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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryHints
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24 *
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25 * This file contains functions to set and get configuration hints, as well as
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26 * listing each of them alphabetically.
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27 *
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28 * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the
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29 * environment variable that can be used to override the default.
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30 *
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31 * In general these hints are just that - they may or may not be supported or
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32 * applicable on any given platform, but they provide a way for an application
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33 * or user to give the library a hint as to how they would like the library to
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34 * work.
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35 */
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36
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37 #ifndef SDL_hints_h_
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38 #define SDL_hints_h_
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39
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40 #include <SDL3/SDL_error.h>
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41 #include <SDL3/SDL_stdinc.h>
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42
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43 #include <SDL3/SDL_begin_code.h>
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44 /* Set up for C function definitions, even when using C++ */
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45 #ifdef __cplusplus
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46 extern "C" {
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47 #endif
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48
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49 /**
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50 * Specify the behavior of Alt+Tab while the keyboard is grabbed.
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51 *
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52 * By default, SDL emulates Alt+Tab functionality while the keyboard is
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53 * grabbed and your window is full-screen. This prevents the user from getting
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54 * stuck in your application if you've enabled keyboard grab.
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55 *
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56 * The variable can be set to the following values:
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57 *
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58 * - "0": SDL will not handle Alt+Tab. Your application is responsible for
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59 * handling Alt+Tab while the keyboard is grabbed.
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60 * - "1": SDL will minimize your window when Alt+Tab is pressed (default)
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61 *
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62 * This hint can be set anytime.
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63 *
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64 * \since This hint is available since SDL 3.2.0.
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65 */
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66 #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
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67
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68 /**
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69 * A variable to control whether the SDL activity is allowed to be re-created.
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70 *
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71 * If this hint is true, the activity can be recreated on demand by the OS,
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72 * and Java static data and C++ static data remain with their current values.
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73 * If this hint is false, then SDL will call exit() when you return from your
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74 * main function and the application will be terminated and then started fresh
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75 * each time.
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76 *
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77 * The variable can be set to the following values:
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78 *
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79 * - "0": The application starts fresh at each launch. (default)
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80 * - "1": The application activity can be recreated by the OS.
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81 *
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82 * This hint can be set anytime.
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83 *
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84 * \since This hint is available since SDL 3.2.0.
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85 */
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86 #define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY"
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87
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88 /**
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89 * A variable to control whether the event loop will block itself when the app
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90 * is paused.
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91 *
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92 * The variable can be set to the following values:
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93 *
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94 * - "0": Non blocking.
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95 * - "1": Blocking. (default)
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96 *
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97 * This hint should be set before SDL is initialized.
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98 *
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99 * \since This hint is available since SDL 3.2.0.
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100 */
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101 #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
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102
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103 /**
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104 * A variable to control whether low latency audio should be enabled.
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105 *
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106 * Some devices have poor quality output when this is enabled, but this is
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107 * usually an improvement in audio latency.
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108 *
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109 * The variable can be set to the following values:
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110 *
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111 * - "0": Low latency audio is not enabled.
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112 * - "1": Low latency audio is enabled. (default)
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113 *
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114 * This hint should be set before SDL audio is initialized.
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115 *
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116 * \since This hint is available since SDL 3.2.0.
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117 */
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118 #define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO"
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119
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120 /**
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121 * A variable to control whether we trap the Android back button to handle it
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122 * manually.
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123 *
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124 * This is necessary for the right mouse button to work on some Android
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125 * devices, or to be able to trap the back button for use in your code
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126 * reliably. If this hint is true, the back button will show up as an
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127 * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of
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128 * SDL_SCANCODE_AC_BACK.
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129 *
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130 * The variable can be set to the following values:
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131 *
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132 * - "0": Back button will be handled as usual for system. (default)
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133 * - "1": Back button will be trapped, allowing you to handle the key press
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134 * manually. (This will also let right mouse click work on systems where the
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135 * right mouse button functions as back.)
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136 *
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137 * This hint can be set anytime.
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138 *
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139 * \since This hint is available since SDL 3.2.0.
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140 */
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141 #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
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142
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143 /**
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144 * A variable setting the app ID string.
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145 *
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146 * This string is used by desktop compositors to identify and group windows
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147 * together, as well as match applications with associated desktop settings
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148 * and icons.
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149 *
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150 * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the
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151 * application.
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152 *
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153 * This hint should be set before SDL is initialized.
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154 *
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155 * \since This hint is available since SDL 3.2.0.
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156 */
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157 #define SDL_HINT_APP_ID "SDL_APP_ID"
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158
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159 /**
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160 * A variable setting the application name.
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161 *
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162 * This hint lets you specify the application name sent to the OS when
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163 * required. For example, this will often appear in volume control applets for
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164 * audio streams, and in lists of applications which are inhibiting the
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165 * screensaver. You should use a string that describes your program ("My Game
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166 * 2: The Revenge")
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167 *
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168 * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the
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169 * application.
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170 *
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171 * This hint should be set before SDL is initialized.
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172 *
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173 * \since This hint is available since SDL 3.2.0.
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174 */
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175 #define SDL_HINT_APP_NAME "SDL_APP_NAME"
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176
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177 /**
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178 * A variable controlling whether controllers used with the Apple TV generate
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179 * UI events.
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180 *
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181 * When UI events are generated by controller input, the app will be
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182 * backgrounded when the Apple TV remote's menu button is pressed, and when
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183 * the pause or B buttons on gamepads are pressed.
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184 *
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185 * More information about properly making use of controllers for the Apple TV
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186 * can be found here:
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187 * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
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188 *
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189 * The variable can be set to the following values:
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190 *
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191 * - "0": Controller input does not generate UI events. (default)
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192 * - "1": Controller input generates UI events.
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193 *
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194 * This hint can be set anytime.
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195 *
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196 * \since This hint is available since SDL 3.2.0.
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197 */
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198 #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
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199
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200 /**
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201 * A variable controlling whether the Apple TV remote's joystick axes will
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202 * automatically match the rotation of the remote.
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203 *
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204 * The variable can be set to the following values:
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205 *
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206 * - "0": Remote orientation does not affect joystick axes. (default)
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207 * - "1": Joystick axes are based on the orientation of the remote.
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208 *
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209 * This hint can be set anytime.
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210 *
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211 * \since This hint is available since SDL 3.2.0.
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212 */
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213 #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
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214
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215 /**
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216 * Specify the default ALSA audio device name.
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217 *
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218 * This variable is a specific audio device to open when the "default" audio
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219 * device is used.
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220 *
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221 * This hint will be ignored when opening the default playback device if
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222 * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the
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223 * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is
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224 * set.
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225 *
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226 * This hint should be set before an audio device is opened.
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227 *
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228 * \since This hint is available since SDL 3.2.0.
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229 *
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230 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
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231 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
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232 */
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233 #define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE"
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234
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235 /**
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236 * Specify the default ALSA audio playback device name.
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237 *
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238 * This variable is a specific audio device to open for playback, when the
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239 * "default" audio device is used.
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240 *
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241 * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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242 * before choosing a reasonable default.
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243 *
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244 * This hint should be set before an audio device is opened.
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245 *
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246 * \since This hint is available since SDL 3.2.0.
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247 *
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248 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
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249 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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250 */
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251 #define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE"
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252
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253 /**
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254 * Specify the default ALSA audio recording device name.
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255 *
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256 * This variable is a specific audio device to open for recording, when the
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257 * "default" audio device is used.
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258 *
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259 * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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260 * before choosing a reasonable default.
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261 *
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262 * This hint should be set before an audio device is opened.
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263 *
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264 * \since This hint is available since SDL 3.2.0.
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265 *
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266 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
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267 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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268 */
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269 #define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE"
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270
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271 /**
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272 * A variable controlling the audio category on iOS and macOS.
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273 *
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274 * The variable can be set to the following values:
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275 *
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276 * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be
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277 * muted by the phone mute switch (default)
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278 * - "playback": Use the AVAudioSessionCategoryPlayback category.
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279 *
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280 * For more information, see Apple's documentation:
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281 * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
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282 *
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283 * This hint should be set before an audio device is opened.
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284 *
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285 * \since This hint is available since SDL 3.2.0.
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286 */
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287 #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
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288
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289 /**
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290 * A variable controlling the default audio channel count.
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291 *
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292 * If the application doesn't specify the audio channel count when opening the
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293 * device, this hint can be used to specify a default channel count that will
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294 * be used. This defaults to "1" for recording and "2" for playback devices.
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295 *
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296 * This hint should be set before an audio device is opened.
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297 *
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298 * \since This hint is available since SDL 3.2.0.
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299 */
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300 #define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS"
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301
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302 /**
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303 * Specify an application icon name for an audio device.
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304 *
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305 * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an
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306 * XDG icon name for your application. Among other things, this icon might
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307 * show up in a system control panel that lets the user adjust the volume on
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308 * specific audio streams instead of using one giant master volume slider.
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309 * Note that this is unrelated to the icon used by the windowing system, which
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310 * may be set with SDL_SetWindowIcon (or via desktop file on Wayland).
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311 *
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312 * Setting this to "" or leaving it unset will have SDL use a reasonable
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313 * default, "applications-games", which is likely to be installed. See
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314 * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
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315 * and
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316 * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html
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317 * for the relevant XDG icon specs.
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318 *
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319 * This hint should be set before an audio device is opened.
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320 *
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321 * \since This hint is available since SDL 3.2.0.
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322 */
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323 #define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME"
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324
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325 /**
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326 * A variable controlling device buffer size.
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327 *
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328 * This hint is an integer > 0, that represents the size of the device's
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329 * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per
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330 * sample frame, for example).
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331 *
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332 * SDL3 generally decides this value on behalf of the app, but if for some
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333 * reason the app needs to dictate this (because they want either lower
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334 * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might
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335 * require of the app), they can specify it.
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336 *
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337 * SDL will try to accommodate this value, but there is no promise you'll get
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338 * the buffer size requested. Many platforms won't honor this request at all,
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339 * or might adjust it.
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340 *
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341 * This hint should be set before an audio device is opened.
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342 *
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343 * \since This hint is available since SDL 3.2.0.
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344 */
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345 #define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES"
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346
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347 /**
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348 * Specify an audio stream name for an audio device.
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349 *
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350 * Some audio backends (such as PulseAudio) allow you to describe your audio
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351 * stream. Among other things, this description might show up in a system
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352 * control panel that lets the user adjust the volume on specific audio
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353 * streams instead of using one giant master volume slider.
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354 *
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355 * This hints lets you transmit that information to the OS. The contents of
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356 * this hint are used while opening an audio device. You should use a string
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357 * that describes your what your program is playing ("audio stream" is
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358 * probably sufficient in many cases, but this could be useful for something
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359 * like "team chat" if you have a headset playing VoIP audio separately).
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360 *
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361 * Setting this to "" or leaving it unset will have SDL use a reasonable
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362 * default: "audio stream" or something similar.
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363 *
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364 * Note that while this talks about audio streams, this is an OS-level
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365 * concept, so it applies to a physical audio device in this case, and not an
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366 * SDL_AudioStream, nor an SDL logical audio device.
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367 *
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368 * This hint should be set before an audio device is opened.
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369 *
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370 * \since This hint is available since SDL 3.2.0.
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371 */
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372 #define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
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373
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374 /**
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375 * Specify an application role for an audio device.
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376 *
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377 * Some audio backends (such as Pipewire) allow you to describe the role of
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378 * your audio stream. Among other things, this description might show up in a
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379 * system control panel or software for displaying and manipulating media
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380 * playback/recording graphs.
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381 *
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382 * This hints lets you transmit that information to the OS. The contents of
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383 * this hint are used while opening an audio device. You should use a string
|
|
|
384 * that describes your what your program is playing (Game, Music, Movie,
|
|
|
385 * etc...).
|
|
|
386 *
|
|
|
387 * Setting this to "" or leaving it unset will have SDL use a reasonable
|
|
|
388 * default: "Game" or something similar.
|
|
|
389 *
|
|
|
390 * Note that while this talks about audio streams, this is an OS-level
|
|
|
391 * concept, so it applies to a physical audio device in this case, and not an
|
|
|
392 * SDL_AudioStream, nor an SDL logical audio device.
|
|
|
393 *
|
|
|
394 * For Windows WASAPI audio, the following roles are supported, and map to
|
|
|
395 * `AUDIO_STREAM_CATEGORY`:
|
|
|
396 *
|
|
|
397 * - "Other" (default)
|
|
|
398 * - "Communications" - Real-time communications, such as VOIP or chat
|
|
|
399 * - "Game" - Game audio
|
|
|
400 * - "GameChat" - Game chat audio, similar to "Communications" except that
|
|
|
401 * this will not attenuate other audio streams
|
|
|
402 * - "Movie" - Music or sound with dialog
|
|
|
403 * - "Media" - Music or sound without dialog
|
|
|
404 *
|
|
|
405 * If your application applies its own echo cancellation, gain control, and
|
|
|
406 * noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM.
|
|
|
407 *
|
|
|
408 * This hint should be set before an audio device is opened.
|
|
|
409 *
|
|
|
410 * \since This hint is available since SDL 3.2.0.
|
|
|
411 */
|
|
|
412 #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
|
|
|
413
|
|
|
414 /**
|
|
|
415 * Specify whether this audio device should do audio processing.
|
|
|
416 *
|
|
|
417 * Some operating systems perform echo cancellation, gain control, and noise
|
|
|
418 * reduction as needed. If your application already handles these, you can set
|
|
|
419 * this hint to prevent the OS from doing additional audio processing.
|
|
|
420 *
|
|
|
421 * This corresponds to the WASAPI audio option `AUDCLNT_STREAMOPTIONS_RAW`.
|
|
|
422 *
|
|
|
423 * The variable can be set to the following values:
|
|
|
424 *
|
|
|
425 * - "0": audio processing can be done by the OS. (default)
|
|
|
426 * - "1": audio processing is done by the application.
|
|
|
427 *
|
|
|
428 * This hint should be set before an audio device is opened.
|
|
|
429 *
|
|
|
430 * \since This hint is available since SDL 3.4.0.
|
|
|
431 */
|
|
|
432 #define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM"
|
|
|
433
|
|
|
434 /**
|
|
|
435 * Specify the input file when recording audio using the disk audio driver.
|
|
|
436 *
|
|
|
437 * This defaults to "sdlaudio-in.raw"
|
|
|
438 *
|
|
|
439 * This hint should be set before an audio device is opened.
|
|
|
440 *
|
|
|
441 * \since This hint is available since SDL 3.2.0.
|
|
|
442 */
|
|
|
443 #define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE"
|
|
|
444
|
|
|
445 /**
|
|
|
446 * Specify the output file when playing audio using the disk audio driver.
|
|
|
447 *
|
|
|
448 * This defaults to "sdlaudio.raw"
|
|
|
449 *
|
|
|
450 * This hint should be set before an audio device is opened.
|
|
|
451 *
|
|
|
452 * \since This hint is available since SDL 3.2.0.
|
|
|
453 */
|
|
|
454 #define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE"
|
|
|
455
|
|
|
456 /**
|
|
|
457 * A variable controlling the audio rate when using the disk audio driver.
|
|
|
458 *
|
|
|
459 * The disk audio driver normally simulates real-time for the audio rate that
|
|
|
460 * was specified, but you can use this variable to adjust this rate higher or
|
|
|
461 * lower down to 0. The default value is "1.0".
|
|
|
462 *
|
|
|
463 * This hint should be set before an audio device is opened.
|
|
|
464 *
|
|
|
465 * \since This hint is available since SDL 3.2.0.
|
|
|
466 */
|
|
|
467 #define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE"
|
|
|
468
|
|
|
469 /**
|
|
|
470 * A variable that specifies an audio backend to use.
|
|
|
471 *
|
|
|
472 * By default, SDL will try all available audio backends in a reasonable order
|
|
|
473 * until it finds one that can work, but this hint allows the app or user to
|
|
|
474 * force a specific driver, such as "pipewire" if, say, you are on PulseAudio
|
|
|
475 * but want to try talking to the lower level instead.
|
|
|
476 *
|
|
|
477 * This hint should be set before SDL is initialized.
|
|
|
478 *
|
|
|
479 * \since This hint is available since SDL 3.2.0.
|
|
|
480 */
|
|
|
481 #define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER"
|
|
|
482
|
|
|
483 /**
|
|
|
484 * A variable controlling the audio rate when using the dummy audio driver.
|
|
|
485 *
|
|
|
486 * The dummy audio driver normally simulates real-time for the audio rate that
|
|
|
487 * was specified, but you can use this variable to adjust this rate higher or
|
|
|
488 * lower down to 0. The default value is "1.0".
|
|
|
489 *
|
|
|
490 * This hint should be set before an audio device is opened.
|
|
|
491 *
|
|
|
492 * \since This hint is available since SDL 3.2.0.
|
|
|
493 */
|
|
|
494 #define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE"
|
|
|
495
|
|
|
496 /**
|
|
|
497 * A variable controlling the default audio format.
|
|
|
498 *
|
|
|
499 * If the application doesn't specify the audio format when opening the
|
|
|
500 * device, this hint can be used to specify a default format that will be
|
|
|
501 * used.
|
|
|
502 *
|
|
|
503 * The variable can be set to the following values:
|
|
|
504 *
|
|
|
505 * - "U8": Unsigned 8-bit audio
|
|
|
506 * - "S8": Signed 8-bit audio
|
|
|
507 * - "S16LE": Signed 16-bit little-endian audio
|
|
|
508 * - "S16BE": Signed 16-bit big-endian audio
|
|
|
509 * - "S16": Signed 16-bit native-endian audio (default)
|
|
|
510 * - "S32LE": Signed 32-bit little-endian audio
|
|
|
511 * - "S32BE": Signed 32-bit big-endian audio
|
|
|
512 * - "S32": Signed 32-bit native-endian audio
|
|
|
513 * - "F32LE": Floating point little-endian audio
|
|
|
514 * - "F32BE": Floating point big-endian audio
|
|
|
515 * - "F32": Floating point native-endian audio
|
|
|
516 *
|
|
|
517 * This hint should be set before an audio device is opened.
|
|
|
518 *
|
|
|
519 * \since This hint is available since SDL 3.2.0.
|
|
|
520 */
|
|
|
521 #define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT"
|
|
|
522
|
|
|
523 /**
|
|
|
524 * A variable controlling the default audio frequency.
|
|
|
525 *
|
|
|
526 * If the application doesn't specify the audio frequency when opening the
|
|
|
527 * device, this hint can be used to specify a default frequency that will be
|
|
|
528 * used. This defaults to "44100".
|
|
|
529 *
|
|
|
530 * This hint should be set before an audio device is opened.
|
|
|
531 *
|
|
|
532 * \since This hint is available since SDL 3.2.0.
|
|
|
533 */
|
|
|
534 #define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY"
|
|
|
535
|
|
|
536 /**
|
|
|
537 * A variable that causes SDL to not ignore audio "monitors".
|
|
|
538 *
|
|
|
539 * This is currently only used by the PulseAudio driver.
|
|
|
540 *
|
|
|
541 * By default, SDL ignores audio devices that aren't associated with physical
|
|
|
542 * hardware. Changing this hint to "1" will expose anything SDL sees that
|
|
|
543 * appears to be an audio source or sink. This will add "devices" to the list
|
|
|
544 * that the user probably doesn't want or need, but it can be useful in
|
|
|
545 * scenarios where you want to hook up SDL to some sort of virtual device,
|
|
|
546 * etc.
|
|
|
547 *
|
|
|
548 * The variable can be set to the following values:
|
|
|
549 *
|
|
|
550 * - "0": Audio monitor devices will be ignored. (default)
|
|
|
551 * - "1": Audio monitor devices will show up in the device list.
|
|
|
552 *
|
|
|
553 * This hint should be set before SDL is initialized.
|
|
|
554 *
|
|
|
555 * \since This hint is available since SDL 3.2.0.
|
|
|
556 */
|
|
|
557 #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS"
|
|
|
558
|
|
|
559 /**
|
|
|
560 * A variable controlling whether SDL updates joystick state when getting
|
|
|
561 * input events.
|
|
|
562 *
|
|
|
563 * The variable can be set to the following values:
|
|
|
564 *
|
|
|
565 * - "0": You'll call SDL_UpdateJoysticks() manually.
|
|
|
566 * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default)
|
|
|
567 *
|
|
|
568 * This hint can be set anytime.
|
|
|
569 *
|
|
|
570 * \since This hint is available since SDL 3.2.0.
|
|
|
571 */
|
|
|
572 #define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
|
|
|
573
|
|
|
574 /**
|
|
|
575 * A variable controlling whether SDL updates sensor state when getting input
|
|
|
576 * events.
|
|
|
577 *
|
|
|
578 * The variable can be set to the following values:
|
|
|
579 *
|
|
|
580 * - "0": You'll call SDL_UpdateSensors() manually.
|
|
|
581 * - "1": SDL will automatically call SDL_UpdateSensors(). (default)
|
|
|
582 *
|
|
|
583 * This hint can be set anytime.
|
|
|
584 *
|
|
|
585 * \since This hint is available since SDL 3.2.0.
|
|
|
586 */
|
|
|
587 #define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
|
|
|
588
|
|
|
589 /**
|
|
|
590 * Prevent SDL from using version 4 of the bitmap header when saving BMPs.
|
|
|
591 *
|
|
|
592 * The bitmap header version 4 is required for proper alpha channel support
|
|
|
593 * and SDL will use it when required. Should this not be desired, this hint
|
|
|
594 * can force the use of the 40 byte header version which is supported
|
|
|
595 * everywhere.
|
|
|
596 *
|
|
|
597 * The variable can be set to the following values:
|
|
|
598 *
|
|
|
599 * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
|
|
|
600 * BMP file with an alpha mask. SDL will use the bitmap header version 4 and
|
|
|
601 * set the alpha mask accordingly. (default)
|
|
|
602 * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
|
|
|
603 * BMP file without an alpha mask. The alpha channel data will be in the
|
|
|
604 * file, but applications are going to ignore it.
|
|
|
605 *
|
|
|
606 * This hint can be set anytime.
|
|
|
607 *
|
|
|
608 * \since This hint is available since SDL 3.2.0.
|
|
|
609 */
|
|
|
610 #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
|
|
|
611
|
|
|
612 /**
|
|
|
613 * A variable that decides what camera backend to use.
|
|
|
614 *
|
|
|
615 * By default, SDL will try all available camera backends in a reasonable
|
|
|
616 * order until it finds one that can work, but this hint allows the app or
|
|
|
617 * user to force a specific target, such as "directshow" if, say, you are on
|
|
|
618 * Windows Media Foundations but want to try DirectShow instead.
|
|
|
619 *
|
|
|
620 * The default value is unset, in which case SDL will try to figure out the
|
|
|
621 * best camera backend on your behalf. This hint needs to be set before
|
|
|
622 * SDL_Init() is called to be useful.
|
|
|
623 *
|
|
|
624 * \since This hint is available since SDL 3.2.0.
|
|
|
625 */
|
|
|
626 #define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER"
|
|
|
627
|
|
|
628 /**
|
|
|
629 * A variable that limits what CPU features are available.
|
|
|
630 *
|
|
|
631 * By default, SDL marks all features the current CPU supports as available.
|
|
|
632 * This hint allows the enabled features to be limited to a subset.
|
|
|
633 *
|
|
|
634 * When the hint is unset, or empty, SDL will enable all detected CPU
|
|
|
635 * features.
|
|
|
636 *
|
|
|
637 * The variable can be set to a comma separated list containing the following
|
|
|
638 * items:
|
|
|
639 *
|
|
|
640 * - "all"
|
|
|
641 * - "altivec"
|
|
|
642 * - "sse"
|
|
|
643 * - "sse2"
|
|
|
644 * - "sse3"
|
|
|
645 * - "sse41"
|
|
|
646 * - "sse42"
|
|
|
647 * - "avx"
|
|
|
648 * - "avx2"
|
|
|
649 * - "avx512f"
|
|
|
650 * - "arm-simd"
|
|
|
651 * - "neon"
|
|
|
652 * - "lsx"
|
|
|
653 * - "lasx"
|
|
|
654 *
|
|
|
655 * The items can be prefixed by '+'/'-' to add/remove features.
|
|
|
656 *
|
|
|
657 * \since This hint is available since SDL 3.2.0.
|
|
|
658 */
|
|
|
659 #define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK"
|
|
|
660
|
|
|
661 /**
|
|
|
662 * A variable controlling whether DirectInput should be used for controllers.
|
|
|
663 *
|
|
|
664 * The variable can be set to the following values:
|
|
|
665 *
|
|
|
666 * - "0": Disable DirectInput detection.
|
|
|
667 * - "1": Enable DirectInput detection. (default)
|
|
|
668 *
|
|
|
669 * This hint should be set before SDL is initialized.
|
|
|
670 *
|
|
|
671 * \since This hint is available since SDL 3.2.0.
|
|
|
672 */
|
|
|
673 #define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT"
|
|
|
674
|
|
|
675 /**
|
|
|
676 * A variable that specifies a dialog backend to use.
|
|
|
677 *
|
|
|
678 * By default, SDL will try all available dialog backends in a reasonable
|
|
|
679 * order until it finds one that can work, but this hint allows the app or
|
|
|
680 * user to force a specific target.
|
|
|
681 *
|
|
|
682 * If the specified target does not exist or is not available, the
|
|
|
683 * dialog-related function calls will fail.
|
|
|
684 *
|
|
|
685 * This hint currently only applies to platforms using the generic "Unix"
|
|
|
686 * dialog implementation, but may be extended to more platforms in the future.
|
|
|
687 * Note that some Unix and Unix-like platforms have their own implementation,
|
|
|
688 * such as macOS and Haiku.
|
|
|
689 *
|
|
|
690 * The variable can be set to the following values:
|
|
|
691 *
|
|
|
692 * - NULL: Select automatically (default, all platforms)
|
|
|
693 * - "portal": Use XDG Portals through DBus (Unix only)
|
|
|
694 * - "zenity": Use the Zenity program (Unix only)
|
|
|
695 *
|
|
|
696 * More options may be added in the future.
|
|
|
697 *
|
|
|
698 * This hint can be set anytime.
|
|
|
699 *
|
|
|
700 * \since This hint is available since SDL 3.2.0.
|
|
|
701 */
|
|
|
702 #define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER"
|
|
|
703
|
|
|
704 /**
|
|
|
705 * Override for SDL_GetDisplayUsableBounds().
|
|
|
706 *
|
|
|
707 * If set, this hint will override the expected results for
|
|
|
708 * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want
|
|
|
709 * to do this, but this allows an embedded system to request that some of the
|
|
|
710 * screen be reserved for other uses when paired with a well-behaved
|
|
|
711 * application.
