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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /* WIKI CATEGORY: AsyncIO */
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23
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24 /**
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25 * # CategoryAsyncIO
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26 *
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27 * SDL offers a way to perform I/O asynchronously. This allows an app to read
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28 * or write files without waiting for data to actually transfer; the functions
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29 * that request I/O never block while the request is fulfilled.
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30 *
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31 * Instead, the data moves in the background and the app can check for results
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32 * at their leisure.
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33 *
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34 * This is more complicated than just reading and writing files in a
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35 * synchronous way, but it can allow for more efficiency, and never having
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36 * framerate drops as the hard drive catches up, etc.
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37 *
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38 * The general usage pattern for async I/O is:
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39 *
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40 * - Create one or more SDL_AsyncIOQueue objects.
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41 * - Open files with SDL_AsyncIOFromFile.
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42 * - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO,
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43 * putting those tasks into one of the queues.
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44 * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is
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45 * finished without blocking. Tasks might finish in any order with success
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46 * or failure.
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47 * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This
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48 * also generates a task, since it might flush data to disk!
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49 *
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50 * This all works, without blocking, in a single thread, but one can also wait
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51 * on a queue in a background thread, sleeping until new results have arrived:
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52 *
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53 * - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block
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54 * until new tasks complete.
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55 * - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping
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56 * threads despite there being no new tasks completed.
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57 *
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58 * And, of course, to match the synchronous SDL_LoadFile, we offer
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59 * SDL_LoadFileAsync as a convenience function. This will handle allocating a
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60 * buffer, slurping in the file data, and null-terminating it; you still check
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61 * for results later.
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62 *
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63 * Behind the scenes, SDL will use newer, efficient APIs on platforms that
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64 * support them: Linux's io_uring and Windows 11's IoRing, for example. If
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65 * those technologies aren't available, SDL will offload the work to a thread
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66 * pool that will manage otherwise-synchronous loads without blocking the app.
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67 *
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68 * ## Best Practices
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69 *
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70 * Simple non-blocking I/O--for an app that just wants to pick up data
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71 * whenever it's ready without losing framerate waiting on disks to spin--can
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72 * use whatever pattern works well for the program. In this case, simply call
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73 * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call
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74 * SDL_GetAsyncIOResult to check for any completed tasks and deal with the
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75 * data as it arrives.
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76 *
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77 * If two separate pieces of the same program need their own I/O, it is legal
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78 * for each to create their own queue. This will prevent either piece from
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79 * accidentally consuming the other's completed tasks. Each queue does require
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80 * some amount of resources, but it is not an overwhelming cost. Do not make a
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81 * queue for each task, however. It is better to put many tasks into a single
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82 * queue. They will be reported in order of completion, not in the order they
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83 * were submitted, so it doesn't generally matter what order tasks are
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84 * started.
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85 *
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86 * One async I/O queue can be shared by multiple threads, or one thread can
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87 * have more than one queue, but the most efficient way--if ruthless
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88 * efficiency is the goal--is to have one queue per thread, with multiple
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89 * threads working in parallel, and attempt to keep each queue loaded with
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90 * tasks that are both started by and consumed by the same thread. On modern
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91 * platforms that can use newer interfaces, this can keep data flowing as
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92 * efficiently as possible all the way from storage hardware to the app, with
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93 * no contention between threads for access to the same queue.
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94 *
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95 * Written data is not guaranteed to make it to physical media by the time a
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96 * closing task is completed, unless SDL_CloseAsyncIO is called with its
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97 * `flush` parameter set to true, which is to say that a successful result
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98 * here can still result in lost data during an unfortunately-timed power
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99 * outage if not flushed. However, flushing will take longer and may be
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100 * unnecessary, depending on the app's needs.
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101 */
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102
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103 #ifndef SDL_asyncio_h_
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104 #define SDL_asyncio_h_
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105
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106 #include <SDL3/SDL_stdinc.h>
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107
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108 #include <SDL3/SDL_begin_code.h>
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109 /* Set up for C function definitions, even when using C++ */
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110 #ifdef __cplusplus
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111 extern "C" {
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112 #endif
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113
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114 /**
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115 * The asynchronous I/O operation structure.
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116 *
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117 * This operates as an opaque handle. One can then request read or write
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118 * operations on it.
