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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryHaptic
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24 *
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25 * The SDL haptic subsystem manages haptic (force feedback) devices.
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26 *
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27 * The basic usage is as follows:
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28 *
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29 * - Initialize the subsystem (SDL_INIT_HAPTIC).
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30 * - Open a haptic device.
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31 * - SDL_OpenHaptic() to open from index.
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32 * - SDL_OpenHapticFromJoystick() to open from an existing joystick.
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33 * - Create an effect (SDL_HapticEffect).
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34 * - Upload the effect with SDL_CreateHapticEffect().
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35 * - Run the effect with SDL_RunHapticEffect().
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36 * - (optional) Free the effect with SDL_DestroyHapticEffect().
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37 * - Close the haptic device with SDL_CloseHaptic().
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38 *
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39 * Simple rumble example:
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40 *
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41 * ```c
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42 * SDL_Haptic *haptic = NULL;
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43 *
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44 * // Open the device
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45 * SDL_HapticID *haptics = SDL_GetHaptics(NULL);
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46 * if (haptics) {
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47 * haptic = SDL_OpenHaptic(haptics[0]);
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48 * SDL_free(haptics);
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49 * }
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50 * if (haptic == NULL)
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51 * return;
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52 *
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53 * // Initialize simple rumble
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54 * if (!SDL_InitHapticRumble(haptic))
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55 * return;
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56 *
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57 * // Play effect at 50% strength for 2 seconds
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58 * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000))
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59 * return;
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60 * SDL_Delay(2000);
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61 *
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62 * // Clean up
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63 * SDL_CloseHaptic(haptic);
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64 * ```
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65 *
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66 * Complete example:
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67 *
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68 * ```c
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69 * bool test_haptic(SDL_Joystick *joystick)
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70 * {
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71 * SDL_Haptic *haptic;
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72 * SDL_HapticEffect effect;
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73 * SDL_HapticEffectID effect_id;
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74 *
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75 * // Open the device
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76 * haptic = SDL_OpenHapticFromJoystick(joystick);
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77 * if (haptic == NULL) return false; // Most likely joystick isn't haptic
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78 *
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79 * // See if it can do sine waves
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80 * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) {
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81 * SDL_CloseHaptic(haptic); // No sine effect
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82 * return false;
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83 * }
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84 *
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85 * // Create the effect
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86 * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
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87 * effect.type = SDL_HAPTIC_SINE;
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88 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
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89 * effect.periodic.direction.dir[0] = 18000; // Force comes from south
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90 * effect.periodic.period = 1000; // 1000 ms
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91 * effect.periodic.magnitude = 20000; // 20000/32767 strength
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92 * effect.periodic.length = 5000; // 5 seconds long
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93 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
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94 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
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95 *
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96 * // Upload the effect
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97 * effect_id = SDL_CreateHapticEffect(haptic, &effect);
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98 *
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99 * // Test the effect
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100 * SDL_RunHapticEffect(haptic, effect_id, 1);
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101 * SDL_Delay(5000); // Wait for the effect to finish
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102 *
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103 * // We destroy the effect, although closing the device also does this
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104 * SDL_DestroyHapticEffect(haptic, effect_id);
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105 *
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106 * // Close the device
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107 * SDL_CloseHaptic(haptic);
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108 *
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109 * return true; // Success
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110 * }
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111 * ```
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112 *
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113 * Note that the SDL haptic subsystem is not thread-safe.
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114 */
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115
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116
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117 #ifndef SDL_haptic_h_
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118 #define SDL_haptic_h_
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119
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120 #include <SDL3/SDL_stdinc.h>
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121 #include <SDL3/SDL_error.h>
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122 #include <SDL3/SDL_joystick.h>
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123
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124 #include <SDL3/SDL_begin_code.h>
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125 /* Set up for C function definitions, even when using C++ */
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126 #ifdef __cplusplus
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127 extern "C" {
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128 #endif /* __cplusplus */
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129
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130 /* FIXME:
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131 *
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132 * At the moment the magnitude variables are mixed between signed/unsigned, and
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133 * it is also not made clear that ALL of those variables expect a max of 0x7FFF.
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134 *
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135 * Some platforms may have higher precision than that (Linux FF, Windows XInput)
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136 * so we should fix the inconsistency in favor of higher possible precision,
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137 * adjusting for platforms that use different scales.
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138 * -flibit
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139 */
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140
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141 /**
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142 * The haptic structure used to identify an SDL haptic.
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143 *
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144 * \since This struct is available since SDL 3.2.0.
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145 *
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146 * \sa SDL_OpenHaptic
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147 * \sa SDL_OpenHapticFromJoystick
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148 * \sa SDL_CloseHaptic
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149 */
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150 typedef struct SDL_Haptic SDL_Haptic;
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151
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152 /*
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153 * Misc defines.
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154 */
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155
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156 /**
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157 * Used to play a device an infinite number of times.
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158 *
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159 * \since This macro is available since SDL 3.2.0.
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160 *
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161 * \sa SDL_RunHapticEffect
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162 */
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163 #define SDL_HAPTIC_INFINITY 4294967295U
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164
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165
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166 /**
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167 * \name Haptic features
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168 *
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169 * Different haptic features a device can have.
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170 */
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171 /* @{ */
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172
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173 /**
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174 * \name Haptic effects
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175 */
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176 /* @{ */
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177
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178 /**
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179 * Type of haptic effect.
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180 */
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181 typedef Uint16 SDL_HapticEffectType;
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182
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183 /**
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184 * Constant effect supported.
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185 *
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186 * Constant haptic effect.
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187 *
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188 * \since This macro is available since SDL 3.2.0.
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189 *
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190 * \sa SDL_HapticCondition
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191 */
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192 #define SDL_HAPTIC_CONSTANT (1u<<0)
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193
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194 /**
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195 * Sine wave effect supported.
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196 *
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197 * Periodic haptic effect that simulates sine waves.
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198 *
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199 * \since This macro is available since SDL 3.2.0.
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200 *
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201 * \sa SDL_HapticPeriodic
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202 */
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203 #define SDL_HAPTIC_SINE (1u<<1)
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204
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205 /**
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206 * Square wave effect supported.
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207 *
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208 * Periodic haptic effect that simulates square waves.
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209 *
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210 * \since This macro is available since SDL 3.2.0.
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211 *
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212 * \sa SDL_HapticPeriodic
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213 */
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214 #define SDL_HAPTIC_SQUARE (1u<<2)
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215
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216 /**
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217 * Triangle wave effect supported.
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218 *
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219 * Periodic haptic effect that simulates triangular waves.
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220 *
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221 * \since This macro is available since SDL 3.2.0.
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222 *
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223 * \sa SDL_HapticPeriodic
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224 */
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225 #define SDL_HAPTIC_TRIANGLE (1u<<3)
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226
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227 /**
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228 * Sawtoothup wave effect supported.
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229 *
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230 * Periodic haptic effect that simulates saw tooth up waves.
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231 *
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232 * \since This macro is available since SDL 3.2.0.
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233 *
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234 * \sa SDL_HapticPeriodic
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235 */
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236 #define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
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237
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238 /**
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239 * Sawtoothdown wave effect supported.
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240 *
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241 * Periodic haptic effect that simulates saw tooth down waves.
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242 *
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243 * \since This macro is available since SDL 3.2.0.
