comparison SDL3/SDL_haptic.h @ 1:20d02a178406 default tip

*: check in everything else yay
author Paper <paper@tflc.us>
date Mon, 05 Jan 2026 02:15:46 -0500
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1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
22 /**
23 * # CategoryHaptic
24 *
25 * The SDL haptic subsystem manages haptic (force feedback) devices.
26 *
27 * The basic usage is as follows:
28 *
29 * - Initialize the subsystem (SDL_INIT_HAPTIC).
30 * - Open a haptic device.
31 * - SDL_OpenHaptic() to open from index.
32 * - SDL_OpenHapticFromJoystick() to open from an existing joystick.
33 * - Create an effect (SDL_HapticEffect).
34 * - Upload the effect with SDL_CreateHapticEffect().
35 * - Run the effect with SDL_RunHapticEffect().
36 * - (optional) Free the effect with SDL_DestroyHapticEffect().
37 * - Close the haptic device with SDL_CloseHaptic().
38 *
39 * Simple rumble example:
40 *
41 * ```c
42 * SDL_Haptic *haptic = NULL;
43 *
44 * // Open the device
45 * SDL_HapticID *haptics = SDL_GetHaptics(NULL);
46 * if (haptics) {
47 * haptic = SDL_OpenHaptic(haptics[0]);
48 * SDL_free(haptics);
49 * }
50 * if (haptic == NULL)
51 * return;
52 *
53 * // Initialize simple rumble
54 * if (!SDL_InitHapticRumble(haptic))
55 * return;
56 *
57 * // Play effect at 50% strength for 2 seconds
58 * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000))
59 * return;
60 * SDL_Delay(2000);
61 *
62 * // Clean up
63 * SDL_CloseHaptic(haptic);
64 * ```
65 *
66 * Complete example:
67 *
68 * ```c
69 * bool test_haptic(SDL_Joystick *joystick)
70 * {
71 * SDL_Haptic *haptic;
72 * SDL_HapticEffect effect;
73 * SDL_HapticEffectID effect_id;
74 *
75 * // Open the device
76 * haptic = SDL_OpenHapticFromJoystick(joystick);
77 * if (haptic == NULL) return false; // Most likely joystick isn't haptic
78 *
79 * // See if it can do sine waves
80 * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) {
81 * SDL_CloseHaptic(haptic); // No sine effect
82 * return false;
83 * }
84 *
85 * // Create the effect
86 * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
87 * effect.type = SDL_HAPTIC_SINE;
88 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
89 * effect.periodic.direction.dir[0] = 18000; // Force comes from south
90 * effect.periodic.period = 1000; // 1000 ms
91 * effect.periodic.magnitude = 20000; // 20000/32767 strength
92 * effect.periodic.length = 5000; // 5 seconds long
93 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
94 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
95 *
96 * // Upload the effect
97 * effect_id = SDL_CreateHapticEffect(haptic, &effect);
98 *
99 * // Test the effect
100 * SDL_RunHapticEffect(haptic, effect_id, 1);
101 * SDL_Delay(5000); // Wait for the effect to finish
102 *
103 * // We destroy the effect, although closing the device also does this
104 * SDL_DestroyHapticEffect(haptic, effect_id);
105 *
106 * // Close the device
107 * SDL_CloseHaptic(haptic);
108 *
109 * return true; // Success
110 * }
111 * ```
112 *
113 * Note that the SDL haptic subsystem is not thread-safe.
114 */
115
116
117 #ifndef SDL_haptic_h_
118 #define SDL_haptic_h_
119
120 #include <SDL3/SDL_stdinc.h>
121 #include <SDL3/SDL_error.h>
122 #include <SDL3/SDL_joystick.h>
123
124 #include <SDL3/SDL_begin_code.h>
125 /* Set up for C function definitions, even when using C++ */
126 #ifdef __cplusplus
127 extern "C" {
128 #endif /* __cplusplus */
129
130 /* FIXME:
131 *
132 * At the moment the magnitude variables are mixed between signed/unsigned, and
133 * it is also not made clear that ALL of those variables expect a max of 0x7FFF.
134 *
135 * Some platforms may have higher precision than that (Linux FF, Windows XInput)
136 * so we should fix the inconsistency in favor of higher possible precision,
137 * adjusting for platforms that use different scales.
138 * -flibit
139 */
140
141 /**
142 * The haptic structure used to identify an SDL haptic.