|
|
|
712 *
|
|
|
713 * The contents of this hint must be 4 comma-separated integers, the first is
|
|
|
714 * the bounds x, then y, width and height, in that order.
|
|
|
715 *
|
|
|
716 * This hint can be set anytime.
|
|
|
717 *
|
|
|
718 * \since This hint is available since SDL 3.2.0.
|
|
|
719 */
|
|
|
720 #define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
|
|
|
721
|
|
|
722 /**
|
|
|
723 * Set the level of checking for invalid parameters passed to SDL functions.
|
|
|
724 *
|
|
|
725 * The variable can be set to the following values:
|
|
|
726 *
|
|
|
727 * - "1": Enable fast parameter error checking, e.g. quick NULL checks, etc.
|
|
|
728 * - "2": Enable full parameter error checking, e.g. validating objects are
|
|
|
729 * the correct type, etc. (default)
|
|
|
730 *
|
|
|
731 * This hint can be set anytime.
|
|
|
732 *
|
|
|
733 * \since This hint is available since SDL 3.4.0.
|
|
|
734 */
|
|
|
735 #define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS"
|
|
|
736
|
|
|
737 /**
|
|
|
738 * Disable giving back control to the browser automatically when running with
|
|
|
739 * asyncify.
|
|
|
740 *
|
|
|
741 * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as
|
|
|
742 * refreshing the screen or polling events.
|
|
|
743 *
|
|
|
744 * This hint only applies to the emscripten platform.
|
|
|
745 *
|
|
|
746 * The variable can be set to the following values:
|
|
|
747 *
|
|
|
748 * - "0": Disable emscripten_sleep calls (if you give back browser control
|
|
|
749 * manually or use asyncify for other purposes).
|
|
|
750 * - "1": Enable emscripten_sleep calls. (default)
|
|
|
751 *
|
|
|
752 * This hint can be set anytime.
|
|
|
753 *
|
|
|
754 * \since This hint is available since SDL 3.2.0.
|
|
|
755 */
|
|
|
756 #define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
|
|
|
757
|
|
|
758 /**
|
|
|
759 * Specify the CSS selector used for the "default" window/canvas.
|
|
|
760 *
|
|
|
761 * This hint only applies to the emscripten platform.
|
|
|
762 *
|
|
|
763 * This hint should be set before creating a window.
|
|
|
764 *
|
|
|
765 * \since This hint is available since SDL 3.2.0.
|
|
|
766 */
|
|
|
767 #define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR"
|
|
|
768
|
|
|
769 /**
|
|
|
770 * Override the binding element for keyboard inputs for Emscripten builds.
|
|
|
771 *
|
|
|
772 * This hint only applies to the emscripten platform.
|
|
|
773 *
|
|
|
774 * The variable can be one of:
|
|
|
775 *
|
|
|
776 * - "#window": the javascript window object
|
|
|
777 * - "#document": the javascript document object
|
|
|
778 * - "#screen": the javascript window.screen object
|
|
|
779 * - "#canvas": the WebGL canvas element
|
|
|
780 * - "#none": Don't bind anything at all
|
|
|
781 * - any other string without a leading # sign applies to the element on the
|
|
|
782 * page with that ID.
|
|
|
783 *
|
|
|
784 * This hint should be set before creating a window.
|
|
|
785 *
|
|
|
786 * \since This hint is available since SDL 3.2.0.
|
|
|
787 */
|
|
|
788 #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
|
|
789
|
|
|
790 /**
|
|
|
791 * A variable that controls whether the on-screen keyboard should be shown
|
|
|
792 * when text input is active.
|
|
|
793 *
|
|
|
794 * The variable can be set to the following values:
|
|
|
795 *
|
|
|
796 * - "auto": The on-screen keyboard will be shown if there is no physical
|
|
|
797 * keyboard attached. (default)
|
|
|
798 * - "0": Do not show the on-screen keyboard.
|
|
|
799 * - "1": Show the on-screen keyboard, if available.
|
|
|
800 *
|
|
|
801 * This hint must be set before SDL_StartTextInput() is called
|
|
|
802 *
|
|
|
803 * \since This hint is available since SDL 3.2.0.
|
|
|
804 */
|
|
|
805 #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
|
|
|
806
|
|
|
807 /**
|
|
|
808 * A variable containing a list of evdev devices to use if udev is not
|
|
|
809 * available.
|
|
|
810 *
|
|
|
811 * The list of devices is in the form:
|
|
|
812 *
|
|
|
813 * deviceclass:path[,deviceclass:path[,...]]
|
|
|
814 *
|
|
|
815 * where device class is an integer representing the SDL_UDEV_deviceclass and
|
|
|
816 * path is the full path to the event device.
|
|
|
817 *
|
|
|
818 * This hint should be set before SDL is initialized.
|
|
|
819 *
|
|
|
820 * \since This hint is available since SDL 3.2.0.
|
|
|
821 */
|
|
|
822 #define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES"
|
|
|
823
|
|
|
824 /**
|
|
|
825 * A variable controlling verbosity of the logging of SDL events pushed onto
|
|
|
826 * the internal queue.
|
|
|
827 *
|
|
|
828 * The variable can be set to the following values, from least to most
|
|
|
829 * verbose:
|
|
|
830 *
|
|
|
831 * - "0": Don't log any events. (default)
|
|
|
832 * - "1": Log most events (other than the really spammy ones).
|
|
|
833 * - "2": Include mouse and finger motion events.
|
|
|
834 *
|
|
|
835 * This is generally meant to be used to debug SDL itself, but can be useful
|
|
|
836 * for application developers that need better visibility into what is going
|
|
|
837 * on in the event queue. Logged events are sent through SDL_Log(), which
|
|
|
838 * means by default they appear on stdout on most platforms or maybe
|
|
|
839 * OutputDebugString() on Windows, and can be funneled by the app with
|
|
|
840 * SDL_SetLogOutputFunction(), etc.
|
|
|
841 *
|
|
|
842 * This hint can be set anytime.
|
|
|
843 *
|
|
|
844 * \since This hint is available since SDL 3.2.0.
|
|
|
845 */
|
|
|
846 #define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
|
|
|
847
|
|
|
848 /**
|
|
|
849 * A variable controlling whether raising the window should be done more
|
|
|
850 * forcefully.
|
|
|
851 *
|
|
|
852 * The variable can be set to the following values:
|
|
|
853 *
|
|
|
854 * - "0": Honor the OS policy for raising windows. (default)
|
|
|
855 * - "1": Force the window to be raised, overriding any OS policy.
|
|
|
856 *
|
|
|
857 * At present, this is only an issue under MS Windows, which makes it nearly
|
|
|
858 * impossible to programmatically move a window to the foreground, for
|
|
|
859 * "security" reasons. See http://stackoverflow.com/a/34414846 for a
|
|
|
860 * discussion.
|
|
|
861 *
|
|
|
862 * This hint can be set anytime.
|
|
|
863 *
|
|
|
864 * \since This hint is available since SDL 3.2.0.
|
|
|
865 */
|
|
|
866 #define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW"
|
|
|
867
|
|
|
868 /**
|
|
|
869 * A variable controlling how 3D acceleration is used to accelerate the SDL
|
|
|
870 * screen surface.
|
|
|
871 *
|
|
|
872 * SDL can try to accelerate the SDL screen surface by using streaming
|
|
|
873 * textures with a 3D rendering engine. This variable controls whether and how
|
|
|
874 * this is done.
|
|
|
875 *
|
|
|
876 * The variable can be set to the following values:
|
|
|
877 *
|
|
|
878 * - "0": Disable 3D acceleration
|
|
|
879 * - "1": Enable 3D acceleration, using the default renderer. (default)
|
|
|
880 * - "X": Enable 3D acceleration, using X where X is one of the valid
|
|
|
881 * rendering drivers. (e.g. "direct3d", "opengl", etc.)
|
|
|
882 *
|
|
|
883 * This hint should be set before calling SDL_GetWindowSurface()
|
|
|
884 *
|
|
|
885 * \since This hint is available since SDL 3.2.0.
|
|
|
886 */
|
|
|
887 #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
|
|
|
888
|
|
|
889 /**
|
|
|
890 * A variable that lets you manually hint extra gamecontroller db entries.
|
|
|
891 *
|
|
|
892 * The variable should be newline delimited rows of gamecontroller config
|
|
|
893 * data, see SDL_gamepad.h
|
|
|
894 *
|
|
|
895 * You can update mappings after SDL is initialized with
|
|
|
896 * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
|
|
|
897 *
|
|
|
898 * This hint should be set before SDL is initialized.
|
|
|
899 *
|
|
|
900 * \since This hint is available since SDL 3.2.0.
|
|
|
901 */
|
|
|
902 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
|
|
|
903
|
|
|
904 /**
|
|
|
905 * A variable that lets you provide a file with extra gamecontroller db
|
|
|
906 * entries.
|
|
|
907 *
|
|
|
908 * The file should contain lines of gamecontroller config data, see
|
|
|
909 * SDL_gamepad.h
|
|
|
910 *
|
|
|
911 * You can update mappings after SDL is initialized with
|
|
|
912 * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
|
|
|
913 *
|
|
|
914 * This hint should be set before SDL is initialized.
|
|
|
915 *
|
|
|
916 * \since This hint is available since SDL 3.2.0.
|
|
|
917 */
|
|
|
918 #define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
|
|
|
919
|
|
|
920 /**
|
|
|
921 * A variable that overrides the automatic controller type detection.
|
|
|
922 *
|
|
|
923 * The variable should be comma separated entries, in the form: VID/PID=type
|
|
|
924 *
|
|
|
925 * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd
|
|
|
926 *
|
|
|
927 * This hint affects what low level protocol is used with the HIDAPI driver.
|
|
|
928 *
|
|
|
929 * The variable can be set to the following values:
|
|
|
930 *
|
|
|
931 * - "Xbox360"
|
|
|
932 * - "XboxOne"
|
|
|
933 * - "PS3"
|
|
|
934 * - "PS4"
|
|
|
935 * - "PS5"
|
|
|
936 * - "SwitchPro"
|
|
|
937 *
|
|
|
938 * This hint should be set before SDL is initialized.
|
|
|
939 *
|
|
|
940 * \since This hint is available since SDL 3.2.0.
|
|
|
941 */
|
|
|
942 #define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
|
|
|
943
|
|
|
944 /**
|
|
|
945 * A variable containing a list of devices to skip when scanning for game
|
|
|
946 * controllers.
|
|
|
947 *
|
|
|
948 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
949 * hexadecimal form, e.g.
|
|
|
950 *
|
|
|
951 * 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
|
|
952 *
|
|
|
953 * The variable can also take the form of "@file", in which case the named
|
|
|
954 * file will be loaded and interpreted as the value of the variable.
|
|
|
955 *
|
|
|
956 * This hint can be set anytime.
|
|
|
957 *
|
|
|
958 * \since This hint is available since SDL 3.2.0.
|
|
|
959 */
|
|
|
960 #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
|
|
|
961
|
|
|
962 /**
|
|
|
963 * If set, all devices will be skipped when scanning for game controllers
|
|
|
964 * except for the ones listed in this variable.
|
|
|
965 *
|
|
|
966 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
967 * hexadecimal form, e.g.
|
|
|
968 *
|
|
|
969 * 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
|
|
970 *
|
|
|
971 * The variable can also take the form of "@file", in which case the named
|
|
|
972 * file will be loaded and interpreted as the value of the variable.
|
|
|
973 *
|
|
|
974 * This hint can be set anytime.
|
|
|
975 *
|
|
|
976 * \since This hint is available since SDL 3.2.0.
|
|
|
977 */
|
|
|
978 #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
|
|
|
979
|
|
|
980 /**
|
|
|
981 * A variable that controls whether the device's built-in accelerometer and
|
|
|
982 * gyro should be used as sensors for gamepads.
|
|
|
983 *
|
|
|
984 * The variable can be set to the following values:
|
|
|
985 *
|
|
|
986 * - "0": Sensor fusion is disabled
|
|
|
987 * - "1": Sensor fusion is enabled for all controllers that lack sensors
|
|
|
988 *
|
|
|
989 * Or the variable can be a comma separated list of USB VID/PID pairs in
|
|
|
990 * hexadecimal form, e.g.
|
|
|
991 *
|
|
|
992 * 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
|
|
993 *
|
|
|
994 * The variable can also take the form of "@file", in which case the named
|
|
|
995 * file will be loaded and interpreted as the value of the variable.
|
|
|
996 *
|
|
|
997 * This hint should be set before a gamepad is opened.
|
|
|
998 *
|
|
|
999 * \since This hint is available since SDL 3.2.0.
|
|
|
1000 */
|
|
|
1001 #define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"
|
|
|
1002
|
|
|
1003 /**
|
|
|
1004 * This variable sets the default text of the TextInput window on GDK
|
|
|
1005 * platforms.
|
|
|
1006 *
|
|
|
1007 * This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
|
1008 *
|
|
|
1009 * This hint should be set before calling SDL_StartTextInput()
|
|
|
1010 *
|
|
|
1011 * \since This hint is available since SDL 3.2.0.
|
|
|
1012 */
|
|
|
1013 #define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT"
|
|
|
1014
|
|
|
1015 /**
|
|
|
1016 * This variable sets the description of the TextInput window on GDK
|
|
|
1017 * platforms.
|
|
|
1018 *
|
|
|
1019 * This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
|
1020 *
|
|
|
1021 * This hint should be set before calling SDL_StartTextInput()
|
|
|
1022 *
|
|
|
1023 * \since This hint is available since SDL 3.2.0.
|
|
|
1024 */
|
|
|
1025 #define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION"
|
|
|
1026
|
|
|
1027 /**
|
|
|
1028 * This variable sets the maximum input length of the TextInput window on GDK
|
|
|
1029 * platforms.
|
|
|
1030 *
|
|
|
1031 * The value must be a stringified integer, for example "10" to allow for up
|
|
|
1032 * to 10 characters of text input.
|
|
|
1033 *
|
|
|
1034 * This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
|
1035 *
|
|
|
1036 * This hint should be set before calling SDL_StartTextInput()
|
|
|
1037 *
|
|
|
1038 * \since This hint is available since SDL 3.2.0.
|
|
|
1039 */
|
|
|
1040 #define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH"
|
|
|
1041
|
|
|
1042 /**
|
|
|
1043 * This variable sets the input scope of the TextInput window on GDK
|
|
|
1044 * platforms.
|
|
|
1045 *
|
|
|
1046 * Set this hint to change the XGameUiTextEntryInputScope value that will be
|
|
|
1047 * passed to the window creation function. The value must be a stringified
|
|
|
1048 * integer, for example "0" for XGameUiTextEntryInputScope::Default.
|
|
|
1049 *
|
|
|
1050 * This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
|
1051 *
|
|
|
1052 * This hint should be set before calling SDL_StartTextInput()
|
|
|
1053 *
|
|
|
1054 * \since This hint is available since SDL 3.2.0.
|
|
|
1055 */
|
|
|
1056 #define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
|
|
|
1057
|
|
|
1058 /**
|
|
|
1059 * This variable sets the title of the TextInput window on GDK platforms.
|
|
|
1060 *
|
|
|
1061 * This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
|
1062 *
|
|
|
1063 * This hint should be set before calling SDL_StartTextInput()
|
|
|
1064 *
|
|
|
1065 * \since This hint is available since SDL 3.2.0.
|
|
|
1066 */
|
|
|
1067 #define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE"
|
|
|
1068
|
|
|
1069 /**
|
|
|
1070 * A variable to control whether HIDAPI uses libusb for device access.
|
|
|
1071 *
|
|
|
1072 * By default libusb will only be used for a few devices that require direct
|
|
|
1073 * USB access, and this can be controlled with
|
|
|
1074 * SDL_HINT_HIDAPI_LIBUSB_WHITELIST.
|
|
|
1075 *
|
|
|
1076 * The variable can be set to the following values:
|
|
|
1077 *
|
|
|
1078 * - "0": HIDAPI will not use libusb for device access.
|
|
|
1079 * - "1": HIDAPI will use libusb for device access if available. (default)
|
|
|
1080 *
|
|
|
1081 * This hint should be set before SDL is initialized.
|
|
|
1082 *
|
|
|
1083 * \since This hint is available since SDL 3.2.0.
|
|
|
1084 */
|
|
|
1085 #define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB"
|
|
|
1086
|
|
|
1087
|
|
|
1088 /**
|
|
|
1089 * A variable to control whether HIDAPI uses libusb for GameCube adapters.
|
|
|
1090 *
|
|
|
1091 * The variable can be set to the following values:
|
|
|
1092 *
|
|
|
1093 * - "0": HIDAPI will not use libusb for GameCube adapters.
|
|
|
1094 * - "1": HIDAPI will use libusb for GameCube adapters if available. (default)
|
|
|
1095 *
|
|
|
1096 * This hint should be set before SDL is initialized.
|
|
|
1097 *
|
|
|
1098 * \since This hint is available since SDL 3.2.0.
|
|
|
1099 */
|
|
|
1100 #define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE"
|
|
|
1101
|
|
|
1102 /**
|
|
|
1103 * A variable to control whether HIDAPI uses libusb only for whitelisted
|
|
|
1104 * devices.
|
|
|
1105 *
|
|
|
1106 * By default libusb will only be used for a few devices that require direct
|
|
|
1107 * USB access.
|
|
|
1108 *
|
|
|
1109 * The variable can be set to the following values:
|
|
|
1110 *
|
|
|
1111 * - "0": HIDAPI will use libusb for all device access.
|
|
|
1112 * - "1": HIDAPI will use libusb only for whitelisted devices. (default)
|
|
|
1113 *
|
|
|
1114 * This hint should be set before SDL is initialized.
|
|
|
1115 *
|
|
|
1116 * \since This hint is available since SDL 3.2.0.
|
|
|
1117 */
|
|
|
1118 #define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST"
|
|
|
1119
|
|
|
1120 /**
|
|
|
1121 * A variable to control whether HIDAPI uses udev for device detection.
|
|
|
1122 *
|
|
|
1123 * The variable can be set to the following values:
|
|
|
1124 *
|
|
|
1125 * - "0": HIDAPI will poll for device changes.
|
|
|
1126 * - "1": HIDAPI will use udev for device detection. (default)
|
|
|
1127 *
|
|
|
1128 * This hint should be set before SDL is initialized.
|
|
|
1129 *
|
|
|
1130 * \since This hint is available since SDL 3.2.0.
|
|
|
1131 */
|
|
|
1132 #define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV"
|
|
|
1133
|
|
|
1134 /**
|
|
|
1135 * A variable that specifies a GPU backend to use.
|
|
|
1136 *
|
|
|
1137 * By default, SDL will try all available GPU backends in a reasonable order
|
|
|
1138 * until it finds one that can work, but this hint allows the app or user to
|
|
|
1139 * force a specific target, such as "direct3d12" if, say, your hardware
|
|
|
1140 * supports Vulkan but you want to try using D3D12 instead.
|
|
|
1141 *
|
|
|
1142 * This hint should be set before any GPU functions are called.
|
|
|
1143 *
|
|
|
1144 * \since This hint is available since SDL 3.2.0.
|
|
|
1145 */
|
|
|
1146 #define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER"
|
|
|
1147
|
|
|
1148 /**
|
|
|
1149 * A variable to control whether SDL_hid_enumerate() enumerates all HID
|
|
|
1150 * devices or only controllers.
|
|
|
1151 *
|
|
|
1152 * The variable can be set to the following values:
|
|
|
1153 *
|
|
|
1154 * - "0": SDL_hid_enumerate() will enumerate all HID devices.
|
|
|
1155 * - "1": SDL_hid_enumerate() will only enumerate controllers. (default)
|
|
|
1156 *
|
|
|
1157 * By default SDL will only enumerate controllers, to reduce risk of hanging
|
|
|
1158 * or crashing on devices with bad drivers and avoiding macOS keyboard capture
|
|
|
1159 * permission prompts.
|
|
|
1160 *
|
|
|
1161 * This hint can be set anytime.
|
|
|
1162 *
|
|
|
1163 * \since This hint is available since SDL 3.2.0.
|
|
|
1164 */
|
|
|
1165 #define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS"
|
|
|
1166
|
|
|
1167 /**
|
|
|
1168 * A variable containing a list of devices to ignore in SDL_hid_enumerate().
|
|
|
1169 *
|
|
|
1170 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1171 * hexadecimal form, e.g.
|
|
|
1172 *
|
|
|
1173 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1174 *
|
|
|
1175 * For example, to ignore the Shanwan DS3 controller and any Valve controller,
|
|
|
1176 * you might use the string "0x2563/0x0523,0x28de/0x0000"
|
|
|
1177 *
|
|
|
1178 * This hint can be set anytime.
|
|
|
1179 *
|
|
|
1180 * \since This hint is available since SDL 3.2.0.
|
|
|
1181 */
|
|
|
1182 #define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
|
|
|
1183
|
|
|
1184 /**
|
|
|
1185 * A variable describing what IME UI elements the application can display.
|
|
|
1186 *
|
|
|
1187 * By default IME UI is handled using native components by the OS where
|
|
|
1188 * possible, however this can interfere with or not be visible when exclusive
|
|
|
1189 * fullscreen mode is used.
|
|
|
1190 *
|
|
|
1191 * The variable can be set to a comma separated list containing the following
|
|
|
1192 * items:
|
|
|
1193 *
|
|
|
1194 * - "none" or "0": The application can't render any IME elements, and native
|
|
|
1195 * UI should be used. (default)
|
|
|
1196 * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and
|
|
|
1197 * can render the composition text.
|
|
|
1198 * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES
|
|
|
1199 * and can render the candidate list.
|
|
|
1200 *
|
|
|
1201 * This hint should be set before SDL is initialized.
|
|
|
1202 *
|
|
|
1203 * \since This hint is available since SDL 3.2.0.
|
|
|
1204 */
|
|
|
1205 #define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI"
|
|
|
1206
|
|
|
1207 /**
|
|
|
1208 * A variable controlling whether the home indicator bar on iPhone X and later
|
|
|
1209 * should be hidden.
|
|
|
1210 *
|
|
|
1211 * The variable can be set to the following values:
|
|
|
1212 *
|
|
|
1213 * - "0": The indicator bar is not hidden. (default for windowed applications)
|
|
|
1214 * - "1": The indicator bar is hidden and is shown when the screen is touched
|
|
|
1215 * (useful for movie playback applications).
|
|
|
1216 * - "2": The indicator bar is dim and the first swipe makes it visible and
|
|
|
1217 * the second swipe performs the "home" action. (default for fullscreen
|
|
|
1218 * applications)
|
|
|
1219 *
|
|
|
1220 * This hint can be set anytime.
|
|
|
1221 *
|
|
|
1222 * \since This hint is available since SDL 3.2.0.
|
|
|
1223 */
|
|
|
1224 #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
|
|
|
1225
|
|
|
1226 /**
|
|
|
1227 * A variable that lets you enable joystick (and gamecontroller) events even
|
|
|
1228 * when your app is in the background.
|
|
|
1229 *
|
|
|
1230 * The variable can be set to the following values:
|
|
|
1231 *
|
|
|
1232 * - "0": Disable joystick & gamecontroller input events when the application
|
|
|
1233 * is in the background. (default)
|
|
|
1234 * - "1": Enable joystick & gamecontroller input events when the application
|
|
|
1235 * is in the background.
|
|
|
1236 *
|
|
|
1237 * This hint can be set anytime.
|
|
|
1238 *
|
|
|
1239 * \since This hint is available since SDL 3.2.0.
|
|
|
1240 */
|
|
|
1241 #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
|
|
1242
|
|
|
1243 /**
|
|
|
1244 * A variable containing a list of arcade stick style controllers.
|
|
|
1245 *
|
|
|
1246 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1247 * hexadecimal form, e.g.
|
|
|
1248 *
|
|
|
1249 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1250 *
|
|
|
1251 * The variable can also take the form of "@file", in which case the named
|
|
|
1252 * file will be loaded and interpreted as the value of the variable.
|
|
|
1253 *
|
|
|
1254 * This hint can be set anytime.
|
|
|
1255 *
|
|
|
1256 * \since This hint is available since SDL 3.2.0.
|
|
|
1257 */
|
|
|
1258 #define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES"
|
|
|
1259
|
|
|
1260 /**
|
|
|
1261 * A variable containing a list of devices that are not arcade stick style
|
|
|
1262 * controllers.
|
|
|
1263 *
|
|
|
1264 * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in
|
|
|
1265 * device list.
|
|
|
1266 *
|
|
|
1267 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1268 * hexadecimal form, e.g.
|
|
|
1269 *
|
|
|
1270 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1271 *
|
|
|
1272 * The variable can also take the form of "@file", in which case the named
|
|
|
1273 * file will be loaded and interpreted as the value of the variable.
|
|
|
1274 *
|
|
|
1275 * This hint can be set anytime.
|
|
|
1276 *
|
|
|
1277 * \since This hint is available since SDL 3.2.0.
|
|
|
1278 */
|
|
|
1279 #define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED"
|
|
|
1280
|
|
|
1281 /**
|
|
|
1282 * A variable containing a list of devices that should not be considered
|
|
|
1283 * joysticks.
|
|
|
1284 *
|
|
|
1285 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1286 * hexadecimal form, e.g.
|
|
|
1287 *
|
|
|
1288 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1289 *
|
|
|
1290 * The variable can also take the form of "@file", in which case the named
|
|
|
1291 * file will be loaded and interpreted as the value of the variable.
|
|
|
1292 *
|
|
|
1293 * This hint can be set anytime.
|
|
|
1294 *
|
|
|
1295 * \since This hint is available since SDL 3.2.0.
|
|
|
1296 */
|
|
|
1297 #define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES"
|
|
|
1298
|
|
|
1299 /**
|
|
|
1300 * A variable containing a list of devices that should be considered
|
|
|
1301 * joysticks.
|
|
|
1302 *
|
|
|
1303 * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in
|
|
|
1304 * device list.
|
|
|
1305 *
|
|
|
1306 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1307 * hexadecimal form, e.g.
|
|
|
1308 *
|
|
|
1309 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1310 *
|
|
|
1311 * The variable can also take the form of "@file", in which case the named
|
|
|
1312 * file will be loaded and interpreted as the value of the variable.
|
|
|
1313 *
|
|
|
1314 * This hint can be set anytime.
|
|
|
1315 *
|
|
|
1316 * \since This hint is available since SDL 3.2.0.
|
|
|
1317 */
|
|
|
1318 #define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED"
|
|
|
1319
|
|
|
1320 /**
|
|
|
1321 * A variable containing a comma separated list of devices to open as
|
|
|
1322 * joysticks.
|
|
|
1323 *
|
|
|
1324 * This variable is currently only used by the Linux joystick driver.
|
|
|
1325 *
|
|
|
1326 * \since This hint is available since SDL 3.2.0.