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244 *
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245 * \sa SDL_HapticPeriodic
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246 */
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247 #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
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248
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249 /**
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250 * Ramp effect supported.
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251 *
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252 * Ramp haptic effect.
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253 *
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254 * \since This macro is available since SDL 3.2.0.
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255 *
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256 * \sa SDL_HapticRamp
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257 */
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258 #define SDL_HAPTIC_RAMP (1u<<6)
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259
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260 /**
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261 * Spring effect supported - uses axes position.
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262 *
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263 * Condition haptic effect that simulates a spring. Effect is based on the
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264 * axes position.
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265 *
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266 * \since This macro is available since SDL 3.2.0.
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267 *
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268 * \sa SDL_HapticCondition
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269 */
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270 #define SDL_HAPTIC_SPRING (1u<<7)
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271
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272 /**
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273 * Damper effect supported - uses axes velocity.
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274 *
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275 * Condition haptic effect that simulates dampening. Effect is based on the
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276 * axes velocity.
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277 *
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278 * \since This macro is available since SDL 3.2.0.
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279 *
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280 * \sa SDL_HapticCondition
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281 */
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282 #define SDL_HAPTIC_DAMPER (1u<<8)
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283
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284 /**
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285 * Inertia effect supported - uses axes acceleration.
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286 *
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287 * Condition haptic effect that simulates inertia. Effect is based on the axes
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288 * acceleration.
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289 *
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290 * \since This macro is available since SDL 3.2.0.
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291 *
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292 * \sa SDL_HapticCondition
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293 */
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294 #define SDL_HAPTIC_INERTIA (1u<<9)
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295
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296 /**
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297 * Friction effect supported - uses axes movement.
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298 *
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299 * Condition haptic effect that simulates friction. Effect is based on the
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300 * axes movement.
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301 *
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302 * \since This macro is available since SDL 3.2.0.
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303 *
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304 * \sa SDL_HapticCondition
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305 */
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306 #define SDL_HAPTIC_FRICTION (1u<<10)
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307
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308 /**
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309 * Left/Right effect supported.
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310 *
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311 * Haptic effect for direct control over high/low frequency motors.
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312 *
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313 * \since This macro is available since SDL 3.2.0.
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314 *
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315 * \sa SDL_HapticLeftRight
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316 */
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317 #define SDL_HAPTIC_LEFTRIGHT (1u<<11)
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318
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319 /**
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320 * Reserved for future use.
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321 *
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322 * \since This macro is available since SDL 3.2.0.
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323 */
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324 #define SDL_HAPTIC_RESERVED1 (1u<<12)
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325
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326 /**
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327 * Reserved for future use.
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328 *
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329 * \since This macro is available since SDL 3.2.0.
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330 */
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331 #define SDL_HAPTIC_RESERVED2 (1u<<13)
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332
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333 /**
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334 * Reserved for future use.
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335 *
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336 * \since This macro is available since SDL 3.2.0.
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337 */
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338 #define SDL_HAPTIC_RESERVED3 (1u<<14)
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339
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340 /**
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341 * Custom effect is supported.
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342 *
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343 * User defined custom haptic effect.
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344 *
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345 * \since This macro is available since SDL 3.2.0.
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346 */
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347 #define SDL_HAPTIC_CUSTOM (1u<<15)
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348
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349 /* @} *//* Haptic effects */
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350
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351 /* These last few are features the device has, not effects */
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352
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353 /**
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354 * Device can set global gain.
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355 *
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356 * Device supports setting the global gain.
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357 *
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358 * \since This macro is available since SDL 3.2.0.
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359 *
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360 * \sa SDL_SetHapticGain
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361 */
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362 #define SDL_HAPTIC_GAIN (1u<<16)
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363
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364 /**
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365 * Device can set autocenter.
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366 *
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367 * Device supports setting autocenter.
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368 *
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369 * \since This macro is available since SDL 3.2.0.
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370 *
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371 * \sa SDL_SetHapticAutocenter
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372 */
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373 #define SDL_HAPTIC_AUTOCENTER (1u<<17)
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374
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375 /**
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376 * Device can be queried for effect status.
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377 *
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378 * Device supports querying effect status.
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379 *
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380 * \since This macro is available since SDL 3.2.0.
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381 *
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382 * \sa SDL_GetHapticEffectStatus
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383 */
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384 #define SDL_HAPTIC_STATUS (1u<<18)
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385
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386 /**
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387 * Device can be paused.
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388 *
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389 * Devices supports being paused.
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390 *
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391 * \since This macro is available since SDL 3.2.0.
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392 *
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393 * \sa SDL_PauseHaptic
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394 * \sa SDL_ResumeHaptic
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395 */
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396 #define SDL_HAPTIC_PAUSE (1u<<19)
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397
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398
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399 /**
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400 * \name Direction encodings
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401 */
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402 /* @{ */
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403
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404 /**
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405 * Type of coordinates used for haptic direction.
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406 */
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407 typedef Uint8 SDL_HapticDirectionType;
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408
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409 /**
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410 * Uses polar coordinates for the direction.
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411 *
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412 * \since This macro is available since SDL 3.2.0.
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413 *
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414 * \sa SDL_HapticDirection
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415 */
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416 #define SDL_HAPTIC_POLAR 0
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417
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418 /**
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419 * Uses cartesian coordinates for the direction.
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420 *
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421 * \since This macro is available since SDL 3.2.0.
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422 *
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423 * \sa SDL_HapticDirection
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424 */
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425 #define SDL_HAPTIC_CARTESIAN 1
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426
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427 /**
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428 * Uses spherical coordinates for the direction.
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429 *
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430 * \since This macro is available since SDL 3.2.0.
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431 *
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432 * \sa SDL_HapticDirection
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433 */
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434 #define SDL_HAPTIC_SPHERICAL 2
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435
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436 /**
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437 * Use this value to play an effect on the steering wheel axis.
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438 *
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439 * This provides better compatibility across platforms and devices as SDL will
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440 * guess the correct axis.
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441 *
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442 * \since This macro is available since SDL 3.2.0.
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443 *
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444 * \sa SDL_HapticDirection
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445 */
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446 #define SDL_HAPTIC_STEERING_AXIS 3
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447
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448 /* @} *//* Direction encodings */
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449
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450 /* @} *//* Haptic features */
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451
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452
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453 /**
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454 * ID for haptic effects.
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455 *
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456 * This is -1 if the ID is invalid.
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457 *
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458 * \sa SDL_CreateHapticEffect
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459 */
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460 typedef int SDL_HapticEffectID;
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461
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462
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463 /**
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464 * Structure that represents a haptic direction.
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465 *
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466 * This is the direction where the force comes from, instead of the direction
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467 * in which the force is exerted.
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468 *
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469 * Directions can be specified by:
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470 *
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471 * - SDL_HAPTIC_POLAR : Specified by polar coordinates.
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472 * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
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473 * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
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474 *
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475 * Cardinal directions of the haptic device are relative to the positioning of
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476 * the device. North is considered to be away from the user.
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477 *
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478 * The following diagram represents the cardinal directions:
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479 *
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480 * ```
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481 * .--.
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482 * |__| .-------.
