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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 /**
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23 * # CategoryRect
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24 *
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25 * Some helper functions for managing rectangles and 2D points, in both
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26 * integer and floating point versions.
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27 */
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28
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29 #ifndef SDL_rect_h_
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30 #define SDL_rect_h_
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31
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32 #include <SDL3/SDL_stdinc.h>
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33 #include <SDL3/SDL_error.h>
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34
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35 #include <SDL3/SDL_begin_code.h>
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36 /* Set up for C function definitions, even when using C++ */
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37 #ifdef __cplusplus
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38 extern "C" {
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39 #endif
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40
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41 /**
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42 * The structure that defines a point (using integers).
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43 *
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44 * \since This struct is available since SDL 3.2.0.
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45 *
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46 * \sa SDL_GetRectEnclosingPoints
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47 * \sa SDL_PointInRect
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48 */
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49 typedef struct SDL_Point
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50 {
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51 int x;
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52 int y;
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53 } SDL_Point;
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54
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55 /**
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56 * The structure that defines a point (using floating point values).
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57 *
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58 * \since This struct is available since SDL 3.2.0.
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59 *
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60 * \sa SDL_GetRectEnclosingPointsFloat
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61 * \sa SDL_PointInRectFloat
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62 */
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63 typedef struct SDL_FPoint
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64 {
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65 float x;
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66 float y;
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67 } SDL_FPoint;
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68
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69
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70 /**
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71 * A rectangle, with the origin at the upper left (using integers).
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72 *
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73 * \since This struct is available since SDL 3.2.0.
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74 *
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75 * \sa SDL_RectEmpty
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76 * \sa SDL_RectsEqual
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77 * \sa SDL_HasRectIntersection
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78 * \sa SDL_GetRectIntersection
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79 * \sa SDL_GetRectAndLineIntersection
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80 * \sa SDL_GetRectUnion
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81 * \sa SDL_GetRectEnclosingPoints
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82 */
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83 typedef struct SDL_Rect
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84 {
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85 int x, y;
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86 int w, h;
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87 } SDL_Rect;
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88
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89
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90 /**
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91 * A rectangle stored using floating point values.
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92 *
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93 * The origin of the coordinate space is in the top-left, with increasing
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94 * values moving down and right. The properties `x` and `y` represent the
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95 * coordinates of the top-left corner of the rectangle.
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96 *
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97 * \since This struct is available since SDL 3.2.0.
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98 *
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99 * \sa SDL_RectEmptyFloat
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100 * \sa SDL_RectsEqualFloat
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101 * \sa SDL_RectsEqualEpsilon
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102 * \sa SDL_HasRectIntersectionFloat
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103 * \sa SDL_GetRectIntersectionFloat
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104 * \sa SDL_GetRectAndLineIntersectionFloat
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105 * \sa SDL_GetRectUnionFloat
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106 * \sa SDL_GetRectEnclosingPointsFloat
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107 * \sa SDL_PointInRectFloat
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108 */
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109 typedef struct SDL_FRect
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110 {
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111 float x;
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112 float y;
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113 float w;
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114 float h;
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115 } SDL_FRect;
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116
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117
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118 /**
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119 * Convert an SDL_Rect to SDL_FRect
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120 *
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121 * \param rect a pointer to an SDL_Rect.
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122 * \param frect a pointer filled in with the floating point representation of
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123 * `rect`.
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124 *
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125 * \threadsafety It is safe to call this function from any thread.
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126 *
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127 * \since This function is available since SDL 3.2.0.
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128 */
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129 SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect)
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130 {
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131 frect->x = SDL_static_cast(float, rect->x);
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132 frect->y = SDL_static_cast(float, rect->y);
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133 frect->w = SDL_static_cast(float, rect->w);
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134 frect->h = SDL_static_cast(float, rect->h);
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135 }
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136
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137 /**
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138 * Determine whether a point resides inside a rectangle.
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139 *
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140 * A point is considered part of a rectangle if both `p` and `r` are not NULL,
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141 * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
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142 * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0)
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143 * as "inside" and (0,1) as not.
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144 *
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145 * Note that this is a forced-inline function in a header, and not a public
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146 * API function available in the SDL library (which is to say, the code is
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147 * embedded in the calling program and the linker and dynamic loader will not
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148 * be able to find this function inside SDL itself).
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149 *
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150 * \param p the point to test.
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151 * \param r the rectangle to test.
