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1
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1 /*
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2 Simple DirectMedia Layer
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3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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4
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5 This software is provided 'as-is', without any express or implied
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6 warranty. In no event will the authors be held liable for any damages
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7 arising from the use of this software.
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8
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9 Permission is granted to anyone to use this software for any purpose,
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10 including commercial applications, and to alter it and redistribute it
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11 freely, subject to the following restrictions:
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12
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13 1. The origin of this software must not be misrepresented; you must not
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14 claim that you wrote the original software. If you use this software
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15 in a product, an acknowledgment in the product documentation would be
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16 appreciated but is not required.
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17 2. Altered source versions must be plainly marked as such, and must not be
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18 misrepresented as being the original software.
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19 3. This notice may not be removed or altered from any source distribution.
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20 */
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21
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22 #ifndef SDL_thread_h_
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23 #define SDL_thread_h_
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24
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25 /**
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26 * # CategoryThread
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27 *
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28 * SDL offers cross-platform thread management functions. These are mostly
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29 * concerned with starting threads, setting their priority, and dealing with
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30 * their termination.
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31 *
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32 * In addition, there is support for Thread Local Storage (data that is unique
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33 * to each thread, but accessed from a single key).
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34 *
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35 * On platforms without thread support (such as Emscripten when built without
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36 * pthreads), these functions still exist, but things like SDL_CreateThread()
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37 * will report failure without doing anything.
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38 *
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39 * If you're going to work with threads, you almost certainly need to have a
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40 * good understanding of thread safety measures: locking and synchronization
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41 * mechanisms are handled by the functions in SDL_mutex.h.
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42 */
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43
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44 #include <SDL3/SDL_stdinc.h>
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45 #include <SDL3/SDL_error.h>
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46 #include <SDL3/SDL_properties.h>
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47
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48 /* Thread synchronization primitives */
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49 #include <SDL3/SDL_atomic.h>
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50
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51 #if defined(SDL_PLATFORM_WINDOWS)
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52 #include <process.h> /* _beginthreadex() and _endthreadex() */
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53 #endif
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54
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55 #include <SDL3/SDL_begin_code.h>
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56 /* Set up for C function definitions, even when using C++ */
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57 #ifdef __cplusplus
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58 extern "C" {
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59 #endif
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60
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61 /**
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62 * The SDL thread object.
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63 *
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64 * These are opaque data.
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65 *
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66 * \since This datatype is available since SDL 3.2.0.
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67 *
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68 * \sa SDL_CreateThread
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69 * \sa SDL_WaitThread
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70 */
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71 typedef struct SDL_Thread SDL_Thread;
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72
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73 /**
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74 * A unique numeric ID that identifies a thread.
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75 *
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76 * These are different from SDL_Thread objects, which are generally what an
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77 * application will operate on, but having a way to uniquely identify a thread
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78 * can be useful at times.
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79 *
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80 * \since This datatype is available since SDL 3.2.0.
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81 *
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82 * \sa SDL_GetThreadID
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83 * \sa SDL_GetCurrentThreadID
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84 */
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85 typedef Uint64 SDL_ThreadID;
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86
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87 /**
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88 * Thread local storage ID.
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89 *
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90 * 0 is the invalid ID. An app can create these and then set data for these
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91 * IDs that is unique to each thread.
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92 *
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93 * \since This datatype is available since SDL 3.2.0.
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94 *
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95 * \sa SDL_GetTLS
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96 * \sa SDL_SetTLS
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97 */
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98 typedef SDL_AtomicInt SDL_TLSID;
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99
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100 /**
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101 * The SDL thread priority.
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102 *
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103 * SDL will make system changes as necessary in order to apply the thread
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104 * priority. Code which attempts to control thread state related to priority
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105 * should be aware that calling SDL_SetCurrentThreadPriority may alter such
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106 * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of
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107 * this behavior.
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108 *
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109 * \since This enum is available since SDL 3.2.0.
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110 */
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111 typedef enum SDL_ThreadPriority {
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112 SDL_THREAD_PRIORITY_LOW,
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113 SDL_THREAD_PRIORITY_NORMAL,
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114 SDL_THREAD_PRIORITY_HIGH,
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115 SDL_THREAD_PRIORITY_TIME_CRITICAL
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116 } SDL_ThreadPriority;
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117
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118 /**
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119 * The SDL thread state.
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120 *
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121 * The current state of a thread can be checked by calling SDL_GetThreadState.
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122 *
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123 * \since This enum is available since SDL 3.2.0.