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483 * |=.| |.-----.|
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484 * |--| || ||
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485 * | | |'-----'|
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486 * |__|~')_____('
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487 * [ COMPUTER ]
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488 *
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489 *
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490 * North (0,-1)
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491 * ^
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492 * |
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493 * |
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494 * (-1,0) West <----[ HAPTIC ]----> East (1,0)
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495 * |
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496 * |
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497 * v
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498 * South (0,1)
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499 *
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500 *
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501 * [ USER ]
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502 * \|||/
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503 * (o o)
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504 * ---ooO-(_)-Ooo---
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505 * ```
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506 *
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507 * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree
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508 * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first
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509 * `dir` parameter. The cardinal directions would be:
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510 *
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511 * - North: 0 (0 degrees)
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512 * - East: 9000 (90 degrees)
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513 * - South: 18000 (180 degrees)
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514 * - West: 27000 (270 degrees)
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515 *
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516 * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X
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517 * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first
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518 * three `dir` parameters. The cardinal directions would be:
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519 *
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520 * - North: 0,-1, 0
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|
521 * - East: 1, 0, 0
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522 * - South: 0, 1, 0
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523 * - West: -1, 0, 0
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524 *
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525 * The Z axis represents the height of the effect if supported, otherwise it's
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526 * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can
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527 * use any multiple you want, only the direction matters.
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528 *
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529 * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The
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530 * first two `dir` parameters are used. The `dir` parameters are as follows
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531 * (all values are in hundredths of degrees):
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532 *
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533 * - Degrees from (1, 0) rotated towards (0, 1).
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534 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
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535 *
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536 * Example of force coming from the south with all encodings (force coming
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537 * from the south means the user will have to pull the stick to counteract):
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538 *
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539 * ```c
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|
540 * SDL_HapticDirection direction;
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|
541 *
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542 * // Cartesian directions
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|
543 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
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|
544 * direction.dir[0] = 0; // X position
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545 * direction.dir[1] = 1; // Y position
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546 * // Assuming the device has 2 axes, we don't need to specify third parameter.
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|
547 *
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548 * // Polar directions
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549 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
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550 * direction.dir[0] = 18000; // Polar only uses first parameter
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|
551 *
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|
552 * // Spherical coordinates
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|
553 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
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554 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
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555 * ```
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556 *
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557 * \since This struct is available since SDL 3.2.0.
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|
558 *
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559 * \sa SDL_HAPTIC_POLAR
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560 * \sa SDL_HAPTIC_CARTESIAN
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561 * \sa SDL_HAPTIC_SPHERICAL
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562 * \sa SDL_HAPTIC_STEERING_AXIS
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563 * \sa SDL_HapticEffect
|
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564 * \sa SDL_GetNumHapticAxes
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565 */
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566 typedef struct SDL_HapticDirection
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567 {
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568 SDL_HapticDirectionType type; /**< The type of encoding. */
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569 Sint32 dir[3]; /**< The encoded direction. */
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570 } SDL_HapticDirection;
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571
|
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572
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573 /**
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|
574 * A structure containing a template for a Constant effect.
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|
575 *
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|
576 * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect.
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|
|
577 *
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|
578 * A constant effect applies a constant force in the specified direction to
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|
|
579 * the joystick.
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|
580 *
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|
581 * \since This struct is available since SDL 3.2.0.
|
|
|
582 *
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|
|
583 * \sa SDL_HAPTIC_CONSTANT
|
|
|
584 * \sa SDL_HapticEffect
|
|
|
585 */
|
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|
586 typedef struct SDL_HapticConstant
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587 {
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588 /* Header */
|
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|
589 SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */
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590 SDL_HapticDirection direction; /**< Direction of the effect. */
|
|
|
591
|
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|
592 /* Replay */
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|
593 Uint32 length; /**< Duration of the effect. */
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|
594 Uint16 delay; /**< Delay before starting the effect. */
|
|
|
595
|
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|
596 /* Trigger */
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|
597 Uint16 button; /**< Button that triggers the effect. */
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598 Uint16 interval; /**< How soon it can be triggered again after button. */
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|
|
599
|
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|
600 /* Constant */
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|
601 Sint16 level; /**< Strength of the constant effect. */
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|
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602
|
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603 /* Envelope */
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|
604 Uint16 attack_length; /**< Duration of the attack. */
|
|
|
605 Uint16 attack_level; /**< Level at the start of the attack. */
|
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|
606 Uint16 fade_length; /**< Duration of the fade. */
|
|
|
607 Uint16 fade_level; /**< Level at the end of the fade. */
|
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|
608 } SDL_HapticConstant;
|
|
|
609
|
|
|
610 /**
|
|
|
611 * A structure containing a template for a Periodic effect.
|
|
|
612 *
|
|
|
613 * The struct handles the following effects:
|
|
|
614 *
|
|
|
615 * - SDL_HAPTIC_SINE
|
|
|
616 * - SDL_HAPTIC_SQUARE
|
|
|
617 * - SDL_HAPTIC_TRIANGLE
|
|
|
618 * - SDL_HAPTIC_SAWTOOTHUP
|
|
|
619 * - SDL_HAPTIC_SAWTOOTHDOWN
|
|
|
620 *
|
|
|
621 * A periodic effect consists in a wave-shaped effect that repeats itself over
|
|
|
622 * time. The type determines the shape of the wave and the parameters
|
|
|
623 * determine the dimensions of the wave.
|
|
|
624 *
|
|
|
625 * Phase is given by hundredth of a degree meaning that giving the phase a
|
|
|
626 * value of 9000 will displace it 25% of its period. Here are sample values:
|
|
|
627 *
|
|
|
628 * - 0: No phase displacement.
|
|
|
629 * - 9000: Displaced 25% of its period.
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|
|
630 * - 18000: Displaced 50% of its period.
|
|
|
631 * - 27000: Displaced 75% of its period.
|
|
|
632 * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
|
|
|
633 *
|
|
|
634 * Examples:
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|
|
635 *
|
|
|
636 * ```
|
|
|
637 * SDL_HAPTIC_SINE
|
|
|
638 * __ __ __ __
|
|
|
639 * / \ / \ / \ /
|
|
|
640 * / \__/ \__/ \__/
|
|
|
641 *
|
|
|
642 * SDL_HAPTIC_SQUARE
|
|
|
643 * __ __ __ __ __
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|
|
644 * | | | | | | | | | |
|
|
|
645 * | |__| |__| |__| |__| |
|
|
|
646 *
|
|
|
647 * SDL_HAPTIC_TRIANGLE
|
|
|
648 * /\ /\ /\ /\ /\
|
|
|
649 * / \ / \ / \ / \ /
|
|
|
650 * / \/ \/ \/ \/
|
|
|
651 *
|
|
|
652 * SDL_HAPTIC_SAWTOOTHUP
|
|
|
653 * /| /| /| /| /| /| /|
|
|
|
654 * / | / | / | / | / | / | / |
|
|
|
655 * / |/ |/ |/ |/ |/ |/ |
|
|
|
656 *
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|
|
657 * SDL_HAPTIC_SAWTOOTHDOWN
|
|
|
658 * \ |\ |\ |\ |\ |\ |\ |
|
|
|
659 * \ | \ | \ | \ | \ | \ | \ |
|
|
|
660 * \| \| \| \| \| \| \|
|
|
|
661 * ```
|
|
|
662 *
|
|
|
663 * \since This struct is available since SDL 3.2.0.