143 *
144 * \since This struct is available since SDL 3.2.0.
145 *
146 * \sa SDL_OpenHaptic
147 * \sa SDL_OpenHapticFromJoystick
148 * \sa SDL_CloseHaptic
149 */
150 typedef struct SDL_Haptic SDL_Haptic;
151
152 /*
153 * Misc defines.
154 */
155
156 /**
157 * Used to play a device an infinite number of times.
158 *
159 * \since This macro is available since SDL 3.2.0.
160 *
161 * \sa SDL_RunHapticEffect
162 */
163 #define SDL_HAPTIC_INFINITY 4294967295U
164
165
166 /**
167 * \name Haptic features
168 *
169 * Different haptic features a device can have.
170 */
171 /* @{ */
172
173 /**
174 * \name Haptic effects
175 */
176 /* @{ */
177
178 /**
179 * Type of haptic effect.
180 */
181 typedef Uint16 SDL_HapticEffectType;
182
183 /**
184 * Constant effect supported.
185 *
186 * Constant haptic effect.
187 *
188 * \since This macro is available since SDL 3.2.0.
189 *
190 * \sa SDL_HapticCondition
191 */
192 #define SDL_HAPTIC_CONSTANT (1u<<0)
193
194 /**
195 * Sine wave effect supported.
196 *
197 * Periodic haptic effect that simulates sine waves.
198 *
199 * \since This macro is available since SDL 3.2.0.
200 *
201 * \sa SDL_HapticPeriodic
202 */
203 #define SDL_HAPTIC_SINE (1u<<1)
204
205 /**
206 * Square wave effect supported.
207 *
208 * Periodic haptic effect that simulates square waves.
209 *
210 * \since This macro is available since SDL 3.2.0.
211 *
212 * \sa SDL_HapticPeriodic
213 */
214 #define SDL_HAPTIC_SQUARE (1u<<2)
215
216 /**
217 * Triangle wave effect supported.
218 *
219 * Periodic haptic effect that simulates triangular waves.
220 *
221 * \since This macro is available since SDL 3.2.0.
222 *
223 * \sa SDL_HapticPeriodic
224 */
225 #define SDL_HAPTIC_TRIANGLE (1u<<3)
226
227 /**
228 * Sawtoothup wave effect supported.
229 *
230 * Periodic haptic effect that simulates saw tooth up waves.
231 *
232 * \since This macro is available since SDL 3.2.0.
233 *
234 * \sa SDL_HapticPeriodic
235 */
236 #define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
237
238 /**
239 * Sawtoothdown wave effect supported.
240 *
241 * Periodic haptic effect that simulates saw tooth down waves.
242 *
243 * \since This macro is available since SDL 3.2.0.
244 *
245 * \sa SDL_HapticPeriodic
246 */
247 #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
248
249 /**
250 * Ramp effect supported.
251 *
252 * Ramp haptic effect.
253 *
254 * \since This macro is available since SDL 3.2.0.
255 *
256 * \sa SDL_HapticRamp
257 */
258 #define SDL_HAPTIC_RAMP (1u<<6)
259
260 /**
261 * Spring effect supported - uses axes position.
262 *
263 * Condition haptic effect that simulates a spring. Effect is based on the
264 * axes position.
265 *
266 * \since This macro is available since SDL 3.2.0.
267 *
268 * \sa SDL_HapticCondition
269 */
270 #define SDL_HAPTIC_SPRING (1u<<7)
271
272 /**
273 * Damper effect supported - uses axes velocity.
274 *
275 * Condition haptic effect that simulates dampening. Effect is based on the
276 * axes velocity.
277 *
278 * \since This macro is available since SDL 3.2.0.
279 *
280 * \sa SDL_HapticCondition
281 */
282 #define SDL_HAPTIC_DAMPER (1u<<8)
283
284 /**
285 * Inertia effect supported - uses axes acceleration.
286 *
287 * Condition haptic effect that simulates inertia. Effect is based on the axes
288 * acceleration.
289 *
290 * \since This macro is available since SDL 3.2.0.
291 *
292 * \sa SDL_HapticCondition
293 */
294 #define SDL_HAPTIC_INERTIA (1u<<9)
295
296 /**
297 * Friction effect supported - uses axes movement.
298 *
299 * Condition haptic effect that simulates friction. Effect is based on the
300 * axes movement.
301 *
302 * \since This macro is available since SDL 3.2.0.
