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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryKeyboard
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24 *
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25 * SDL keyboard management.
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26 *
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27 * Please refer to the Best Keyboard Practices document for details on how
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28 * best to accept keyboard input in various types of programs:
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29 *
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30 * https://wiki.libsdl.org/SDL3/BestKeyboardPractices
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31 */
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32
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33 #ifndef SDL_keyboard_h_
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34 #define SDL_keyboard_h_
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35
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36 #include <SDL3/SDL_stdinc.h>
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37 #include <SDL3/SDL_error.h>
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38 #include <SDL3/SDL_keycode.h>
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39 #include <SDL3/SDL_properties.h>
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40 #include <SDL3/SDL_rect.h>
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41 #include <SDL3/SDL_scancode.h>
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42 #include <SDL3/SDL_video.h>
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43
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44 #include <SDL3/SDL_begin_code.h>
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45 /* Set up for C function definitions, even when using C++ */
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46 #ifdef __cplusplus
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47 extern "C" {
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48 #endif
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49
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50 /**
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51 * This is a unique ID for a keyboard for the time it is connected to the
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52 * system, and is never reused for the lifetime of the application.
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53 *
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54 * If the keyboard is disconnected and reconnected, it will get a new ID.
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55 *
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56 * The value 0 is an invalid ID.
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57 *
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58 * \since This datatype is available since SDL 3.2.0.
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59 */
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60 typedef Uint32 SDL_KeyboardID;
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61
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62 /* Function prototypes */
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63
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64 /**
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65 * Return whether a keyboard is currently connected.
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66 *
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67 * \returns true if a keyboard is connected, false otherwise.
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68 *
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69 * \threadsafety This function should only be called on the main thread.
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70 *
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71 * \since This function is available since SDL 3.2.0.
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72 *
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73 * \sa SDL_GetKeyboards
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74 */
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75 extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void);
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76
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77 /**
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78 * Get a list of currently connected keyboards.
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79 *
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80 * Note that this will include any device or virtual driver that includes
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81 * keyboard functionality, including some mice, KVM switches, motherboard
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82 * power buttons, etc. You should wait for input from a device before you
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83 * consider it actively in use.
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84 *
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85 * \param count a pointer filled in with the number of keyboards returned, may
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86 * be NULL.
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87 * \returns a 0 terminated array of keyboards instance IDs or NULL on failure;
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88 * call SDL_GetError() for more information. This should be freed
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89 * with SDL_free() when it is no longer needed.
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90 *
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91 * \threadsafety This function should only be called on the main thread.
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92 *
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93 * \since This function is available since SDL 3.2.0.
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94 *
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95 * \sa SDL_GetKeyboardNameForID
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96 * \sa SDL_HasKeyboard
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97 */
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98 extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count);
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99
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100 /**
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101 * Get the name of a keyboard.
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102 *
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103 * This function returns "" if the keyboard doesn't have a name.
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104 *
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105 * \param instance_id the keyboard instance ID.
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106 * \returns the name of the selected keyboard or NULL on failure; call
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107 * SDL_GetError() for more information.
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108 *
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109 * \threadsafety This function should only be called on the main thread.
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110 *
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111 * \since This function is available since SDL 3.2.0.
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112 *
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113 * \sa SDL_GetKeyboards
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114 */
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115 extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id);
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116
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117 /**
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118 * Query the window which currently has keyboard focus.
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119 *
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120 * \returns the window with keyboard focus.
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121 *
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122 * \threadsafety This function should only be called on the main thread.
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123 *
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124 * \since This function is available since SDL 3.2.0.
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125 */
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126 extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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127
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128 /**
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129 * Get a snapshot of the current state of the keyboard.
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130 *
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131 * The pointer returned is a pointer to an internal SDL array. It will be
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132 * valid for the whole lifetime of the application and should not be freed by
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133 * the caller.
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134 *
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135 * A array element with a value of true means that the key is pressed and a
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136 * value of false means that it is not. Indexes into this array are obtained
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137 * by using SDL_Scancode values.
