinterpret_cast<const float_t*>(in);
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10 }
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11 buffer.set_size(sizeof(float_t) * count);
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12 float_t* out = reinterpret_cast<float_t*>(buffer.get_ptr());
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13 render_float(out, in, count);
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14 return out;
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15 }
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16
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17 inline const void* render_float_by_bps(unsigned bps, mem_block_container& buffer, const audio_sample* in, size_t count) {
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18 switch (bps) {
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19 case 32:
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20 return render_float<float>(buffer, in, count);
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21 case 64:
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22 return render_float<double>(buffer, in, count);
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23 default:
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24 throw exception_io_data();
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25 }
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26 } |