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124 *
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125 * \sa SDL_GetThreadState
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126 */
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127 typedef enum SDL_ThreadState
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128 {
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129 SDL_THREAD_UNKNOWN, /**< The thread is not valid */
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130 SDL_THREAD_ALIVE, /**< The thread is currently running */
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131 SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */
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132 SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */
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133 } SDL_ThreadState;
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134
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135 /**
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136 * The function passed to SDL_CreateThread() as the new thread's entry point.
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137 *
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138 * \param data what was passed as `data` to SDL_CreateThread().
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139 * \returns a value that can be reported through SDL_WaitThread().
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140 *
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141 * \since This datatype is available since SDL 3.2.0.
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142 */
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143 typedef int (SDLCALL *SDL_ThreadFunction) (void *data);
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144
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145
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146 #ifdef SDL_WIKI_DOCUMENTATION_SECTION
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147
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148 /*
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149 * Note that these aren't the correct function signatures in this block, but
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150 * this is what the API reference manual should look like for all intents and
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151 * purposes.
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152 *
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153 * Technical details, not for the wiki (hello, header readers!)...
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154 *
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155 * On Windows (and maybe other platforms), a program might use a different
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156 * C runtime than its libraries. Or, in SDL's case, it might use a C runtime
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157 * while SDL uses none at all.
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158 *
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159 * C runtimes expect to initialize thread-specific details when a new thread
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160 * is created, but to do this in SDL_CreateThread would require SDL to know
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161 * intimate details about the caller's C runtime, which is not possible.
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162 *
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163 * So SDL_CreateThread has two extra parameters, which are
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164 * hidden at compile time by macros: the C runtime's `_beginthreadex` and
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165 * `_endthreadex` entry points. If these are not NULL, they are used to spin
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166 * and terminate the new thread; otherwise the standard Win32 `CreateThread`
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167 * function is used. When `SDL_CreateThread` is called from a compiler that
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168 * needs this C runtime thread init function, macros insert the appropriate
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169 * function pointers for SDL_CreateThread's caller (which might be a different
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170 * compiler with a different runtime in different calls to SDL_CreateThread!).
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171 *
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172 * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL
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173 * everywhere else), but apps that have extremely specific special needs can
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174 * define this to something else and the SDL headers will use it, passing the
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175 * app-defined value to SDL_CreateThread calls. Redefine this with caution!
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176 *
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177 * Platforms that don't need _beginthread stuff (most everything) will fail
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178 * SDL_CreateThread with an error if these pointers _aren't_ NULL.
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179 *
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180 * Unless you are doing something extremely complicated, like perhaps a
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181 * language binding, **you should never deal with this directly**. Let SDL's
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182 * macros handle this platform-specific detail transparently!
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183 */
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184
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185 /**
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186 * Create a new thread with a default stack size.
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187 *
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188 * This is a convenience function, equivalent to calling
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189 * SDL_CreateThreadWithProperties with the following properties set:
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190 *
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191 * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn`
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192 * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name`
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193 * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data`
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194 *
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195 * Note that this "function" is actually a macro that calls an internal
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196 * function with two extra parameters not listed here; they are hidden through
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197 * preprocessor macros and are needed to support various C runtimes at the
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198 * point of the function call. Language bindings that aren't using the C
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199 * headers will need to deal with this.
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200 *
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201 * Usually, apps should just call this function the same way on every platform
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202 * and let the macros hide the details.
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203 *
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204 * \param fn the SDL_ThreadFunction function to call in the new thread.
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205 * \param name the name of the thread.
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206 * \param data a pointer that is passed to `fn`.
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207 * \returns an opaque pointer to the new thread object on success, NULL if the
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208 * new thread could not be created; call SDL_GetError() for more
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209 * information.
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210 *
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211 * \since This function is available since SDL 3.2.0.
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212 *
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213 * \sa SDL_CreateThreadWithProperties
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214 * \sa SDL_WaitThread
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215 */
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216 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
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217
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218 /**
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219 * Create a new thread with with the specified properties.
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220 *
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221 * These are the supported properties:
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222 *
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223 * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction
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224 * value that will be called at the start of the new thread's life.
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225 * Required.
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226 * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which
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227 * might be available to debuggers. Optional, defaults to NULL.
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228 * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined
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229 * pointer, which is passed to the entry function on the new thread, as its
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230 * only parameter. Optional, defaults to NULL.
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231 * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new
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232 * thread's stack. Optional, defaults to 0 (system-defined default).