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152 * \returns true if `p` is contained by `r`, false otherwise.
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153 *
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154 * \threadsafety It is safe to call this function from any thread.
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155 *
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156 * \since This function is available since SDL 3.2.0.
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157 */
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158 SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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159 {
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160 return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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161 (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false;
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162 }
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163
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164 /**
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165 * Determine whether a rectangle has no area.
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166 *
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167 * A rectangle is considered "empty" for this function if `r` is NULL, or if
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168 * `r`'s width and/or height are <= 0.
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169 *
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170 * Note that this is a forced-inline function in a header, and not a public
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171 * API function available in the SDL library (which is to say, the code is
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172 * embedded in the calling program and the linker and dynamic loader will not
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173 * be able to find this function inside SDL itself).
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174 *
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175 * \param r the rectangle to test.
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176 * \returns true if the rectangle is "empty", false otherwise.
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177 *
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178 * \threadsafety It is safe to call this function from any thread.
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179 *
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180 * \since This function is available since SDL 3.2.0.
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181 */
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182 SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r)
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183 {
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184 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false;
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185 }
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186
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187 /**
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188 * Determine whether two rectangles are equal.
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189 *
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190 * Rectangles are considered equal if both are not NULL and each of their x,
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191 * y, width and height match.
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192 *
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193 * Note that this is a forced-inline function in a header, and not a public
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194 * API function available in the SDL library (which is to say, the code is
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195 * embedded in the calling program and the linker and dynamic loader will not
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196 * be able to find this function inside SDL itself).
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197 *
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198 * \param a the first rectangle to test.
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199 * \param b the second rectangle to test.
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200 * \returns true if the rectangles are equal, false otherwise.
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201 *
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202 * \threadsafety It is safe to call this function from any thread.
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203 *
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204 * \since This function is available since SDL 3.2.0.
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205 */
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206 SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
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207 {
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208 return (a && b && (a->x == b->x) && (a->y == b->y) &&
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209 (a->w == b->w) && (a->h == b->h)) ? true : false;
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210 }
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211
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212 /**
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213 * Determine whether two rectangles intersect.
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214 *
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215 * If either pointer is NULL the function will return false.
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216 *
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217 * \param A an SDL_Rect structure representing the first rectangle.
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218 * \param B an SDL_Rect structure representing the second rectangle.
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219 * \returns true if there is an intersection, false otherwise.
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220 *
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221 * \threadsafety It is safe to call this function from any thread.
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222 *
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223 * \since This function is available since SDL 3.2.0.
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224 *
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225 * \sa SDL_GetRectIntersection
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226 */
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227 extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B);
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228
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229 /**
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230 * Calculate the intersection of two rectangles.
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231 *
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232 * If `result` is NULL then this function will return false.
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233 *
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234 * \param A an SDL_Rect structure representing the first rectangle.
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235 * \param B an SDL_Rect structure representing the second rectangle.
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236 * \param result an SDL_Rect structure filled in with the intersection of
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237 * rectangles `A` and `B`.
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238 * \returns true if there is an intersection, false otherwise.
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239 *
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240 * \since This function is available since SDL 3.2.0.
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241 *
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242 * \sa SDL_HasRectIntersection
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243 */
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244 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
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245
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246 /**
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247 * Calculate the union of two rectangles.
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248 *
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249 * \param A an SDL_Rect structure representing the first rectangle.
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250 * \param B an SDL_Rect structure representing the second rectangle.
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251 * \param result an SDL_Rect structure filled in with the union of rectangles
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252 * `A` and `B`.
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253 * \returns true on success or false on failure; call SDL_GetError() for more
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254 * information.
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255 *
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256 * \since This function is available since SDL 3.2.0.
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257 */
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258 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
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259
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260 /**
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261 * Calculate a minimal rectangle enclosing a set of points.
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262 *
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263 * If `clip` is not NULL then only points inside of the clipping rectangle are
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264 * considered.
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265 *
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266 * \param points an array of SDL_Point structures representing points to be
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267 * enclosed.
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268 * \param count the number of structures in the `points` array.
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269 * \param clip an SDL_Rect used for clipping or NULL to enclose all points.
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270 * \param result an SDL_Rect structure filled in with the minimal enclosing
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271 * rectangle.
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272 * \returns true if any points were enclosed or false if all the points were
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273 * outside of the clipping rectangle.
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274 *
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275 * \since This function is available since SDL 3.2.0.