303 *
304 * \sa SDL_HapticCondition
305 */
306 #define SDL_HAPTIC_FRICTION (1u<<10)
307
308 /**
309 * Left/Right effect supported.
310 *
311 * Haptic effect for direct control over high/low frequency motors.
312 *
313 * \since This macro is available since SDL 3.2.0.
314 *
315 * \sa SDL_HapticLeftRight
316 */
317 #define SDL_HAPTIC_LEFTRIGHT (1u<<11)
318
319 /**
320 * Reserved for future use.
321 *
322 * \since This macro is available since SDL 3.2.0.
323 */
324 #define SDL_HAPTIC_RESERVED1 (1u<<12)
325
326 /**
327 * Reserved for future use.
328 *
329 * \since This macro is available since SDL 3.2.0.
330 */
331 #define SDL_HAPTIC_RESERVED2 (1u<<13)
332
333 /**
334 * Reserved for future use.
335 *
336 * \since This macro is available since SDL 3.2.0.
337 */
338 #define SDL_HAPTIC_RESERVED3 (1u<<14)
339
340 /**
341 * Custom effect is supported.
342 *
343 * User defined custom haptic effect.
344 *
345 * \since This macro is available since SDL 3.2.0.
346 */
347 #define SDL_HAPTIC_CUSTOM (1u<<15)
348
349 /* @} *//* Haptic effects */
350
351 /* These last few are features the device has, not effects */
352
353 /**
354 * Device can set global gain.
355 *
356 * Device supports setting the global gain.
357 *
358 * \since This macro is available since SDL 3.2.0.
359 *
360 * \sa SDL_SetHapticGain
361 */
362 #define SDL_HAPTIC_GAIN (1u<<16)
363
364 /**
365 * Device can set autocenter.
366 *
367 * Device supports setting autocenter.
368 *
369 * \since This macro is available since SDL 3.2.0.
370 *
371 * \sa SDL_SetHapticAutocenter
372 */
373 #define SDL_HAPTIC_AUTOCENTER (1u<<17)
374
375 /**
376 * Device can be queried for effect status.
377 *
378 * Device supports querying effect status.
379 *
380 * \since This macro is available since SDL 3.2.0.
381 *
382 * \sa SDL_GetHapticEffectStatus
383 */
384 #define SDL_HAPTIC_STATUS (1u<<18)
385
386 /**
387 * Device can be paused.
388 *
389 * Devices supports being paused.
390 *
391 * \since This macro is available since SDL 3.2.0.
392 *
393 * \sa SDL_PauseHaptic
394 * \sa SDL_ResumeHaptic
395 */
396 #define SDL_HAPTIC_PAUSE (1u<<19)
397
398
399 /**
400 * \name Direction encodings
401 */
402 /* @{ */
403
404 /**
405 * Type of coordinates used for haptic direction.
406 */
407 typedef Uint8 SDL_HapticDirectionType;
408
409 /**
410 * Uses polar coordinates for the direction.
411 *
412 * \since This macro is available since SDL 3.2.0.
413 *
414 * \sa SDL_HapticDirection
415 */
416 #define SDL_HAPTIC_POLAR 0
417
418 /**
419 * Uses cartesian coordinates for the direction.
420 *
421 * \since This macro is available since SDL 3.2.0.
422 *
423 * \sa SDL_HapticDirection
424 */
425 #define SDL_HAPTIC_CARTESIAN 1
426
427 /**
428 * Uses spherical coordinates for the direction.
429 *
430 * \since This macro is available since SDL 3.2.0.
431 *
432 * \sa SDL_HapticDirection
433 */
434 #define SDL_HAPTIC_SPHERICAL 2
435
436 /**
437 * Use this value to play an effect on the steering wheel axis.
438 *
439 * This provides better compatibility across platforms and devices as SDL will
440 * guess the correct axis.
441 *
442 * \since This macro is available since SDL 3.2.0.
443 *
444 * \sa SDL_HapticDirection
445 */
446 #define SDL_HAPTIC_STEERING_AXIS 3
447
448 /* @} *//* Direction encodings */
449
450 /* @} *//* Haptic features */
451
452
453 /**
454 * ID for haptic effects.
455 *
456 * This is -1 if the ID is invalid.
457 *
458 * \sa SDL_CreateHapticEffect
459 */
460 typedef int SDL_HapticEffectID;
461
462
463 /**
464 * Structure that represents a haptic direction.