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119 *
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120 * \since This struct is available since SDL 3.2.0.
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121 *
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122 * \sa SDL_AsyncIOFromFile
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123 */
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124 typedef struct SDL_AsyncIO SDL_AsyncIO;
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125
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126 /**
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127 * Types of asynchronous I/O tasks.
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128 *
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129 * \since This enum is available since SDL 3.2.0.
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130 */
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131 typedef enum SDL_AsyncIOTaskType
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132 {
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133 SDL_ASYNCIO_TASK_READ, /**< A read operation. */
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134 SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */
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135 SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */
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136 } SDL_AsyncIOTaskType;
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137
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138 /**
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139 * Possible outcomes of an asynchronous I/O task.
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140 *
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141 * \since This enum is available since SDL 3.2.0.
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142 */
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143 typedef enum SDL_AsyncIOResult
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144 {
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145 SDL_ASYNCIO_COMPLETE, /**< request was completed without error */
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146 SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */
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147 SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */
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148 } SDL_AsyncIOResult;
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149
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150 /**
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151 * Information about a completed asynchronous I/O request.
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152 *
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153 * \since This struct is available since SDL 3.2.0.
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154 */
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155 typedef struct SDL_AsyncIOOutcome
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156 {
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157 SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */
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158 SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */
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159 SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */
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160 void *buffer; /**< buffer where data was read/written. */
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161 Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */
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162 Uint64 bytes_requested; /**< number of bytes the task was to read/write. */
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163 Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */
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164 void *userdata; /**< pointer provided by the app when starting the task */
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165 } SDL_AsyncIOOutcome;
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166
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167 /**
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168 * A queue of completed asynchronous I/O tasks.
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169 *
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170 * When starting an asynchronous operation, you specify a queue for the new
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171 * task. A queue can be asked later if any tasks in it have completed,
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172 * allowing an app to manage multiple pending tasks in one place, in whatever
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173 * order they complete.
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174 *
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175 * \since This struct is available since SDL 3.2.0.
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176 *
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177 * \sa SDL_CreateAsyncIOQueue
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178 * \sa SDL_ReadAsyncIO
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179 * \sa SDL_WriteAsyncIO
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180 * \sa SDL_GetAsyncIOResult
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181 * \sa SDL_WaitAsyncIOResult
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182 */
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183 typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
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184
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185 /**
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186 * Use this function to create a new SDL_AsyncIO object for reading from
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187 * and/or writing to a named file.
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188 *
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189 * The `mode` string understands the following values:
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190 *
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191 * - "r": Open a file for reading only. It must exist.
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192 * - "w": Open a file for writing only. It will create missing files or
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193 * truncate existing ones.
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194 * - "r+": Open a file for update both reading and writing. The file must
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195 * exist.
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196 * - "w+": Create an empty file for both reading and writing. If a file with
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197 * the same name already exists its content is erased and the file is
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198 * treated as a new empty file.
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199 *
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200 * There is no "b" mode, as there is only "binary" style I/O, and no "a" mode
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201 * for appending, since you specify the position when starting a task.
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202 *
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203 * This function supports Unicode filenames, but they must be encoded in UTF-8
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204 * format, regardless of the underlying operating system.
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205 *
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206 * This call is _not_ asynchronous; it will open the file before returning,
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207 * under the assumption that doing so is generally a fast operation. Future
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208 * reads and writes to the opened file will be async, however.
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209 *
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210 * \param file a UTF-8 string representing the filename to open.
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211 * \param mode an ASCII string representing the mode to be used for opening
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212 * the file.
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213 * \returns a pointer to the SDL_AsyncIO structure that is created or NULL on
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214 * failure; call SDL_GetError() for more information.
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215 *
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216 * \since This function is available since SDL 3.2.0.
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217 *
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218 * \sa SDL_CloseAsyncIO
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219 * \sa SDL_ReadAsyncIO
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220 * \sa SDL_WriteAsyncIO
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221 */
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222 extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode);
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223
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224 /**
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225 * Use this function to get the size of the data stream in an SDL_AsyncIO.
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226 *
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227 * This call is _not_ asynchronous; it assumes that obtaining this info is a
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228 * non-blocking operation in most reasonable cases.