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276 */
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277 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result);
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278
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279 /**
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280 * Calculate the intersection of a rectangle and line segment.
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281 *
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282 * This function is used to clip a line segment to a rectangle. A line segment
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283 * contained entirely within the rectangle or that does not intersect will
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284 * remain unchanged. A line segment that crosses the rectangle at either or
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285 * both ends will be clipped to the boundary of the rectangle and the new
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286 * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
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287 *
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288 * \param rect an SDL_Rect structure representing the rectangle to intersect.
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289 * \param X1 a pointer to the starting X-coordinate of the line.
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290 * \param Y1 a pointer to the starting Y-coordinate of the line.
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291 * \param X2 a pointer to the ending X-coordinate of the line.
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292 * \param Y2 a pointer to the ending Y-coordinate of the line.
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293 * \returns true if there is an intersection, false otherwise.
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294 *
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295 * \since This function is available since SDL 3.2.0.
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296 */
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297 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);
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298
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299
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300 /* SDL_FRect versions... */
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301
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302 /**
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303 * Determine whether a point resides inside a floating point rectangle.
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304 *
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305 * A point is considered part of a rectangle if both `p` and `r` are not NULL,
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306 * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
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307 * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point
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308 * (0,0) and (0,1) as "inside" and (0,2) as not.
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309 *
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310 * Note that this is a forced-inline function in a header, and not a public
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311 * API function available in the SDL library (which is to say, the code is
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312 * embedded in the calling program and the linker and dynamic loader will not
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313 * be able to find this function inside SDL itself).
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314 *
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315 * \param p the point to test.
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316 * \param r the rectangle to test.
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317 * \returns true if `p` is contained by `r`, false otherwise.
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318 *
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319 * \threadsafety It is safe to call this function from any thread.
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320 *
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321 * \since This function is available since SDL 3.2.0.
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322 */
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323 SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r)
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324 {
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325 return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) &&
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326 (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false;
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327 }
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328
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329 /**
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330 * Determine whether a floating point rectangle takes no space.
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331 *
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332 * A rectangle is considered "empty" for this function if `r` is NULL, or if
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333 * `r`'s width and/or height are < 0.0f.
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334 *
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335 * Note that this is a forced-inline function in a header, and not a public
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336 * API function available in the SDL library (which is to say, the code is
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337 * embedded in the calling program and the linker and dynamic loader will not
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338 * be able to find this function inside SDL itself).
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339 *
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340 * \param r the rectangle to test.
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341 * \returns true if the rectangle is "empty", false otherwise.
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342 *
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343 * \threadsafety It is safe to call this function from any thread.
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344 *
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345 * \since This function is available since SDL 3.2.0.
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346 */
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347 SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r)
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348 {
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349 return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false;
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350 }
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351
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352 /**
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353 * Determine whether two floating point rectangles are equal, within some
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354 * given epsilon.
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355 *
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356 * Rectangles are considered equal if both are not NULL and each of their x,
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357 * y, width and height are within `epsilon` of each other. If you don't know
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358 * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat
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359 * function instead.
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360 *
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361 * Note that this is a forced-inline function in a header, and not a public
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362 * API function available in the SDL library (which is to say, the code is
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363 * embedded in the calling program and the linker and dynamic loader will not
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364 * be able to find this function inside SDL itself).
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365 *
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366 * \param a the first rectangle to test.
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367 * \param b the second rectangle to test.
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368 * \param epsilon the epsilon value for comparison.
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369 * \returns true if the rectangles are equal, false otherwise.
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370 *
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371 * \threadsafety It is safe to call this function from any thread.
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372 *
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373 * \since This function is available since SDL 3.2.0.
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374 *
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375 * \sa SDL_RectsEqualFloat
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376 */
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377 SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon)
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378 {
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379 return (a && b && ((a == b) ||
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380 ((SDL_fabsf(a->x - b->x) <= epsilon) &&
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381 (SDL_fabsf(a->y - b->y) <= epsilon) &&
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382 (SDL_fabsf(a->w - b->w) <= epsilon) &&
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383 (SDL_fabsf(a->h - b->h) <= epsilon))))
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384 ? true : false;
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385 }
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386
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387 /**
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388 * Determine whether two floating point rectangles are equal, within a default
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389 * epsilon.
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390 *
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391 * Rectangles are considered equal if both are not NULL and each of their x,
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392 * y, width and height are within SDL_FLT_EPSILON of each other. This is often
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393 * a reasonable way to compare two floating point rectangles and deal with the
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394 * slight precision variations in floating point calculations that tend to pop
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395 * up.