|
|
|
664 *
|
|
|
665 * \sa SDL_HAPTIC_SINE
|
|
|
666 * \sa SDL_HAPTIC_SQUARE
|
|
|
667 * \sa SDL_HAPTIC_TRIANGLE
|
|
|
668 * \sa SDL_HAPTIC_SAWTOOTHUP
|
|
|
669 * \sa SDL_HAPTIC_SAWTOOTHDOWN
|
|
|
670 * \sa SDL_HapticEffect
|
|
|
671 */
|
|
|
672 typedef struct SDL_HapticPeriodic
|
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|
673 {
|
|
|
674 /* Header */
|
|
|
675 SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE
|
|
|
676 SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or
|
|
|
677 SDL_HAPTIC_SAWTOOTHDOWN */
|
|
|
678 SDL_HapticDirection direction; /**< Direction of the effect. */
|
|
|
679
|
|
|
680 /* Replay */
|
|
|
681 Uint32 length; /**< Duration of the effect. */
|
|
|
682 Uint16 delay; /**< Delay before starting the effect. */
|
|
|
683
|
|
|
684 /* Trigger */
|
|
|
685 Uint16 button; /**< Button that triggers the effect. */
|
|
|
686 Uint16 interval; /**< How soon it can be triggered again after button. */
|
|
|
687
|
|
|
688 /* Periodic */
|
|
|
689 Uint16 period; /**< Period of the wave. */
|
|
|
690 Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
|
|
|
691 Sint16 offset; /**< Mean value of the wave. */
|
|
|
692 Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
|
|
|
693
|
|
|
694 /* Envelope */
|
|
|
695 Uint16 attack_length; /**< Duration of the attack. */
|
|
|
696 Uint16 attack_level; /**< Level at the start of the attack. */
|
|
|
697 Uint16 fade_length; /**< Duration of the fade. */
|
|
|
698 Uint16 fade_level; /**< Level at the end of the fade. */
|
|
|
699 } SDL_HapticPeriodic;
|
|
|
700
|
|
|
701 /**
|
|
|
702 * A structure containing a template for a Condition effect.
|
|
|
703 *
|
|
|
704 * The struct handles the following effects:
|
|
|
705 *
|
|
|
706 * - SDL_HAPTIC_SPRING: Effect based on axes position.
|
|
|
707 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity.
|
|
|
708 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
|
|
|
709 * - SDL_HAPTIC_FRICTION: Effect based on axes movement.
|
|
|
710 *
|
|
|
711 * Direction is handled by condition internals instead of a direction member.
|
|
|
712 * The condition effect specific members have three parameters. The first
|
|
|
713 * refers to the X axis, the second refers to the Y axis and the third refers
|
|
|
714 * to the Z axis. The right terms refer to the positive side of the axis and
|
|
|
715 * the left terms refer to the negative side of the axis. Please refer to the
|
|
|
716 * SDL_HapticDirection diagram for which side is positive and which is
|
|
|
717 * negative.
|
|
|
718 *
|
|
|
719 * \since This struct is available since SDL 3.2.0.
|
|
|
720 *
|
|
|
721 * \sa SDL_HapticDirection
|
|
|
722 * \sa SDL_HAPTIC_SPRING
|
|
|
723 * \sa SDL_HAPTIC_DAMPER
|
|
|
724 * \sa SDL_HAPTIC_INERTIA
|
|
|
725 * \sa SDL_HAPTIC_FRICTION
|
|
|
726 * \sa SDL_HapticEffect
|
|
|
727 */
|
|
|
728 typedef struct SDL_HapticCondition
|
|
|
729 {
|
|
|
730 /* Header */
|
|
|
731 SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
|
|
|
732 SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */
|
|
|
733 SDL_HapticDirection direction; /**< Direction of the effect. */
|
|
|
734
|
|
|
735 /* Replay */
|
|
|
736 Uint32 length; /**< Duration of the effect. */
|
|
|
737 Uint16 delay; /**< Delay before starting the effect. */
|
|
|
738
|
|
|
739 /* Trigger */
|
|
|
740 Uint16 button; /**< Button that triggers the effect. */
|
|
|
741 Uint16 interval; /**< How soon it can be triggered again after button. */
|
|
|
742
|
|
|
743 /* Condition */
|
|
|
744 Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
|
|
|
745 Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
|
|
|
746 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
|
|
|
747 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
|
|
|
748 Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
|
|
|
749 Sint16 center[3]; /**< Position of the dead zone. */
|
|
|
750 } SDL_HapticCondition;
|
|
|
751
|
|
|
752 /**
|
|
|
753 * A structure containing a template for a Ramp effect.
|
|
|
754 *
|
|
|
755 * This struct is exclusively for the SDL_HAPTIC_RAMP effect.
|
|
|
756 *
|
|
|
757 * The ramp effect starts at start strength and ends at end strength. It
|
|
|
758 * augments in linear fashion. If you use attack and fade with a ramp the
|
|
|
759 * effects get added to the ramp effect making the effect become quadratic
|
|
|
760 * instead of linear.
|
|
|
761 *
|
|
|
762 * \since This struct is available since SDL 3.2.0.
|
|
|
763 *
|
|
|
764 * \sa SDL_HAPTIC_RAMP
|
|
|
765 * \sa SDL_HapticEffect
|
|
|
766 */
|
|
|
767 typedef struct SDL_HapticRamp
|
|
|
768 {
|
|
|
769 /* Header */
|
|
|
770 SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */
|
|
|
771 SDL_HapticDirection direction; /**< Direction of the effect. */
|
|
|
772
|
|
|
773 /* Replay */
|
|
|
774 Uint32 length; /**< Duration of the effect. */
|
|
|
775 Uint16 delay; /**< Delay before starting the effect. */
|
|
|
776
|
|
|
777 /* Trigger */
|
|
|
778 Uint16 button; /**< Button that triggers the effect. */
|
|
|
779 Uint16 interval; /**< How soon it can be triggered again after button. */
|
|
|
780
|
|
|
781 /* Ramp */
|
|
|
782 Sint16 start; /**< Beginning strength level. */
|
|
|
783 Sint16 end; /**< Ending strength level. */
|
|
|
784
|
|
|
785 /* Envelope */
|
|
|
786 Uint16 attack_length; /**< Duration of the attack. */
|
|
|
787 Uint16 attack_level; /**< Level at the start of the attack. */
|
|
|
788 Uint16 fade_length; /**< Duration of the fade. */
|
|
|
789 Uint16 fade_level; /**< Level at the end of the fade. */
|
|
|
790 } SDL_HapticRamp;
|
|
|
791
|
|
|
792 /**
|
|
|
793 * A structure containing a template for a Left/Right effect.
|
|
|
794 *
|
|
|
795 * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.
|
|
|
796 *
|
|
|
797 * The Left/Right effect is used to explicitly control the large and small
|
|
|
798 * motors, commonly found in modern game controllers. The small (right) motor
|
|
|
799 * is high frequency, and the large (left) motor is low frequency.
|
|
|
800 *
|
|
|
801 * \since This struct is available since SDL 3.2.0.