465 *
466 * This is the direction where the force comes from, instead of the direction
467 * in which the force is exerted.
468 *
469 * Directions can be specified by:
470 *
471 * - SDL_HAPTIC_POLAR : Specified by polar coordinates.
472 * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
473 * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
474 *
475 * Cardinal directions of the haptic device are relative to the positioning of
476 * the device. North is considered to be away from the user.
477 *
478 * The following diagram represents the cardinal directions:
479 *
480 * ```
481 * .--.
482 * |__| .-------.
483 * |=.| |.-----.|
484 * |--| || ||
485 * | | |'-----'|
486 * |__|~')_____('
487 * [ COMPUTER ]
488 *
489 *
490 * North (0,-1)
491 * ^
492 * |
493 * |
494 * (-1,0) West <----[ HAPTIC ]----> East (1,0)
495 * |
496 * |
497 * v
498 * South (0,1)
499 *
500 *
501 * [ USER ]
502 * \|||/
503 * (o o)
504 * ---ooO-(_)-Ooo---
505 * ```
506 *
507 * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree
508 * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first
509 * `dir` parameter. The cardinal directions would be:
510 *
511 * - North: 0 (0 degrees)
512 * - East: 9000 (90 degrees)
513 * - South: 18000 (180 degrees)
514 * - West: 27000 (270 degrees)
515 *
516 * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X
517 * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first
518 * three `dir` parameters. The cardinal directions would be:
519 *
520 * - North: 0,-1, 0
521 * - East: 1, 0, 0
522 * - South: 0, 1, 0
523 * - West: -1, 0, 0
524 *
525 * The Z axis represents the height of the effect if supported, otherwise it's
526 * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can
527 * use any multiple you want, only the direction matters.
528 *
529 * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The
530 * first two `dir` parameters are used. The `dir` parameters are as follows
531 * (all values are in hundredths of degrees):
532 *
533 * - Degrees from (1, 0) rotated towards (0, 1).
534 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
535 *
536 * Example of force coming from the south with all encodings (force coming
537 * from the south means the user will have to pull the stick to counteract):
538 *
539 * ```c
540 * SDL_HapticDirection direction;
541 *
542 * // Cartesian directions
543 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
544 * direction.dir[0] = 0; // X position
545 * direction.dir[1] = 1; // Y position
546 * // Assuming the device has 2 axes, we don't need to specify third parameter.
547 *
548 * // Polar directions
549 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
550 * direction.dir[0] = 18000; // Polar only uses first parameter
551 *
552 * // Spherical coordinates
553 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
554 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
555 * ```
556 *
557 * \since This struct is available since SDL 3.2.0.
558 *
559 * \sa SDL_HAPTIC_POLAR
560 * \sa SDL_HAPTIC_CARTESIAN
561 * \sa SDL_HAPTIC_SPHERICAL
562 * \sa SDL_HAPTIC_STEERING_AXIS
563 * \sa SDL_HapticEffect
564 * \sa SDL_GetNumHapticAxes
565 */
566 typedef struct SDL_HapticDirection
567 {
568 SDL_HapticDirectionType type; /**< The type of encoding. */
569 Sint32 dir[3]; /**< The encoded direction. */
570 } SDL_HapticDirection;
571
572
573 /**
574 * A structure containing a template for a Constant effect.
575 *
576 * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect.
577 *
578 * A constant effect applies a constant force in the specified direction to
579 * the joystick.
580 *
581 * \since This struct is available since SDL 3.2.0.
582 *
583 * \sa SDL_HAPTIC_CONSTANT
584 * \sa SDL_HapticEffect
585 */
586 typedef struct SDL_HapticConstant
587 {
588 /* Header */
589 SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */
590 SDL_HapticDirection direction; /**< Direction of the effect. */
591
592 /* Replay */
593 Uint32 length; /**< Duration of the effect. */
594 Uint16 delay; /**< Delay before starting the effect. */
595
596 /* Trigger */
597 Uint16 button; /**< Button that triggers the effect. */
598 Uint16 interval; /**< How soon it can be triggered again after button. */
599
600 /* Constant */
601 Sint16 level; /**< Strength of the constant effect. */
602
603 /* Envelope */
604 Uint16 attack_length; /**< Duration of the attack. */
605 Uint16 attack_level; /**< Level at the start of the attack. */
606 Uint16 fade_length; /**< Duration of the fade. */
607 Uint16 fade_level; /**< Level at the end of the fade. */
608 } SDL_HapticConstant;
609
610 /**
611 * A structure containing a template for a Periodic effect.