|
|
|
1327 */
|
|
|
1328 #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
|
|
|
1329
|
|
|
1330 /**
|
|
|
1331 * A variable controlling whether enhanced reports should be used for
|
|
|
1332 * controllers when using the HIDAPI driver.
|
|
|
1333 *
|
|
|
1334 * Enhanced reports allow rumble and effects on Bluetooth PlayStation
|
|
|
1335 * controllers and gyro on Nintendo Switch controllers, but break Windows
|
|
|
1336 * DirectInput for other applications that don't use SDL.
|
|
|
1337 *
|
|
|
1338 * Once enhanced reports are enabled, they can't be disabled on PlayStation
|
|
|
1339 * controllers without power cycling the controller.
|
|
|
1340 *
|
|
|
1341 * The variable can be set to the following values:
|
|
|
1342 *
|
|
|
1343 * - "0": enhanced reports are not enabled.
|
|
|
1344 * - "1": enhanced reports are enabled. (default)
|
|
|
1345 * - "auto": enhanced features are advertised to the application, but SDL
|
|
|
1346 * doesn't change the controller report mode unless the application uses
|
|
|
1347 * them.
|
|
|
1348 *
|
|
|
1349 * This hint can be enabled anytime.
|
|
|
1350 *
|
|
|
1351 * \since This hint is available since SDL 3.2.0.
|
|
|
1352 */
|
|
|
1353 #define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS"
|
|
|
1354
|
|
|
1355 /**
|
|
|
1356 * A variable containing a list of flightstick style controllers.
|
|
|
1357 *
|
|
|
1358 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1359 * hexadecimal form, e.g.
|
|
|
1360 *
|
|
|
1361 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1362 *
|
|
|
1363 * The variable can also take the form of @file, in which case the named file
|
|
|
1364 * will be loaded and interpreted as the value of the variable.
|
|
|
1365 *
|
|
|
1366 * This hint can be set anytime.
|
|
|
1367 *
|
|
|
1368 * \since This hint is available since SDL 3.2.0.
|
|
|
1369 */
|
|
|
1370 #define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES"
|
|
|
1371
|
|
|
1372 /**
|
|
|
1373 * A variable containing a list of devices that are not flightstick style
|
|
|
1374 * controllers.
|
|
|
1375 *
|
|
|
1376 * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in
|
|
|
1377 * device list.
|
|
|
1378 *
|
|
|
1379 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1380 * hexadecimal form, e.g.
|
|
|
1381 *
|
|
|
1382 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1383 *
|
|
|
1384 * The variable can also take the form of "@file", in which case the named
|
|
|
1385 * file will be loaded and interpreted as the value of the variable.
|
|
|
1386 *
|
|
|
1387 * This hint can be set anytime.
|
|
|
1388 *
|
|
|
1389 * \since This hint is available since SDL 3.2.0.
|
|
|
1390 */
|
|
|
1391 #define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED"
|
|
|
1392
|
|
|
1393 /**
|
|
|
1394 * A variable controlling whether GameInput should be used for controller
|
|
|
1395 * handling on Windows.
|
|
|
1396 *
|
|
|
1397 * The variable can be set to the following values:
|
|
|
1398 *
|
|
|
1399 * - "0": GameInput is not used.
|
|
|
1400 * - "1": GameInput is used.
|
|
|
1401 *
|
|
|
1402 * The default is "1" on GDK platforms, and "0" otherwise.
|
|
|
1403 *
|
|
|
1404 * This hint should be set before SDL is initialized.
|
|
|
1405 *
|
|
|
1406 * \since This hint is available since SDL 3.2.0.
|
|
|
1407 */
|
|
|
1408 #define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
|
|
|
1409
|
|
|
1410 /**
|
|
|
1411 * A variable containing a list of devices known to have a GameCube form
|
|
|
1412 * factor.
|
|
|
1413 *
|
|
|
1414 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1415 * hexadecimal form, e.g.
|
|
|
1416 *
|
|
|
1417 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1418 *
|
|
|
1419 * The variable can also take the form of "@file", in which case the named
|
|
|
1420 * file will be loaded and interpreted as the value of the variable.
|
|
|
1421 *
|
|
|
1422 * This hint can be set anytime.
|
|
|
1423 *
|
|
|
1424 * \since This hint is available since SDL 3.2.0.
|
|
|
1425 */
|
|
|
1426 #define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES"
|
|
|
1427
|
|
|
1428 /**
|
|
|
1429 * A variable containing a list of devices known not to have a GameCube form
|
|
|
1430 * factor.
|
|
|
1431 *
|
|
|
1432 * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in
|
|
|
1433 * device list.
|
|
|
1434 *
|
|
|
1435 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
1436 * hexadecimal form, e.g.
|
|
|
1437 *
|
|
|
1438 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
1439 *
|
|
|
1440 * The variable can also take the form of "@file", in which case the named
|
|
|
1441 * file will be loaded and interpreted as the value of the variable.
|
|
|
1442 *
|
|
|
1443 * This hint can be set anytime.
|
|
|
1444 *
|
|
|
1445 * \since This hint is available since SDL 3.2.0.
|
|
|
1446 */
|
|
|
1447 #define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED"
|
|
|
1448
|
|
|
1449 /**
|
|
|
1450 * A variable controlling whether the HIDAPI joystick drivers should be used.
|
|
|
1451 *
|
|
|
1452 * The variable can be set to the following values:
|
|
|
1453 *
|
|
|
1454 * - "0": HIDAPI drivers are not used.
|
|
|
1455 * - "1": HIDAPI drivers are used. (default)
|
|
|
1456 *
|
|
|
1457 * This variable is the default for all drivers, but can be overridden by the
|
|
|
1458 * hints for specific drivers below.
|
|
|
1459 *
|
|
|
1460 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1461 *
|
|
|
1462 * \since This hint is available since SDL 3.2.0.
|
|
|
1463 */
|
|
|
1464 #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
|
|
|
1465
|
|
|
1466 /**
|
|
|
1467 * A variable controlling whether Nintendo Switch Joy-Con controllers will be
|
|
|
1468 * combined into a single Pro-like controller when using the HIDAPI driver.
|
|
|
1469 *
|
|
|
1470 * The variable can be set to the following values:
|
|
|
1471 *
|
|
|
1472 * - "0": Left and right Joy-Con controllers will not be combined and each
|
|
|
1473 * will be a mini-gamepad.
|
|
|
1474 * - "1": Left and right Joy-Con controllers will be combined into a single
|
|
|
1475 * controller. (default)
|
|
|
1476 *
|
|
|
1477 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1478 *
|
|
|
1479 * \since This hint is available since SDL 3.2.0.
|
|
|
1480 */
|
|
|
1481 #define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
|
|
|
1482
|
|
|
1483 /**
|
|
|
1484 * A variable controlling whether the HIDAPI driver for Nintendo GameCube
|
|
|
1485 * controllers should be used.
|
|
|
1486 *
|
|
|
1487 * The variable can be set to the following values:
|
|
|
1488 *
|
|
|
1489 * - "0": HIDAPI driver is not used.
|
|
|
1490 * - "1": HIDAPI driver is used.
|
|
|
1491 *
|
|
|
1492 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1493 *
|
|
|
1494 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1495 *
|
|
|
1496 * \since This hint is available since SDL 3.2.0.
|
|
|
1497 */
|
|
|
1498 #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
|
|
|
1499
|
|
|
1500 /**
|
|
|
1501 * A variable controlling whether rumble is used to implement the GameCube
|
|
|
1502 * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).
|
|
|
1503 *
|
|
|
1504 * This is useful for applications that need full compatibility for things
|
|
|
1505 * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble
|
|
|
1506 * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value -
|
|
|
1507 * StopHard is implemented by setting both low_frequency_rumble and
|
|
|
1508 * high_frequency_rumble to 0
|
|
|
1509 *
|
|
|
1510 * The variable can be set to the following values:
|
|
|
1511 *
|
|
|
1512 * - "0": Normal rumble behavior is behavior is used. (default)
|
|
|
1513 * - "1": Proper GameCube controller rumble behavior is used.
|
|
|
1514 *
|
|
|
1515 * This hint can be set anytime.
|
|
|
1516 *
|
|
|
1517 * \since This hint is available since SDL 3.2.0.
|
|
|
1518 */
|
|
|
1519 #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
|
|
|
1520
|
|
|
1521 /**
|
|
|
1522 * A variable controlling whether the HIDAPI driver for Nintendo Switch
|
|
|
1523 * Joy-Cons should be used.
|
|
|
1524 *
|
|
|
1525 * The variable can be set to the following values:
|
|
|
1526 *
|
|
|
1527 * - "0": HIDAPI driver is not used.
|
|
|
1528 * - "1": HIDAPI driver is used.
|
|
|
1529 *
|
|
|
1530 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1531 *
|
|
|
1532 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1533 *
|
|
|
1534 * \since This hint is available since SDL 3.2.0.
|
|
|
1535 */
|
|
|
1536 #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
|
|
|
1537
|
|
|
1538 /**
|
|
|
1539 * A variable controlling whether the Home button LED should be turned on when
|
|
|
1540 * a Nintendo Switch Joy-Con controller is opened.
|
|
|
1541 *
|
|
|
1542 * The variable can be set to the following values:
|
|
|
1543 *
|
|
|
1544 * - "0": home button LED is turned off
|
|
|
1545 * - "1": home button LED is turned on
|
|
|
1546 *
|
|
|
1547 * By default the Home button LED state is not changed. This hint can also be
|
|
|
1548 * set to a floating point value between 0.0 and 1.0 which controls the
|
|
|
1549 * brightness of the Home button LED.
|
|
|
1550 *
|
|
|
1551 * This hint can be set anytime.
|
|
|
1552 *
|
|
|
1553 * \since This hint is available since SDL 3.2.0.
|
|
|
1554 */
|
|
|
1555 #define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED"
|
|
|
1556
|
|
|
1557 /**
|
|
|
1558 * A variable controlling whether the HIDAPI driver for Amazon Luna
|
|
|
1559 * controllers connected via Bluetooth should be used.
|
|
|
1560 *
|
|
|
1561 * The variable can be set to the following values:
|
|
|
1562 *
|
|
|
1563 * - "0": HIDAPI driver is not used.
|
|
|
1564 * - "1": HIDAPI driver is used.
|
|
|
1565 *
|
|
|
1566 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1567 *
|
|
|
1568 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1569 *
|
|
|
1570 * \since This hint is available since SDL 3.2.0.
|
|
|
1571 */
|
|
|
1572 #define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
|
|
|
1573
|
|
|
1574 /**
|
|
|
1575 * A variable controlling whether the HIDAPI driver for Nintendo Online
|
|
|
1576 * classic controllers should be used.
|
|
|
1577 *
|
|
|
1578 * The variable can be set to the following values:
|
|
|
1579 *
|
|
|
1580 * - "0": HIDAPI driver is not used.
|
|
|
1581 * - "1": HIDAPI driver is used.
|
|
|
1582 *
|
|
|
1583 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1584 *
|
|
|
1585 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1586 *
|
|
|
1587 * \since This hint is available since SDL 3.2.0.
|
|
|
1588 */
|
|
|
1589 #define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
|
|
|
1590
|
|
|
1591 /**
|
|
|
1592 * A variable controlling whether the HIDAPI driver for PS3 controllers should
|
|
|
1593 * be used.
|
|
|
1594 *
|
|
|
1595 * The variable can be set to the following values:
|
|
|
1596 *
|
|
|
1597 * - "0": HIDAPI driver is not used.
|
|
|
1598 * - "1": HIDAPI driver is used.
|
|
|
1599 *
|
|
|
1600 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on
|
|
|
1601 * other platforms.
|
|
|
1602 *
|
|
|
1603 * For official Sony driver (sixaxis.sys) use
|
|
|
1604 * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See
|
|
|
1605 * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows.
|
|
|
1606 *
|
|
|
1607 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1608 *
|
|
|
1609 * \since This hint is available since SDL 3.2.0.
|
|
|
1610 */
|
|
|
1611 #define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
|
|
|
1612
|
|
|
1613 /**
|
|
|
1614 * A variable controlling whether the Sony driver (sixaxis.sys) for PS3
|
|
|
1615 * controllers (Sixaxis/DualShock 3) should be used.
|
|
|
1616 *
|
|
|
1617 * The variable can be set to the following values:
|
|
|
1618 *
|
|
|
1619 * - "0": Sony driver (sixaxis.sys) is not used.
|
|
|
1620 * - "1": Sony driver (sixaxis.sys) is used.
|
|
|
1621 *
|
|
|
1622 * The default value is 0.
|
|
|
1623 *
|
|
|
1624 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1625 *
|
|
|
1626 * \since This hint is available since SDL 3.2.0.
|
|
|
1627 */
|
|
|
1628 #define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER"
|
|
|
1629
|
|
|
1630 /**
|
|
|
1631 * A variable controlling whether the HIDAPI driver for PS4 controllers should
|
|
|
1632 * be used.
|
|
|
1633 *
|
|
|
1634 * The variable can be set to the following values:
|
|
|
1635 *
|
|
|
1636 * - "0": HIDAPI driver is not used.
|
|
|
1637 * - "1": HIDAPI driver is used.
|
|
|
1638 *
|
|
|
1639 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1640 *
|
|
|
1641 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1642 *
|
|
|
1643 * \since This hint is available since SDL 3.2.0.
|
|
|
1644 */
|
|
|
1645 #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
|
|
|
1646
|
|
|
1647 /**
|
|
|
1648 * A variable controlling the update rate of the PS4 controller over Bluetooth
|
|
|
1649 * when using the HIDAPI driver.
|
|
|
1650 *
|
|
|
1651 * This defaults to 4 ms, to match the behavior over USB, and to be more
|
|
|
1652 * friendly to other Bluetooth devices and older Bluetooth hardware on the
|
|
|
1653 * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz)
|
|
|
1654 *
|
|
|
1655 * This hint can be set anytime, but only takes effect when extended input
|
|
|
1656 * reports are enabled.
|
|
|
1657 *
|
|
|
1658 * \since This hint is available since SDL 3.2.0.
|
|
|
1659 */
|
|
|
1660 #define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL"
|
|
|
1661
|
|
|
1662 /**
|
|
|
1663 * A variable controlling whether the HIDAPI driver for PS5 controllers should
|
|
|
1664 * be used.
|
|
|
1665 *
|
|
|
1666 * The variable can be set to the following values:
|
|
|
1667 *
|
|
|
1668 * - "0": HIDAPI driver is not used.
|
|
|
1669 * - "1": HIDAPI driver is used.
|
|
|
1670 *
|
|
|
1671 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1672 *
|
|
|
1673 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1674 *
|
|
|
1675 * \since This hint is available since SDL 3.2.0.
|
|
|
1676 */
|
|
|
1677 #define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
|
|
|
1678
|
|
|
1679 /**
|
|
|
1680 * A variable controlling whether the player LEDs should be lit to indicate
|
|
|
1681 * which player is associated with a PS5 controller.
|
|
|
1682 *
|
|
|
1683 * The variable can be set to the following values:
|
|
|
1684 *
|
|
|
1685 * - "0": player LEDs are not enabled.
|
|
|
1686 * - "1": player LEDs are enabled. (default)
|
|
|
1687 *
|
|
|
1688 * \since This hint is available since SDL 3.2.0.
|
|
|
1689 */
|
|
|
1690 #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
|
|
|
1691
|
|
|
1692 /**
|
|
|
1693 * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD
|
|
|
1694 * controllers should be used.
|
|
|
1695 *
|
|
|
1696 * The variable can be set to the following values:
|
|
|
1697 *
|
|
|
1698 * - "0": HIDAPI driver is not used.
|
|
|
1699 * - "1": HIDAPI driver is used.
|
|
|
1700 *
|
|
|
1701 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1702 *
|
|
|
1703 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1704 *
|
|
|
1705 * \since This hint is available since SDL 3.2.0.
|
|
|
1706 */
|
|
|
1707 #define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
|
|
|
1708
|
|
|
1709 /**
|
|
|
1710 * A variable controlling whether the HIDAPI driver for Google Stadia
|
|
|
1711 * controllers should be used.
|
|
|
1712 *
|
|
|
1713 * The variable can be set to the following values:
|
|
|
1714 *
|
|
|
1715 * - "0": HIDAPI driver is not used.
|
|
|
1716 * - "1": HIDAPI driver is used.
|
|
|
1717 *
|
|
|
1718 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1719 *
|
|
|
1720 * \since This hint is available since SDL 3.2.0.
|
|
|
1721 */
|
|
|
1722 #define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
|
|
|
1723
|
|
|
1724 /**
|
|
|
1725 * A variable controlling whether the HIDAPI driver for Bluetooth Steam
|
|
|
1726 * Controllers should be used.
|
|
|
1727 *
|
|
|
1728 * The variable can be set to the following values:
|
|
|
1729 *
|
|
|
1730 * - "0": HIDAPI driver is not used. (default)
|
|
|
1731 * - "1": HIDAPI driver is used for Steam Controllers, which requires
|
|
|
1732 * Bluetooth access and may prompt the user for permission on iOS and
|
|
|
1733 * Android.
|
|
|
1734 *
|
|
|
1735 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1736 *
|
|
|
1737 * \since This hint is available since SDL 3.2.0.
|
|
|
1738 */
|
|
|
1739 #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
|
|
|
1740
|
|
|
1741 /**
|
|
|
1742 * A variable controlling whether the Steam button LED should be turned on
|
|
|
1743 * when a Steam controller is opened.
|
|
|
1744 *
|
|
|
1745 * The variable can be set to the following values:
|
|
|
1746 *
|
|
|
1747 * - "0": Steam button LED is turned off.
|
|
|
1748 * - "1": Steam button LED is turned on.
|
|
|
1749 *
|
|
|
1750 * By default the Steam button LED state is not changed. This hint can also be
|
|
|
1751 * set to a floating point value between 0.0 and 1.0 which controls the
|
|
|
1752 * brightness of the Steam button LED.
|
|
|
1753 *
|
|
|
1754 * This hint can be set anytime.
|
|
|
1755 *
|
|
|
1756 * \since This hint is available since SDL 3.2.0.
|
|
|
1757 */
|
|
|
1758 #define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED"
|
|
|
1759
|
|
|
1760 /**
|
|
|
1761 * A variable controlling whether the HIDAPI driver for the Steam Deck builtin
|
|
|
1762 * controller should be used.
|
|
|
1763 *
|
|
|
1764 * The variable can be set to the following values:
|
|
|
1765 *
|
|
|
1766 * - "0": HIDAPI driver is not used.
|
|
|
1767 * - "1": HIDAPI driver is used.
|
|
|
1768 *
|
|
|
1769 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1770 *
|
|
|
1771 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1772 *
|
|
|
1773 * \since This hint is available since SDL 3.2.0.
|
|
|
1774 */
|
|
|
1775 #define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"
|
|
|
1776
|
|
|
1777 /**
|
|
|
1778 * A variable controlling whether the HIDAPI driver for HORI licensed Steam
|
|
|
1779 * controllers should be used.
|
|
|
1780 *
|
|
|
1781 * This variable can be set to the following values: "0" - HIDAPI driver is
|
|
|
1782 * not used "1" - HIDAPI driver is used
|
|
|
1783 *
|
|
|
1784 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1785 */
|
|
|
1786 #define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
|
|
|
1787
|
|
|
1788 /**
|
|
|
1789 * A variable controlling whether the HIDAPI driver for some Logitech wheels
|
|
|
1790 * should be used.
|
|
|
1791 *
|
|
|
1792 * This variable can be set to the following values:
|
|
|
1793 *
|
|
|
1794 * - "0": HIDAPI driver is not used
|
|
|
1795 * - "1": HIDAPI driver is used
|
|
|
1796 *
|
|
|
1797 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1798 */
|
|
|
1799 #define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF"
|
|
|
1800
|
|
|
1801 /**
|
|
|
1802 * A variable controlling whether the HIDAPI driver for 8BitDo controllers
|
|
|
1803 * should be used.
|
|
|
1804 *
|
|
|
1805 * This variable can be set to the following values:
|
|
|
1806 *
|
|
|
1807 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used.
|
|
|
1808 *
|
|
|
1809 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1810 */
|
|
|
1811 #define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO"
|
|
|
1812
|
|
|
1813 /**
|
|
|
1814 * A variable controlling whether the HIDAPI driver for SInput controllers
|
|
|
1815 * should be used.
|
|
|
1816 *
|
|
|
1817 * More info - https://github.com/HandHeldLegend/SInput-HID
|
|
|
1818 *
|
|
|
1819 * This variable can be set to the following values:
|
|
|
1820 *
|
|
|
1821 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used.
|
|
|
1822 *
|
|
|
1823 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1824 */
|
|
|
1825 #define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT"
|
|
|
1826
|
|
|
1827 /**
|
|
|
1828 * A variable controlling whether the HIDAPI driver for ZUIKI controllers
|
|
|
1829 * should be used.
|
|
|
1830 *
|
|
|
1831 * This variable can be set to the following values:
|
|
|
1832 *
|
|
|
1833 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used.
|
|
|
1834 *
|
|
|
1835 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1836 */
|
|
|
1837 #define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI"
|
|
|
1838
|
|
|
1839 /**
|
|
|
1840 * A variable controlling whether the HIDAPI driver for Flydigi controllers
|
|
|
1841 * should be used.
|
|
|
1842 *
|
|
|
1843 * This variable can be set to the following values:
|
|
|
1844 *
|
|
|
1845 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used.
|
|
|
1846 *
|
|
|
1847 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1848 */
|
|
|
1849 #define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI"
|
|
|
1850
|
|
|
1851 /**
|
|
|
1852 * A variable controlling whether the HIDAPI driver for Nintendo Switch
|
|
|
1853 * controllers should be used.
|
|
|
1854 *
|
|
|
1855 * The variable can be set to the following values:
|
|
|
1856 *
|
|
|
1857 * - "0": HIDAPI driver is not used.
|
|
|
1858 * - "1": HIDAPI driver is used.
|
|
|
1859 *
|
|
|
1860 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1861 *
|
|
|
1862 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1863 *
|
|
|
1864 * \since This hint is available since SDL 3.2.0.
|
|
|
1865 */
|
|
|
1866 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
|
|
|
1867
|
|
|
1868 /**
|
|
|
1869 * A variable controlling whether the Home button LED should be turned on when
|
|
|
1870 * a Nintendo Switch Pro controller is opened.
|
|
|
1871 *
|
|
|
1872 * The variable can be set to the following values:
|
|
|
1873 *
|
|
|
1874 * - "0": Home button LED is turned off.
|
|
|
1875 * - "1": Home button LED is turned on.
|
|
|
1876 *
|
|
|
1877 * By default the Home button LED state is not changed. This hint can also be
|
|
|
1878 * set to a floating point value between 0.0 and 1.0 which controls the
|
|
|
1879 * brightness of the Home button LED.
|
|
|
1880 *
|
|
|
1881 * This hint can be set anytime.
|
|
|
1882 *
|
|
|
1883 * \since This hint is available since SDL 3.2.0.
|
|
|
1884 */
|
|
|
1885 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
|
|
|
1886
|
|
|
1887 /**
|
|
|
1888 * A variable controlling whether the player LEDs should be lit to indicate
|
|
|
1889 * which player is associated with a Nintendo Switch controller.
|
|
|
1890 *
|
|
|
1891 * The variable can be set to the following values:
|
|
|
1892 *
|
|
|
1893 * - "0": Player LEDs are not enabled.
|
|
|
1894 * - "1": Player LEDs are enabled. (default)
|
|
|
1895 *
|
|
|
1896 * This hint can be set anytime.
|
|
|
1897 *
|
|
|
1898 * \since This hint is available since SDL 3.2.0.
|
|
|
1899 */
|
|
|
1900 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
|
|
|
1901
|
|
|
1902 /**
|
|
|
1903 * A variable controlling whether the HIDAPI driver for Nintendo Switch 2
|
|
|
1904 * controllers should be used.
|
|
|
1905 *
|
|
|
1906 * The variable can be set to the following values:
|
|
|
1907 *
|
|
|
1908 * - "0": HIDAPI driver is not used.
|
|
|
1909 * - "1": HIDAPI driver is used.
|
|
|
1910 *
|
|
|
1911 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
|
1912 *
|
|
|
1913 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1914 *
|
|
|
1915 * \since This hint is available since SDL 3.4.0.
|
|
|
1916 */
|
|
|
1917 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2"
|
|
|
1918
|
|
|
1919 /**
|
|
|
1920 * A variable controlling whether Nintendo Switch Joy-Con controllers will be
|
|
|
1921 * in vertical mode when using the HIDAPI driver.
|
|
|
1922 *
|
|
|
1923 * The variable can be set to the following values:
|
|
|
1924 *
|
|
|
1925 * - "0": Left and right Joy-Con controllers will not be in vertical mode.
|
|
|
1926 * (default)
|
|
|
1927 * - "1": Left and right Joy-Con controllers will be in vertical mode.
|
|
|
1928 *
|
|
|
1929 * This hint should be set before opening a Joy-Con controller.
|
|
|
1930 *
|
|
|
1931 * \since This hint is available since SDL 3.2.0.
|
|
|
1932 */
|
|
|
1933 #define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
|
|
|
1934
|
|
|
1935 /**
|
|
|
1936 * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U
|
|
|
1937 * controllers should be used.
|
|
|
1938 *
|
|
|
1939 * The variable can be set to the following values:
|
|
|
1940 *
|
|
|
1941 * - "0": HIDAPI driver is not used.
|
|
|
1942 * - "1": HIDAPI driver is used.
|
|
|
1943 *
|
|
|
1944 * This driver doesn't work with the dolphinbar, so the default is false for
|
|
|
1945 * now.
|
|
|
1946 *
|
|
|
1947 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1948 *
|
|
|
1949 * \since This hint is available since SDL 3.2.0.
|
|
|
1950 */
|
|
|
1951 #define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
|
|
|
1952
|
|
|
1953 /**
|
|
|
1954 * A variable controlling whether the player LEDs should be lit to indicate
|
|
|
1955 * which player is associated with a Wii controller.
|
|
|
1956 *
|
|
|
1957 * The variable can be set to the following values:
|
|
|
1958 *
|
|
|
1959 * - "0": Player LEDs are not enabled.
|
|
|
1960 * - "1": Player LEDs are enabled. (default)
|
|
|
1961 *
|
|
|
1962 * This hint can be set anytime.
|
|
|
1963 *
|
|
|
1964 * \since This hint is available since SDL 3.2.0.
|
|
|
1965 */
|
|
|
1966 #define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
|
|
|
1967
|
|
|
1968 /**
|
|
|
1969 * A variable controlling whether the HIDAPI driver for XBox controllers
|
|
|
1970 * should be used.