|
|
|
802 *
|
|
|
803 * \sa SDL_HAPTIC_LEFTRIGHT
|
|
|
804 * \sa SDL_HapticEffect
|
|
|
805 */
|
|
|
806 typedef struct SDL_HapticLeftRight
|
|
|
807 {
|
|
|
808 /* Header */
|
|
|
809 SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */
|
|
|
810
|
|
|
811 /* Replay */
|
|
|
812 Uint32 length; /**< Duration of the effect in milliseconds. */
|
|
|
813
|
|
|
814 /* Rumble */
|
|
|
815 Uint16 large_magnitude; /**< Control of the large controller motor. */
|
|
|
816 Uint16 small_magnitude; /**< Control of the small controller motor. */
|
|
|
817 } SDL_HapticLeftRight;
|
|
|
818
|
|
|
819 /**
|
|
|
820 * A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
|
|
|
821 *
|
|
|
822 * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect.
|
|
|
823 *
|
|
|
824 * A custom force feedback effect is much like a periodic effect, where the
|
|
|
825 * application can define its exact shape. You will have to allocate the data
|
|
|
826 * yourself. Data should consist of channels * samples Uint16 samples.
|
|
|
827 *
|
|
|
828 * If channels is one, the effect is rotated using the defined direction.
|
|
|
829 * Otherwise it uses the samples in data for the different axes.
|
|
|
830 *
|
|
|
831 * \since This struct is available since SDL 3.2.0.
|
|
|
832 *
|
|
|
833 * \sa SDL_HAPTIC_CUSTOM
|
|
|
834 * \sa SDL_HapticEffect
|
|
|
835 */
|
|
|
836 typedef struct SDL_HapticCustom
|
|
|
837 {
|
|
|
838 /* Header */
|
|
|
839 SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */
|
|
|
840 SDL_HapticDirection direction; /**< Direction of the effect. */
|
|
|
841
|
|
|
842 /* Replay */
|
|
|
843 Uint32 length; /**< Duration of the effect. */
|
|
|
844 Uint16 delay; /**< Delay before starting the effect. */
|
|
|
845
|
|
|
846 /* Trigger */
|
|
|
847 Uint16 button; /**< Button that triggers the effect. */
|
|
|
848 Uint16 interval; /**< How soon it can be triggered again after button. */
|
|
|
849
|
|
|
850 /* Custom */
|
|
|
851 Uint8 channels; /**< Axes to use, minimum of one. */
|
|
|
852 Uint16 period; /**< Sample periods. */
|
|
|
853 Uint16 samples; /**< Amount of samples. */
|
|
|
854 Uint16 *data; /**< Should contain channels*samples items. */
|
|
|
855
|
|
|
856 /* Envelope */
|
|
|
857 Uint16 attack_length; /**< Duration of the attack. */
|
|
|
858 Uint16 attack_level; /**< Level at the start of the attack. */
|
|
|
859 Uint16 fade_length; /**< Duration of the fade. */
|
|
|
860 Uint16 fade_level; /**< Level at the end of the fade. */
|
|
|
861 } SDL_HapticCustom;
|
|
|
862
|
|
|
863 /**
|
|
|
864 * The generic template for any haptic effect.
|
|
|
865 *
|
|
|
866 * All values max at 32767 (0x7FFF). Signed values also can be negative. Time
|
|
|
867 * values unless specified otherwise are in milliseconds.
|
|
|
868 *
|
|
|
869 * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value.
|
|
|
870 * Neither delay, interval, attack_length nor fade_length support
|
|
|
871 * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
|
|
|
872 *
|
|
|
873 * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of
|
|
|
874 * SDL_HAPTIC_INFINITY.
|
|
|
875 *
|
|
|
876 * Button triggers may not be supported on all devices, it is advised to not
|
|
|
877 * use them if possible. Buttons start at index 1 instead of index 0 like the
|
|
|
878 * joystick.
|
|
|
879 *
|
|
|
880 * If both attack_length and fade_level are 0, the envelope is not used,
|
|
|
881 * otherwise both values are used.
|
|
|
882 *
|
|
|
883 * Common parts:
|
|
|
884 *
|
|
|
885 * ```c
|
|
|
886 * // Replay - All effects have this
|
|
|
887 * Uint32 length; // Duration of effect (ms).
|
|
|
888 * Uint16 delay; // Delay before starting effect.
|
|
|
889 *
|
|
|
890 * // Trigger - All effects have this
|
|
|
891 * Uint16 button; // Button that triggers effect.
|
|
|
892 * Uint16 interval; // How soon before effect can be triggered again.
|
|
|
893 *
|
|
|
894 * // Envelope - All effects except condition effects have this
|
|
|
895 * Uint16 attack_length; // Duration of the attack (ms).
|
|
|
896 * Uint16 attack_level; // Level at the start of the attack.
|
|
|
897 * Uint16 fade_length; // Duration of the fade out (ms).
|
|
|
898 * Uint16 fade_level; // Level at the end of the fade.
|
|
|
899 * ```
|
|
|
900 *
|
|
|
901 * Here we have an example of a constant effect evolution in time:
|
|
|
902 *
|
|
|
903 * ```
|
|
|
904 * Strength
|
|
|
905 * ^
|
|
|
906 * |
|
|
|
907 * | effect level --> _________________
|
|
|
908 * | / \
|
|
|
909 * | / \
|
|
|
910 * | / \
|
|
|
911 * | / \
|
|
|
912 * | attack_level --> | \
|
|
|
913 * | | | <--- fade_level
|
|
|
914 * |
|
|
|
915 * +--------------------------------------------------> Time
|
|
|
916 * [--] [---]
|
|
|
917 * attack_length fade_length
|
|
|
918 *
|
|
|
919 * [------------------][-----------------------]
|
|
|
920 * delay length
|
|
|
921 * ```
|
|
|
922 *
|
|
|
923 * Note either the attack_level or the fade_level may be above the actual
|
|
|
924 * effect level.
|
|
|
925 *
|
|
|
926 * \since This struct is available since SDL 3.2.0.
|
|
|
927 *
|
|
|
928 * \sa SDL_HapticConstant
|
|
|
929 * \sa SDL_HapticPeriodic
|
|
|
930 * \sa SDL_HapticCondition
|
|
|
931 * \sa SDL_HapticRamp
|
|
|
932 * \sa SDL_HapticLeftRight
|
|
|
933 * \sa SDL_HapticCustom
|
|
|
934 */
|
|
|
935 typedef union SDL_HapticEffect
|
|
|
936 {
|
|
|
937 /* Common for all force feedback effects */
|
|
|
938 SDL_HapticEffectType type; /**< Effect type. */
|
|
|
939 SDL_HapticConstant constant; /**< Constant effect. */
|
|
|
940 SDL_HapticPeriodic periodic; /**< Periodic effect. */
|
|
|
941 SDL_HapticCondition condition; /**< Condition effect. */
|
|
|
942 SDL_HapticRamp ramp; /**< Ramp effect. */
|
|
|
943 SDL_HapticLeftRight leftright; /**< Left/Right effect. */
|
|
|
944 SDL_HapticCustom custom; /**< Custom effect. */
|
|
|
945 } SDL_HapticEffect;
|
|
|
946
|
|
|
947 /**
|
|
|
948 * This is a unique ID for a haptic device for the time it is connected to the
|
|
|
949 * system, and is never reused for the lifetime of the application.