612 *
613 * The struct handles the following effects:
614 *
615 * - SDL_HAPTIC_SINE
616 * - SDL_HAPTIC_SQUARE
617 * - SDL_HAPTIC_TRIANGLE
618 * - SDL_HAPTIC_SAWTOOTHUP
619 * - SDL_HAPTIC_SAWTOOTHDOWN
620 *
621 * A periodic effect consists in a wave-shaped effect that repeats itself over
622 * time. The type determines the shape of the wave and the parameters
623 * determine the dimensions of the wave.
624 *
625 * Phase is given by hundredth of a degree meaning that giving the phase a
626 * value of 9000 will displace it 25% of its period. Here are sample values:
627 *
628 * - 0: No phase displacement.
629 * - 9000: Displaced 25% of its period.
630 * - 18000: Displaced 50% of its period.
631 * - 27000: Displaced 75% of its period.
632 * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
633 *
634 * Examples:
635 *
636 * ```
637 * SDL_HAPTIC_SINE
638 * __ __ __ __
639 * / \ / \ / \ /
640 * / \__/ \__/ \__/
641 *
642 * SDL_HAPTIC_SQUARE
643 * __ __ __ __ __
644 * | | | | | | | | | |
645 * | |__| |__| |__| |__| |
646 *
647 * SDL_HAPTIC_TRIANGLE
648 * /\ /\ /\ /\ /\
649 * / \ / \ / \ / \ /
650 * / \/ \/ \/ \/
651 *
652 * SDL_HAPTIC_SAWTOOTHUP
653 * /| /| /| /| /| /| /|
654 * / | / | / | / | / | / | / |
655 * / |/ |/ |/ |/ |/ |/ |
656 *
657 * SDL_HAPTIC_SAWTOOTHDOWN
658 * \ |\ |\ |\ |\ |\ |\ |
659 * \ | \ | \ | \ | \ | \ | \ |
660 * \| \| \| \| \| \| \|
661 * ```
662 *
663 * \since This struct is available since SDL 3.2.0.
664 *
665 * \sa SDL_HAPTIC_SINE
666 * \sa SDL_HAPTIC_SQUARE
667 * \sa SDL_HAPTIC_TRIANGLE
668 * \sa SDL_HAPTIC_SAWTOOTHUP
669 * \sa SDL_HAPTIC_SAWTOOTHDOWN
670 * \sa SDL_HapticEffect
671 */
672 typedef struct SDL_HapticPeriodic
673 {
674 /* Header */
675 SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE
676 SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or
677 SDL_HAPTIC_SAWTOOTHDOWN */
678 SDL_HapticDirection direction; /**< Direction of the effect. */
679
680 /* Replay */
681 Uint32 length; /**< Duration of the effect. */
682 Uint16 delay; /**< Delay before starting the effect. */
683
684 /* Trigger */
685 Uint16 button; /**< Button that triggers the effect. */
686 Uint16 interval; /**< How soon it can be triggered again after button. */
687
688 /* Periodic */
689 Uint16 period; /**< Period of the wave. */
690 Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
691 Sint16 offset; /**< Mean value of the wave. */
692 Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
693
694 /* Envelope */
695 Uint16 attack_length; /**< Duration of the attack. */
696 Uint16 attack_level; /**< Level at the start of the attack. */
697 Uint16 fade_length; /**< Duration of the fade. */
698 Uint16 fade_level; /**< Level at the end of the fade. */
699 } SDL_HapticPeriodic;
700
701 /**
702 * A structure containing a template for a Condition effect.
703 *
704 * The struct handles the following effects:
705 *
706 * - SDL_HAPTIC_SPRING: Effect based on axes position.
707 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity.
708 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
709 * - SDL_HAPTIC_FRICTION: Effect based on axes movement.
710 *
711 * Direction is handled by condition internals instead of a direction member.
712 * The condition effect specific members have three parameters. The first
713 * refers to the X axis, the second refers to the Y axis and the third refers
714 * to the Z axis. The right terms refer to the positive side of the axis and
715 * the left terms refer to the negative side of the axis. Please refer to the
716 * SDL_HapticDirection diagram for which side is positive and which is
717 * negative.
718 *
719 * \since This struct is available since SDL 3.2.0.
