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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * Main include header for the SDL library, version 3.4.0
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24 *
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25 * It is almost always best to include just this one header instead of
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26 * picking out individual headers included here. There are exceptions to
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27 * this rule--SDL_main.h is special and not included here--but usually
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28 * letting SDL.h include the kitchen sink for you is the correct approach.
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29 */
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30
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31 #ifndef SDL_h_
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32 #define SDL_h_
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33
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34 #include <SDL3/SDL_stdinc.h>
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35 #include <SDL3/SDL_assert.h>
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36 #include <SDL3/SDL_asyncio.h>
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37 #include <SDL3/SDL_atomic.h>
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38 #include <SDL3/SDL_audio.h>
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39 #include <SDL3/SDL_bits.h>
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40 #include <SDL3/SDL_blendmode.h>
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41 #include <SDL3/SDL_camera.h>
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42 #include <SDL3/SDL_clipboard.h>
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43 #include <SDL3/SDL_cpuinfo.h>
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44 #include <SDL3/SDL_dialog.h>
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45 #include <SDL3/SDL_dlopennote.h>
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46 #include <SDL3/SDL_endian.h>
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47 #include <SDL3/SDL_error.h>
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48 #include <SDL3/SDL_events.h>
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49 #include <SDL3/SDL_filesystem.h>
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50 #include <SDL3/SDL_gamepad.h>
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51 #include <SDL3/SDL_gpu.h>
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52 #include <SDL3/SDL_guid.h>
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53 #include <SDL3/SDL_haptic.h>
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54 #include <SDL3/SDL_hidapi.h>
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55 #include <SDL3/SDL_hints.h>
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56 #include <SDL3/SDL_init.h>
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57 #include <SDL3/SDL_iostream.h>
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58 #include <SDL3/SDL_joystick.h>
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59 #include <SDL3/SDL_keyboard.h>
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60 #include <SDL3/SDL_keycode.h>
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61 #include <SDL3/SDL_loadso.h>
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62 #include <SDL3/SDL_locale.h>
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63 #include <SDL3/SDL_log.h>
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64 #include <SDL3/SDL_messagebox.h>
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65 #include <SDL3/SDL_metal.h>
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66 #include <SDL3/SDL_misc.h>
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67 #include <SDL3/SDL_mouse.h>
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68 #include <SDL3/SDL_mutex.h>
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69 #include <SDL3/SDL_pen.h>
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70 #include <SDL3/SDL_pixels.h>
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71 #include <SDL3/SDL_platform.h>
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72 #include <SDL3/SDL_power.h>
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73 #include <SDL3/SDL_process.h>
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74 #include <SDL3/SDL_properties.h>
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75 #include <SDL3/SDL_rect.h>
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76 #include <SDL3/SDL_render.h>
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77 #include <SDL3/SDL_scancode.h>
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78 #include <SDL3/SDL_sensor.h>
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79 #include <SDL3/SDL_storage.h>
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80 #include <SDL3/SDL_surface.h>
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81 #include <SDL3/SDL_system.h>
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82 #include <SDL3/SDL_thread.h>
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83 #include <SDL3/SDL_time.h>
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84 #include <SDL3/SDL_timer.h>
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85 #include <SDL3/SDL_tray.h>
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86 #include <SDL3/SDL_touch.h>
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87 #include <SDL3/SDL_version.h>
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88 #include <SDL3/SDL_video.h>
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89 #include <SDL3/SDL_oldnames.h>
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90
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91 #endif /* SDL_h_ */
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