|
|
|
950 *
|
|
|
951 * If the haptic device is disconnected and reconnected, it will get a new ID.
|
|
|
952 *
|
|
|
953 * The value 0 is an invalid ID.
|
|
|
954 *
|
|
|
955 * \since This datatype is available since SDL 3.2.0.
|
|
|
956 */
|
|
|
957 typedef Uint32 SDL_HapticID;
|
|
|
958
|
|
|
959
|
|
|
960 /* Function prototypes */
|
|
|
961
|
|
|
962 /**
|
|
|
963 * Get a list of currently connected haptic devices.
|
|
|
964 *
|
|
|
965 * \param count a pointer filled in with the number of haptic devices
|
|
|
966 * returned, may be NULL.
|
|
|
967 * \returns a 0 terminated array of haptic device instance IDs or NULL on
|
|
|
968 * failure; call SDL_GetError() for more information. This should be
|
|
|
969 * freed with SDL_free() when it is no longer needed.
|
|
|
970 *
|
|
|
971 * \since This function is available since SDL 3.2.0.
|
|
|
972 *
|
|
|
973 * \sa SDL_OpenHaptic
|
|
|
974 */
|
|
|
975 extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count);
|
|
|
976
|
|
|
977 /**
|
|
|
978 * Get the implementation dependent name of a haptic device.
|
|
|
979 *
|
|
|
980 * This can be called before any haptic devices are opened.
|
|
|
981 *
|
|
|
982 * \param instance_id the haptic device instance ID.
|
|
|
983 * \returns the name of the selected haptic device. If no name can be found,
|
|
|
984 * this function returns NULL; call SDL_GetError() for more
|
|
|
985 * information.
|
|
|
986 *
|
|
|
987 * \since This function is available since SDL 3.2.0.
|
|
|
988 *
|
|
|
989 * \sa SDL_GetHapticName
|
|
|
990 * \sa SDL_OpenHaptic
|
|
|
991 */
|
|
|
992 extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id);
|
|
|
993
|
|
|
994 /**
|
|
|
995 * Open a haptic device for use.
|
|
|
996 *
|
|
|
997 * The index passed as an argument refers to the N'th haptic device on this
|
|
|
998 * system.
|
|
|
999 *
|
|
|
1000 * When opening a haptic device, its gain will be set to maximum and
|
|
|
1001 * autocenter will be disabled. To modify these values use SDL_SetHapticGain()
|
|
|
1002 * and SDL_SetHapticAutocenter().
|
|
|
1003 *
|
|
|
1004 * \param instance_id the haptic device instance ID.
|
|
|
1005 * \returns the device identifier or NULL on failure; call SDL_GetError() for
|
|
|
1006 * more information.
|
|
|
1007 *
|
|
|
1008 * \since This function is available since SDL 3.2.0.
|
|
|
1009 *
|
|
|
1010 * \sa SDL_CloseHaptic
|
|
|
1011 * \sa SDL_GetHaptics
|
|
|
1012 * \sa SDL_OpenHapticFromJoystick
|
|
|
1013 * \sa SDL_OpenHapticFromMouse
|
|
|
1014 * \sa SDL_SetHapticAutocenter
|
|
|
1015 * \sa SDL_SetHapticGain
|
|
|
1016 */
|
|
|
1017 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id);
|
|
|
1018
|
|
|
1019
|
|
|
1020 /**
|
|
|
1021 * Get the SDL_Haptic associated with an instance ID, if it has been opened.
|
|
|
1022 *
|
|
|
1023 * \param instance_id the instance ID to get the SDL_Haptic for.
|
|
|
1024 * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been
|
|
|
1025 * opened yet; call SDL_GetError() for more information.
|
|
|
1026 *
|
|
|
1027 * \since This function is available since SDL 3.2.0.
|
|
|
1028 */
|
|
|
1029 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id);
|
|
|
1030
|
|
|
1031 /**
|
|
|
1032 * Get the instance ID of an opened haptic device.
|
|
|
1033 *
|
|
|
1034 * \param haptic the SDL_Haptic device to query.
|
|
|
1035 * \returns the instance ID of the specified haptic device on success or 0 on
|
|
|
1036 * failure; call SDL_GetError() for more information.
|
|
|
1037 *
|
|
|
1038 * \since This function is available since SDL 3.2.0.
|
|
|
1039 */
|
|
|
1040 extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
|
|
|
1041
|
|
|
1042 /**
|
|
|
1043 * Get the implementation dependent name of a haptic device.
|
|
|
1044 *
|
|
|
1045 * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick().
|
|
|
1046 * \returns the name of the selected haptic device. If no name can be found,
|
|
|
1047 * this function returns NULL; call SDL_GetError() for more
|
|
|
1048 * information.
|
|
|
1049 *
|
|
|
1050 * \since This function is available since SDL 3.2.0.
|
|
|
1051 *
|
|
|
1052 * \sa SDL_GetHapticNameForID
|
|
|
1053 */
|
|
|
1054 extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic);
|
|
|
1055
|
|
|
1056 /**
|
|
|
1057 * Query whether or not the current mouse has haptic capabilities.
|
|
|
1058 *
|
|
|
1059 * \returns true if the mouse is haptic or false if it isn't.
|
|
|
1060 *
|
|
|
1061 * \since This function is available since SDL 3.2.0.
|
|
|
1062 *
|
|
|
1063 * \sa SDL_OpenHapticFromMouse
|
|
|
1064 */
|
|
|
1065 extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void);
|
|
|
1066
|
|
|
1067 /**
|
|
|
1068 * Try to open a haptic device from the current mouse.
|
|
|
1069 *
|
|
|
1070 * \returns the haptic device identifier or NULL on failure; call
|
|
|
1071 * SDL_GetError() for more information.
|
|
|
1072 *
|
|
|
1073 * \since This function is available since SDL 3.2.0.
|
|
|
1074 *
|
|
|
1075 * \sa SDL_CloseHaptic
|
|
|
1076 * \sa SDL_IsMouseHaptic
|
|
|
1077 */
|
|
|
1078 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void);
|
|
|
1079
|
|
|
1080 /**
|
|
|
1081 * Query if a joystick has haptic features.
|
|
|
1082 *
|
|
|
1083 * \param joystick the SDL_Joystick to test for haptic capabilities.
|
|
|
1084 * \returns true if the joystick is haptic or false if it isn't.
|
|
|
1085 *
|
|
|
1086 * \since This function is available since SDL 3.2.0.
|
|
|
1087 *
|
|
|
1088 * \sa SDL_OpenHapticFromJoystick
|
|
|
1089 */
|
|
|
1090 extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick);
|
|
|
1091
|
|
|
1092 /**
|
|
|
1093 * Open a haptic device for use from a joystick device.
|
|
|
1094 *
|
|
|
1095 * You must still close the haptic device separately. It will not be closed
|
|
|
1096 * with the joystick.
|
|
|
1097 *
|
|
|
1098 * When opened from a joystick you should first close the haptic device before
|
|
|
1099 * closing the joystick device. If not, on some implementations the haptic
|
|
|
1100 * device will also get unallocated and you'll be unable to use force feedback
|
|
|
1101 * on that device.
|
|
|
1102 *
|
|
|
1103 * \param joystick the SDL_Joystick to create a haptic device from.