|
|
|
1971 *
|
|
|
1972 * The variable can be set to the following values:
|
|
|
1973 *
|
|
|
1974 * - "0": HIDAPI driver is not used.
|
|
|
1975 * - "1": HIDAPI driver is used.
|
|
|
1976 *
|
|
|
1977 * The default is "0" on Windows, otherwise the value of
|
|
|
1978 * SDL_HINT_JOYSTICK_HIDAPI
|
|
|
1979 *
|
|
|
1980 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1981 *
|
|
|
1982 * \since This hint is available since SDL 3.2.0.
|
|
|
1983 */
|
|
|
1984 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
|
|
|
1985
|
|
|
1986 /**
|
|
|
1987 * A variable controlling whether the HIDAPI driver for XBox 360 controllers
|
|
|
1988 * should be used.
|
|
|
1989 *
|
|
|
1990 * The variable can be set to the following values:
|
|
|
1991 *
|
|
|
1992 * - "0": HIDAPI driver is not used.
|
|
|
1993 * - "1": HIDAPI driver is used.
|
|
|
1994 *
|
|
|
1995 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
|
|
|
1996 *
|
|
|
1997 * This hint should be set before initializing joysticks and gamepads.
|
|
|
1998 *
|
|
|
1999 * \since This hint is available since SDL 3.2.0.
|
|
|
2000 */
|
|
|
2001 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
|
|
|
2002
|
|
|
2003 /**
|
|
|
2004 * A variable controlling whether the player LEDs should be lit to indicate
|
|
|
2005 * which player is associated with an Xbox 360 controller.
|
|
|
2006 *
|
|
|
2007 * The variable can be set to the following values:
|
|
|
2008 *
|
|
|
2009 * - "0": Player LEDs are not enabled.
|
|
|
2010 * - "1": Player LEDs are enabled. (default)
|
|
|
2011 *
|
|
|
2012 * This hint can be set anytime.
|
|
|
2013 *
|
|
|
2014 * \since This hint is available since SDL 3.2.0.
|
|
|
2015 */
|
|
|
2016 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
|
|
|
2017
|
|
|
2018 /**
|
|
|
2019 * A variable controlling whether the HIDAPI driver for XBox 360 wireless
|
|
|
2020 * controllers should be used.
|
|
|
2021 *
|
|
|
2022 * The variable can be set to the following values:
|
|
|
2023 *
|
|
|
2024 * - "0": HIDAPI driver is not used.
|
|
|
2025 * - "1": HIDAPI driver is used.
|
|
|
2026 *
|
|
|
2027 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
|
|
|
2028 *
|
|
|
2029 * This hint should be set before initializing joysticks and gamepads.
|
|
|
2030 *
|
|
|
2031 * \since This hint is available since SDL 3.2.0.
|
|
|
2032 */
|
|
|
2033 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
|
|
|
2034
|
|
|
2035 /**
|
|
|
2036 * A variable controlling whether the HIDAPI driver for XBox One controllers
|
|
|
2037 * should be used.
|
|
|
2038 *
|
|
|
2039 * The variable can be set to the following values:
|
|
|
2040 *
|
|
|
2041 * - "0": HIDAPI driver is not used.
|
|
|
2042 * - "1": HIDAPI driver is used.
|
|
|
2043 *
|
|
|
2044 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX.
|
|
|
2045 *
|
|
|
2046 * This hint should be set before initializing joysticks and gamepads.
|
|
|
2047 *
|
|
|
2048 * \since This hint is available since SDL 3.2.0.
|
|
|
2049 */
|
|
|
2050 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
|
|
|
2051
|
|
|
2052 /**
|
|
|
2053 * A variable controlling whether the Home button LED should be turned on when
|
|
|
2054 * an Xbox One controller is opened.
|
|
|
2055 *
|
|
|
2056 * The variable can be set to the following values:
|
|
|
2057 *
|
|
|
2058 * - "0": Home button LED is turned off.
|
|
|
2059 * - "1": Home button LED is turned on.
|
|
|
2060 *
|
|
|
2061 * By default the Home button LED state is not changed. This hint can also be
|
|
|
2062 * set to a floating point value between 0.0 and 1.0 which controls the
|
|
|
2063 * brightness of the Home button LED. The default brightness is 0.4.
|
|
|
2064 *
|
|
|
2065 * This hint can be set anytime.
|
|
|
2066 *
|
|
|
2067 * \since This hint is available since SDL 3.2.0.
|
|
|
2068 */
|
|
|
2069 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
|
|
|
2070
|
|
|
2071 /**
|
|
|
2072 * A variable controlling whether the new HIDAPI driver for wired Xbox One
|
|
|
2073 * (GIP) controllers should be used.
|
|
|
2074 *
|
|
|
2075 * The variable can be set to the following values:
|
|
|
2076 *
|
|
|
2077 * - "0": HIDAPI driver is not used.
|
|
|
2078 * - "1": HIDAPI driver is used.
|
|
|
2079 *
|
|
|
2080 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE.
|
|
|
2081 *
|
|
|
2082 * This hint should be set before initializing joysticks and gamepads.
|
|
|
2083 *
|
|
|
2084 * \since This hint is available since SDL 3.4.0.
|
|
|
2085 */
|
|
|
2086 #define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP"
|
|
|
2087
|
|
|
2088 /**
|
|
|
2089 * A variable controlling whether the new HIDAPI driver for wired Xbox One
|
|
|
2090 * (GIP) controllers should reset the controller if it can't get the metadata
|
|
|
2091 * from the controller.
|
|
|
2092 *
|
|
|
2093 * The variable can be set to the following values:
|
|
|
2094 *
|
|
|
2095 * - "0": Assume this is a generic controller.
|
|
|
2096 * - "1": Reset the controller to get metadata.
|
|
|
2097 *
|
|
|
2098 * By default the controller is not reset.
|
|
|
2099 *
|
|
|
2100 * This hint should be set before initializing joysticks and gamepads.
|
|
|
2101 *
|
|
|
2102 * \since This hint is available since SDL 3.4.0.
|
|
|
2103 */
|
|
|
2104 #define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA"
|
|
|
2105
|
|
|
2106 /**
|
|
|
2107 * A variable controlling whether IOKit should be used for controller
|
|
|
2108 * handling.
|
|
|
2109 *
|
|
|
2110 * The variable can be set to the following values:
|
|
|
2111 *
|
|
|
2112 * - "0": IOKit is not used.
|
|
|
2113 * - "1": IOKit is used. (default)
|
|
|
2114 *
|
|
|
2115 * This hint should be set before SDL is initialized.
|
|
|
2116 *
|
|
|
2117 * \since This hint is available since SDL 3.2.0.
|
|
|
2118 */
|
|
|
2119 #define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT"
|
|
|
2120
|
|
|
2121 /**
|
|
|
2122 * A variable controlling whether to use the classic /dev/input/js* joystick
|
|
|
2123 * interface or the newer /dev/input/event* joystick interface on Linux.
|
|
|
2124 *
|
|
|
2125 * The variable can be set to the following values:
|
|
|
2126 *
|
|
|
2127 * - "0": Use /dev/input/event* (default)
|
|
|
2128 * - "1": Use /dev/input/js*
|
|
|
2129 *
|
|
|
2130 * This hint should be set before SDL is initialized.
|
|
|
2131 *
|
|
|
2132 * \since This hint is available since SDL 3.2.0.
|
|
|
2133 */
|
|
|
2134 #define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC"
|
|
|
2135
|
|
|
2136 /**
|
|
|
2137 * A variable controlling whether joysticks on Linux adhere to their
|
|
|
2138 * HID-defined deadzones or return unfiltered values.
|
|
|
2139 *
|
|
|
2140 * The variable can be set to the following values:
|
|
|
2141 *
|
|
|
2142 * - "0": Return unfiltered joystick axis values. (default)
|
|
|
2143 * - "1": Return axis values with deadzones taken into account.
|
|
|
2144 *
|
|
|
2145 * This hint should be set before a controller is opened.
|
|
|
2146 *
|
|
|
2147 * \since This hint is available since SDL 3.2.0.
|
|
|
2148 */
|
|
|
2149 #define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES"
|
|
|
2150
|
|
|
2151 /**
|
|
|
2152 * A variable controlling whether joysticks on Linux will always treat 'hat'
|
|
|
2153 * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking
|
|
|
2154 * whether they may be analog.
|
|
|
2155 *
|
|
|
2156 * The variable can be set to the following values:
|
|
|
2157 *
|
|
|
2158 * - "0": Only map hat axis inputs to digital hat outputs if the input axes
|
|
|
2159 * appear to actually be digital. (default)
|
|
|
2160 * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as
|
|
|
2161 * digital hats.
|
|
|
2162 *
|
|
|
2163 * This hint should be set before a controller is opened.
|
|
|
2164 *
|
|
|
2165 * \since This hint is available since SDL 3.2.0.
|
|
|
2166 */
|
|
|
2167 #define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS"
|
|
|
2168
|
|
|
2169 /**
|
|
|
2170 * A variable controlling whether digital hats on Linux will apply deadzones
|
|
|
2171 * to their underlying input axes or use unfiltered values.
|
|
|
2172 *
|
|
|
2173 * The variable can be set to the following values:
|
|
|
2174 *
|
|
|
2175 * - "0": Return digital hat values based on unfiltered input axis values.
|
|
|
2176 * - "1": Return digital hat values with deadzones on the input axes taken
|
|
|
2177 * into account. (default)
|
|
|
2178 *
|
|
|
2179 * This hint should be set before a controller is opened.
|
|
|
2180 *
|
|
|
2181 * \since This hint is available since SDL 3.2.0.
|
|
|
2182 */
|
|
|
2183 #define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES"
|
|
|
2184
|
|
|
2185 /**
|
|
|
2186 * A variable controlling whether GCController should be used for controller
|
|
|
2187 * handling.
|
|
|
2188 *
|
|
|
2189 * The variable can be set to the following values:
|
|
|
2190 *
|
|
|
2191 * - "0": GCController is not used.
|
|
|
2192 * - "1": GCController is used. (default)
|
|
|
2193 *
|
|
|
2194 * This hint should be set before SDL is initialized.
|
|
|
2195 *
|
|
|
2196 * \since This hint is available since SDL 3.2.0.
|
|
|
2197 */
|
|
|
2198 #define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI"
|
|
|
2199
|
|
|
2200 /**
|
|
|
2201 * A variable controlling whether the RAWINPUT joystick drivers should be used
|
|
|
2202 * for better handling XInput-capable devices.
|
|
|
2203 *
|
|
|
2204 * The variable can be set to the following values:
|
|
|
2205 *
|
|
|
2206 * - "0": RAWINPUT drivers are not used. (default)
|
|
|
2207 * - "1": RAWINPUT drivers are used.
|
|
|
2208 *
|
|
|
2209 * This hint should be set before SDL is initialized.
|
|
|
2210 *
|
|
|
2211 * \since This hint is available since SDL 3.2.0.
|
|
|
2212 */
|
|
|
2213 #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
|
|
|
2214
|
|
|
2215 /**
|
|
|
2216 * A variable controlling whether the RAWINPUT driver should pull correlated
|
|
|
2217 * data from XInput.
|
|
|
2218 *
|
|
|
2219 * The variable can be set to the following values:
|
|
|
2220 *
|
|
|
2221 * - "0": RAWINPUT driver will only use data from raw input APIs.
|
|
|
2222 * - "1": RAWINPUT driver will also pull data from XInput and
|
|
|
2223 * Windows.Gaming.Input, providing better trigger axes, guide button
|
|
|
2224 * presses, and rumble support for Xbox controllers. (default)
|
|
|
2225 *
|
|
|
2226 * This hint should be set before a gamepad is opened.
|
|
|
2227 *
|
|
|
2228 * \since This hint is available since SDL 3.2.0.
|
|
|
2229 */
|
|
|
2230 #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
|
|
|
2231
|
|
|
2232 /**
|
|
|
2233 * A variable controlling whether the ROG Chakram mice should show up as
|
|
|
2234 * joysticks.
|
|
|
2235 *
|
|
|
2236 * The variable can be set to the following values:
|
|
|
2237 *
|
|
|
2238 * - "0": ROG Chakram mice do not show up as joysticks. (default)
|
|
|
2239 * - "1": ROG Chakram mice show up as joysticks.
|
|
|
2240 *
|
|
|
2241 * This hint should be set before SDL is initialized.
|
|
|
2242 *
|
|
|
2243 * \since This hint is available since SDL 3.2.0.
|
|
|
2244 */
|
|
|
2245 #define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"
|
|
|
2246
|
|
|
2247 /**
|
|
|
2248 * A variable controlling whether a separate thread should be used for
|
|
|
2249 * handling joystick detection and raw input messages on Windows.
|
|
|
2250 *
|
|
|
2251 * The variable can be set to the following values:
|
|
|
2252 *
|
|
|
2253 * - "0": A separate thread is not used.
|
|
|
2254 * - "1": A separate thread is used for handling raw input messages. (default)
|
|
|
2255 *
|
|
|
2256 * This hint should be set before SDL is initialized.
|
|
|
2257 *
|
|
|
2258 * \since This hint is available since SDL 3.2.0.
|
|
|
2259 */
|
|
|
2260 #define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
|
|
|
2261
|
|
|
2262 /**
|
|
|
2263 * A variable containing a list of throttle style controllers.
|
|
|
2264 *
|
|
|
2265 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
2266 * hexadecimal form, e.g.
|
|
|
2267 *
|
|
|
2268 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
2269 *
|
|
|
2270 * The variable can also take the form of "@file", in which case the named
|
|
|
2271 * file will be loaded and interpreted as the value of the variable.
|
|
|
2272 *
|
|
|
2273 * This hint can be set anytime.
|
|
|
2274 *
|
|
|
2275 * \since This hint is available since SDL 3.2.0.
|
|
|
2276 */
|
|
|
2277 #define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES"
|
|
|
2278
|
|
|
2279 /**
|
|
|
2280 * A variable containing a list of devices that are not throttle style
|
|
|
2281 * controllers.
|
|
|
2282 *
|
|
|
2283 * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in
|
|
|
2284 * device list.
|
|
|
2285 *
|
|
|
2286 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
2287 * hexadecimal form, e.g.
|
|
|
2288 *
|
|
|
2289 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
2290 *
|
|
|
2291 * The variable can also take the form of "@file", in which case the named
|
|
|
2292 * file will be loaded and interpreted as the value of the variable.
|
|
|
2293 *
|
|
|
2294 * This hint can be set anytime.
|
|
|
2295 *
|
|
|
2296 * \since This hint is available since SDL 3.2.0.
|
|
|
2297 */
|
|
|
2298 #define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED"
|
|
|
2299
|
|
|
2300 /**
|
|
|
2301 * A variable controlling whether Windows.Gaming.Input should be used for
|
|
|
2302 * controller handling.
|
|
|
2303 *
|
|
|
2304 * The variable can be set to the following values:
|
|
|
2305 *
|
|
|
2306 * - "0": WGI is not used. (default)
|
|
|
2307 * - "1": WGI is used.
|
|
|
2308 *
|
|
|
2309 * This hint should be set before SDL is initialized.
|
|
|
2310 *
|
|
|
2311 * \since This hint is available since SDL 3.2.0.
|
|
|
2312 */
|
|
|
2313 #define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
|
|
|
2314
|
|
|
2315 /**
|
|
|
2316 * A variable containing a list of wheel style controllers.
|
|
|
2317 *
|
|
|
2318 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
2319 * hexadecimal form, e.g.
|
|
|
2320 *
|
|
|
2321 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
2322 *
|
|
|
2323 * The variable can also take the form of "@file", in which case the named
|
|
|
2324 * file will be loaded and interpreted as the value of the variable.
|
|
|
2325 *
|
|
|
2326 * This hint can be set anytime.
|
|
|
2327 *
|
|
|
2328 * \since This hint is available since SDL 3.2.0.
|
|
|
2329 */
|
|
|
2330 #define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES"
|
|
|
2331
|
|
|
2332 /**
|
|
|
2333 * A variable containing a list of devices that are not wheel style
|
|
|
2334 * controllers.
|
|
|
2335 *
|
|
|
2336 * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device
|
|
|
2337 * list.
|
|
|
2338 *
|
|
|
2339 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
2340 * hexadecimal form, e.g.
|
|
|
2341 *
|
|
|
2342 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
2343 *
|
|
|
2344 * The variable can also take the form of "@file", in which case the named
|
|
|
2345 * file will be loaded and interpreted as the value of the variable.
|
|
|
2346 *
|
|
|
2347 * This hint can be set anytime.
|
|
|
2348 *
|
|
|
2349 * \since This hint is available since SDL 3.2.0.
|
|
|
2350 */
|
|
|
2351 #define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED"
|
|
|
2352
|
|
|
2353 /**
|
|
|
2354 * A variable containing a list of devices known to have all axes centered at
|
|
|
2355 * zero.
|
|
|
2356 *
|
|
|
2357 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
2358 * hexadecimal form, e.g.
|
|
|
2359 *
|
|
|
2360 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
2361 *
|
|
|
2362 * The variable can also take the form of "@file", in which case the named
|
|
|
2363 * file will be loaded and interpreted as the value of the variable.
|
|
|
2364 *
|
|
|
2365 * This hint should be set before a controller is opened.
|
|
|
2366 *
|
|
|
2367 * \since This hint is available since SDL 3.2.0.
|
|
|
2368 */
|
|
|
2369 #define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES"
|
|
|
2370
|
|
|
2371 /**
|
|
|
2372 * A variable containing a list of devices and their desired number of haptic
|
|
|
2373 * (force feedback) enabled axis.
|
|
|
2374 *
|
|
|
2375 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
2376 * hexadecimal form plus the number of desired axes, e.g.
|
|
|
2377 *
|
|
|
2378 * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3`
|
|
|
2379 *
|
|
|
2380 * This hint supports a "wildcard" device that will set the number of haptic
|
|
|
2381 * axes on all initialized haptic devices which were not defined explicitly in
|
|
|
2382 * this hint.
|
|
|
2383 *
|
|
|
2384 * `0xFFFF/0xFFFF/1`
|
|
|
2385 *
|
|
|
2386 * This hint should be set before a controller is opened. The number of haptic
|
|
|
2387 * axes won't exceed the number of real axes found on the device.
|
|
|
2388 *
|
|
|
2389 * \since This hint is available since SDL 3.2.5.
|
|
|
2390 */
|
|
|
2391 #define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES"
|
|
|
2392
|
|
|
2393 /**
|
|
|
2394 * A variable that controls keycode representation in keyboard events.
|
|
|
2395 *
|
|
|
2396 * This variable is a comma separated set of options for translating keycodes
|
|
|
2397 * in events:
|
|
|
2398 *
|
|
|
2399 * - "none": Keycode options are cleared, this overrides other options.
|
|
|
2400 * - "hide_numpad": The numpad keysyms will be translated into their
|
|
|
2401 * non-numpad versions based on the current NumLock state. For example,
|
|
|
2402 * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event
|
|
|
2403 * modifiers, and SDLK_LEFT if it is unset.
|
|
|
2404 * - "french_numbers": The number row on French keyboards is inverted, so
|
|
|
2405 * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of
|
|
|
2406 * SDLK_AMPERSAND, or '&'
|
|
|
2407 * - "latin_letters": For keyboards using non-Latin letters, such as Russian
|
|
|
2408 * or Thai, the letter keys generate keycodes as though it had an English
|
|
|
2409 * QWERTY layout. e.g. pressing the key associated with SDL_SCANCODE_A on a
|
|
|
2410 * Russian keyboard would yield 'a' instead of a Cyrillic letter.
|
|
|
2411 *
|
|
|
2412 * The default value for this hint is "french_numbers,latin_letters"
|
|
|
2413 *
|
|
|
2414 * Some platforms like Emscripten only provide modified keycodes and the
|
|
|
2415 * options are not used.
|
|
|
2416 *
|
|
|
2417 * These options do not affect the return value of SDL_GetKeyFromScancode() or
|
|
|
2418 * SDL_GetScancodeFromKey(), they just apply to the keycode included in key
|
|
|
2419 * events.
|
|
|
2420 *
|
|
|
2421 * This hint can be set anytime.
|
|
|
2422 *
|
|
|
2423 * \since This hint is available since SDL 3.2.0.
|
|
|
2424 */
|
|
|
2425 #define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS"
|
|
|
2426
|
|
|
2427 /**
|
|
|
2428 * A variable that controls what KMSDRM device to use.
|
|
|
2429 *
|
|
|
2430 * SDL might open something like "/dev/dri/cardNN" to access KMSDRM
|
|
|
2431 * functionality, where "NN" is a device index number. SDL makes a guess at
|
|
|
2432 * the best index to use (usually zero), but the app or user can set this hint
|
|
|
2433 * to a number between 0 and 99 to force selection.
|
|
|
2434 *
|
|
|
2435 * This hint should be set before SDL is initialized.
|
|
|
2436 *
|
|
|
2437 * \since This hint is available since SDL 3.2.0.
|
|
|
2438 */
|
|
|
2439 #define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
|
|
|
2440
|
|
|
2441 /**
|
|
|
2442 * A variable that controls whether SDL requires DRM master access in order to
|
|
|
2443 * initialize the KMSDRM video backend.
|
|
|
2444 *
|
|
|
2445 * The DRM subsystem has a concept of a "DRM master" which is a DRM client
|
|
|
2446 * that has the ability to set planes, set cursor, etc. When SDL is DRM
|
|
|
2447 * master, it can draw to the screen using the SDL rendering APIs. Without DRM
|
|
|
2448 * master, SDL is still able to process input and query attributes of attached
|
|
|
2449 * displays, but it cannot change display state or draw to the screen
|
|
|
2450 * directly.
|
|
|
2451 *
|
|
|
2452 * In some cases, it can be useful to have the KMSDRM backend even if it
|
|
|
2453 * cannot be used for rendering. An app may want to use SDL for input
|
|
|
2454 * processing while using another rendering API (such as an MMAL overlay on
|
|
|
2455 * Raspberry Pi) or using its own code to render to DRM overlays that SDL
|
|
|
2456 * doesn't support.
|
|
|
2457 *
|
|
|
2458 * The variable can be set to the following values:
|
|
|
2459 *
|
|
|
2460 * - "0": SDL will allow usage of the KMSDRM backend without DRM master.
|
|
|
2461 * - "1": SDL Will require DRM master to use the KMSDRM backend. (default)
|
|
|
2462 *
|
|
|
2463 * This hint should be set before SDL is initialized.
|
|
|
2464 *
|
|
|
2465 * \since This hint is available since SDL 3.2.0.
|
|
|
2466 */
|
|
|
2467 #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
|
|
|
2468
|
|
|
2469 /**
|
|
|
2470 * A variable that controls whether KMSDRM will use "atomic" functionality.
|
|
|
2471 *
|
|
|
2472 * The KMSDRM backend can use atomic commits, if both DRM_CLIENT_CAP_ATOMIC
|
|
|
2473 * and DRM_CLIENT_CAP_UNIVERSAL_PLANES is supported by the system. As of SDL
|
|
|
2474 * 3.4.0, it will favor this functionality, but in case this doesn't work well
|
|
|
2475 * on a given system or other surprises, this hint can be used to disable it.
|
|
|
2476 *
|
|
|
2477 * This hint can not enable the functionality if it isn't available.
|
|
|
2478 *
|
|
|
2479 * The variable can be set to the following values:
|
|
|
2480 *
|
|
|
2481 * - "0": SDL will not use the KMSDRM "atomic" functionality.
|
|
|
2482 * - "1": SDL will allow usage of the KMSDRM "atomic" functionality. (default)
|
|
|
2483 *
|
|
|
2484 * This hint should be set before SDL is initialized.
|
|
|
2485 *
|
|
|
2486 * \since This hint is available since SDL 3.4.0.
|
|
|
2487 */
|
|
|
2488 #define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC"
|
|
|
2489
|
|
|
2490 /**
|
|
|
2491 * A variable controlling the default SDL log levels.
|
|
|
2492 *
|
|
|
2493 * This variable is a comma separated set of category=level tokens that define
|
|
|
2494 * the default logging levels for SDL applications.
|
|
|
2495 *
|
|
|
2496 * The category can be a numeric category, one of "app", "error", "assert",
|
|
|
2497 * "system", "audio", "video", "render", "input", "test", or `*` for any
|
|
|
2498 * unspecified category.
|
|
|
2499 *
|
|
|
2500 * The level can be a numeric level, one of "verbose", "debug", "info",
|
|
|
2501 * "warn", "error", "critical", or "quiet" to disable that category.
|
|
|
2502 *
|
|
|
2503 * You can omit the category if you want to set the logging level for all
|
|
|
2504 * categories.
|
|
|
2505 *
|
|
|
2506 * If this hint isn't set, the default log levels are equivalent to:
|
|
|
2507 *
|
|
|
2508 * `app=info,assert=warn,test=verbose,*=error`
|
|
|
2509 *
|
|
|
2510 * If the `DEBUG_INVOCATION` environment variable is set to "1", the default
|
|
|
2511 * log levels are equivalent to:
|
|
|
2512 *
|
|
|
2513 * `assert=warn,test=verbose,*=debug`
|
|
|
2514 *
|
|
|
2515 * This hint can be set anytime.
|
|
|
2516 *
|
|
|
2517 * \since This hint is available since SDL 3.2.0.
|
|
|
2518 */
|
|
|
2519 #define SDL_HINT_LOGGING "SDL_LOGGING"
|
|
|
2520
|
|
|
2521 /**
|
|
|
2522 * A variable controlling whether to force the application to become the
|
|
|
2523 * foreground process when launched on macOS.
|
|
|
2524 *
|
|
|
2525 * The variable can be set to the following values:
|
|
|
2526 *
|
|
|
2527 * - "0": The application is brought to the foreground when launched.
|
|
|
2528 * (default)
|
|
|
2529 * - "1": The application may remain in the background when launched.
|
|
|
2530 *
|
|
|
2531 * This hint needs to be set before SDL_Init().
|
|
|
2532 *
|
|
|
2533 * \since This hint is available since SDL 3.2.0.
|
|
|
2534 */
|
|
|
2535 #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
|
|
|
2536
|
|
|
2537 /**
|
|
|
2538 * A variable that determines whether Ctrl+Click should generate a right-click
|
|
|
2539 * event on macOS.
|
|
|
2540 *
|
|
|
2541 * The variable can be set to the following values:
|
|
|
2542 *
|
|
|
2543 * - "0": Ctrl+Click does not generate a right mouse button click event.
|
|
|
2544 * (default)
|
|
|
2545 * - "1": Ctrl+Click generated a right mouse button click event.
|
|
|
2546 *
|
|
|
2547 * This hint can be set anytime.
|
|
|
2548 *
|
|
|
2549 * \since This hint is available since SDL 3.2.0.