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233 *
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234 * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the
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235 * system, so that debuggers can display it. Not all platforms support this.
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236 *
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237 * Thread naming is a little complicated: Most systems have very small limits
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238 * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
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239 * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
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240 * see what happens with your system's debugger. The name should be UTF-8 (but
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241 * using the naming limits of C identifiers is a better bet). There are no
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242 * requirements for thread naming conventions, so long as the string is
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243 * null-terminated UTF-8, but these guidelines are helpful in choosing a name:
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244 *
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245 * https://stackoverflow.com/questions/149932/naming-conventions-for-threads
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246 *
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247 * If a system imposes requirements, SDL will try to munge the string for it
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248 * (truncate, etc), but the original string contents will be available from
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249 * SDL_GetThreadName().
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250 *
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251 * The size (in bytes) of the new stack can be specified with
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252 * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system
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253 * default" which might be wildly different between platforms. x86 Linux
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254 * generally defaults to eight megabytes, an embedded device might be a few
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255 * kilobytes instead. You generally need to specify a stack that is a multiple
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256 * of the system's page size (in many cases, this is 4 kilobytes, but check
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257 * your system documentation).
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258 *
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259 * Note that this "function" is actually a macro that calls an internal
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260 * function with two extra parameters not listed here; they are hidden through
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261 * preprocessor macros and are needed to support various C runtimes at the
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262 * point of the function call. Language bindings that aren't using the C
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263 * headers will need to deal with this.
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264 *
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265 * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so
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266 * there is no symbol clash, but trying to load an SDL shared library and look
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267 * for "SDL_CreateThreadWithProperties" will fail.
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268 *
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269 * Usually, apps should just call this function the same way on every platform
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270 * and let the macros hide the details.
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271 *
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272 * \param props the properties to use.
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273 * \returns an opaque pointer to the new thread object on success, NULL if the
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274 * new thread could not be created; call SDL_GetError() for more
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275 * information.
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276 *
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277 * \since This function is available since SDL 3.2.0.
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278 *
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279 * \sa SDL_CreateThread
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280 * \sa SDL_WaitThread
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281 */
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282 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props);
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283
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284 #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function"
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285 #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name"
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286 #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata"
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287 #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize"
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288
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289 /* end wiki documentation for macros that are meant to look like functions. */
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290 #endif
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291
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292
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293 /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
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294 #ifndef SDL_WIKI_DOCUMENTATION_SECTION
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295 # if defined(SDL_PLATFORM_WINDOWS)
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296 # ifndef SDL_BeginThreadFunction
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297 # define SDL_BeginThreadFunction _beginthreadex
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298 # endif
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299 # ifndef SDL_EndThreadFunction
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300 # define SDL_EndThreadFunction _endthreadex
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301 # endif
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302 # endif
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303 #endif
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304
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305 /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
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306 #ifndef SDL_WIKI_DOCUMENTATION_SECTION
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307 # ifndef SDL_BeginThreadFunction
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308 # define SDL_BeginThreadFunction NULL
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309 # endif
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310 #endif
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311
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312 #ifndef SDL_WIKI_DOCUMENTATION_SECTION
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313 # ifndef SDL_EndThreadFunction
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314 # define SDL_EndThreadFunction NULL
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315 # endif
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316 #endif
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317
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318 #ifndef SDL_WIKI_DOCUMENTATION_SECTION
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319 /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
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320 /**
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321 * The actual entry point for SDL_CreateThread.
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322 *
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323 * \param fn the SDL_ThreadFunction function to call in the new thread
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324 * \param name the name of the thread
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325 * \param data a pointer that is passed to `fn`
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326 * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
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327 * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
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328 * \returns an opaque pointer to the new thread object on success, NULL if the
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329 * new thread could not be created; call SDL_GetError() for more
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330 * information.
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331 *
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332 * \since This function is available since SDL 3.2.0.
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333 */
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334 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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335
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336 /**
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337 * The actual entry point for SDL_CreateThreadWithProperties.
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338 *
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339 * \param props the properties to use
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340 * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
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341 * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
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342 * \returns an opaque pointer to the new thread object on success, NULL if the
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343 * new thread could not be created; call SDL_GetError() for more
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344 * information.
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345 *
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346 * \since This function is available since SDL 3.2.0.
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347 */
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348 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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349
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350 #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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351 #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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352 #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function"
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353 #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name"
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354 #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata"
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355 #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize"
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356 #endif
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357
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358
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359 /**
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360 * Get the thread name as it was specified in SDL_CreateThread().