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229 *
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230 * \param asyncio the SDL_AsyncIO to get the size of the data stream from.
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231 * \returns the size of the data stream in the SDL_IOStream on success or a
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232 * negative error code on failure; call SDL_GetError() for more
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233 * information.
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234 *
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235 * \threadsafety It is safe to call this function from any thread.
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236 *
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237 * \since This function is available since SDL 3.2.0.
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238 */
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239 extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
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240
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241 /**
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242 * Start an async read.
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243 *
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244 * This function reads up to `size` bytes from `offset` position in the data
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245 * source to the area pointed at by `ptr`. This function may read less bytes
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246 * than requested.
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247 *
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248 * This function returns as quickly as possible; it does not wait for the read
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249 * to complete. On a successful return, this work will continue in the
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250 * background. If the work begins, even failure is asynchronous: a failing
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251 * return value from this function only means the work couldn't start at all.
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252 *
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253 * `ptr` must remain available until the work is done, and may be accessed by
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254 * the system at any time until then. Do not allocate it on the stack, as this
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255 * might take longer than the life of the calling function to complete!
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256 *
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257 * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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258 * to it when it completes its work.
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259 *
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260 * \param asyncio a pointer to an SDL_AsyncIO structure.
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261 * \param ptr a pointer to a buffer to read data into.
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262 * \param offset the position to start reading in the data source.
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263 * \param size the number of bytes to read from the data source.
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264 * \param queue a queue to add the new SDL_AsyncIO to.
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265 * \param userdata an app-defined pointer that will be provided with the task
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266 * results.
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267 * \returns true on success or false on failure; call SDL_GetError() for more
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268 * information.
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269 *
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270 * \threadsafety It is safe to call this function from any thread.
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271 *
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272 * \since This function is available since SDL 3.2.0.
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273 *
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274 * \sa SDL_WriteAsyncIO
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275 * \sa SDL_CreateAsyncIOQueue
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276 */
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277 extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
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278
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279 /**
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280 * Start an async write.
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281 *
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282 * This function writes `size` bytes from `offset` position in the data source
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283 * to the area pointed at by `ptr`.
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284 *
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285 * This function returns as quickly as possible; it does not wait for the
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286 * write to complete. On a successful return, this work will continue in the
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287 * background. If the work begins, even failure is asynchronous: a failing
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288 * return value from this function only means the work couldn't start at all.
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289 *
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290 * `ptr` must remain available until the work is done, and may be accessed by
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291 * the system at any time until then. Do not allocate it on the stack, as this
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292 * might take longer than the life of the calling function to complete!
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293 *
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294 * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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295 * to it when it completes its work.
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296 *
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297 * \param asyncio a pointer to an SDL_AsyncIO structure.
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298 * \param ptr a pointer to a buffer to write data from.
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299 * \param offset the position to start writing to the data source.
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300 * \param size the number of bytes to write to the data source.
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301 * \param queue a queue to add the new SDL_AsyncIO to.
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302 * \param userdata an app-defined pointer that will be provided with the task
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303 * results.
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304 * \returns true on success or false on failure; call SDL_GetError() for more
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305 * information.
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306 *
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307 * \threadsafety It is safe to call this function from any thread.
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308 *
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309 * \since This function is available since SDL 3.2.0.
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310 *
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311 * \sa SDL_ReadAsyncIO
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312 * \sa SDL_CreateAsyncIOQueue
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313 */
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314 extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
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315
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316 /**
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317 * Close and free any allocated resources for an async I/O object.
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318 *
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319 * Closing a file is _also_ an asynchronous task! If a write failure were to
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320 * happen during the closing process, for example, the task results will
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321 * report it as usual.
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322 *
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323 * Closing a file that has been written to does not guarantee the data has
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324 * made it to physical media; it may remain in the operating system's file
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325 * cache, for later writing to disk. This means that a successfully-closed
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326 * file can be lost if the system crashes or loses power in this small window.
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327 * To prevent this, call this function with the `flush` parameter set to true.
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328 * This will make the operation take longer, and perhaps increase system load
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329 * in general, but a successful result guarantees that the data has made it to
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330 * physical storage. Don't use this for temporary files, caches, and
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331 * unimportant data, and definitely use it for crucial irreplaceable files,
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332 * like game saves.