|
|
|
1104 * \returns a valid haptic device identifier on success or NULL on failure;
|
|
|
1105 * call SDL_GetError() for more information.
|
|
|
1106 *
|
|
|
1107 * \since This function is available since SDL 3.2.0.
|
|
|
1108 *
|
|
|
1109 * \sa SDL_CloseHaptic
|
|
|
1110 * \sa SDL_IsJoystickHaptic
|
|
|
1111 */
|
|
|
1112 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick);
|
|
|
1113
|
|
|
1114 /**
|
|
|
1115 * Close a haptic device previously opened with SDL_OpenHaptic().
|
|
|
1116 *
|
|
|
1117 * \param haptic the SDL_Haptic device to close.
|
|
|
1118 *
|
|
|
1119 * \since This function is available since SDL 3.2.0.
|
|
|
1120 *
|
|
|
1121 * \sa SDL_OpenHaptic
|
|
|
1122 */
|
|
|
1123 extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic);
|
|
|
1124
|
|
|
1125 /**
|
|
|
1126 * Get the number of effects a haptic device can store.
|
|
|
1127 *
|
|
|
1128 * On some platforms this isn't fully supported, and therefore is an
|
|
|
1129 * approximation. Always check to see if your created effect was actually
|
|
|
1130 * created and do not rely solely on SDL_GetMaxHapticEffects().
|
|
|
1131 *
|
|
|
1132 * \param haptic the SDL_Haptic device to query.
|
|
|
1133 * \returns the number of effects the haptic device can store or a negative
|
|
|
1134 * error code on failure; call SDL_GetError() for more information.
|
|
|
1135 *
|
|
|
1136 * \since This function is available since SDL 3.2.0.
|
|
|
1137 *
|
|
|
1138 * \sa SDL_GetMaxHapticEffectsPlaying
|
|
|
1139 * \sa SDL_GetHapticFeatures
|
|
|
1140 */
|
|
|
1141 extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic);
|
|
|
1142
|
|
|
1143 /**
|
|
|
1144 * Get the number of effects a haptic device can play at the same time.
|
|
|
1145 *
|
|
|
1146 * This is not supported on all platforms, but will always return a value.
|
|
|
1147 *
|
|
|
1148 * \param haptic the SDL_Haptic device to query maximum playing effects.
|
|
|
1149 * \returns the number of effects the haptic device can play at the same time
|
|
|
1150 * or -1 on failure; call SDL_GetError() for more information.
|
|
|
1151 *
|
|
|
1152 * \since This function is available since SDL 3.2.0.
|
|
|
1153 *
|
|
|
1154 * \sa SDL_GetMaxHapticEffects
|
|
|
1155 * \sa SDL_GetHapticFeatures
|
|
|
1156 */
|
|
|
1157 extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic);
|
|
|
1158
|
|
|
1159 /**
|
|
|
1160 * Get the haptic device's supported features in bitwise manner.
|
|
|
1161 *
|
|
|
1162 * \param haptic the SDL_Haptic device to query.
|
|
|
1163 * \returns a list of supported haptic features in bitwise manner (OR'd), or 0
|
|
|
1164 * on failure; call SDL_GetError() for more information.
|
|
|
1165 *
|
|
|
1166 * \since This function is available since SDL 3.2.0.
|
|
|
1167 *
|
|
|
1168 * \sa SDL_HapticEffectSupported
|
|
|
1169 * \sa SDL_GetMaxHapticEffects
|
|
|
1170 */
|
|
|
1171 extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic);
|
|
|
1172
|
|
|
1173 /**
|
|
|
1174 * Get the number of haptic axes the device has.
|
|
|
1175 *
|
|
|
1176 * The number of haptic axes might be useful if working with the
|
|
|
1177 * SDL_HapticDirection effect.
|
|
|
1178 *
|
|
|
1179 * \param haptic the SDL_Haptic device to query.
|
|
|
1180 * \returns the number of axes on success or -1 on failure; call
|
|
|
1181 * SDL_GetError() for more information.
|
|
|
1182 *
|
|
|
1183 * \since This function is available since SDL 3.2.0.
|
|
|
1184 */
|
|
|
1185 extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic);
|
|
|
1186
|
|
|
1187 /**
|
|
|
1188 * Check to see if an effect is supported by a haptic device.
|
|
|
1189 *
|
|
|
1190 * \param haptic the SDL_Haptic device to query.
|
|
|
1191 * \param effect the desired effect to query.
|
|
|
1192 * \returns true if the effect is supported or false if it isn't.
|
|
|
1193 *
|
|
|
1194 * \since This function is available since SDL 3.2.0.
|
|
|
1195 *
|
|
|
1196 * \sa SDL_CreateHapticEffect
|
|
|
1197 * \sa SDL_GetHapticFeatures
|
|
|
1198 */
|
|
|
1199 extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
|
|
|
1200
|
|
|
1201 /**
|
|
|
1202 * Create a new haptic effect on a specified device.
|
|
|
1203 *
|
|
|
1204 * \param haptic an SDL_Haptic device to create the effect on.
|
|
|
1205 * \param effect an SDL_HapticEffect structure containing the properties of
|
|
|
1206 * the effect to create.
|
|
|
1207 * \returns the ID of the effect on success or -1 on failure; call
|
|
|
1208 * SDL_GetError() for more information.
|
|
|
1209 *
|
|
|
1210 * \since This function is available since SDL 3.2.0.
|
|
|
1211 *
|
|
|
1212 * \sa SDL_DestroyHapticEffect
|
|
|
1213 * \sa SDL_RunHapticEffect
|
|
|
1214 * \sa SDL_UpdateHapticEffect
|
|
|
1215 */
|
|
|
1216 extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
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1217
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1218 /**
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1219 * Update the properties of an effect.
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1220 *
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1221 * Can be used dynamically, although behavior when dynamically changing
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1222 * direction may be strange. Specifically the effect may re-upload itself and
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1223 * start playing from the start. You also cannot change the type either when
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1224 * running SDL_UpdateHapticEffect().
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1225 *
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1226 * \param haptic the SDL_Haptic device that has the effect.
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1227 * \param effect the identifier of the effect to update.
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1228 * \param data an SDL_HapticEffect structure containing the new effect
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1229 * properties to use.
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1230 * \returns true on success or false on failure; call SDL_GetError() for more
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1231 * information.
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1232 *
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1233 * \since This function is available since SDL 3.2.0.
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1234 *
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1235 * \sa SDL_CreateHapticEffect
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1236 * \sa SDL_RunHapticEffect
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1237 */
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1238 extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data);
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1239
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1240 /**
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1241 * Run the haptic effect on its associated haptic device.
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1242 *
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1243 * To repeat the effect over and over indefinitely, set `iterations` to
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1244 * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
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1245 * one instance of the effect last indefinitely (so the effect does not fade),
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1246 * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
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1247 * instead.
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1248 *
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1249 * \param haptic the SDL_Haptic device to run the effect on.
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1250 * \param effect the ID of the haptic effect to run.
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1251 * \param iterations the number of iterations to run the effect; use
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1252 * `SDL_HAPTIC_INFINITY` to repeat forever.
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1253 * \returns true on success or false on failure; call SDL_GetError() for more
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1254 * information.
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1255 *
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1256 * \since This function is available since SDL 3.2.0.