|
|
|
2550 */
|
|
|
2551 #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
|
|
2552
|
|
|
2553 /**
|
|
|
2554 * A variable controlling whether dispatching OpenGL context updates should
|
|
|
2555 * block the dispatching thread until the main thread finishes processing on
|
|
|
2556 * macOS.
|
|
|
2557 *
|
|
|
2558 * The variable can be set to the following values:
|
|
|
2559 *
|
|
|
2560 * - "0": Dispatching OpenGL context updates will block the dispatching thread
|
|
|
2561 * until the main thread finishes processing. (default)
|
|
|
2562 * - "1": Dispatching OpenGL context updates will allow the dispatching thread
|
|
|
2563 * to continue execution.
|
|
|
2564 *
|
|
|
2565 * Generally you want the default, but if you have OpenGL code in a background
|
|
|
2566 * thread on a Mac, and the main thread hangs because it's waiting for that
|
|
|
2567 * background thread, but that background thread is also hanging because it's
|
|
|
2568 * waiting for the main thread to do an update, this might fix your issue.
|
|
|
2569 *
|
|
|
2570 * This hint can be set anytime.
|
|
|
2571 *
|
|
|
2572 * \since This hint is available since SDL 3.2.0.
|
|
|
2573 */
|
|
|
2574 #define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
|
|
|
2575
|
|
|
2576 /**
|
|
|
2577 * A variable controlling whether the Option key on macOS should be remapped
|
|
|
2578 * to act as the Alt key.
|
|
|
2579 *
|
|
|
2580 * The variable can be set to the following values:
|
|
|
2581 *
|
|
|
2582 * - "none": The Option key is not remapped to Alt. (default)
|
|
|
2583 * - "only_left": Only the left Option key is remapped to Alt.
|
|
|
2584 * - "only_right": Only the right Option key is remapped to Alt.
|
|
|
2585 * - "both": Both Option keys are remapped to Alt.
|
|
|
2586 *
|
|
|
2587 * This will prevent the triggering of key compositions that rely on the
|
|
|
2588 * Option key, but will still send the Alt modifier for keyboard events. In
|
|
|
2589 * the case that both Alt and Option are pressed, the Option key will be
|
|
|
2590 * ignored. This is particularly useful for applications like terminal
|
|
|
2591 * emulators and graphical user interfaces (GUIs) that rely on Alt key
|
|
|
2592 * functionality for shortcuts or navigation. This does not apply to
|
|
|
2593 * SDL_GetKeyFromScancode and only has an effect if IME is enabled.
|
|
|
2594 *
|
|
|
2595 * This hint can be set anytime.
|
|
|
2596 *
|
|
|
2597 * \since This hint is available since SDL 3.2.0.
|
|
|
2598 */
|
|
|
2599 #define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT"
|
|
|
2600
|
|
|
2601 /**
|
|
|
2602 * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have
|
|
|
2603 * momentum on macOS.
|
|
|
2604 *
|
|
|
2605 * The variable can be set to the following values:
|
|
|
2606 *
|
|
|
2607 * - "0": The mouse wheel events will have no momentum. (default)
|
|
|
2608 * - "1": The mouse wheel events will have momentum.
|
|
|
2609 *
|
|
|
2610 * This hint needs to be set before SDL_Init().
|
|
|
2611 *
|
|
|
2612 * \since This hint is available since SDL 3.2.0.
|
|
|
2613 */
|
|
|
2614 #define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM"
|
|
|
2615
|
|
|
2616 /**
|
|
|
2617 * A variable controlling whether holding down a key will repeat the pressed
|
|
|
2618 * key or open the accents menu on macOS.
|
|
|
2619 *
|
|
|
2620 * The variable can be set to the following values:
|
|
|
2621 *
|
|
|
2622 * - "0": Holding a key will open the accents menu for that key.
|
|
|
2623 * - "1": Holding a key will repeat the pressed key. (default)
|
|
|
2624 *
|
|
|
2625 * This hint needs to be set before SDL_Init().
|
|
|
2626 *
|
|
|
2627 * \since This hint is available since SDL 3.4.0.
|
|
|
2628 */
|
|
|
2629 #define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD"
|
|
|
2630
|
|
|
2631 /**
|
|
|
2632 * Request SDL_AppIterate() be called at a specific rate.
|
|
|
2633 *
|
|
|
2634 * If this is set to a number, it represents Hz, so "60" means try to iterate
|
|
|
2635 * 60 times per second. "0" means to iterate as fast as possible. Negative
|
|
|
2636 * values are illegal, but reserved, in case they are useful in a future
|
|
|
2637 * revision of SDL.
|
|
|
2638 *
|
|
|
2639 * There are other strings that have special meaning. If set to "waitevent",
|
|
|
2640 * SDL_AppIterate will not be called until new event(s) have arrived (and been
|
|
|
2641 * processed by SDL_AppEvent). This can be useful for apps that are completely
|
|
|
2642 * idle except in response to input.
|
|
|
2643 *
|
|
|
2644 * On some platforms, or if you are using SDL_main instead of SDL_AppIterate,
|
|
|
2645 * this hint is ignored. When the hint can be used, it is allowed to be
|
|
|
2646 * changed at any time.
|
|
|
2647 *
|
|
|
2648 * This defaults to 0, and specifying NULL for the hint's value will restore
|
|
|
2649 * the default.
|
|
|
2650 *
|
|
|
2651 * This doesn't have to be an integer value. For example, "59.94" won't be
|
|
|
2652 * rounded to an integer rate; the digits after the decimal are actually
|
|
|
2653 * respected.
|
|
|
2654 *
|
|
|
2655 * This hint can be set anytime.
|
|
|
2656 *
|
|
|
2657 * \since This hint is available since SDL 3.2.0.
|
|
|
2658 */
|
|
|
2659 #define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE"
|
|
|
2660
|
|
|
2661 /**
|
|
|
2662 * A variable controlling whether the mouse is captured while mouse buttons
|
|
|
2663 * are pressed.
|
|
|
2664 *
|
|
|
2665 * The variable can be set to the following values:
|
|
|
2666 *
|
|
|
2667 * - "0": The mouse is not captured while mouse buttons are pressed.
|
|
|
2668 * - "1": The mouse is captured while mouse buttons are pressed.
|
|
|
2669 *
|
|
|
2670 * By default the mouse is captured while mouse buttons are pressed so if the
|
|
|
2671 * mouse is dragged outside the window, the application continues to receive
|
|
|
2672 * mouse events until the button is released.
|
|
|
2673 *
|
|
|
2674 * This hint can be set anytime.
|
|
|
2675 *
|
|
|
2676 * \since This hint is available since SDL 3.2.0.
|
|
|
2677 */
|
|
|
2678 #define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
|
|
|
2679
|
|
|
2680 /**
|
|
|
2681 * A variable setting the double click radius, in pixels.
|
|
|
2682 *
|
|
|
2683 * This hint can be set anytime.
|
|
|
2684 *
|
|
|
2685 * \since This hint is available since SDL 3.2.0.
|
|
|
2686 */
|
|
|
2687 #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
|
|
|
2688
|
|
|
2689 /**
|
|
|
2690 * A variable setting the double click time, in milliseconds.
|
|
|
2691 *
|
|
|
2692 * This hint can be set anytime.
|
|
|
2693 *
|
|
|
2694 * \since This hint is available since SDL 3.2.0.
|
|
|
2695 */
|
|
|
2696 #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
|
|
|
2697
|
|
|
2698 /**
|
|
|
2699 * A variable setting which system cursor to use as the default cursor.
|
|
|
2700 *
|
|
|
2701 * This should be an integer corresponding to the SDL_SystemCursor enum. The
|
|
|
2702 * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT).
|
|
|
2703 *
|
|
|
2704 * This hint needs to be set before SDL_Init().
|
|
|
2705 *
|
|
|
2706 * \since This hint is available since SDL 3.2.0.
|
|
|
2707 */
|
|
|
2708 #define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR"
|
|
|
2709
|
|
|
2710 /**
|
|
|
2711 * A variable setting whether we should scale cursors by the current display
|
|
|
2712 * scale.
|
|
|
2713 *
|
|
|
2714 * The variable can be set to the following values:
|
|
|
2715 *
|
|
|
2716 * - "0": Cursors will not change size based on the display content scale.
|
|
|
2717 * (default)
|
|
|
2718 * - "1": Cursors will automatically match the display content scale (e.g. a
|
|
|
2719 * 2x sized cursor will be used when the window is on a monitor with 200%
|
|
|
2720 * scale). This is currently implemented on Windows and Wayland.
|
|
|
2721 *
|
|
|
2722 * This hint needs to be set before creating cursors.
|
|
|
2723 *
|
|
|
2724 * \since This hint is available since SDL 3.4.0.
|
|
|
2725 */
|
|
|
2726 #define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS"
|
|
|
2727
|
|
|
2728 /**
|
|
|
2729 * A variable controlling whether warping a hidden mouse cursor will activate
|
|
|
2730 * relative mouse mode.
|
|
|
2731 *
|
|
|
2732 * When this hint is set, the mouse cursor is hidden, and multiple warps to
|
|
|
2733 * the window center occur within a short time period, SDL will emulate mouse
|
|
|
2734 * warps using relative mouse mode. This can provide smoother and more
|
|
|
2735 * reliable mouse motion for some older games, which continuously calculate
|
|
|
2736 * the distance traveled by the mouse pointer and warp it back to the center
|
|
|
2737 * of the window, rather than using relative mouse motion.
|
|
|
2738 *
|
|
|
2739 * Note that relative mouse mode may have different mouse acceleration
|
|
|
2740 * behavior than pointer warps.
|
|
|
2741 *
|
|
|
2742 * If your application needs to repeatedly warp the hidden mouse cursor at a
|
|
|
2743 * high-frequency for other purposes, it should disable this hint.
|
|
|
2744 *
|
|
|
2745 * The variable can be set to the following values:
|
|
|
2746 *
|
|
|
2747 * - "0": Attempts to warp the mouse will always be made.
|
|
|
2748 * - "1": Some mouse warps will be emulated by forcing relative mouse mode.
|
|
|
2749 * (default)
|
|
|
2750 *
|
|
|
2751 * If not set, this is automatically enabled unless an application uses
|
|
|
2752 * relative mouse mode directly.
|
|
|
2753 *
|
|
|
2754 * This hint can be set anytime.
|
|
|
2755 *
|
|
|
2756 * \since This hint is available since SDL 3.2.0.
|
|
|
2757 */
|
|
|
2758 #define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE"
|
|
|
2759
|
|
|
2760 /**
|
|
|
2761 * Allow mouse click events when clicking to focus an SDL window.
|
|
|
2762 *
|
|
|
2763 * The variable can be set to the following values:
|
|
|
2764 *
|
|
|
2765 * - "0": Ignore mouse clicks that activate a window. (default)
|
|
|
2766 * - "1": Generate events for mouse clicks that activate a window.
|
|
|
2767 *
|
|
|
2768 * This hint can be set anytime.
|
|
|
2769 *
|
|
|
2770 * \since This hint is available since SDL 3.2.0.
|
|
|
2771 */
|
|
|
2772 #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
|
|
|
2773
|
|
|
2774 /**
|
|
|
2775 * A variable setting the speed scale for mouse motion, in floating point,
|
|
|
2776 * when the mouse is not in relative mode.
|
|
|
2777 *
|
|
|
2778 * This hint can be set anytime.
|
|
|
2779 *
|
|
|
2780 * \since This hint is available since SDL 3.2.0.
|
|
|
2781 */
|
|
|
2782 #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
|
|
|
2783
|
|
|
2784 /**
|
|
|
2785 * A variable controlling whether relative mouse mode constrains the mouse to
|
|
|
2786 * the center of the window.
|
|
|
2787 *
|
|
|
2788 * Constraining to the center of the window works better for FPS games and
|
|
|
2789 * when the application is running over RDP. Constraining to the whole window
|
|
|
2790 * works better for 2D games and increases the chance that the mouse will be
|
|
|
2791 * in the correct position when using high DPI mice.
|
|
|
2792 *
|
|
|
2793 * The variable can be set to the following values:
|
|
|
2794 *
|
|
|
2795 * - "0": Relative mouse mode constrains the mouse to the window.
|
|
|
2796 * - "1": Relative mouse mode constrains the mouse to the center of the
|
|
|
2797 * window. (default)
|
|
|
2798 *
|
|
|
2799 * This hint can be set anytime.
|
|
|
2800 *
|
|
|
2801 * \since This hint is available since SDL 3.2.0.
|
|
|
2802 */
|
|
|
2803 #define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"
|
|
|
2804
|
|
|
2805 /**
|
|
|
2806 * A variable setting the scale for mouse motion, in floating point, when the
|
|
|
2807 * mouse is in relative mode.
|
|
|
2808 *
|
|
|
2809 * This hint can be set anytime.
|
|
|
2810 *
|
|
|
2811 * \since This hint is available since SDL 3.2.0.
|
|
|
2812 */
|
|
|
2813 #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
|
|
|
2814
|
|
|
2815 /**
|
|
|
2816 * A variable controlling whether the system mouse acceleration curve is used
|
|
|
2817 * for relative mouse motion.
|
|
|
2818 *
|
|
|
2819 * The variable can be set to the following values:
|
|
|
2820 *
|
|
|
2821 * - "0": Relative mouse motion will be unscaled. (default)
|
|
|
2822 * - "1": Relative mouse motion will be scaled using the system mouse
|
|
|
2823 * acceleration curve.
|
|
|
2824 *
|
|
|
2825 * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after
|
|
|
2826 * system speed scale.
|
|
|
2827 *
|
|
|
2828 * This hint can be set anytime.
|
|
|
2829 *
|
|
|
2830 * \since This hint is available since SDL 3.2.0.
|
|
|
2831 */
|
|
|
2832 #define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
|
|
|
2833
|
|
|
2834 /**
|
|
|
2835 * A variable controlling whether a motion event should be generated for mouse
|
|
|
2836 * warping in relative mode.
|
|
|
2837 *
|
|
|
2838 * The variable can be set to the following values:
|
|
|
2839 *
|
|
|
2840 * - "0": Warping the mouse will not generate a motion event in relative mode
|
|
|
2841 * - "1": Warping the mouse will generate a motion event in relative mode
|
|
|
2842 *
|
|
|
2843 * By default warping the mouse will not generate motion events in relative
|
|
|
2844 * mode. This avoids the application having to filter out large relative
|
|
|
2845 * motion due to warping.
|
|
|
2846 *
|
|
|
2847 * This hint can be set anytime.
|
|
|
2848 *
|
|
|
2849 * \since This hint is available since SDL 3.2.0.
|
|
|
2850 */
|
|
|
2851 #define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
|
|
|
2852
|
|
|
2853 /**
|
|
|
2854 * A variable controlling whether the hardware cursor stays visible when
|
|
|
2855 * relative mode is active.
|
|
|
2856 *
|
|
|
2857 * This variable can be set to the following values:
|
|
|
2858 *
|
|
|
2859 * - "0": The cursor will be hidden while relative mode is active (default)
|
|
|
2860 * - "1": The cursor will remain visible while relative mode is active
|
|
|
2861 *
|
|
|
2862 * Note that for systems without raw hardware inputs, relative mode is
|
|
|
2863 * implemented using warping, so the hardware cursor will visibly warp between
|
|
|
2864 * frames if this is enabled on those systems.
|
|
|
2865 *
|
|
|
2866 * This hint can be set anytime.
|
|
|
2867 *
|
|
|
2868 * \since This hint is available since SDL 3.2.0.
|
|
|
2869 */
|
|
|
2870 #define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
|
|
|
2871
|
|
|
2872 /**
|
|
|
2873 * A variable controlling whether mouse events should generate synthetic touch
|
|
|
2874 * events.
|
|
|
2875 *
|
|
|
2876 * The variable can be set to the following values:
|
|
|
2877 *
|
|
|
2878 * - "0": Mouse events will not generate touch events. (default for desktop
|
|
|
2879 * platforms)
|
|
|
2880 * - "1": Mouse events will generate touch events. (default for mobile
|
|
|
2881 * platforms, such as Android and iOS)
|
|
|
2882 *
|
|
|
2883 * This hint can be set anytime.
|
|
|
2884 *
|
|
|
2885 * \since This hint is available since SDL 3.2.0.
|
|
|
2886 */
|
|
|
2887 #define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
|
|
|
2888
|
|
|
2889 /**
|
|
|
2890 * A variable controlling whether the keyboard should be muted on the console.
|
|
|
2891 *
|
|
|
2892 * Normally the keyboard is muted while SDL applications are running so that
|
|
|
2893 * keyboard input doesn't show up as key strokes on the console. This hint
|
|
|
2894 * allows you to turn that off for debugging purposes.
|
|
|
2895 *
|
|
|
2896 * The variable can be set to the following values:
|
|
|
2897 *
|
|
|
2898 * - "0": Allow keystrokes to go through to the console.
|
|
|
2899 * - "1": Mute keyboard input so it doesn't show up on the console. (default)
|
|
|
2900 *
|
|
|
2901 * This hint should be set before SDL is initialized.
|
|
|
2902 *
|
|
|
2903 * \since This hint is available since SDL 3.2.0.
|
|
|
2904 */
|
|
|
2905 #define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD"
|
|
|
2906
|
|
|
2907 /**
|
|
|
2908 * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms.
|
|
|
2909 *
|
|
|
2910 * The variable can be set to the following values:
|
|
|
2911 *
|
|
|
2912 * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a
|
|
|
2913 * signal, convert it into an SDL_EVENT_QUIT event. (default)
|
|
|
2914 * - "1": SDL will not install a signal handler at all.
|
|
|
2915 *
|
|
|
2916 * This hint should be set before SDL is initialized.
|
|
|
2917 *
|
|
|
2918 * \since This hint is available since SDL 3.2.0.
|
|
|
2919 */
|
|
|
2920 #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
|
|
|
2921
|
|
|
2922 /**
|
|
|
2923 * Specify the OpenGL library to load.
|
|
|
2924 *
|
|
|
2925 * This hint should be set before creating an OpenGL window or creating an
|
|
|
2926 * OpenGL context. If this hint isn't set, SDL will choose a reasonable
|
|
|
2927 * default.
|
|
|
2928 *
|
|
|
2929 * \since This hint is available since SDL 3.2.0.
|
|
|
2930 */
|
|
|
2931 #define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
|
|
|
2932
|
|
|
2933 /**
|
|
|
2934 * Specify the EGL library to load.
|
|
|
2935 *
|
|
|
2936 * This hint should be set before creating an OpenGL window or creating an
|
|
|
2937 * OpenGL context. This hint is only considered if SDL is using EGL to manage
|
|
|
2938 * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable
|
|
|
2939 * default.
|
|
|
2940 *
|
|
|
2941 * \since This hint is available since SDL 3.2.0.
|
|
|
2942 */
|
|
|
2943 #define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
|
|
|
2944
|
|
|
2945 /**
|
|
|
2946 * A variable controlling what driver to use for OpenGL ES contexts.
|
|
|
2947 *
|
|
|
2948 * On some platforms, currently Windows and X11, OpenGL drivers may support
|
|
|
2949 * creating contexts with an OpenGL ES profile. By default SDL uses these
|
|
|
2950 * profiles, when available, otherwise it attempts to load an OpenGL ES
|
|
|
2951 * library, e.g. that provided by the ANGLE project. This variable controls
|
|
|
2952 * whether SDL follows this default behaviour or will always load an OpenGL ES
|
|
|
2953 * library.
|
|
|
2954 *
|
|
|
2955 * Circumstances where this is useful include - Testing an app with a
|
|
|
2956 * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those
|
|
|
2957 * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses
|
|
|
2958 * at link time by linking with the OpenGL ES library instead of querying them
|
|
|
2959 * at run time with SDL_GL_GetProcAddress().
|
|
|
2960 *
|
|
|
2961 * Caution: for an application to work with the default behaviour across
|
|
|
2962 * different OpenGL drivers it must query the OpenGL ES function addresses at
|
|
|
2963 * run time using SDL_GL_GetProcAddress().
|
|
|
2964 *
|
|
|
2965 * This variable is ignored on most platforms because OpenGL ES is native or
|
|
|
2966 * not supported.
|
|
|
2967 *
|
|
|
2968 * The variable can be set to the following values:
|
|
|
2969 *
|
|
|
2970 * - "0": Use ES profile of OpenGL, if available. (default)
|
|
|
2971 * - "1": Load OpenGL ES library using the default library names.
|
|
|
2972 *
|
|
|
2973 * This hint should be set before SDL is initialized.
|
|
|
2974 *
|
|
|
2975 * \since This hint is available since SDL 3.2.0.
|
|
|
2976 */
|
|
|
2977 #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
|
|
|
2978
|
|
|
2979 /**
|
|
|
2980 * Mechanism to specify openvr_api library location
|
|
|
2981 *
|
|
|
2982 * By default, when using the OpenVR driver, it will search for the API
|
|
|
2983 * library in the current folder. But, if you wish to use a system API you can
|
|
|
2984 * specify that by using this hint. This should be the full or relative path
|
|
|
2985 * to a .dll on Windows or .so on Linux.
|
|
|
2986 *
|
|
|
2987 * \since This hint is available since SDL 3.2.0.
|
|
|
2988 */
|
|
|
2989 #define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY"
|
|
|
2990
|
|
|
2991 /**
|
|
|
2992 * A variable controlling which orientations are allowed on iOS/Android.
|
|
|
2993 *
|
|
|
2994 * In some circumstances it is necessary to be able to explicitly control
|
|
|
2995 * which UI orientations are allowed.
|
|
|
2996 *
|
|
|
2997 * This variable is a space delimited list of the following values:
|
|
|
2998 *
|
|
|
2999 * - "LandscapeLeft"
|
|
|
3000 * - "LandscapeRight"
|
|
|
3001 * - "Portrait"
|
|
|
3002 * - "PortraitUpsideDown"
|
|
|
3003 *
|
|
|
3004 * This hint should be set before SDL is initialized.
|
|
|
3005 *
|
|
|
3006 * \since This hint is available since SDL 3.2.0.
|
|
|
3007 */
|
|
|
3008 #define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS"
|
|
|
3009
|
|
|
3010 /**
|
|
|
3011 * A variable controlling the use of a sentinel event when polling the event
|
|
|
3012 * queue.
|
|
|
3013 *
|
|
|
3014 * When polling for events, SDL_PumpEvents is used to gather new events from
|
|
|
3015 * devices. If a device keeps producing new events between calls to
|
|
|
3016 * SDL_PumpEvents, a poll loop will become stuck until the new events stop.
|
|
|
3017 * This is most noticeable when moving a high frequency mouse.
|
|
|
3018 *
|
|
|
3019 * The variable can be set to the following values:
|
|
|
3020 *
|
|
|
3021 * - "0": Disable poll sentinels.
|
|
|
3022 * - "1": Enable poll sentinels. (default)
|
|
|
3023 *
|
|
|
3024 * This hint can be set anytime.
|
|
|
3025 *
|
|
|
3026 * \since This hint is available since SDL 3.2.0.
|
|
|
3027 */
|
|
|
3028 #define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
|
|
|
3029
|
|
|
3030 /**
|
|
|
3031 * Override for SDL_GetPreferredLocales().
|
|
|
3032 *
|
|
|
3033 * If set, this will be favored over anything the OS might report for the
|
|
|
3034 * user's preferred locales. Changing this hint at runtime will not generate a
|
|
|
3035 * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can
|
|
|
3036 * push your own event, if you want).
|
|
|
3037 *
|
|
|
3038 * The format of this hint is a comma-separated list of language and locale,
|
|
|
3039 * combined with an underscore, as is a common format: "en_GB". Locale is
|
|
|
3040 * optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
|
|
|
3041 *
|
|
|
3042 * This hint can be set anytime.
|
|
|
3043 *
|
|
|
3044 * \since This hint is available since SDL 3.2.0.
|
|
|
3045 */
|
|
|
3046 #define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
|
|
|
3047
|
|
|
3048 /**
|
|
|
3049 * A variable that decides whether to send SDL_EVENT_QUIT when closing the
|
|
|
3050 * last window.
|
|
|
3051 *
|
|
|
3052 * The variable can be set to the following values:
|
|
|
3053 *
|
|
|
3054 * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is
|
|
|
3055 * requesting to close. Note that in this case, there are still other
|
|
|
3056 * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit"
|
|
|
3057 * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc.
|
|
|
3058 * - "1": SDL will send a quit event when the last window is requesting to
|
|
|
3059 * close. (default)
|
|
|
3060 *
|
|
|
3061 * If there is at least one active system tray icon, SDL_EVENT_QUIT will
|
|
|
3062 * instead be sent when both the last window will be closed and the last tray
|
|
|
3063 * icon will be destroyed.
|
|
|
3064 *
|
|
|
3065 * This hint can be set anytime.
|
|
|
3066 *
|
|
|
3067 * \since This hint is available since SDL 3.2.0.
|
|
|
3068 */
|
|
|
3069 #define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
|
|
|
3070
|
|
|
3071 /**
|
|
|
3072 * A variable controlling whether the Direct3D device is initialized for
|
|
|
3073 * thread-safe operations.
|
|
|
3074 *
|
|
|
3075 * The variable can be set to the following values:
|
|
|
3076 *
|
|
|
3077 * - "0": Thread-safety is not enabled. (default)
|
|
|
3078 * - "1": Thread-safety is enabled.
|
|
|
3079 *
|
|
|
3080 * This hint should be set before creating a renderer.
|
|
|
3081 *
|
|
|
3082 * \since This hint is available since SDL 3.2.0.
|
|
|
3083 */
|
|
|
3084 #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
|
|
|
3085
|
|
|
3086 /**
|
|
|
3087 * A variable controlling whether to enable Direct3D 11+'s Debug Layer.
|
|
|
3088 *
|
|
|
3089 * This variable does not have any effect on the Direct3D 9 based renderer.
|
|
|
3090 *
|
|
|
3091 * The variable can be set to the following values:
|
|
|
3092 *
|
|
|
3093 * - "0": Disable Debug Layer use. (default)
|
|
|
3094 * - "1": Enable Debug Layer use.
|
|
|
3095 *
|
|
|
3096 * This hint should be set before creating a renderer.
|
|
|
3097 *
|
|
|
3098 * \since This hint is available since SDL 3.2.0.
|
|
|
3099 */
|
|
|
3100 #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
|
|
|
3101
|
|
|
3102 /**
|
|
|
3103 * A variable controlling whether to use the Direct3D 11 WARP software
|
|
|
3104 * rasterizer.
|
|
|
3105 *
|
|
|
3106 * For more information, see:
|
|
|
3107 * https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp
|
|
|
3108 *
|
|
|
3109 * The variable can be set to the following values:
|
|
|
3110 *
|
|
|
3111 * - "0": Disable WARP rasterizer. (default)
|
|
|
3112 * - "1": Enable WARP rasterizer.