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138 *
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139 * Use SDL_PumpEvents() to update the state array.
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140 *
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141 * This function gives you the current state after all events have been
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142 * processed, so if a key or button has been pressed and released before you
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143 * process events, then the pressed state will never show up in the
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144 * SDL_GetKeyboardState() calls.
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145 *
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146 * Note: This function doesn't take into account whether shift has been
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147 * pressed or not.
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148 *
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149 * \param numkeys if non-NULL, receives the length of the returned array.
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150 * \returns a pointer to an array of key states.
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151 *
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152 * \threadsafety It is safe to call this function from any thread.
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153 *
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154 * \since This function is available since SDL 3.2.0.
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155 *
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156 * \sa SDL_PumpEvents
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157 * \sa SDL_ResetKeyboard
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158 */
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159 extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys);
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160
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161 /**
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162 * Clear the state of the keyboard.
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163 *
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164 * This function will generate key up events for all pressed keys.
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165 *
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166 * \threadsafety This function should only be called on the main thread.
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167 *
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168 * \since This function is available since SDL 3.2.0.
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169 *
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170 * \sa SDL_GetKeyboardState
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171 */
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172 extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
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173
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174 /**
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175 * Get the current key modifier state for the keyboard.
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176 *
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177 * \returns an OR'd combination of the modifier keys for the keyboard.
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178 *
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179 * \threadsafety It is safe to call this function from any thread.
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180 *
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181 * \since This function is available since SDL 3.2.0.
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182 *
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183 * \sa SDL_GetKeyboardState
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184 * \sa SDL_SetModState
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185 */
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186 extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
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187
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188 /**
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189 * Set the current key modifier state for the keyboard.
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190 *
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191 * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
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192 * modifier key states on your application. Simply pass your desired modifier
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193 * states into `modstate`. This value may be a bitwise, OR'd combination of
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194 * SDL_Keymod values.
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195 *
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196 * This does not change the keyboard state, only the key modifier flags that
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197 * SDL reports.
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198 *
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199 * \param modstate the desired SDL_Keymod for the keyboard.
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200 *
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201 * \threadsafety It is safe to call this function from any thread.
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202 *
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203 * \since This function is available since SDL 3.2.0.
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204 *
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205 * \sa SDL_GetModState
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206 */
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207 extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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208
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209 /**
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210 * Get the key code corresponding to the given scancode according to the
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211 * current keyboard layout.
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212 *
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213 * If you want to get the keycode as it would be delivered in key events,
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214 * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should
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215 * pass `key_event` as true. Otherwise this function simply translates the
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216 * scancode based on the given modifier state.
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217 *
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218 * \param scancode the desired SDL_Scancode to query.
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219 * \param modstate the modifier state to use when translating the scancode to
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220 * a keycode.
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221 * \param key_event true if the keycode will be used in key events.
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222 * \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
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223 *
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224 * \threadsafety This function is not thread safe.
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225 *
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226 * \since This function is available since SDL 3.2.0.
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227 *
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228 * \sa SDL_GetKeyName
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229 * \sa SDL_GetScancodeFromKey
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230 */
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231 extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event);
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232
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233 /**
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234 * Get the scancode corresponding to the given key code according to the
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235 * current keyboard layout.
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236 *
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237 * Note that there may be multiple scancode+modifier states that can generate
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238 * this keycode, this will just return the first one found.
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239 *
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240 * \param key the desired SDL_Keycode to query.
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241 * \param modstate a pointer to the modifier state that would be used when the
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242 * scancode generates this key, may be NULL.
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243 * \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
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244 *
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245 * \threadsafety This function is not thread safe.
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246 *
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247 * \since This function is available since SDL 3.2.0.
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248 *
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249 * \sa SDL_GetKeyFromScancode
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250 * \sa SDL_GetScancodeName
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251 */
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252 extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate);
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253
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254 /**
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255 * Set a human-readable name for a scancode.
