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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryMetal
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24 *
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25 * Functions to creating Metal layers and views on SDL windows.
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26 *
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27 * This provides some platform-specific glue for Apple platforms. Most macOS
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28 * and iOS apps can use SDL without these functions, but this API they can be
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29 * useful for specific OS-level integration tasks.
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30 */
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31
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32 #ifndef SDL_metal_h_
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33 #define SDL_metal_h_
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34
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35 #include <SDL3/SDL_video.h>
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36
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37 #include <SDL3/SDL_begin_code.h>
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38 /* Set up for C function definitions, even when using C++ */
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39 #ifdef __cplusplus
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40 extern "C" {
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41 #endif
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42
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43 /**
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44 * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
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45 *
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46 * \since This datatype is available since SDL 3.2.0.
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47 */
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48 typedef void *SDL_MetalView;
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49
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50 /**
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51 * \name Metal support functions
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52 */
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53 /* @{ */
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54
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55 /**
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56 * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
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57 * window.
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58 *
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59 * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
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60 * its own. It is up to user code to do that.
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61 *
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62 * The returned handle can be casted directly to a NSView or UIView. To access
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63 * the backing CAMetalLayer, call SDL_Metal_GetLayer().
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64 *
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65 * \param window the window.
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66 * \returns handle NSView or UIView.
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67 *
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68 * \since This function is available since SDL 3.2.0.
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69 *
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70 * \sa SDL_Metal_DestroyView
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71 * \sa SDL_Metal_GetLayer
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72 */
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73 extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window);
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74
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75 /**
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76 * Destroy an existing SDL_MetalView object.
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77 *
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78 * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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79 * called after SDL_CreateWindow.
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80 *
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81 * \param view the SDL_MetalView object.
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82 *
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83 * \since This function is available since SDL 3.2.0.
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84 *
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85 * \sa SDL_Metal_CreateView
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86 */
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87 extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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88
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89 /**
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90 * Get a pointer to the backing CAMetalLayer for the given view.
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91 *
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92 * \param view the SDL_MetalView object.
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93 * \returns a pointer.
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94 *
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95 * \since This function is available since SDL 3.2.0.
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96 */
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97 extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
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98
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99 /* @} *//* Metal support functions */
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100
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101 /* Ends C function definitions when using C++ */
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102 #ifdef __cplusplus
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103 }
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104 #endif
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105 #include <SDL3/SDL_close_code.h>
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106
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107 #endif /* SDL_metal_h_ */
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