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333 *
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334 * This function guarantees that the close will happen after any other pending
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335 * tasks to `asyncio`, so it's safe to open a file, start several operations,
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336 * close the file immediately, then check for all results later. This function
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337 * will not block until the tasks have completed.
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338 *
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339 * Once this function returns true, `asyncio` is no longer valid, regardless
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340 * of any future outcomes. Any completed tasks might still contain this
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341 * pointer in their SDL_AsyncIOOutcome data, in case the app was using this
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342 * value to track information, but it should not be used again.
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343 *
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344 * If this function returns false, the close wasn't started at all, and it's
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345 * safe to attempt to close again later.
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346 *
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347 * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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348 * to it when it completes its work.
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349 *
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350 * \param asyncio a pointer to an SDL_AsyncIO structure to close.
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351 * \param flush true if data should sync to disk before the task completes.
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352 * \param queue a queue to add the new SDL_AsyncIO to.
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353 * \param userdata an app-defined pointer that will be provided with the task
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354 * results.
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355 * \returns true on success or false on failure; call SDL_GetError() for more
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356 * information.
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357 *
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358 * \threadsafety It is safe to call this function from any thread, but two
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359 * threads should not attempt to close the same object.
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360 *
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361 * \since This function is available since SDL 3.2.0.
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362 */
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363 extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
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364
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365 /**
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366 * Create a task queue for tracking multiple I/O operations.
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367 *
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368 * Async I/O operations are assigned to a queue when started. The queue can be
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369 * checked for completed tasks thereafter.
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370 *
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371 * \returns a new task queue object or NULL if there was an error; call
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372 * SDL_GetError() for more information.
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373 *
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374 * \threadsafety It is safe to call this function from any thread.
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375 *
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376 * \since This function is available since SDL 3.2.0.
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377 *
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378 * \sa SDL_DestroyAsyncIOQueue
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379 * \sa SDL_GetAsyncIOResult
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380 * \sa SDL_WaitAsyncIOResult
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381 */
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382 extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
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383
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384 /**
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385 * Destroy a previously-created async I/O task queue.
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386 *
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387 * If there are still tasks pending for this queue, this call will block until
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388 * those tasks are finished. All those tasks will be deallocated. Their
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389 * results will be lost to the app.
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390 *
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391 * Any pending reads from SDL_LoadFileAsync() that are still in this queue
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392 * will have their buffers deallocated by this function, to prevent a memory
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393 * leak.
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394 *
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395 * Once this function is called, the queue is no longer valid and should not
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396 * be used, including by other threads that might access it while destruction
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397 * is blocking on pending tasks.
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398 *
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399 * Do not destroy a queue that still has threads waiting on it through
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400 * SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to
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401 * unblock those threads, and take measures (such as SDL_WaitThread()) to make
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402 * sure they have finished their wait and won't wait on the queue again.
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403 *
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404 * \param queue the task queue to destroy.
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405 *
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406 * \threadsafety It is safe to call this function from any thread, so long as
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407 * no other thread is waiting on the queue with
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408 * SDL_WaitAsyncIOResult.
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409 *
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410 * \since This function is available since SDL 3.2.0.
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411 */
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412 extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue);
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413
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414 /**
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415 * Query an async I/O task queue for completed tasks.
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416 *
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417 * If a task assigned to this queue has finished, this will return true and
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418 * fill in `outcome` with the details of the task. If no task in the queue has
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419 * finished, this function will return false. This function does not block.
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420 *
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421 * If a task has completed, this function will free its resources and the task
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422 * pointer will no longer be valid. The task will be removed from the queue.
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423 *
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424 * It is safe for multiple threads to call this function on the same queue at
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425 * once; a completed task will only go to one of the threads.
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426 *
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427 * \param queue the async I/O task queue to query.
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428 * \param outcome details of a finished task will be written here. May not be
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429 * NULL.
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430 * \returns true if a task has completed, false otherwise.
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431 *
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432 * \threadsafety It is safe to call this function from any thread.
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433 *
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434 * \since This function is available since SDL 3.2.0.
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435 *
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436 * \sa SDL_WaitAsyncIOResult
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437 */
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438 extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome);
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439
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440 /**
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441 * Block until an async I/O task queue has a completed task.