|
|
|
3113 *
|
|
|
3114 * This hint should be set before creating a renderer.
|
|
|
3115 *
|
|
|
3116 * \since This hint is available since SDL 3.4.0.
|
|
|
3117 */
|
|
|
3118 #define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP"
|
|
|
3119
|
|
|
3120 /**
|
|
|
3121 * A variable controlling whether to enable Vulkan Validation Layers.
|
|
|
3122 *
|
|
|
3123 * This variable can be set to the following values:
|
|
|
3124 *
|
|
|
3125 * - "0": Disable Validation Layer use
|
|
|
3126 * - "1": Enable Validation Layer use
|
|
|
3127 *
|
|
|
3128 * By default, SDL does not use Vulkan Validation Layers.
|
|
|
3129 *
|
|
|
3130 * \since This hint is available since SDL 3.2.0.
|
|
|
3131 */
|
|
|
3132 #define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG"
|
|
|
3133
|
|
|
3134 /**
|
|
|
3135 * A variable controlling whether to create the GPU device in debug mode.
|
|
|
3136 *
|
|
|
3137 * This variable can be set to the following values:
|
|
|
3138 *
|
|
|
3139 * - "0": Disable debug mode use (default)
|
|
|
3140 * - "1": Enable debug mode use
|
|
|
3141 *
|
|
|
3142 * This hint should be set before creating a renderer.
|
|
|
3143 *
|
|
|
3144 * \since This hint is available since SDL 3.2.0.
|
|
|
3145 */
|
|
|
3146 #define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG"
|
|
|
3147
|
|
|
3148 /**
|
|
|
3149 * A variable controlling whether to prefer a low-power GPU on multi-GPU
|
|
|
3150 * systems.
|
|
|
3151 *
|
|
|
3152 * This variable can be set to the following values:
|
|
|
3153 *
|
|
|
3154 * - "0": Prefer high-performance GPU (default)
|
|
|
3155 * - "1": Prefer low-power GPU
|
|
|
3156 *
|
|
|
3157 * This hint should be set before creating a renderer.
|
|
|
3158 *
|
|
|
3159 * \since This hint is available since SDL 3.2.0.
|
|
|
3160 */
|
|
|
3161 #define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER"
|
|
|
3162
|
|
|
3163 /**
|
|
|
3164 * A variable specifying which render driver to use.
|
|
|
3165 *
|
|
|
3166 * If the application doesn't pick a specific renderer to use, this variable
|
|
|
3167 * specifies the name of the preferred renderer. If the preferred renderer
|
|
|
3168 * can't be initialized, creating a renderer will fail.
|
|
|
3169 *
|
|
|
3170 * This variable is case insensitive and can be set to the following values:
|
|
|
3171 *
|
|
|
3172 * - "direct3d"
|
|
|
3173 * - "direct3d11"
|
|
|
3174 * - "direct3d12"
|
|
|
3175 * - "opengl"
|
|
|
3176 * - "opengles2"
|
|
|
3177 * - "opengles"
|
|
|
3178 * - "metal"
|
|
|
3179 * - "vulkan"
|
|
|
3180 * - "gpu"
|
|
|
3181 * - "software"
|
|
|
3182 *
|
|
|
3183 * This hint accepts a comma-separated list of driver names, and each will be
|
|
|
3184 * tried in the order listed when creating a renderer until one succeeds or
|
|
|
3185 * all of them fail.
|
|
|
3186 *
|
|
|
3187 * The default varies by platform, but it's the first one in the list that is
|
|
|
3188 * available on the current platform.
|
|
|
3189 *
|
|
|
3190 * This hint should be set before creating a renderer.
|
|
|
3191 *
|
|
|
3192 * \since This hint is available since SDL 3.2.0.
|
|
|
3193 */
|
|
|
3194 #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
|
|
|
3195
|
|
|
3196 /**
|
|
|
3197 * A variable controlling how the 2D render API renders lines.
|
|
|
3198 *
|
|
|
3199 * The variable can be set to the following values:
|
|
|
3200 *
|
|
|
3201 * - "0": Use the default line drawing method (Bresenham's line algorithm)
|
|
|
3202 * - "1": Use the driver point API using Bresenham's line algorithm (correct,
|
|
|
3203 * draws many points)
|
|
|
3204 * - "2": Use the driver line API (occasionally misses line endpoints based on
|
|
|
3205 * hardware driver quirks
|
|
|
3206 * - "3": Use the driver geometry API (correct, draws thicker diagonal lines)
|
|
|
3207 *
|
|
|
3208 * This hint should be set before creating a renderer.
|
|
|
3209 *
|
|
|
3210 * \since This hint is available since SDL 3.2.0.
|
|
|
3211 */
|
|
|
3212 #define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
|
|
|
3213
|
|
|
3214 /**
|
|
|
3215 * A variable controlling whether the Metal render driver select low power
|
|
|
3216 * device over default one.
|
|
|
3217 *
|
|
|
3218 * The variable can be set to the following values:
|
|
|
3219 *
|
|
|
3220 * - "0": Use the preferred OS device. (default)
|
|
|
3221 * - "1": Select a low power device.
|
|
|
3222 *
|
|
|
3223 * This hint should be set before creating a renderer.
|
|
|
3224 *
|
|
|
3225 * \since This hint is available since SDL 3.2.0.
|
|
|
3226 */
|
|
|
3227 #define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE"
|
|
|
3228
|
|
|
3229 /**
|
|
|
3230 * A variable controlling whether updates to the SDL screen surface should be
|
|
|
3231 * synchronized with the vertical refresh, to avoid tearing.
|
|
|
3232 *
|
|
|
3233 * This hint overrides the application preference when creating a renderer.
|
|
|
3234 *
|
|
|
3235 * The variable can be set to the following values:
|
|
|
3236 *
|
|
|
3237 * - "0": Disable vsync. (default)
|
|
|
3238 * - "1": Enable vsync.
|
|
|
3239 *
|
|
|
3240 * This hint should be set before creating a renderer.
|
|
|
3241 *
|
|
|
3242 * \since This hint is available since SDL 3.2.0.
|
|
|
3243 */
|
|
|
3244 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
|
|
3245
|
|
|
3246 /**
|
|
|
3247 * A variable to control whether the return key on the soft keyboard should
|
|
|
3248 * hide the soft keyboard on Android and iOS.
|
|
|
3249 *
|
|
|
3250 * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN.
|
|
|
3251 *
|
|
|
3252 * The variable can be set to the following values:
|
|
|
3253 *
|
|
|
3254 * - "0": The return key will be handled as a key event. (default)
|
|
|
3255 * - "1": The return key will hide the keyboard.
|
|
|
3256 *
|
|
|
3257 * This hint can be set anytime.
|
|
|
3258 *
|
|
|
3259 * \since This hint is available since SDL 3.2.0.
|
|
|
3260 */
|
|
|
3261 #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
|
|
|
3262
|
|
|
3263 /**
|
|
|
3264 * A variable containing a list of ROG gamepad capable mice.
|
|
|
3265 *
|
|
|
3266 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
3267 * hexadecimal form, e.g.
|
|
|
3268 *
|
|
|
3269 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
3270 *
|
|
|
3271 * The variable can also take the form of "@file", in which case the named
|
|
|
3272 * file will be loaded and interpreted as the value of the variable.
|
|
|
3273 *
|
|
|
3274 * This hint should be set before SDL is initialized.
|
|
|
3275 *
|
|
|
3276 * \since This hint is available since SDL 3.2.0.
|
|
|
3277 *
|
|
|
3278 * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED
|
|
|
3279 */
|
|
|
3280 #define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE"
|
|
|
3281
|
|
|
3282 /**
|
|
|
3283 * A variable containing a list of devices that are not ROG gamepad capable
|
|
|
3284 * mice.
|
|
|
3285 *
|
|
|
3286 * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list.
|
|
|
3287 *
|
|
|
3288 * The format of the string is a comma separated list of USB VID/PID pairs in
|
|
|
3289 * hexadecimal form, e.g.
|
|
|
3290 *
|
|
|
3291 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
|
3292 *
|
|
|
3293 * The variable can also take the form of "@file", in which case the named
|
|
|
3294 * file will be loaded and interpreted as the value of the variable.
|
|
|
3295 *
|
|
|
3296 * This hint should be set before SDL is initialized.
|
|
|
3297 *
|
|
|
3298 * \since This hint is available since SDL 3.2.0.
|
|
|
3299 */
|
|
|
3300 #define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED"
|
|
|
3301
|
|
|
3302 /**
|
|
|
3303 * Variable controlling the width of the PS2's framebuffer in pixels
|
|
|
3304 *
|
|
|
3305 * By default, this variable is "640"
|
|
|
3306 */
|
|
|
3307 #define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH"
|
|
|
3308
|
|
|
3309 /**
|
|
|
3310 * Variable controlling the height of the PS2's framebuffer in pixels
|
|
|
3311 *
|
|
|
3312 * By default, this variable is "448"
|
|
|
3313 */
|
|
|
3314 #define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT"
|
|
|
3315
|
|
|
3316 /**
|
|
|
3317 * Variable controlling whether the signal is interlaced or progressive
|
|
|
3318 *
|
|
|
3319 * - "0": Image is interlaced. (default)
|
|
|
3320 * - "1": Image is progressive
|
|
|
3321 */
|
|
|
3322 #define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE"
|
|
|
3323
|
|
|
3324 /**
|
|
|
3325 * Variable controlling the video mode of the console
|
|
|
3326 *
|
|
|
3327 * - "": Console-native. (default)
|
|
|
3328 * - "NTSC": 60hz region
|
|
|
3329 * - "PAL": 50hz region
|
|
|
3330 */
|
|
|
3331 #define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE"
|
|
|
3332
|
|
|
3333 /**
|
|
|
3334 * A variable controlling which Dispmanx layer to use on a Raspberry PI.
|
|
|
3335 *
|
|
|
3336 * Also known as Z-order. The variable can take a negative or positive value.
|
|
|
3337 * The default is 10000.
|
|
|
3338 *
|
|
|
3339 * This hint should be set before SDL is initialized.
|
|
|
3340 *
|
|
|
3341 * \since This hint is available since SDL 3.2.0.
|
|
|
3342 */
|
|
|
3343 #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
|
|
|
3344
|
|
|
3345 /**
|
|
|
3346 * Specify an "activity name" for screensaver inhibition.
|
|
|
3347 *
|
|
|
3348 * Some platforms, notably Linux desktops, list the applications which are
|
|
|
3349 * inhibiting the screensaver or other power-saving features.
|
|
|
3350 *
|
|
|
3351 * This hint lets you specify the "activity name" sent to the OS when
|
|
|
3352 * SDL_DisableScreenSaver() is used (or the screensaver is automatically
|
|
|
3353 * disabled). The contents of this hint are used when the screensaver is
|
|
|
3354 * disabled. You should use a string that describes what your program is doing
|
|
|
3355 * (and, therefore, why the screensaver is disabled). For example, "Playing a
|
|
|
3356 * game" or "Watching a video".
|
|
|
3357 *
|
|
|
3358 * Setting this to "" or leaving it unset will have SDL use a reasonable
|
|
|
3359 * default: "Playing a game" or something similar.
|
|
|
3360 *
|
|
|
3361 * This hint should be set before calling SDL_DisableScreenSaver()
|
|
|
3362 *
|
|
|
3363 * \since This hint is available since SDL 3.2.0.
|
|
|
3364 */
|
|
|
3365 #define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
|
|
|
3366
|
|
|
3367 /**
|
|
|
3368 * A variable controlling whether SDL calls dbus_shutdown() on quit.
|
|
|
3369 *
|
|
|
3370 * This is useful as a debug tool to validate memory leaks, but shouldn't ever
|
|
|
3371 * be set in production applications, as other libraries used by the
|
|
|
3372 * application might use dbus under the hood and this can cause crashes if
|
|
|
3373 * they continue after SDL_Quit().
|
|
|
3374 *
|
|
|
3375 * The variable can be set to the following values:
|
|
|
3376 *
|
|
|
3377 * - "0": SDL will not call dbus_shutdown() on quit. (default)
|
|
|
3378 * - "1": SDL will call dbus_shutdown() on quit.
|
|
|
3379 *
|
|
|
3380 * This hint can be set anytime.
|
|
|
3381 *
|
|
|
3382 * \since This hint is available since SDL 3.2.0.
|
|
|
3383 */
|
|
|
3384 #define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT"
|
|
|
3385
|
|
|
3386 /**
|
|
|
3387 * A variable that specifies a backend to use for title storage.
|
|
|
3388 *
|
|
|
3389 * By default, SDL will try all available storage backends in a reasonable
|
|
|
3390 * order until it finds one that can work, but this hint allows the app or
|
|
|
3391 * user to force a specific target, such as "pc" if, say, you are on Steam but
|
|
|
3392 * want to avoid SteamRemoteStorage for title data.
|
|
|
3393 *
|
|
|
3394 * This hint should be set before SDL is initialized.
|
|
|
3395 *
|
|
|
3396 * \since This hint is available since SDL 3.2.0.
|
|
|
3397 */
|
|
|
3398 #define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER"
|
|
|
3399
|
|
|
3400 /**
|
|
|
3401 * A variable that specifies a backend to use for user storage.
|
|
|
3402 *
|
|
|
3403 * By default, SDL will try all available storage backends in a reasonable
|
|
|
3404 * order until it finds one that can work, but this hint allows the app or
|
|
|
3405 * user to force a specific target, such as "pc" if, say, you are on Steam but
|
|
|
3406 * want to avoid SteamRemoteStorage for user data.
|
|
|
3407 *
|
|
|
3408 * This hint should be set before SDL is initialized.
|
|
|
3409 *
|
|
|
3410 * \since This hint is available since SDL 3.2.0.
|
|
|
3411 */
|
|
|
3412 #define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER"
|
|
|
3413
|
|
|
3414 /**
|
|
|
3415 * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as
|
|
|
3416 * realtime.
|
|
|
3417 *
|
|
|
3418 * On some platforms, like Linux, a realtime priority thread may be subject to
|
|
|
3419 * restrictions that require special handling by the application. This hint
|
|
|
3420 * exists to let SDL know that the app is prepared to handle said
|
|
|
3421 * restrictions.
|
|
|
3422 *
|
|
|
3423 * On Linux, SDL will apply the following configuration to any thread that
|
|
|
3424 * becomes realtime:
|
|
|
3425 *
|
|
|
3426 * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
|
|
|
3427 * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
|
|
|
3428 * - Exceeding this limit will result in the kernel sending SIGKILL to the
|
|
|
3429 * app, refer to the man pages for more information.
|
|
|
3430 *
|
|
|
3431 * The variable can be set to the following values:
|
|
|
3432 *
|
|
|
3433 * - "0": default platform specific behaviour
|
|
|
3434 * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling
|
|
|
3435 * policy
|
|
|
3436 *
|
|
|
3437 * This hint should be set before calling SDL_SetCurrentThreadPriority()
|
|
|
3438 *
|
|
|
3439 * \since This hint is available since SDL 3.2.0.
|
|
|
3440 */
|
|
|
3441 #define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
|
|
|
3442
|
|
|
3443 /**
|
|
|
3444 * A string specifying additional information to use with
|
|
|
3445 * SDL_SetCurrentThreadPriority.
|
|
|
3446 *
|
|
|
3447 * By default SDL_SetCurrentThreadPriority will make appropriate system
|
|
|
3448 * changes in order to apply a thread priority. For example on systems using
|
|
|
3449 * pthreads the scheduler policy is changed automatically to a policy that
|
|
|
3450 * works well with a given priority. Code which has specific requirements can
|
|
|
3451 * override SDL's default behavior with this hint.
|
|
|
3452 *
|
|
|
3453 * pthread hint values are "current", "other", "fifo" and "rr". Currently no
|
|
|
3454 * other platform hint values are defined but may be in the future.
|
|
|
3455 *
|
|
|
3456 * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the
|
|
|
3457 * distro configured execution budget for rtkit. This budget can be queried
|
|
|
3458 * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority().
|
|
|
3459 *
|
|
|
3460 * This hint should be set before calling SDL_SetCurrentThreadPriority()
|
|
|
3461 *
|
|
|
3462 * \since This hint is available since SDL 3.2.0.
|
|
|
3463 */
|
|
|
3464 #define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
|
|
|
3465
|
|
|
3466 /**
|
|
|
3467 * A variable that controls the timer resolution, in milliseconds.
|
|
|
3468 *
|
|
|
3469 * The higher resolution the timer, the more frequently the CPU services timer
|
|
|
3470 * interrupts, and the more precise delays are, but this takes up power and
|
|
|
3471 * CPU time. This hint is only used on Windows.
|
|
|
3472 *
|
|
|
3473 * See this blog post for more information:
|
|
|
3474 * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
|
|
3475 *
|
|
|
3476 * The default value is "1".
|
|
|
3477 *
|
|
|
3478 * If this variable is set to "0", the system timer resolution is not set.
|
|
|
3479 *
|
|
|
3480 * This hint can be set anytime.
|
|
|
3481 *
|
|
|
3482 * \since This hint is available since SDL 3.2.0.
|
|
|
3483 */
|
|
|
3484 #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
|
|
3485
|
|
|
3486 /**
|
|
|
3487 * A variable controlling whether touch events should generate synthetic mouse
|
|
|
3488 * events.
|
|
|
3489 *
|
|
|
3490 * The variable can be set to the following values:
|
|
|
3491 *
|
|
|
3492 * - "0": Touch events will not generate mouse events.
|
|
|
3493 * - "1": Touch events will generate mouse events. (default)
|
|
|
3494 *
|
|
|
3495 * This hint can be set anytime.
|
|
|
3496 *
|
|
|
3497 * \since This hint is available since SDL 3.2.0.
|
|
|
3498 */
|
|
|
3499 #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
|
|
|
3500
|
|
|
3501 /**
|
|
|
3502 * A variable controlling whether trackpads should be treated as touch
|
|
|
3503 * devices.
|
|
|
3504 *
|
|
|
3505 * On macOS (and possibly other platforms in the future), SDL will report
|
|
|
3506 * touches on a trackpad as mouse input, which is generally what users expect
|
|
|
3507 * from this device; however, these are often actually full multitouch-capable
|
|
|
3508 * touch devices, so it might be preferable to some apps to treat them as
|
|
|
3509 * such.
|
|
|
3510 *
|
|
|
3511 * The variable can be set to the following values:
|
|
|
3512 *
|
|
|
3513 * - "0": Trackpad will send mouse events. (default)
|
|
|
3514 * - "1": Trackpad will send touch events.
|
|
|
3515 *
|
|
|
3516 * This hint should be set before SDL is initialized.
|
|
|
3517 *
|
|
|
3518 * \since This hint is available since SDL 3.2.0.
|
|
|
3519 */
|
|
|
3520 #define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
|
|
|
3521
|
|
|
3522 /**
|
|
|
3523 * A variable controlling whether the Android / tvOS remotes should be listed
|
|
|
3524 * as joystick devices, instead of sending keyboard events.
|
|
|
3525 *
|
|
|
3526 * The variable can be set to the following values:
|
|
|
3527 *
|
|
|
3528 * - "0": Remotes send enter/escape/arrow key events.
|
|
|
3529 * - "1": Remotes are available as 2 axis, 2 button joysticks. (default)
|
|
|
3530 *
|
|
|
3531 * This hint should be set before SDL is initialized.
|
|
|
3532 *
|
|
|
3533 * \since This hint is available since SDL 3.2.0.
|
|
|
3534 */
|
|
|
3535 #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
|
|
|
3536
|
|
|
3537 /**
|
|
|
3538 * A variable controlling whether the screensaver is enabled.
|
|
|
3539 *
|
|
|
3540 * The variable can be set to the following values:
|
|
|
3541 *
|
|
|
3542 * - "0": Disable screensaver. (default)
|
|
|
3543 * - "1": Enable screensaver.
|
|
|
3544 *
|
|
|
3545 * This hint should be set before SDL is initialized.
|
|
|
3546 *
|
|
|
3547 * \since This hint is available since SDL 3.2.0.
|
|
|
3548 */
|
|
|
3549 #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
|
|
|
3550
|
|
|
3551 /**
|
|
|
3552 * A comma separated list containing the names of the displays that SDL should
|
|
|
3553 * sort to the front of the display list.
|
|
|
3554 *
|
|
|
3555 * When this hint is set, displays with matching name strings will be
|
|
|
3556 * prioritized in the list of displays, as exposed by calling
|
|
|
3557 * SDL_GetDisplays(), with the first listed becoming the primary display. The
|
|
|
3558 * naming convention can vary depending on the environment, but it is usually
|
|
|
3559 * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1', etc...).
|
|
|
3560 *
|
|
|
3561 * On Wayland desktops, the connector names associated with displays can be
|
|
|
3562 * found in the `name` property of the info output from `wayland-info -i
|
|
|
3563 * wl_output`. On X11 desktops, the `xrandr` utility can be used to retrieve
|
|
|
3564 * the connector names associated with displays.
|
|
|
3565 *
|
|
|
3566 * This hint is currently supported on the following drivers:
|
|
|
3567 *
|
|
|
3568 * - KMSDRM (kmsdrm)
|
|
|
3569 * - Wayland (wayland)
|
|
|
3570 * - X11 (x11)
|
|
|
3571 *
|
|
|
3572 * This hint should be set before SDL is initialized.
|
|
|
3573 *
|
|
|
3574 * \since This hint is available since SDL 3.2.0.
|
|
|
3575 */
|
|
|
3576 #define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY"
|
|
|
3577
|
|
|
3578 /**
|
|
|
3579 * Tell the video driver that we only want a double buffer.
|
|
|
3580 *
|
|
|
3581 * By default, most lowlevel 2D APIs will use a triple buffer scheme that
|
|
|
3582 * wastes no CPU time on waiting for vsync after issuing a flip, but
|
|
|
3583 * introduces a frame of latency. On the other hand, using a double buffer
|
|
|
3584 * scheme instead is recommended for cases where low latency is an important
|
|
|
3585 * factor because we save a whole frame of latency.
|
|
|
3586 *
|
|
|
3587 * We do so by waiting for vsync immediately after issuing a flip, usually
|
|
|
3588 * just after eglSwapBuffers call in the backend's *_SwapWindow function.
|
|
|
3589 *
|
|
|
3590 * This hint is currently supported on the following drivers:
|
|
|
3591 *
|
|
|
3592 * - Raspberry Pi (raspberrypi)
|
|
|
3593 * - Wayland (wayland)
|
|
|
3594 *
|
|
|
3595 * This hint should be set before SDL is initialized.
|
|
|
3596 *
|
|
|
3597 * \since This hint is available since SDL 3.2.0.
|
|
|
3598 */
|
|
|
3599 #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
|
|
|
3600
|
|
|
3601 /**
|
|
|
3602 * A variable that specifies a video backend to use.
|
|
|
3603 *
|
|
|
3604 * By default, SDL will try all available video backends in a reasonable order
|
|
|
3605 * until it finds one that can work, but this hint allows the app or user to
|
|
|
3606 * force a specific target, such as "x11" if, say, you are on Wayland but want
|
|
|
3607 * to try talking to the X server instead.
|
|
|
3608 *
|
|
|
3609 * This hint accepts a comma-separated list of driver names, and each will be
|
|
|
3610 * tried in the order listed during init, until one succeeds or all of them
|
|
|
3611 * fail.
|
|
|
3612 *
|
|
|
3613 * This hint should be set before SDL is initialized.
|
|
|
3614 *
|
|
|
3615 * \since This hint is available since SDL 3.2.0.
|
|
|
3616 */
|
|
|
3617 #define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER"
|
|
|
3618
|
|
|
3619 /**
|
|
|
3620 * A variable controlling whether the dummy video driver saves output frames.
|
|
|
3621 *
|
|
|
3622 * - "0": Video frames are not saved to disk. (default)
|
|
|
3623 * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp",
|
|
|
3624 * where X is the window ID, and Y is the frame number.
|
|
|
3625 *
|
|
|
3626 * This hint can be set anytime.
|
|
|
3627 *
|
|
|
3628 * \since This hint is available since SDL 3.2.0.
|
|
|
3629 */
|
|
|
3630 #define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES"
|
|
|
3631
|
|
|
3632 /**
|
|
|
3633 * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay.
|
|
|
3634 *
|
|
|
3635 * The variable can be set to one of the following values:
|
|
|
3636 *
|
|
|
3637 * - "0": Do not fall back to eglGetDisplay.
|
|
|
3638 * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default)
|
|
|
3639 *
|
|
|
3640 * This hint should be set before SDL is initialized.
|
|
|
3641 *
|
|
|
3642 * \since This hint is available since SDL 3.2.0.
|
|
|
3643 */
|
|
|
3644 #define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK"
|
|
|
3645
|
|
|
3646 /**
|
|
|
3647 * A variable controlling whether the OpenGL context should be created with
|
|
|
3648 * EGL.
|
|
|
3649 *
|
|
|
3650 * The variable can be set to the following values:
|
|
|
3651 *
|
|
|
3652 * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc).
|
|
|
3653 * (default)
|
|
|
3654 * - "1": Use EGL
|
|
|
3655 *
|
|
|
3656 * This hint should be set before SDL is initialized.
|
|
|
3657 *
|
|
|
3658 * \since This hint is available since SDL 3.2.0.
|
|
|
3659 */
|
|
|
3660 #define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL"
|
|
|
3661
|
|
|
3662 /**
|
|
|
3663 * A variable that specifies the policy for fullscreen Spaces on macOS.
|
|
|
3664 *
|
|
|
3665 * The variable can be set to the following values:
|
|
|
3666 *
|
|
|
3667 * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
|
|
|
3668 * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their
|
|
|
3669 * titlebars).
|
|
|
3670 * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
|
|
3671 * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their
|
|
|
3672 * titlebars). (default)
|
|
|
3673 *
|
|
|
3674 * This hint should be set before creating a window.
|
|
|
3675 *
|
|
|
3676 * \since This hint is available since SDL 3.2.0.
|
|
|
3677 */
|
|
|
3678 #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
|
|
3679
|
|
|
3680 /**
|
|
|
3681 * A variable that specifies the menu visibility when a window is fullscreen
|
|
|
3682 * in Spaces on macOS.
|
|
|
3683 *
|
|
|
3684 * The variable can be set to the following values:
|
|
|
3685 *
|
|
|
3686 * - "0": The menu will be hidden when the window is in a fullscreen space,
|
|
|
3687 * and not accessible by moving the mouse to the top of the screen.
|
|
|
3688 * - "1": The menu will be accessible when the window is in a fullscreen
|
|
|
3689 * space.