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361 *
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362 * \param thread the thread to query.
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363 * \returns a pointer to a UTF-8 string that names the specified thread, or
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364 * NULL if it doesn't have a name.
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365 *
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366 * \since This function is available since SDL 3.2.0.
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367 */
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368 extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread);
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369
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370 /**
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371 * Get the thread identifier for the current thread.
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372 *
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373 * This thread identifier is as reported by the underlying operating system.
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374 * If SDL is running on a platform that does not support threads the return
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375 * value will always be zero.
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376 *
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377 * This function also returns a valid thread ID when called from the main
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378 * thread.
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379 *
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380 * \returns the ID of the current thread.
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381 *
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382 * \since This function is available since SDL 3.2.0.
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383 *
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384 * \sa SDL_GetThreadID
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385 */
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386 extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void);
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387
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388 /**
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389 * Get the thread identifier for the specified thread.
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390 *
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391 * This thread identifier is as reported by the underlying operating system.
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392 * If SDL is running on a platform that does not support threads the return
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393 * value will always be zero.
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394 *
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395 * \param thread the thread to query.
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396 * \returns the ID of the specified thread, or the ID of the current thread if
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397 * `thread` is NULL.
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398 *
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399 * \since This function is available since SDL 3.2.0.
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400 *
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401 * \sa SDL_GetCurrentThreadID
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402 */
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403 extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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404
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405 /**
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406 * Set the priority for the current thread.
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407 *
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408 * Note that some platforms will not let you alter the priority (or at least,
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409 * promote the thread to a higher priority) at all, and some require you to be
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410 * an administrator account. Be prepared for this to fail.
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411 *
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412 * \param priority the SDL_ThreadPriority to set.
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413 * \returns true on success or false on failure; call SDL_GetError() for more
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414 * information.
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415 *
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416 * \since This function is available since SDL 3.2.0.
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417 */
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418 extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority);
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419
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420 /**
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421 * Wait for a thread to finish.
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422 *
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423 * Threads that haven't been detached will remain until this function cleans
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424 * them up. Not doing so is a resource leak.
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425 *
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426 * Once a thread has been cleaned up through this function, the SDL_Thread
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427 * that references it becomes invalid and should not be referenced again. As
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428 * such, only one thread may call SDL_WaitThread() on another.
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429 *
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430 * The return code from the thread function is placed in the area pointed to
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431 * by `status`, if `status` is not NULL.
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432 *
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433 * You may not wait on a thread that has been used in a call to
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434 * SDL_DetachThread(). Use either that function or this one, but not both, or
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435 * behavior is undefined.
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436 *
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437 * It is safe to pass a NULL thread to this function; it is a no-op.
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438 *
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439 * Note that the thread pointer is freed by this function and is not valid
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440 * afterward.
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441 *
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442 * \param thread the SDL_Thread pointer that was returned from the
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443 * SDL_CreateThread() call that started this thread.
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444 * \param status a pointer filled in with the value returned from the thread
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445 * function by its 'return', or -1 if the thread has been
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446 * detached or isn't valid, may be NULL.
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447 *
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448 * \since This function is available since SDL 3.2.0.
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449 *
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450 * \sa SDL_CreateThread
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451 * \sa SDL_DetachThread
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452 */
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453 extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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454
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455 /**
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456 * Get the current state of a thread.
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457 *
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458 * \param thread the thread to query.
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459 * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread
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460 * isn't valid.
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461 *
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462 * \since This function is available since SDL 3.2.0.
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463 *
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464 * \sa SDL_ThreadState
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465 */
|
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|
466 extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread);
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467
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468 /**
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469 * Let a thread clean up on exit without intervention.
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470 *
|
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471 * A thread may be "detached" to signify that it should not remain until
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472 * another thread has called SDL_WaitThread() on it. Detaching a thread is
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473 * useful for long-running threads that nothing needs to synchronize with or
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474 * further manage. When a detached thread is done, it simply goes away.
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475 *
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476 * There is no way to recover the return code of a detached thread. If you
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|
|
477 * need this, don't detach the thread and instead use SDL_WaitThread().