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396 *
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397 * Note that this is a forced-inline function in a header, and not a public
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398 * API function available in the SDL library (which is to say, the code is
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399 * embedded in the calling program and the linker and dynamic loader will not
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400 * be able to find this function inside SDL itself).
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401 *
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402 * \param a the first rectangle to test.
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403 * \param b the second rectangle to test.
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404 * \returns true if the rectangles are equal, false otherwise.
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405 *
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406 * \threadsafety It is safe to call this function from any thread.
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407 *
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408 * \since This function is available since SDL 3.2.0.
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409 *
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410 * \sa SDL_RectsEqualEpsilon
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411 */
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412 SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b)
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413 {
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414 return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
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415 }
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416
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417 /**
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418 * Determine whether two rectangles intersect with float precision.
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419 *
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420 * If either pointer is NULL the function will return false.
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421 *
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422 * \param A an SDL_FRect structure representing the first rectangle.
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423 * \param B an SDL_FRect structure representing the second rectangle.
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424 * \returns true if there is an intersection, false otherwise.
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425 *
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426 * \since This function is available since SDL 3.2.0.
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427 *
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428 * \sa SDL_GetRectIntersection
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429 */
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430 extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B);
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431
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432 /**
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433 * Calculate the intersection of two rectangles with float precision.
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434 *
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435 * If `result` is NULL then this function will return false.
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436 *
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437 * \param A an SDL_FRect structure representing the first rectangle.
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438 * \param B an SDL_FRect structure representing the second rectangle.
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439 * \param result an SDL_FRect structure filled in with the intersection of
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440 * rectangles `A` and `B`.
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441 * \returns true if there is an intersection, false otherwise.
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442 *
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443 * \since This function is available since SDL 3.2.0.
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444 *
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445 * \sa SDL_HasRectIntersectionFloat
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446 */
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447 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
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448
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449 /**
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450 * Calculate the union of two rectangles with float precision.
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451 *
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452 * \param A an SDL_FRect structure representing the first rectangle.
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453 * \param B an SDL_FRect structure representing the second rectangle.
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454 * \param result an SDL_FRect structure filled in with the union of rectangles
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455 * `A` and `B`.
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456 * \returns true on success or false on failure; call SDL_GetError() for more
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457 * information.
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458 *
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459 * \since This function is available since SDL 3.2.0.
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460 */
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461 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
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462
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463 /**
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464 * Calculate a minimal rectangle enclosing a set of points with float
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465 * precision.
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466 *
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467 * If `clip` is not NULL then only points inside of the clipping rectangle are
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468 * considered.
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469 *
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470 * \param points an array of SDL_FPoint structures representing points to be
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471 * enclosed.
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472 * \param count the number of structures in the `points` array.
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473 * \param clip an SDL_FRect used for clipping or NULL to enclose all points.
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474 * \param result an SDL_FRect structure filled in with the minimal enclosing
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475 * rectangle.
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476 * \returns true if any points were enclosed or false if all the points were
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477 * outside of the clipping rectangle.
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478 *
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479 * \since This function is available since SDL 3.2.0.
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480 */
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481 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result);
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482
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483 /**
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484 * Calculate the intersection of a rectangle and line segment with float
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485 * precision.
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486 *
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487 * This function is used to clip a line segment to a rectangle. A line segment
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488 * contained entirely within the rectangle or that does not intersect will
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489 * remain unchanged. A line segment that crosses the rectangle at either or
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490 * both ends will be clipped to the boundary of the rectangle and the new
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491 * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
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492 *
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493 * \param rect an SDL_FRect structure representing the rectangle to intersect.
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494 * \param X1 a pointer to the starting X-coordinate of the line.
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495 * \param Y1 a pointer to the starting Y-coordinate of the line.
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496 * \param X2 a pointer to the ending X-coordinate of the line.
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497 * \param Y2 a pointer to the ending Y-coordinate of the line.
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498 * \returns true if there is an intersection, false otherwise.
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499 *
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500 * \since This function is available since SDL 3.2.0.
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501 */
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502 extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);
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503
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504 /* Ends C function definitions when using C++ */
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505 #ifdef __cplusplus
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506 }
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507 #endif
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508 #include <SDL3/SDL_close_code.h>
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509
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510 #endif /* SDL_rect_h_ */
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