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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryMisc
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24 *
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25 * SDL API functions that don't fit elsewhere.
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26 */
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27
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28 #ifndef SDL_misc_h_
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29 #define SDL_misc_h_
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30
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31 #include <SDL3/SDL_stdinc.h>
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32 #include <SDL3/SDL_error.h>
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33
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34 #include <SDL3/SDL_begin_code.h>
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35
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36 /* Set up for C function definitions, even when using C++ */
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37 #ifdef __cplusplus
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38 extern "C" {
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39 #endif
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40
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41 /**
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42 * Open a URL/URI in the browser or other appropriate external application.
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43 *
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44 * Open a URL in a separate, system-provided application. How this works will
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45 * vary wildly depending on the platform. This will likely launch what makes
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46 * sense to handle a specific URL's protocol (a web browser for `http://`,
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47 * etc), but it might also be able to launch file managers for directories and
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48 * other things.
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49 *
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50 * What happens when you open a URL varies wildly as well: your game window
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51 * may lose focus (and may or may not lose focus if your game was fullscreen
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52 * or grabbing input at the time). On mobile devices, your app will likely
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53 * move to the background or your process might be paused. Any given platform
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54 * may or may not handle a given URL.
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55 *
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56 * If this is unimplemented (or simply unavailable) for a platform, this will
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57 * fail with an error. A successful result does not mean the URL loaded, just
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58 * that we launched _something_ to handle it (or at least believe we did).
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59 *
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60 * All this to say: this function can be useful, but you should definitely
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61 * test it on every platform you target.
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62 *
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63 * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for
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64 * local files, if supported.
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65 * \returns true on success or false on failure; call SDL_GetError() for more
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66 * information.
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67 *
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68 * \since This function is available since SDL 3.2.0.
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69 */
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70 extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url);
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71
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72 /* Ends C function definitions when using C++ */
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73 #ifdef __cplusplus
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74 }
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75 #endif
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76 #include <SDL3/SDL_close_code.h>
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77
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78 #endif /* SDL_misc_h_ */
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