|
|
|
3690 * - "auto": The menu will be hidden if fullscreen mode was toggled on
|
|
|
3691 * programmatically via `SDL_SetWindowFullscreen()`, and accessible if
|
|
|
3692 * fullscreen was entered via the "fullscreen" button on the window title
|
|
|
3693 * bar. (default)
|
|
|
3694 *
|
|
|
3695 * This hint can be set anytime.
|
|
|
3696 *
|
|
|
3697 * \since This hint is available since SDL 3.2.0.
|
|
|
3698 */
|
|
|
3699 #define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY"
|
|
|
3700
|
|
|
3701 /**
|
|
|
3702 * A variable indicating whether the metal layer drawable size should be
|
|
|
3703 * updated for the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event on macOS.
|
|
|
3704 *
|
|
|
3705 * The variable can be set to the following values:
|
|
|
3706 *
|
|
|
3707 * - "0": the metal layer drawable size will not be updated on the
|
|
|
3708 * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
|
|
|
3709 * - "1": the metal layer drawable size will be updated on the
|
|
|
3710 * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default)
|
|
|
3711 *
|
|
|
3712 * This hint should be set before SDL_Metal_CreateView called.
|
|
|
3713 *
|
|
|
3714 * \since This hint is available since SDL 3.4.0.
|
|
|
3715 */
|
|
|
3716 #define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE"
|
|
|
3717
|
|
|
3718 /**
|
|
|
3719 * A variable controlling whether SDL will attempt to automatically set the
|
|
|
3720 * destination display to a mode most closely matching that of the previous
|
|
|
3721 * display if an exclusive fullscreen window is moved onto it.
|
|
|
3722 *
|
|
|
3723 * The variable can be set to the following values:
|
|
|
3724 *
|
|
|
3725 * - "0": SDL will not attempt to automatically set a matching mode on the
|
|
|
3726 * destination display. If an exclusive fullscreen window is moved to a new
|
|
|
3727 * display, the window will become fullscreen desktop.
|
|
|
3728 * - "1": SDL will attempt to automatically set a mode on the destination
|
|
|
3729 * display that most closely matches the mode of the display that the
|
|
|
3730 * exclusive fullscreen window was previously on. (default)
|
|
|
3731 *
|
|
|
3732 * This hint can be set anytime.
|
|
|
3733 *
|
|
|
3734 * \since This hint is available since SDL 3.4.0.
|
|
|
3735 */
|
|
|
3736 #define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE"
|
|
|
3737
|
|
|
3738 /**
|
|
|
3739 * A variable controlling whether fullscreen windows are minimized when they
|
|
|
3740 * lose focus.
|
|
|
3741 *
|
|
|
3742 * The variable can be set to the following values:
|
|
|
3743 *
|
|
|
3744 * - "0": Fullscreen windows will not be minimized when they lose focus.
|
|
|
3745 * - "1": Fullscreen windows are minimized when they lose focus.
|
|
|
3746 * - "auto": Fullscreen windows are minimized when they lose focus if they use
|
|
|
3747 * exclusive fullscreen modes, so the desktop video mode is restored.
|
|
|
3748 * (default)
|
|
|
3749 *
|
|
|
3750 * This hint can be set anytime.
|
|
|
3751 *
|
|
|
3752 * \since This hint is available since SDL 3.2.0.
|
|
|
3753 */
|
|
|
3754 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
|
|
3755
|
|
|
3756 /**
|
|
|
3757 * A variable controlling whether the offscreen video driver saves output
|
|
|
3758 * frames.
|
|
|
3759 *
|
|
|
3760 * This only saves frames that are generated using software rendering, not
|
|
|
3761 * accelerated OpenGL rendering.
|
|
|
3762 *
|
|
|
3763 * - "0": Video frames are not saved to disk. (default)
|
|
|
3764 * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp",
|
|
|
3765 * where X is the window ID, and Y is the frame number.
|
|
|
3766 *
|
|
|
3767 * This hint can be set anytime.
|
|
|
3768 *
|
|
|
3769 * \since This hint is available since SDL 3.2.0.
|
|
|
3770 */
|
|
|
3771 #define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
|
|
|
3772
|
|
|
3773 /**
|
|
|
3774 * A variable controlling whether all window operations will block until
|
|
|
3775 * complete.
|
|
|
3776 *
|
|
|
3777 * Window systems that run asynchronously may not have the results of window
|
|
|
3778 * operations that resize or move the window applied immediately upon the
|
|
|
3779 * return of the requesting function. Setting this hint will cause such
|
|
|
3780 * operations to block after every call until the pending operation has
|
|
|
3781 * completed. Setting this to '1' is the equivalent of calling
|
|
|
3782 * SDL_SyncWindow() after every function call.
|
|
|
3783 *
|
|
|
3784 * Be aware that amount of time spent blocking while waiting for window
|
|
|
3785 * operations to complete can be quite lengthy, as animations may have to
|
|
|
3786 * complete, which can take upwards of multiple seconds in some cases.
|
|
|
3787 *
|
|
|
3788 * The variable can be set to the following values:
|
|
|
3789 *
|
|
|
3790 * - "0": Window operations are non-blocking. (default)
|
|
|
3791 * - "1": Window operations will block until completed.
|
|
|
3792 *
|
|
|
3793 * This hint can be set anytime.
|
|
|
3794 *
|
|
|
3795 * \since This hint is available since SDL 3.2.0.
|
|
|
3796 */
|
|
|
3797 #define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS"
|
|
|
3798
|
|
|
3799 /**
|
|
|
3800 * A variable controlling whether the libdecor Wayland backend is allowed to
|
|
|
3801 * be used.
|
|
|
3802 *
|
|
|
3803 * libdecor is used over xdg-shell when xdg-decoration protocol is
|
|
|
3804 * unavailable.
|
|
|
3805 *
|
|
|
3806 * The variable can be set to the following values:
|
|
|
3807 *
|
|
|
3808 * - "0": libdecor use is disabled.
|
|
|
3809 * - "1": libdecor use is enabled. (default)
|
|
|
3810 *
|
|
|
3811 * This hint should be set before SDL is initialized.
|
|
|
3812 *
|
|
|
3813 * \since This hint is available since SDL 3.2.0.
|
|
|
3814 */
|
|
|
3815 #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
|
|
|
3816
|
|
|
3817 /**
|
|
|
3818 * A variable controlling whether video mode emulation is enabled under
|
|
|
3819 * Wayland.
|
|
|
3820 *
|
|
|
3821 * When this hint is set, a standard set of emulated CVT video modes will be
|
|
|
3822 * exposed for use by the application. If it is disabled, the only modes
|
|
|
3823 * exposed will be the logical desktop size and, in the case of a scaled
|
|
|
3824 * desktop, the native display resolution.
|
|
|
3825 *
|
|
|
3826 * The variable can be set to the following values:
|
|
|
3827 *
|
|
|
3828 * - "0": Video mode emulation is disabled.
|
|
|
3829 * - "1": Video mode emulation is enabled. (default)
|
|
|
3830 *
|
|
|
3831 * This hint should be set before SDL is initialized.
|
|
|
3832 *
|
|
|
3833 * \since This hint is available since SDL 3.2.0.
|
|
|
3834 */
|
|
|
3835 #define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
|
|
|
3836
|
|
|
3837 /**
|
|
|
3838 * A variable controlling how modes with a non-native aspect ratio are
|
|
|
3839 * displayed under Wayland.
|
|
|
3840 *
|
|
|
3841 * When this hint is set, the requested scaling will be used when displaying
|
|
|
3842 * fullscreen video modes that don't match the display's native aspect ratio.
|
|
|
3843 * This is contingent on compositor viewport support.
|
|
|
3844 *
|
|
|
3845 * The variable can be set to the following values:
|
|
|
3846 *
|
|
|
3847 * - "aspect" - Video modes will be displayed scaled, in their proper aspect
|
|
|
3848 * ratio, with black bars.
|
|
|
3849 * - "stretch" - Video modes will be scaled to fill the entire display.
|
|
|
3850 * (default)
|
|
|
3851 * - "none" - Video modes will be displayed as 1:1 with no scaling.
|
|
|
3852 *
|
|
|
3853 * This hint should be set before creating a window.
|
|
|
3854 *
|
|
|
3855 * \since This hint is available since SDL 3.2.0.
|
|
|
3856 */
|
|
|
3857 #define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING"
|
|
|
3858
|
|
|
3859 /**
|
|
|
3860 * A variable controlling whether the libdecor Wayland backend is preferred
|
|
|
3861 * over native decorations.
|
|
|
3862 *
|
|
|
3863 * When this hint is set, libdecor will be used to provide window decorations,
|
|
|
3864 * even if xdg-decoration is available. (Note that, by default, libdecor will
|
|
|
3865 * use xdg-decoration itself if available).
|
|
|
3866 *
|
|
|
3867 * The variable can be set to the following values:
|
|
|
3868 *
|
|
|
3869 * - "0": libdecor is enabled only if server-side decorations are unavailable.
|
|
|
3870 * (default)
|
|
|
3871 * - "1": libdecor is always enabled if available.
|
|
|
3872 *
|
|
|
3873 * This hint should be set before SDL is initialized.
|
|
|
3874 *
|
|
|
3875 * \since This hint is available since SDL 3.2.0.
|
|
|
3876 */
|
|
|
3877 #define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
|
|
|
3878
|
|
|
3879 /**
|
|
|
3880 * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling.
|
|
|
3881 *
|
|
|
3882 * This must be set before initializing the video subsystem.
|
|
|
3883 *
|
|
|
3884 * When this hint is set, Wayland windows that are not flagged as being
|
|
|
3885 * DPI-aware will be output with scaling designed to force 1:1 pixel mapping.
|
|
|
3886 *
|
|
|
3887 * This is intended to allow legacy applications to be displayed without
|
|
|
3888 * desktop scaling being applied, and has issues with certain display
|
|
|
3889 * configurations, as this forces the window to behave in a way that Wayland
|
|
|
3890 * desktops were not designed to accommodate:
|
|
|
3891 *
|
|
|
3892 * - Rounding errors can result with odd window sizes and/or desktop scales,
|
|
|
3893 * which can cause the window contents to appear slightly blurry.
|
|
|
3894 * - Positioning the window may be imprecise due to unit conversions and
|
|
|
3895 * rounding.
|
|
|
3896 * - The window may be unusably small on scaled desktops.
|
|
|
3897 * - The window may jump in size when moving between displays of different
|
|
|
3898 * scale factors.
|
|
|
3899 * - Displays may appear to overlap when using a multi-monitor setup with
|
|
|
3900 * scaling enabled.
|
|
|
3901 * - Possible loss of cursor precision due to the logical size of the window
|
|
|
3902 * being reduced.
|
|
|
3903 *
|
|
|
3904 * New applications should be designed with proper DPI awareness handling
|
|
|
3905 * instead of enabling this.
|
|
|
3906 *
|
|
|
3907 * The variable can be set to the following values:
|
|
|
3908 *
|
|
|
3909 * - "0": Windows will be scaled normally.
|
|
|
3910 * - "1": Windows will be forced to scale to achieve 1:1 output.
|
|
|
3911 *
|
|
|
3912 * This hint should be set before creating a window.
|
|
|
3913 *
|
|
|
3914 * \since This hint is available since SDL 3.2.0.
|
|
|
3915 */
|
|
|
3916 #define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY"
|
|
|
3917
|
|
|
3918 /**
|
|
|
3919 * A variable specifying which shader compiler to preload when using the
|
|
|
3920 * Chrome ANGLE binaries.
|
|
|
3921 *
|
|
|
3922 * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can
|
|
|
3923 * use two different sets of binaries, those compiled by the user from source
|
|
|
3924 * or those provided by the Chrome browser. In the later case, these binaries
|
|
|
3925 * require that SDL loads a DLL providing the shader compiler.
|
|
|
3926 *
|
|
|
3927 * The variable can be set to the following values:
|
|
|
3928 *
|
|
|
3929 * - "d3dcompiler_46.dll" - best for Vista or later. (default)
|
|
|
3930 * - "d3dcompiler_43.dll" - for XP support.
|
|
|
3931 * - "none" - do not load any library, useful if you compiled ANGLE from
|
|
|
3932 * source and included the compiler in your binaries.
|
|
|
3933 *
|
|
|
3934 * This hint should be set before SDL is initialized.
|
|
|
3935 *
|
|
|
3936 * \since This hint is available since SDL 3.2.0.
|
|
|
3937 */
|
|
|
3938 #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
|
|
|
3939
|
|
|
3940 /**
|
|
|
3941 * A variable controlling whether SDL should call XSelectInput() to enable
|
|
|
3942 * input events on X11 windows wrapped by SDL windows.
|
|
|
3943 *
|
|
|
3944 * The variable can be set to the following values:
|
|
|
3945 *
|
|
|
3946 * - "0": Don't call XSelectInput(), assuming the native window code has done
|
|
|
3947 * it already.
|
|
|
3948 * - "1": Call XSelectInput() to enable input events. (default)
|
|
|
3949 *
|
|
|
3950 * This hint should be set before creating a window.
|
|
|
3951 *
|
|
|
3952 * \since This hint is available since SDL 3.2.10.
|
|
|
3953 */
|
|
|
3954 #define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT"
|
|
|
3955
|
|
|
3956 /**
|
|
|
3957 * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint
|
|
|
3958 * should be used.
|
|
|
3959 *
|
|
|
3960 * The variable can be set to the following values:
|
|
|
3961 *
|
|
|
3962 * - "0": Disable _NET_WM_BYPASS_COMPOSITOR.
|
|
|
3963 * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default)
|
|
|
3964 *
|
|
|
3965 * This hint should be set before creating a window.
|
|
|
3966 *
|
|
|
3967 * \since This hint is available since SDL 3.2.0.
|
|
|
3968 */
|
|
|
3969 #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
|
|
|
3970
|
|
|
3971 /**
|
|
|
3972 * A variable controlling whether the X11 _NET_WM_PING protocol should be
|
|
|
3973 * supported.
|
|
|
3974 *
|
|
|
3975 * By default SDL will use _NET_WM_PING, but for applications that know they
|
|
|
3976 * will not always be able to respond to ping requests in a timely manner they
|
|
|
3977 * can turn it off to avoid the window manager thinking the app is hung.
|
|
|
3978 *
|
|
|
3979 * The variable can be set to the following values:
|
|
|
3980 *
|
|
|
3981 * - "0": Disable _NET_WM_PING.
|
|
|
3982 * - "1": Enable _NET_WM_PING. (default)
|
|
|
3983 *
|
|
|
3984 * This hint should be set before creating a window.
|
|
|
3985 *
|
|
|
3986 * \since This hint is available since SDL 3.2.0.
|
|
|
3987 */
|
|
|
3988 #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
|
|
|
3989
|
|
|
3990 /**
|
|
|
3991 * A variable controlling whether SDL uses DirectColor visuals.
|
|
|
3992 *
|
|
|
3993 * The variable can be set to the following values:
|
|
|
3994 *
|
|
|
3995 * - "0": Disable DirectColor visuals.
|
|
|
3996 * - "1": Enable DirectColor visuals. (default)
|
|
|
3997 *
|
|
|
3998 * This hint should be set before initializing the video subsystem.
|
|
|
3999 *
|
|
|
4000 * \since This hint is available since SDL 3.2.0.
|
|
|
4001 */
|
|
|
4002 #define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR"
|
|
|
4003
|
|
|
4004 /**
|
|
|
4005 * A variable forcing the content scaling factor for X11 displays.
|
|
|
4006 *
|
|
|
4007 * The variable can be set to a floating point value in the range 1.0-10.0f
|
|
|
4008 *
|
|
|
4009 * This hint should be set before SDL is initialized.
|
|
|
4010 *
|
|
|
4011 * \since This hint is available since SDL 3.2.0.
|
|
|
4012 */
|
|
|
4013 #define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR"
|
|
|
4014
|
|
|
4015 /**
|
|
|
4016 * A variable forcing the visual ID used for X11 display modes.
|
|
|
4017 *
|
|
|
4018 * This hint should be set before initializing the video subsystem.
|
|
|
4019 *
|
|
|
4020 * \since This hint is available since SDL 3.2.0.
|
|
|
4021 */
|
|
|
4022 #define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID"
|
|
|
4023
|
|
|
4024 /**
|
|
|
4025 * A variable forcing the visual ID chosen for new X11 windows.
|
|
|
4026 *
|
|
|
4027 * This hint should be set before creating a window.
|
|
|
4028 *
|
|
|
4029 * \since This hint is available since SDL 3.2.0.
|
|
|
4030 */
|
|
|
4031 #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"
|
|
|
4032
|
|
|
4033 /**
|
|
|
4034 * A variable controlling whether the X11 XRandR extension should be used.
|
|
|
4035 *
|
|
|
4036 * The variable can be set to the following values:
|
|
|
4037 *
|
|
|
4038 * - "0": Disable XRandR.
|
|
|
4039 * - "1": Enable XRandR. (default)
|
|
|
4040 *
|
|
|
4041 * This hint should be set before SDL is initialized.
|
|
|
4042 *
|
|
|
4043 * \since This hint is available since SDL 3.2.0.
|
|
|
4044 */
|
|
|
4045 #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
|
|
4046
|
|
|
4047 /**
|
|
|
4048 * A variable controlling whether touch should be enabled on the back panel of
|
|
|
4049 * the PlayStation Vita.
|
|
|
4050 *
|
|
|
4051 * The variable can be set to the following values:
|
|
|
4052 *
|
|
|
4053 * - "0": Disable touch on the back panel.
|
|
|
4054 * - "1": Enable touch on the back panel. (default)
|
|
|
4055 *
|
|
|
4056 * This hint should be set before SDL is initialized.
|
|
|
4057 *
|
|
|
4058 * \since This hint is available since SDL 3.2.0.
|
|
|
4059 */
|
|
|
4060 #define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH"
|
|
|
4061
|
|
|
4062 /**
|
|
|
4063 * A variable controlling whether touch should be enabled on the front panel
|
|
|
4064 * of the PlayStation Vita.
|
|
|
4065 *
|
|
|
4066 * The variable can be set to the following values:
|
|
|
4067 *
|
|
|
4068 * - "0": Disable touch on the front panel.
|
|
|
4069 * - "1": Enable touch on the front panel. (default)
|
|
|
4070 *
|
|
|
4071 * This hint should be set before SDL is initialized.
|
|
|
4072 *
|
|
|
4073 * \since This hint is available since SDL 3.2.0.
|
|
|
4074 */
|
|
|
4075 #define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH"
|
|
|
4076
|
|
|
4077 /**
|
|
|
4078 * A variable controlling the module path on the PlayStation Vita.
|
|
|
4079 *
|
|
|
4080 * This hint defaults to "app0:module"
|
|
|
4081 *
|
|
|
4082 * This hint should be set before SDL is initialized.
|
|
|
4083 *
|
|
|
4084 * \since This hint is available since SDL 3.2.0.
|
|
|
4085 */
|
|
|
4086 #define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH"
|
|
|
4087
|
|
|
4088 /**
|
|
|
4089 * A variable controlling whether to perform PVR initialization on the
|
|
|
4090 * PlayStation Vita.
|
|
|
4091 *
|
|
|
4092 * - "0": Skip PVR initialization.
|
|
|
4093 * - "1": Perform the normal PVR initialization. (default)
|
|
|
4094 *
|
|
|
4095 * This hint should be set before SDL is initialized.
|
|
|
4096 *
|
|
|
4097 * \since This hint is available since SDL 3.2.0.
|
|
|
4098 */
|
|
|
4099 #define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT"
|
|
|
4100
|
|
|
4101 /**
|
|
|
4102 * A variable overriding the resolution reported on the PlayStation Vita.
|
|
|
4103 *
|
|
|
4104 * The variable can be set to the following values:
|
|
|
4105 *
|
|
|
4106 * - "544": 544p (default)
|
|
|
4107 * - "720": 725p for PSTV
|
|
|
4108 * - "1080": 1088i for PSTV
|
|
|
4109 *
|
|
|
4110 * This hint should be set before SDL is initialized.
|
|
|
4111 *
|
|
|
4112 * \since This hint is available since SDL 3.2.0.
|
|
|
4113 */
|
|
|
4114 #define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION"
|
|
|
4115
|
|
|
4116 /**
|
|
|
4117 * A variable controlling whether OpenGL should be used instead of OpenGL ES
|
|
|
4118 * on the PlayStation Vita.
|
|
|
4119 *
|
|
|
4120 * The variable can be set to the following values:
|
|
|
4121 *
|
|
|
4122 * - "0": Use OpenGL ES. (default)
|
|
|
4123 * - "1": Use OpenGL.
|
|
|
4124 *
|
|
|
4125 * This hint should be set before SDL is initialized.
|
|
|
4126 *
|
|
|
4127 * \since This hint is available since SDL 3.2.0.
|
|
|
4128 */
|
|
|
4129 #define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL"
|
|
|
4130
|
|
|
4131 /**
|
|
|
4132 * A variable controlling which touchpad should generate synthetic mouse
|
|
|
4133 * events.
|
|
|
4134 *
|
|
|
4135 * The variable can be set to the following values:
|
|
|
4136 *
|
|
|
4137 * - "0": Only front touchpad should generate mouse events. (default)
|
|
|
4138 * - "1": Only back touchpad should generate mouse events.
|
|
|
4139 * - "2": Both touchpads should generate mouse events.
|
|
|
4140 *
|
|
|
4141 * This hint can be set anytime.
|
|
|
4142 *
|
|
|
4143 * \since This hint is available since SDL 3.2.0.
|
|
|
4144 */
|
|
|
4145 #define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE"
|
|
|
4146
|
|
|
4147 /**
|
|
|
4148 * A variable overriding the display index used in SDL_Vulkan_CreateSurface()
|
|
|
4149 *
|
|
|
4150 * The display index starts at 0, which is the default.
|
|
|
4151 *
|
|
|
4152 * This hint should be set before calling SDL_Vulkan_CreateSurface()
|
|
|
4153 *
|
|
|
4154 * \since This hint is available since SDL 3.2.0.
|
|
|
4155 */
|
|
|
4156 #define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY"
|
|
|
4157
|
|
|
4158 /**
|
|
|
4159 * Specify the Vulkan library to load.
|
|
|
4160 *
|
|
|
4161 * This hint should be set before creating a Vulkan window or calling
|
|
|
4162 * SDL_Vulkan_LoadLibrary().
|
|
|
4163 *
|
|
|
4164 * \since This hint is available since SDL 3.2.0.
|
|
|
4165 */
|
|
|
4166 #define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY"
|
|
|
4167
|
|
|
4168 /**
|
|
|
4169 * A variable controlling how the fact chunk affects the loading of a WAVE
|
|
|
4170 * file.
|
|
|
4171 *
|
|
|
4172 * The fact chunk stores information about the number of samples of a WAVE
|
|
|
4173 * file. The Standards Update from Microsoft notes that this value can be used
|
|
|
4174 * to 'determine the length of the data in seconds'. This is especially useful
|
|
|
4175 * for compressed formats (for which this is a mandatory chunk) if they
|
|
|
4176 * produce multiple sample frames per block and truncating the block is not
|
|
|
4177 * allowed. The fact chunk can exactly specify how many sample frames there
|
|
|
4178 * should be in this case.
|
|
|
4179 *
|
|
|
4180 * Unfortunately, most application seem to ignore the fact chunk and so SDL
|
|
|
4181 * ignores it by default as well.
|
|
|
4182 *
|
|
|
4183 * The variable can be set to the following values:
|
|
|
4184 *
|
|
|
4185 * - "truncate" - Use the number of samples to truncate the wave data if the
|
|
|
4186 * fact chunk is present and valid.
|
|
|
4187 * - "strict" - Like "truncate", but raise an error if the fact chunk is
|
|
|
4188 * invalid, not present for non-PCM formats, or if the data chunk doesn't
|
|
|
4189 * have that many samples.
|
|
|
4190 * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of
|
|
|
4191 * samples is zero.
|
|
|
4192 * - "ignore" - Ignore fact chunk entirely. (default)
|
|
|
4193 *
|
|
|
4194 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
|
4195 *
|
|
|
4196 * \since This hint is available since SDL 3.2.0.
|
|
|
4197 */
|
|
|
4198 #define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
|
|
|
4199
|
|
|
4200 /**
|
|
|
4201 * A variable controlling the maximum number of chunks in a WAVE file.
|
|
|
4202 *
|
|
|
4203 * This sets an upper bound on the number of chunks in a WAVE file to avoid
|
|
|
4204 * wasting time on malformed or corrupt WAVE files. This defaults to "10000".
|
|
|
4205 *
|
|
|
4206 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
|
4207 *
|
|
|
4208 * \since This hint is available since SDL 3.2.0.
|
|
|
4209 */
|
|
|
4210 #define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT"
|
|
|
4211
|
|
|
4212 /**
|
|
|
4213 * A variable controlling how the size of the RIFF chunk affects the loading
|
|
|
4214 * of a WAVE file.
|
|
|
4215 *
|
|
|
4216 * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
|
|
|
4217 * file) is not always reliable. In case the size is wrong, it's possible to
|
|
|
4218 * just ignore it and step through the chunks until a fixed limit is reached.
|
|
|
4219 *
|
|
|
4220 * Note that files that have trailing data unrelated to the WAVE file or
|
|
|
4221 * corrupt files may slow down the loading process without a reliable
|
|
|
4222 * boundary. By default, SDL stops after 10000 chunks to prevent wasting time.
|
|
|
4223 * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.
|
|
|
4224 *
|
|
|
4225 * The variable can be set to the following values:
|
|
|
4226 *
|
|
|
4227 * - "force" - Always use the RIFF chunk size as a boundary for the chunk
|
|
|
4228 * search.
|
|
|
4229 * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB.
|
|
|
4230 * (default)
|
|
|
4231 * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
|
|
|
4232 * - "maximum" - Search for chunks until the end of file. (not recommended)
|
|
|
4233 *
|
|
|
4234 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
|
4235 *
|
|
|
4236 * \since This hint is available since SDL 3.2.0.
|
|
|
4237 */
|
|
|
4238 #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
|
|
|
4239
|
|
|
4240 /**
|
|
|
4241 * A variable controlling how a truncated WAVE file is handled.
|
|
|
4242 *
|
|
|
4243 * A WAVE file is considered truncated if any of the chunks are incomplete or
|
|
|
4244 * the data chunk size is not a multiple of the block size. By default, SDL
|
|
|
4245 * decodes until the first incomplete block, as most applications seem to do.
|
|
|
4246 *
|
|
|
4247 * The variable can be set to the following values:
|
|
|
4248 *
|
|
|
4249 * - "verystrict" - Raise an error if the file is truncated.
|
|
|
4250 * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored.
|
|
|
4251 * - "dropframe" - Decode until the first incomplete sample frame.