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1257 *
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1258 * \sa SDL_GetHapticEffectStatus
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1259 * \sa SDL_StopHapticEffect
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1260 * \sa SDL_StopHapticEffects
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1261 */
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1262 extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations);
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1263
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1264 /**
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1265 * Stop the haptic effect on its associated haptic device.
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1266 *
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1267 * \param haptic the SDL_Haptic device to stop the effect on.
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1268 * \param effect the ID of the haptic effect to stop.
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1269 * \returns true on success or false on failure; call SDL_GetError() for more
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1270 * information.
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1271 *
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1272 * \since This function is available since SDL 3.2.0.
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1273 *
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1274 * \sa SDL_RunHapticEffect
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1275 * \sa SDL_StopHapticEffects
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1276 */
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1277 extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
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1278
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1279 /**
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1280 * Destroy a haptic effect on the device.
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1281 *
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1282 * This will stop the effect if it's running. Effects are automatically
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1283 * destroyed when the device is closed.
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1284 *
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1285 * \param haptic the SDL_Haptic device to destroy the effect on.
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1286 * \param effect the ID of the haptic effect to destroy.
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1287 *
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1288 * \since This function is available since SDL 3.2.0.
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1289 *
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1290 * \sa SDL_CreateHapticEffect
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1291 */
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1292 extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
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1293
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1294 /**
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1295 * Get the status of the current effect on the specified haptic device.
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1296 *
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1297 * Device must support the SDL_HAPTIC_STATUS feature.
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1298 *
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1299 * \param haptic the SDL_Haptic device to query for the effect status on.
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1300 * \param effect the ID of the haptic effect to query its status.
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1301 * \returns true if it is playing, false if it isn't playing or haptic status
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1302 * isn't supported.
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1303 *
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1304 * \since This function is available since SDL 3.2.0.
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1305 *
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1306 * \sa SDL_GetHapticFeatures
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1307 */
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1308 extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect);
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1309
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1310 /**
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1311 * Set the global gain of the specified haptic device.
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1312 *
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1313 * Device must support the SDL_HAPTIC_GAIN feature.
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1314 *
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1315 * The user may specify the maximum gain by setting the environment variable
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1316 * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
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1317 * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
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1318 * maximum.
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1319 *
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1320 * \param haptic the SDL_Haptic device to set the gain on.
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1321 * \param gain value to set the gain to, should be between 0 and 100 (0 -
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1322 * 100).
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1323 * \returns true on success or false on failure; call SDL_GetError() for more
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1324 * information.
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1325 *
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1326 * \since This function is available since SDL 3.2.0.
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1327 *
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1328 * \sa SDL_GetHapticFeatures
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1329 */
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1330 extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain);
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1331
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1332 /**
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1333 * Set the global autocenter of the device.
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1334 *
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1335 * Autocenter should be between 0 and 100. Setting it to 0 will disable
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1336 * autocentering.
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1337 *
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1338 * Device must support the SDL_HAPTIC_AUTOCENTER feature.
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1339 *
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1340 * \param haptic the SDL_Haptic device to set autocentering on.
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1341 * \param autocenter value to set autocenter to (0-100).
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1342 * \returns true on success or false on failure; call SDL_GetError() for more
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1343 * information.
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1344 *
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1345 * \since This function is available since SDL 3.2.0.
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1346 *
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1347 * \sa SDL_GetHapticFeatures
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1348 */
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1349 extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter);
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1350
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1351 /**
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1352 * Pause a haptic device.
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1353 *
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1354 * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic()
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1355 * to resume playback.
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1356 *
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1357 * Do not modify the effects nor add new ones while the device is paused. That
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1358 * can cause all sorts of weird errors.
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1359 *
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1360 * \param haptic the SDL_Haptic device to pause.
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1361 * \returns true on success or false on failure; call SDL_GetError() for more
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1362 * information.
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1363 *
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1364 * \since This function is available since SDL 3.2.0.
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1365 *
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1366 * \sa SDL_ResumeHaptic
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1367 */
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1368 extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
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1369
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1370 /**
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1371 * Resume a haptic device.
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1372 *
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1373 * Call to unpause after SDL_PauseHaptic().
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1374 *
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1375 * \param haptic the SDL_Haptic device to unpause.
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1376 * \returns true on success or false on failure; call SDL_GetError() for more
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1377 * information.
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1378 *
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1379 * \since This function is available since SDL 3.2.0.
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1380 *
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1381 * \sa SDL_PauseHaptic
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1382 */
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1383 extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic);
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1384
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1385 /**
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1386 * Stop all the currently playing effects on a haptic device.
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1387 *
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1388 * \param haptic the SDL_Haptic device to stop.
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1389 * \returns true on success or false on failure; call SDL_GetError() for more
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1390 * information.
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1391 *
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1392 * \since This function is available since SDL 3.2.0.
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1393 *
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1394 * \sa SDL_RunHapticEffect
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1395 * \sa SDL_StopHapticEffects
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1396 */
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1397 extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic);
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1398
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1399 /**
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1400 * Check whether rumble is supported on a haptic device.
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1401 *
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1402 * \param haptic haptic device to check for rumble support.
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1403 * \returns true if the effect is supported or false if it isn't.
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1404 *
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1405 * \since This function is available since SDL 3.2.0.
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1406 *
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1407 * \sa SDL_InitHapticRumble
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1408 */
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1409 extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic);
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1410
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1411 /**
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1412 * Initialize a haptic device for simple rumble playback.
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1413 *
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1414 * \param haptic the haptic device to initialize for simple rumble playback.
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1415 * \returns true on success or false on failure; call SDL_GetError() for more
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1416 * information.
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1417 *
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1418 * \since This function is available since SDL 3.2.0.
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1419 *
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1420 * \sa SDL_PlayHapticRumble
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1421 * \sa SDL_StopHapticRumble
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1422 * \sa SDL_HapticRumbleSupported
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1423 */
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1424 extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
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1425
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1426 /**
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1427 * Run a simple rumble effect on a haptic device.
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1428 *
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1429 * \param haptic the haptic device to play the rumble effect on.
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1430 * \param strength strength of the rumble to play as a 0-1 float value.
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1431 * \param length length of the rumble to play in milliseconds.
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1432 * \returns true on success or false on failure; call SDL_GetError() for more
|
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1433 * information.
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1434 *
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|
|
1435 * \since This function is available since SDL 3.2.0.
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1436 *
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1437 * \sa SDL_InitHapticRumble
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1438 * \sa SDL_StopHapticRumble
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1439 */
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1440 extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length);
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1441
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1442 /**
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1443 * Stop the simple rumble on a haptic device.
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1444 *
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1445 * \param haptic the haptic device to stop the rumble effect on.
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1446 * \returns true on success or false on failure; call SDL_GetError() for more
|
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1447 * information.
|
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1448 *
|
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|
1449 * \since This function is available since SDL 3.2.0.
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1450 *
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1451 * \sa SDL_PlayHapticRumble
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1452 */
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1453 extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic);
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1454
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1455 /* Ends C function definitions when using C++ */
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1456 #ifdef __cplusplus
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1457 }
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1458 #endif
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1459 #include <SDL3/SDL_close_code.h>
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1460
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1461 #endif /* SDL_haptic_h_ */
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