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478 *
|
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479 * Once a thread is detached, you should usually assume the SDL_Thread isn't
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480 * safe to reference again, as it will become invalid immediately upon the
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481 * detached thread's exit, instead of remaining until someone has called
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482 * SDL_WaitThread() to finally clean it up. As such, don't detach the same
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483 * thread more than once.
|
|
|
484 *
|
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485 * If a thread has already exited when passed to SDL_DetachThread(), it will
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486 * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
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487 * not safe to detach a thread that might be used with SDL_WaitThread().
|
|
|
488 *
|
|
|
489 * You may not call SDL_WaitThread() on a thread that has been detached. Use
|
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490 * either that function or this one, but not both, or behavior is undefined.
|
|
|
491 *
|
|
|
492 * It is safe to pass NULL to this function; it is a no-op.
|
|
|
493 *
|
|
|
494 * \param thread the SDL_Thread pointer that was returned from the
|
|
|
495 * SDL_CreateThread() call that started this thread.
|
|
|
496 *
|
|
|
497 * \since This function is available since SDL 3.2.0.
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|
|
498 *
|
|
|
499 * \sa SDL_CreateThread
|
|
|
500 * \sa SDL_WaitThread
|
|
|
501 */
|
|
|
502 extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread);
|
|
|
503
|
|
|
504 /**
|
|
|
505 * Get the current thread's value associated with a thread local storage ID.
|
|
|
506 *
|
|
|
507 * \param id a pointer to the thread local storage ID, may not be NULL.
|
|
|
508 * \returns the value associated with the ID for the current thread or NULL if
|
|
|
509 * no value has been set; call SDL_GetError() for more information.
|
|
|
510 *
|
|
|
511 * \threadsafety It is safe to call this function from any thread.
|
|
|
512 *
|
|
|
513 * \since This function is available since SDL 3.2.0.
|
|
|
514 *
|
|
|
515 * \sa SDL_SetTLS
|
|
|
516 */
|
|
|
517 extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id);
|
|
|
518
|
|
|
519 /**
|
|
|
520 * The callback used to cleanup data passed to SDL_SetTLS.
|
|
|
521 *
|
|
|
522 * This is called when a thread exits, to allow an app to free any resources.
|
|
|
523 *
|
|
|
524 * \param value a pointer previously handed to SDL_SetTLS.
|
|
|
525 *
|
|
|
526 * \since This datatype is available since SDL 3.2.0.
|
|
|
527 *
|
|
|
528 * \sa SDL_SetTLS
|
|
|
529 */
|
|
|
530 typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value);
|
|
|
531
|
|
|
532 /**
|
|
|
533 * Set the current thread's value associated with a thread local storage ID.
|
|
|
534 *
|
|
|
535 * If the thread local storage ID is not initialized (the value is 0), a new
|
|
|
536 * ID will be created in a thread-safe way, so all calls using a pointer to
|
|
|
537 * the same ID will refer to the same local storage.
|
|
|
538 *
|
|
|
539 * Note that replacing a value from a previous call to this function on the
|
|
|
540 * same thread does _not_ call the previous value's destructor!
|
|
|
541 *
|
|
|
542 * `destructor` can be NULL; it is assumed that `value` does not need to be
|
|
|
543 * cleaned up if so.
|
|
|
544 *
|
|
|
545 * \param id a pointer to the thread local storage ID, may not be NULL.
|
|
|
546 * \param value the value to associate with the ID for the current thread.
|
|
|
547 * \param destructor a function called when the thread exits, to free the
|
|
|
548 * value, may be NULL.
|
|
|
549 * \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
550 * information.
|
|
|
551 *
|
|
|
552 * \threadsafety It is safe to call this function from any thread.
|
|
|
553 *
|
|
|
554 * \since This function is available since SDL 3.2.0.
|
|
|
555 *
|
|
|
556 * \sa SDL_GetTLS
|
|
|
557 */
|
|
|
558 extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor);
|
|
|
559
|
|
|
560 /**
|
|
|
561 * Cleanup all TLS data for this thread.
|
|
|
562 *
|
|
|
563 * If you are creating your threads outside of SDL and then calling SDL
|
|
|
564 * functions, you should call this function before your thread exits, to
|
|
|
565 * properly clean up SDL memory.
|
|
|
566 *
|
|
|
567 * \threadsafety It is safe to call this function from any thread.
|
|
|
568 *
|
|
|
569 * \since This function is available since SDL 3.2.0.
|
|
|
570 */
|
|
|
571 extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void);
|
|
|
572
|
|
|
573 /* Ends C function definitions when using C++ */
|
|
|
574 #ifdef __cplusplus
|
|
|
575 }
|
|
|
576 #endif
|
|
|
577 #include <SDL3/SDL_close_code.h>
|
|
|
578
|
|
|
579 #endif /* SDL_thread_h_ */
|