|
|
|
4252 * - "dropblock" - Decode until the first incomplete block. (default)
|
|
|
4253 *
|
|
|
4254 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
|
4255 *
|
|
|
4256 * \since This hint is available since SDL 3.2.0.
|
|
|
4257 */
|
|
|
4258 #define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
|
|
|
4259
|
|
|
4260 /**
|
|
|
4261 * A variable controlling whether the window is activated when the
|
|
|
4262 * SDL_RaiseWindow function is called.
|
|
|
4263 *
|
|
|
4264 * The variable can be set to the following values:
|
|
|
4265 *
|
|
|
4266 * - "0": The window is not activated when the SDL_RaiseWindow function is
|
|
|
4267 * called.
|
|
|
4268 * - "1": The window is activated when the SDL_RaiseWindow function is called.
|
|
|
4269 * (default)
|
|
|
4270 *
|
|
|
4271 * This hint can be set anytime.
|
|
|
4272 *
|
|
|
4273 * \since This hint is available since SDL 3.2.0.
|
|
|
4274 */
|
|
|
4275 #define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED"
|
|
|
4276
|
|
|
4277 /**
|
|
|
4278 * A variable controlling whether the window is activated when the
|
|
|
4279 * SDL_ShowWindow function is called.
|
|
|
4280 *
|
|
|
4281 * The variable can be set to the following values:
|
|
|
4282 *
|
|
|
4283 * - "0": The window is not activated when the SDL_ShowWindow function is
|
|
|
4284 * called.
|
|
|
4285 * - "1": The window is activated when the SDL_ShowWindow function is called.
|
|
|
4286 * (default)
|
|
|
4287 *
|
|
|
4288 * This hint can be set anytime.
|
|
|
4289 *
|
|
|
4290 * \since This hint is available since SDL 3.2.0.
|
|
|
4291 */
|
|
|
4292 #define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN"
|
|
|
4293
|
|
|
4294 /**
|
|
|
4295 * If set to "0" then never set the top-most flag on an SDL Window even if the
|
|
|
4296 * application requests it.
|
|
|
4297 *
|
|
|
4298 * This is a debugging aid for developers and not expected to be used by end
|
|
|
4299 * users.
|
|
|
4300 *
|
|
|
4301 * The variable can be set to the following values:
|
|
|
4302 *
|
|
|
4303 * - "0": don't allow topmost
|
|
|
4304 * - "1": allow topmost (default)
|
|
|
4305 *
|
|
|
4306 * This hint can be set anytime.
|
|
|
4307 *
|
|
|
4308 * \since This hint is available since SDL 3.2.0.
|
|
|
4309 */
|
|
|
4310 #define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST"
|
|
|
4311
|
|
|
4312 /**
|
|
|
4313 * A variable controlling whether the window frame and title bar are
|
|
|
4314 * interactive when the cursor is hidden.
|
|
|
4315 *
|
|
|
4316 * The variable can be set to the following values:
|
|
|
4317 *
|
|
|
4318 * - "0": The window frame is not interactive when the cursor is hidden (no
|
|
|
4319 * move, resize, etc).
|
|
|
4320 * - "1": The window frame is interactive when the cursor is hidden. (default)
|
|
|
4321 *
|
|
|
4322 * This hint can be set anytime.
|
|
|
4323 *
|
|
|
4324 * \since This hint is available since SDL 3.2.0.
|
|
|
4325 */
|
|
|
4326 #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
|
|
4327
|
|
|
4328 /**
|
|
|
4329 * A variable controlling whether SDL generates window-close events for Alt+F4
|
|
|
4330 * on Windows.
|
|
|
4331 *
|
|
|
4332 * The variable can be set to the following values:
|
|
|
4333 *
|
|
|
4334 * - "0": SDL will only do normal key handling for Alt+F4.
|
|
|
4335 * - "1": SDL will generate a window-close event when it sees Alt+F4.
|
|
|
4336 * (default)
|
|
|
4337 *
|
|
|
4338 * This hint can be set anytime.
|
|
|
4339 *
|
|
|
4340 * \since This hint is available since SDL 3.2.0.
|
|
|
4341 */
|
|
|
4342 #define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4"
|
|
|
4343
|
|
|
4344 /**
|
|
|
4345 * A variable controlling whether menus can be opened with their keyboard
|
|
|
4346 * shortcut (Alt+mnemonic).
|
|
|
4347 *
|
|
|
4348 * If the mnemonics are enabled, then menus can be opened by pressing the Alt
|
|
|
4349 * key and the corresponding mnemonic (for example, Alt+F opens the File
|
|
|
4350 * menu). However, in case an invalid mnemonic is pressed, Windows makes an
|
|
|
4351 * audible beep to convey that nothing happened. This is true even if the
|
|
|
4352 * window has no menu at all!
|
|
|
4353 *
|
|
|
4354 * Because most SDL applications don't have menus, and some want to use the
|
|
|
4355 * Alt key for other purposes, SDL disables mnemonics (and the beeping) by
|
|
|
4356 * default.
|
|
|
4357 *
|
|
|
4358 * Note: This also affects keyboard events: with mnemonics enabled, when a
|
|
|
4359 * menu is opened from the keyboard, you will not receive a KEYUP event for
|
|
|
4360 * the mnemonic key, and *might* not receive one for Alt.
|
|
|
4361 *
|
|
|
4362 * The variable can be set to the following values:
|
|
|
4363 *
|
|
|
4364 * - "0": Alt+mnemonic does nothing, no beeping. (default)
|
|
|
4365 * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep.
|
|
|
4366 *
|
|
|
4367 * This hint can be set anytime.
|
|
|
4368 *
|
|
|
4369 * \since This hint is available since SDL 3.2.0.
|
|
|
4370 */
|
|
|
4371 #define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS"
|
|
|
4372
|
|
|
4373 /**
|
|
|
4374 * A variable controlling whether the windows message loop is processed by
|
|
|
4375 * SDL.
|
|
|
4376 *
|
|
|
4377 * The variable can be set to the following values:
|
|
|
4378 *
|
|
|
4379 * - "0": The window message loop is not run.
|
|
|
4380 * - "1": The window message loop is processed in SDL_PumpEvents(). (default)
|
|
|
4381 *
|
|
|
4382 * This hint can be set anytime.
|
|
|
4383 *
|
|
|
4384 * \since This hint is available since SDL 3.2.0.
|
|
|
4385 */
|
|
|
4386 #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
|
|
|
4387
|
|
|
4388 /**
|
|
|
4389 * A variable controlling whether GameInput is used for raw keyboard and mouse
|
|
|
4390 * on Windows.
|
|
|
4391 *
|
|
|
4392 * The variable can be set to the following values:
|
|
|
4393 *
|
|
|
4394 * - "0": GameInput is not used for raw keyboard and mouse events. (default)
|
|
|
4395 * - "1": GameInput is used for raw keyboard and mouse events, if available.
|
|
|
4396 *
|
|
|
4397 * This hint should be set before SDL is initialized.
|
|
|
4398 *
|
|
|
4399 * \since This hint is available since SDL 3.2.0.
|
|
|
4400 */
|
|
|
4401 #define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT"
|
|
|
4402
|
|
|
4403 /**
|
|
|
4404 * A variable controlling whether raw keyboard events are used on Windows.
|
|
|
4405 *
|
|
|
4406 * The variable can be set to the following values:
|
|
|
4407 *
|
|
|
4408 * - "0": The Windows message loop is used for keyboard events. (default)
|
|
|
4409 * - "1": Low latency raw keyboard events are used.
|
|
|
4410 *
|
|
|
4411 * This hint can be set anytime.
|
|
|
4412 *
|
|
|
4413 * \since This hint is available since SDL 3.2.0.
|
|
|
4414 */
|
|
|
4415 #define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD"
|
|
|
4416
|
|
|
4417 /**
|
|
|
4418 * A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when
|
|
|
4419 * enabling Windows raw keyboard events.
|
|
|
4420 *
|
|
|
4421 * This blocks any hotkeys that have been registered by applications from
|
|
|
4422 * having any effect beyond generating raw WM_INPUT events.
|
|
|
4423 *
|
|
|
4424 * This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL, but
|
|
|
4425 * does affect the Windows Logo key since it is a userland hotkey registered
|
|
|
4426 * by explorer.exe.
|
|
|
4427 *
|
|
|
4428 * The variable can be set to the following values:
|
|
|
4429 *
|
|
|
4430 * - "0": Hotkeys are not excluded. (default)
|
|
|
4431 * - "1": Hotkeys are excluded.
|
|
|
4432 *
|
|
|
4433 * This hint can be set anytime.
|
|
|
4434 *
|
|
|
4435 * \since This hint is available since SDL 3.4.0.
|
|
|
4436 */
|
|
|
4437 #define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS"
|
|
|
4438
|
|
|
4439 /**
|
|
|
4440 * A variable controlling whether SDL uses Kernel Semaphores on Windows.
|
|
|
4441 *
|
|
|
4442 * Kernel Semaphores are inter-process and require a context switch on every
|
|
|
4443 * interaction. On Windows 8 and newer, the WaitOnAddress API is available.
|
|
|
4444 * Using that and atomics to implement semaphores increases performance. SDL
|
|
|
4445 * will fall back to Kernel Objects on older OS versions or if forced to by
|
|
|
4446 * this hint.
|
|
|
4447 *
|
|
|
4448 * The variable can be set to the following values:
|
|
|
4449 *
|
|
|
4450 * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall
|
|
|
4451 * back to Kernel Objects. (default)
|
|
|
4452 * - "1": Force the use of Kernel Objects in all cases.
|
|
|
4453 *
|
|
|
4454 * This hint should be set before SDL is initialized.
|
|
|
4455 *
|
|
|
4456 * \since This hint is available since SDL 3.2.0.
|
|
|
4457 */
|
|
|
4458 #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL"
|
|
|
4459
|
|
|
4460 /**
|
|
|
4461 * A variable to specify custom icon resource id from RC file on Windows
|
|
|
4462 * platform.
|
|
|
4463 *
|
|
|
4464 * This hint should be set before SDL is initialized.
|
|
|
4465 *
|
|
|
4466 * \since This hint is available since SDL 3.2.0.
|
|
|
4467 */
|
|
|
4468 #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
|
|
|
4469
|
|
|
4470 /**
|
|
|
4471 * A variable to specify custom icon resource id from RC file on Windows
|
|
|
4472 * platform.
|
|
|
4473 *
|
|
|
4474 * This hint should be set before SDL is initialized.
|
|
|
4475 *
|
|
|
4476 * \since This hint is available since SDL 3.2.0.
|
|
|
4477 */
|
|
|
4478 #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
|
|
|
4479
|
|
|
4480 /**
|
|
|
4481 * A variable controlling whether SDL uses the D3D9Ex API introduced in
|
|
|
4482 * Windows Vista, instead of normal D3D9.
|
|
|
4483 *
|
|
|
4484 * Direct3D 9Ex contains changes to state management that can eliminate device
|
|
|
4485 * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may
|
|
|
4486 * require some changes to your application to cope with the new behavior, so
|
|
|
4487 * this is disabled by default.
|
|
|
4488 *
|
|
|
4489 * For more information on Direct3D 9Ex, see:
|
|
|
4490 *
|
|
|
4491 * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex
|
|
|
4492 * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements
|
|
|
4493 *
|
|
|
4494 * The variable can be set to the following values:
|
|
|
4495 *
|
|
|
4496 * - "0": Use the original Direct3D 9 API. (default)
|
|
|
4497 * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex
|
|
|
4498 * is unavailable)
|
|
|
4499 *
|
|
|
4500 * This hint should be set before SDL is initialized.
|
|
|
4501 *
|
|
|
4502 * \since This hint is available since SDL 3.2.0.
|
|
|
4503 */
|
|
|
4504 #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
|
|
|
4505
|
|
|
4506 /**
|
|
|
4507 * A variable controlling whether SDL will clear the window contents when the
|
|
|
4508 * WM_ERASEBKGND message is received.
|
|
|
4509 *
|
|
|
4510 * The variable can be set to the following values:
|
|
|
4511 *
|
|
|
4512 * - "0"/"never": Never clear the window.
|
|
|
4513 * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires.
|
|
|
4514 * (default)
|
|
|
4515 * - "2"/"always": Clear the window on every WM_ERASEBKGND event.
|
|
|
4516 *
|
|
|
4517 * This hint should be set before creating a window.
|
|
|
4518 *
|
|
|
4519 * \since This hint is available since SDL 3.2.0.
|
|
|
4520 */
|
|
|
4521 #define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE"
|
|
|
4522
|
|
|
4523 /**
|
|
|
4524 * A variable controlling whether X11 windows are marked as override-redirect.
|
|
|
4525 *
|
|
|
4526 * If set, this _might_ increase framerate at the expense of the desktop not
|
|
|
4527 * working as expected. Override-redirect windows aren't noticed by the window
|
|
|
4528 * manager at all.
|
|
|
4529 *
|
|
|
4530 * You should probably only use this for fullscreen windows, and you probably
|
|
|
4531 * shouldn't even use it for that. But it's here if you want to try!
|
|
|
4532 *
|
|
|
4533 * The variable can be set to the following values:
|
|
|
4534 *
|
|
|
4535 * - "0": Do not mark the window as override-redirect. (default)
|
|
|
4536 * - "1": Mark the window as override-redirect.
|
|
|
4537 *
|
|
|
4538 * This hint should be set before creating a window.
|
|
|
4539 *
|
|
|
4540 * \since This hint is available since SDL 3.2.0.
|
|
|
4541 */
|
|
|
4542 #define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT"
|
|
|
4543
|
|
|
4544 /**
|
|
|
4545 * A variable specifying the type of an X11 window.
|
|
|
4546 *
|
|
|
4547 * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to
|
|
|
4548 * report to the window manager the type of window it wants to create. This
|
|
|
4549 * might be set to various things if SDL_WINDOW_TOOLTIP or
|
|
|
4550 * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that
|
|
|
4551 * haven't set a specific type, this hint can be used to specify a custom
|
|
|
4552 * type. For example, a dock window might set this to
|
|
|
4553 * "_NET_WM_WINDOW_TYPE_DOCK".
|
|
|
4554 *
|
|
|
4555 * This hint should be set before creating a window.
|
|
|
4556 *
|
|
|
4557 * \since This hint is available since SDL 3.2.0.
|
|
|
4558 */
|
|
|
4559 #define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
|
|
|
4560
|
|
|
4561 /**
|
|
|
4562 * Specify the XCB library to load for the X11 driver.
|
|
|
4563 *
|
|
|
4564 * The default is platform-specific, often "libX11-xcb.so.1".
|
|
|
4565 *
|
|
|
4566 * This hint should be set before initializing the video subsystem.
|
|
|
4567 *
|
|
|
4568 * \since This hint is available since SDL 3.2.0.
|
|
|
4569 */
|
|
|
4570 #define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY"
|
|
|
4571
|
|
|
4572 /**
|
|
|
4573 * A variable controlling whether XInput should be used for controller
|
|
|
4574 * handling.
|
|
|
4575 *
|
|
|
4576 * The variable can be set to the following values:
|
|
|
4577 *
|
|
|
4578 * - "0": XInput is not enabled.
|
|
|
4579 * - "1": XInput is enabled. (default)
|
|
|
4580 *
|
|
|
4581 * This hint should be set before SDL is initialized.
|
|
|
4582 *
|
|
|
4583 * \since This hint is available since SDL 3.2.0.
|
|
|
4584 */
|
|
|
4585 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
|
|
4586
|
|
|
4587 /**
|
|
|
4588 * A variable controlling response to SDL_assert failures.
|
|
|
4589 *
|
|
|
4590 * The variable can be set to the following case-sensitive values:
|
|
|
4591 *
|
|
|
4592 * - "abort": Program terminates immediately.
|
|
|
4593 * - "break": Program triggers a debugger breakpoint.
|
|
|
4594 * - "retry": Program reruns the SDL_assert's test again.
|
|
|
4595 * - "ignore": Program continues on, ignoring this assertion failure this
|
|
|
4596 * time.
|
|
|
4597 * - "always_ignore": Program continues on, ignoring this assertion failure
|
|
|
4598 * for the rest of the run.
|
|
|
4599 *
|
|
|
4600 * Note that SDL_SetAssertionHandler offers a programmatic means to deal with
|
|
|
4601 * assertion failures through a callback, and this hint is largely intended to
|
|
|
4602 * be used via environment variables by end users and automated tools.
|
|
|
4603 *
|
|
|
4604 * This hint should be set before an assertion failure is triggered and can be
|
|
|
4605 * changed at any time.
|
|
|
4606 *
|
|
|
4607 * \since This hint is available since SDL 3.2.0.
|
|
|
4608 */
|
|
|
4609 #define SDL_HINT_ASSERT "SDL_ASSERT"
|
|
|
4610
|
|
|
4611 /**
|
|
|
4612 * A variable controlling whether pen events should generate synthetic mouse
|
|
|
4613 * events.
|
|
|
4614 *
|
|
|
4615 * The variable can be set to the following values:
|
|
|
4616 *
|
|
|
4617 * - "0": Pen events will not generate mouse events.
|
|
|
4618 * - "1": Pen events will generate mouse events. (default)
|
|
|
4619 *
|
|
|
4620 * This hint can be set anytime.
|
|
|
4621 *
|
|
|
4622 * \since This hint is available since SDL 3.2.0.
|
|
|
4623 */
|
|
|
4624 #define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS"
|
|
|
4625
|
|
|
4626 /**
|
|
|
4627 * A variable controlling whether pen events should generate synthetic touch
|
|
|
4628 * events.
|
|
|
4629 *
|
|
|
4630 * The variable can be set to the following values:
|
|
|
4631 *
|
|
|
4632 * - "0": Pen events will not generate touch events.
|
|
|
4633 * - "1": Pen events will generate touch events. (default)
|
|
|
4634 *
|
|
|
4635 * This hint can be set anytime.
|
|
|
4636 *
|
|
|
4637 * \since This hint is available since SDL 3.2.0.
|
|
|
4638 */
|
|
|
4639 #define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
|
|
|
4640
|
|
|
4641 /**
|
|
|
4642 * An enumeration of hint priorities.
|
|
|
4643 *
|
|
|
4644 * \since This enum is available since SDL 3.2.0.
|
|
|
4645 */
|
|
|
4646 typedef enum SDL_HintPriority
|
|
|
4647 {
|
|
|
4648 SDL_HINT_DEFAULT,
|
|
|
4649 SDL_HINT_NORMAL,
|
|
|
4650 SDL_HINT_OVERRIDE
|
|
|
4651 } SDL_HintPriority;
|
|
|
4652
|
|
|
4653 /**
|
|
|
4654 * Set a hint with a specific priority.
|
|
|
4655 *
|
|
|
4656 * The priority controls the behavior when setting a hint that already has a
|
|
|
4657 * value. Hints will replace existing hints of their priority and lower.
|
|
|
4658 * Environment variables are considered to have override priority.
|
|
|
4659 *
|
|
|
4660 * \param name the hint to set.
|
|
|
4661 * \param value the value of the hint variable.
|
|
|
4662 * \param priority the SDL_HintPriority level for the hint.
|
|
|
4663 * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
4664 * information.
|
|
|
4665 *
|
|
|
4666 * \threadsafety It is safe to call this function from any thread.
|
|
|
4667 *
|
|
|
4668 * \since This function is available since SDL 3.2.0.
|
|
|
4669 *
|
|
|
4670 * \sa SDL_GetHint
|
|
|
4671 * \sa SDL_ResetHint
|
|
|
4672 * \sa SDL_SetHint
|
|
|
4673 */
|
|
|
4674 extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority);
|
|
|
4675
|
|
|
4676 /**
|
|
|
4677 * Set a hint with normal priority.
|
|
|
4678 *
|
|
|
4679 * Hints will not be set if there is an existing override hint or environment
|
|
|
4680 * variable that takes precedence. You can use SDL_SetHintWithPriority() to
|
|
|
4681 * set the hint with override priority instead.
|
|
|
4682 *
|
|
|
4683 * \param name the hint to set.
|
|
|
4684 * \param value the value of the hint variable.
|
|
|
4685 * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
4686 * information.
|
|
|
4687 *
|
|
|
4688 * \threadsafety It is safe to call this function from any thread.
|
|
|
4689 *
|
|
|
4690 * \since This function is available since SDL 3.2.0.
|
|
|
4691 *
|
|
|
4692 * \sa SDL_GetHint
|
|
|
4693 * \sa SDL_ResetHint
|
|
|
4694 * \sa SDL_SetHintWithPriority
|
|
|
4695 */
|
|
|
4696 extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value);
|
|
|
4697
|
|
|
4698 /**
|
|
|
4699 * Reset a hint to the default value.
|
|
|
4700 *
|
|
|
4701 * This will reset a hint to the value of the environment variable, or NULL if
|
|
|
4702 * the environment isn't set. Callbacks will be called normally with this
|
|
|
4703 * change.
|
|
|
4704 *
|
|
|
4705 * \param name the hint to set.
|
|
|
4706 * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
4707 * information.
|
|
|
4708 *
|
|
|
4709 * \threadsafety It is safe to call this function from any thread.
|
|
|
4710 *
|
|
|
4711 * \since This function is available since SDL 3.2.0.
|
|
|
4712 *
|
|
|
4713 * \sa SDL_SetHint
|
|
|
4714 * \sa SDL_ResetHints
|
|
|
4715 */
|
|
|
4716 extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name);
|
|
|
4717
|
|
|
4718 /**
|
|
|
4719 * Reset all hints to the default values.
|
|
|
4720 *
|
|
|
4721 * This will reset all hints to the value of the associated environment
|
|
|
4722 * variable, or NULL if the environment isn't set. Callbacks will be called
|
|
|
4723 * normally with this change.
|
|
|
4724 *
|
|
|
4725 * \threadsafety It is safe to call this function from any thread.
|
|
|
4726 *
|
|
|
4727 * \since This function is available since SDL 3.2.0.
|
|
|
4728 *
|
|
|
4729 * \sa SDL_ResetHint
|
|
|
4730 */
|
|
|
4731 extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void);
|
|
|
4732
|
|
|
4733 /**
|
|
|
4734 * Get the value of a hint.
|
|
|
4735 *
|
|
|
4736 * \param name the hint to query.
|
|
|
4737 * \returns the string value of a hint or NULL if the hint isn't set.
|
|
|
4738 *
|
|
|
4739 * \threadsafety It is safe to call this function from any thread.
|
|
|
4740 *
|
|
|
4741 * \since This function is available since SDL 3.2.0.
|
|
|
4742 *
|
|
|
4743 * \sa SDL_SetHint
|
|
|
4744 * \sa SDL_SetHintWithPriority
|
|
|
4745 */
|
|
|
4746 extern SDL_DECLSPEC const char *SDLCALL SDL_GetHint(const char *name);
|
|
|
4747
|
|
|
4748 /**
|
|
|
4749 * Get the boolean value of a hint variable.
|
|
|
4750 *
|
|
|
4751 * \param name the name of the hint to get the boolean value from.
|
|
|
4752 * \param default_value the value to return if the hint does not exist.
|
|
|
4753 * \returns the boolean value of a hint or the provided default value if the
|
|
|
4754 * hint does not exist.
|
|
|
4755 *
|
|
|
4756 * \threadsafety It is safe to call this function from any thread.
|
|
|
4757 *
|
|
|
4758 * \since This function is available since SDL 3.2.0.
|
|
|
4759 *
|
|
|
4760 * \sa SDL_GetHint
|
|
|
4761 * \sa SDL_SetHint
|
|
|
4762 */
|
|
|
4763 extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value);
|
|
|
4764
|
|
|
4765 /**
|
|
|
4766 * A callback used to send notifications of hint value changes.
|
|
|
4767 *
|
|
|
4768 * This is called an initial time during SDL_AddHintCallback with the hint's
|
|
|
4769 * current value, and then again each time the hint's value changes.
|
|
|
4770 *
|
|
|
4771 * \param userdata what was passed as `userdata` to SDL_AddHintCallback().
|
|
|
4772 * \param name what was passed as `name` to SDL_AddHintCallback().
|
|
|
4773 * \param oldValue the previous hint value.
|
|
|
4774 * \param newValue the new value hint is to be set to.
|
|
|
4775 *
|
|
|
4776 * \threadsafety This callback is fired from whatever thread is setting a new
|
|
|
4777 * hint value. SDL holds a lock on the hint subsystem when
|
|
|
4778 * calling this callback.
|
|
|
4779 *
|
|
|
4780 * \since This datatype is available since SDL 3.2.0.
|
|
|
4781 *
|
|
|
4782 * \sa SDL_AddHintCallback
|
|
|
4783 */
|
|
|
4784 typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
|
|
4785
|
|
|
4786 /**
|
|
|
4787 * Add a function to watch a particular hint.
|
|
|
4788 *
|
|
|
4789 * The callback function is called _during_ this function, to provide it an
|
|
|
4790 * initial value, and again each time the hint's value changes.
|
|
|
4791 *
|
|
|
4792 * \param name the hint to watch.
|
|
|
4793 * \param callback An SDL_HintCallback function that will be called when the
|
|
|
4794 * hint value changes.
|
|
|
4795 * \param userdata a pointer to pass to the callback function.
|
|
|
4796 * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
4797 * information.
|
|
|
4798 *
|
|
|
4799 * \threadsafety It is safe to call this function from any thread.
|
|
|
4800 *
|
|
|
4801 * \since This function is available since SDL 3.2.0.
|
|
|
4802 *
|
|
|
4803 * \sa SDL_RemoveHintCallback
|
|
|
4804 */
|
|
|
4805 extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata);
|
|
|
4806
|
|
|
4807 /**
|
|
|
4808 * Remove a function watching a particular hint.
|
|
|
4809 *
|
|
|
4810 * \param name the hint being watched.
|
|
|
4811 * \param callback an SDL_HintCallback function that will be called when the
|
|
|
4812 * hint value changes.
|
|
|
4813 * \param userdata a pointer being passed to the callback function.
|
|
|
4814 *
|
|
|
4815 * \threadsafety It is safe to call this function from any thread.
|
|
|
4816 *
|
|
|
4817 * \since This function is available since SDL 3.2.0.
|
|
|
4818 *
|
|
|
4819 * \sa SDL_AddHintCallback
|
|
|
4820 */
|
|
|
4821 extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name,
|
|
|
4822 SDL_HintCallback callback,
|
|
|
4823 void *userdata);
|
|
|
4824
|
|
|
4825 /* Ends C function definitions when using C++ */
|
|
|
4826 #ifdef __cplusplus
|
|
|
4827 }
|
|
|
4828 #endif
|
|
|
4829 #include <SDL3/SDL_close_code.h>
|
|
|
4830
|
|
|
4831 #endif /* SDL_hints_h_ */
|