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256 *
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257 * \param scancode the desired SDL_Scancode.
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258 * \param name the name to use for the scancode, encoded as UTF-8. The string
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259 * is not copied, so the pointer given to this function must stay
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260 * valid while SDL is being used.
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261 * \returns true on success or false on failure; call SDL_GetError() for more
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262 * information.
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263 *
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264 * \threadsafety This function is not thread safe.
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265 *
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266 * \since This function is available since SDL 3.2.0.
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267 *
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268 * \sa SDL_GetScancodeName
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269 */
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270 extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
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271
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272 /**
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273 * Get a human-readable name for a scancode.
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274 *
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275 * **Warning**: The returned name is by design not stable across platforms,
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276 * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
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277 * Windows" under Microsoft Windows, and some scancodes like
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278 * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
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279 * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
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280 * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
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281 * unsuitable for creating a stable cross-platform two-way mapping between
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282 * strings and scancodes.
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283 *
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284 * \param scancode the desired SDL_Scancode to query.
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285 * \returns a pointer to the name for the scancode. If the scancode doesn't
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286 * have a name this function returns an empty string ("").
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287 *
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288 * \threadsafety This function is not thread safe.
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289 *
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290 * \since This function is available since SDL 3.2.0.
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291 *
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292 * \sa SDL_GetScancodeFromKey
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293 * \sa SDL_GetScancodeFromName
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294 * \sa SDL_SetScancodeName
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295 */
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296 extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
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297
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298 /**
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299 * Get a scancode from a human-readable name.
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300 *
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301 * \param name the human-readable scancode name.
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302 * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
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303 * recognized; call SDL_GetError() for more information.
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304 *
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305 * \threadsafety This function is not thread safe.
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306 *
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307 * \since This function is available since SDL 3.2.0.
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308 *
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309 * \sa SDL_GetKeyFromName
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310 * \sa SDL_GetScancodeFromKey
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311 * \sa SDL_GetScancodeName
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312 */
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313 extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
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314
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315 /**
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316 * Get a human-readable name for a key.
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317 *
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318 * If the key doesn't have a name, this function returns an empty string ("").
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319 *
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320 * Letters will be presented in their uppercase form, if applicable.
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321 *
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322 * \param key the desired SDL_Keycode to query.
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323 * \returns a UTF-8 encoded string of the key name.
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324 *
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325 * \threadsafety This function is not thread safe.
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326 *
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327 * \since This function is available since SDL 3.2.0.
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328 *
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329 * \sa SDL_GetKeyFromName
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330 * \sa SDL_GetKeyFromScancode
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331 * \sa SDL_GetScancodeFromKey
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332 */
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333 extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key);
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334
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335 /**
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336 * Get a key code from a human-readable name.
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337 *
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338 * \param name the human-readable key name.
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339 * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
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340 * SDL_GetError() for more information.
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341 *
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342 * \threadsafety This function is not thread safe.
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343 *
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344 * \since This function is available since SDL 3.2.0.
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345 *
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346 * \sa SDL_GetKeyFromScancode
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347 * \sa SDL_GetKeyName
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348 * \sa SDL_GetScancodeFromName
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349 */
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350 extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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351
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352 /**
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353 * Start accepting Unicode text input events in a window.
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354 *
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355 * This function will enable text input (SDL_EVENT_TEXT_INPUT and
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356 * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
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357 * function paired with SDL_StopTextInput().
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358 *
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359 * Text input events are not received by default.
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360 *
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361 * On some platforms using this function shows the screen keyboard and/or
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362 * activates an IME, which can prevent some key press events from being passed
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363 * through.
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364 *
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365 * \param window the window to enable text input.
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366 * \returns true on success or false on failure; call SDL_GetError() for more
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367 * information.
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368 *
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369 * \threadsafety This function should only be called on the main thread.
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370 *
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371 * \since This function is available since SDL 3.2.0.