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442 *
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443 * This function puts the calling thread to sleep until there a task assigned
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444 * to the queue that has finished.
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445 *
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446 * If a task assigned to the queue has finished, this will return true and
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447 * fill in `outcome` with the details of the task. If no task in the queue has
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448 * finished, this function will return false.
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449 *
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450 * If a task has completed, this function will free its resources and the task
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451 * pointer will no longer be valid. The task will be removed from the queue.
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452 *
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453 * It is safe for multiple threads to call this function on the same queue at
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454 * once; a completed task will only go to one of the threads.
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455 *
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456 * Note that by the nature of various platforms, more than one waiting thread
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457 * may wake to handle a single task, but only one will obtain it, so
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458 * `timeoutMS` is a _maximum_ wait time, and this function may return false
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459 * sooner.
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460 *
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461 * This function may return false if there was a system error, the OS
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462 * inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was
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463 * called to wake up all waiting threads without a finished task.
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464 *
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465 * A timeout can be used to specify a maximum wait time, but rather than
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466 * polling, it is possible to have a timeout of -1 to wait forever, and use
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467 * SDL_SignalAsyncIOQueue() to wake up the waiting threads later.
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468 *
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469 * \param queue the async I/O task queue to wait on.
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470 * \param outcome details of a finished task will be written here. May not be
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471 * NULL.
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472 * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
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473 * indefinitely.
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474 * \returns true if task has completed, false otherwise.
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475 *
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476 * \threadsafety It is safe to call this function from any thread.
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477 *
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478 * \since This function is available since SDL 3.2.0.
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479 *
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480 * \sa SDL_SignalAsyncIOQueue
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481 */
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482 extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS);
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483
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484 /**
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485 * Wake up any threads that are blocking in SDL_WaitAsyncIOResult().
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486 *
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487 * This will unblock any threads that are sleeping in a call to
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488 * SDL_WaitAsyncIOResult for the specified queue, and cause them to return
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489 * from that function.
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490 *
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491 * This can be useful when destroying a queue to make sure nothing is touching
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492 * it indefinitely. In this case, once this call completes, the caller should
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493 * take measures to make sure any previously-blocked threads have returned
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494 * from their wait and will not touch the queue again (perhaps by setting a
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495 * flag to tell the threads to terminate and then using SDL_WaitThread() to
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496 * make sure they've done so).
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497 *
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498 * \param queue the async I/O task queue to signal.
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499 *
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500 * \threadsafety It is safe to call this function from any thread.
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501 *
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502 * \since This function is available since SDL 3.2.0.
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503 *
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504 * \sa SDL_WaitAsyncIOResult
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505 */
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506 extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue);
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507
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508 /**
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509 * Load all the data from a file path, asynchronously.
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510 *
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511 * This function returns as quickly as possible; it does not wait for the read
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512 * to complete. On a successful return, this work will continue in the
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513 * background. If the work begins, even failure is asynchronous: a failing
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514 * return value from this function only means the work couldn't start at all.
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515 *
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516 * The data is allocated with a zero byte at the end (null terminated) for
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517 * convenience. This extra byte is not included in SDL_AsyncIOOutcome's
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518 * bytes_transferred value.
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519 *
|
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520 * This function will allocate the buffer to contain the file. It must be
|
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521 * deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field
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522 * after completion.
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523 *
|
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524 * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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525 * to it when it completes its work.
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526 *
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527 * \param file the path to read all available data from.
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528 * \param queue a queue to add the new SDL_AsyncIO to.
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529 * \param userdata an app-defined pointer that will be provided with the task
|
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530 * results.
|
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531 * \returns true on success or false on failure; call SDL_GetError() for more
|
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532 * information.
|
|
|
533 *
|
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|
534 * \since This function is available since SDL 3.2.0.
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|
|
535 *
|
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|
536 * \sa SDL_LoadFile_IO
|
|
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537 */
|
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538 extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
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539
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540 /* Ends C function definitions when using C++ */
|
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541 #ifdef __cplusplus
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542 }
|
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543 #endif
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544 #include <SDL3/SDL_close_code.h>
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545
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546 #endif /* SDL_asyncio_h_ */
|