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372 *
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373 * \sa SDL_SetTextInputArea
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374 * \sa SDL_StartTextInputWithProperties
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375 * \sa SDL_StopTextInput
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376 * \sa SDL_TextInputActive
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377 */
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378 extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window);
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379
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380 /**
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381 * Text input type.
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382 *
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383 * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every
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384 * value is valid on every platform, but where a value isn't supported, a
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385 * reasonable fallback will be used.
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386 *
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387 * \since This enum is available since SDL 3.2.0.
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388 *
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389 * \sa SDL_StartTextInputWithProperties
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390 */
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391 typedef enum SDL_TextInputType
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392 {
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393 SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */
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394 SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */
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395 SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */
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396 SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */
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397 SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */
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398 SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */
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399 SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */
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400 SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */
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401 SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */
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402 } SDL_TextInputType;
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403
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404 /**
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405 * Auto capitalization type.
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406 *
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407 * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER.
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408 * Not every value is valid on every platform, but where a value isn't
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409 * supported, a reasonable fallback will be used.
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410 *
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411 * \since This enum is available since SDL 3.2.0.
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412 *
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413 * \sa SDL_StartTextInputWithProperties
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414 */
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415 typedef enum SDL_Capitalization
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416 {
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417 SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */
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418 SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */
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419 SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */
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420 SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */
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421 } SDL_Capitalization;
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422
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423 /**
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424 * Start accepting Unicode text input events in a window, with properties
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425 * describing the input.
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426 *
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427 * This function will enable text input (SDL_EVENT_TEXT_INPUT and
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428 * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
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429 * function paired with SDL_StopTextInput().
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430 *
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431 * Text input events are not received by default.
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432 *
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433 * On some platforms using this function shows the screen keyboard and/or
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434 * activates an IME, which can prevent some key press events from being passed
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435 * through.
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436 *
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437 * These are the supported properties:
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438 *
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439 * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that
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440 * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT.
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441 * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value
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442 * that describes how text should be capitalized, defaults to
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443 * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for
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444 * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail
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445 * addresses, usernames, and passwords.
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446 * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
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447 * and auto correction, defaults to true.
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448 * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
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449 * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
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450 * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
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451 * is "1".
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452 *
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453 * On Android you can directly specify the input type:
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454 *
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455 * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to
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456 * use, overriding other properties. This is documented at
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457 * https://developer.android.com/reference/android/text/InputType
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458 *
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459 * \param window the window to enable text input.
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460 * \param props the properties to use.
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461 * \returns true on success or false on failure; call SDL_GetError() for more
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462 * information.
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463 *
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464 * \threadsafety This function should only be called on the main thread.
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465 *
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466 * \since This function is available since SDL 3.2.0.
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467 *
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468 * \sa SDL_SetTextInputArea
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469 * \sa SDL_StartTextInput
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470 * \sa SDL_StopTextInput
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471 * \sa SDL_TextInputActive
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472 */
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473 extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);
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474
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475 #define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type"
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476 #define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization"
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477 #define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect"
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478 #define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline"
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479 #define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype"
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480
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481 /**
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482 * Check whether or not Unicode text input events are enabled for a window.
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483 *
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484 * \param window the window to check.
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485 * \returns true if text input events are enabled else false.
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486 *
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487 * \threadsafety This function should only be called on the main thread.
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488 *
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489 * \since This function is available since SDL 3.2.0.
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490 *
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491 * \sa SDL_StartTextInput
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492 */
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493 extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
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494
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495 /**
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496 * Stop receiving any text input events in a window.
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497 *
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498 * If SDL_StartTextInput() showed the screen keyboard, this function will hide
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499 * it.
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500 *
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501 * \param window the window to disable text input.
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502 * \returns true on success or false on failure; call SDL_GetError() for more
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503 * information.
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504 *
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505 * \threadsafety This function should only be called on the main thread.
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506 *
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507 * \since This function is available since SDL 3.2.0.
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508 *
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509 * \sa SDL_StartTextInput
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510 */
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511 extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
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512
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513 /**
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514 * Dismiss the composition window/IME without disabling the subsystem.
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515 *
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516 * \param window the window to affect.
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517 * \returns true on success or false on failure; call SDL_GetError() for more
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518 * information.
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519 *
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520 * \threadsafety This function should only be called on the main thread.
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521 *
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522 * \since This function is available since SDL 3.2.0.
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523 *
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524 * \sa SDL_StartTextInput
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525 * \sa SDL_StopTextInput
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|
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526 */
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527 extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
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528
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529 /**
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530 * Set the area used to type Unicode text input.
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531 *
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532 * Native input methods may place a window with word suggestions near the
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533 * cursor, without covering the text being entered.
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534 *
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535 * \param window the window for which to set the text input area.
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|
536 * \param rect the SDL_Rect representing the text input area, in window
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537 * coordinates, or NULL to clear it.
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|
|
538 * \param cursor the offset of the current cursor location relative to
|
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539 * `rect->x`, in window coordinates.
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|
|
540 * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
541 * information.
|
|
|
542 *
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|
|
543 * \threadsafety This function should only be called on the main thread.
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|
544 *
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|
545 * \since This function is available since SDL 3.2.0.
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|
|
546 *
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|
|
547 * \sa SDL_GetTextInputArea
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548 * \sa SDL_StartTextInput
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|
|
549 */
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|
|
550 extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
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551
|
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552 /**
|
|
|
553 * Get the area used to type Unicode text input.
|
|
|
554 *
|
|
|
555 * This returns the values previously set by SDL_SetTextInputArea().
|
|
|
556 *
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|
|
557 * \param window the window for which to query the text input area.
|
|
|
558 * \param rect a pointer to an SDL_Rect filled in with the text input area,
|
|
|
559 * may be NULL.
|
|
|
560 * \param cursor a pointer to the offset of the current cursor location
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|
|
561 * relative to `rect->x`, may be NULL.
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|
562 * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
563 * information.
|
|
|
564 *
|
|
|
565 * \threadsafety This function should only be called on the main thread.
|
|
|
566 *
|
|
|
567 * \since This function is available since SDL 3.2.0.
|
|
|
568 *
|
|
|
569 * \sa SDL_SetTextInputArea
|
|
|
570 */
|
|
|
571 extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor);
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|
|
572
|
|
|
573 /**
|
|
|
574 * Check whether the platform has screen keyboard support.
|
|
|
575 *
|
|
|
576 * \returns true if the platform has some screen keyboard support or false if
|
|
|
577 * not.
|
|
|
578 *
|
|
|
579 * \threadsafety This function should only be called on the main thread.
|
|
|
580 *
|
|
|
581 * \since This function is available since SDL 3.2.0.
|
|
|
582 *
|
|
|
583 * \sa SDL_StartTextInput
|
|
|
584 * \sa SDL_ScreenKeyboardShown
|
|
|
585 */
|
|
|
586 extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void);
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|
587
|
|
|
588 /**
|
|
|
589 * Check whether the screen keyboard is shown for given window.
|
|
|
590 *
|
|
|
591 * \param window the window for which screen keyboard should be queried.
|
|
|
592 * \returns true if screen keyboard is shown or false if not.
|
|
|
593 *
|
|
|
594 * \threadsafety This function should only be called on the main thread.
|
|
|
595 *
|
|
|
596 * \since This function is available since SDL 3.2.0.
|
|
|
597 *
|
|
|
598 * \sa SDL_HasScreenKeyboardSupport
|
|
|
599 */
|
|
|
600 extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window);
|
|
|
601
|
|
|
602 /* Ends C function definitions when using C++ */
|
|
|
603 #ifdef __cplusplus
|
|
|
604 }
|
|
|
605 #endif
|
|
|
606 #include <SDL3/SDL_close_code.h>
|
|
|
607
|
|
|
608 #endif /* SDL_keyboard_h_ */
|