720 *
721 * \sa SDL_HapticDirection
722 * \sa SDL_HAPTIC_SPRING
723 * \sa SDL_HAPTIC_DAMPER
724 * \sa SDL_HAPTIC_INERTIA
725 * \sa SDL_HAPTIC_FRICTION
726 * \sa SDL_HapticEffect
727 */
728 typedef struct SDL_HapticCondition
729 {
730 /* Header */
731 SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
732 SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */
733 SDL_HapticDirection direction; /**< Direction of the effect. */
734
735 /* Replay */
736 Uint32 length; /**< Duration of the effect. */
737 Uint16 delay; /**< Delay before starting the effect. */
738
739 /* Trigger */
740 Uint16 button; /**< Button that triggers the effect. */
741 Uint16 interval; /**< How soon it can be triggered again after button. */
742
743 /* Condition */
744 Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
745 Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
746 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
747 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
748 Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
749 Sint16 center[3]; /**< Position of the dead zone. */
750 } SDL_HapticCondition;
751
752 /**
753 * A structure containing a template for a Ramp effect.
754 *
755 * This struct is exclusively for the SDL_HAPTIC_RAMP effect.
756 *
757 * The ramp effect starts at start strength and ends at end strength. It
758 * augments in linear fashion. If you use attack and fade with a ramp the
759 * effects get added to the ramp effect making the effect become quadratic
760 * instead of linear.
761 *
762 * \since This struct is available since SDL 3.2.0.
763 *
764 * \sa SDL_HAPTIC_RAMP
765 * \sa SDL_HapticEffect
766 */
767 typedef struct SDL_HapticRamp
768 {
769 /* Header */
770 SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */
771 SDL_HapticDirection direction; /**< Direction of the effect. */
772
773 /* Replay */
774 Uint32 length; /**< Duration of the effect. */
775 Uint16 delay; /**< Delay before starting the effect. */
776
777 /* Trigger */
778 Uint16 button; /**< Button that triggers the effect. */
779 Uint16 interval; /**< How soon it can be triggered again after button. */
780
781 /* Ramp */
782 Sint16 start; /**< Beginning strength level. */
783 Sint16 end; /**< Ending strength level. */
784
785 /* Envelope */
786 Uint16 attack_length; /**< Duration of the attack. */
787 Uint16 attack_level; /**< Level at the start of the attack. */
788 Uint16 fade_length; /**< Duration of the fade. */
789 Uint16 fade_level; /**< Level at the end of the fade. */
790 } SDL_HapticRamp;
791
792 /**
793 * A structure containing a template for a Left/Right effect.
794 *
795 * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.
796 *
797 * The Left/Right effect is used to explicitly control the large and small
798 * motors, commonly found in modern game controllers. The small (right) motor
799 * is high frequency, and the large (left) motor is low frequency.
800 *
801 * \since This struct is available since SDL 3.2.0.
802 *
803 * \sa SDL_HAPTIC_LEFTRIGHT
804 * \sa SDL_HapticEffect
805 */
806 typedef struct SDL_HapticLeftRight
807 {
808 /* Header */
809 SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */
810
811 /* Replay */
812 Uint32 length; /**< Duration of the effect in milliseconds. */
813
814 /* Rumble */
815 Uint16 large_magnitude; /**< Control of the large controller motor. */
816 Uint16 small_magnitude; /**< Control of the small controller motor. */
817 } SDL_HapticLeftRight;
818
819 /**
820 * A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
821 *
822 * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect.
823 *
824 * A custom force feedback effect is much like a periodic effect, where the
825 * application can define its exact shape. You will have to allocate the data
826 * yourself. Data should consist of channels * samples Uint16 samples.
827 *
828 * If channels is one, the effect is rotated using the defined direction.
829 * Otherwise it uses the samples in data for the different axes.
830 *
831 * \since This struct is available since SDL 3.2.0.
832 *
833 * \sa SDL_HAPTIC_CUSTOM
834 * \sa SDL_HapticEffect
835 */
836 typedef struct SDL_HapticCustom
837 {
838 /* Header */
839 SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */
840 SDL_HapticDirection direction; /**< Direction of the effect. */
841
842 /* Replay */
843 Uint32 length; /**< Duration of the effect. */
844 Uint16 delay; /**< Delay before starting the effect. */
845
846 /* Trigger */
847 Uint16 button; /**< Button that triggers the effect. */
848 Uint16 interval; /**< How soon it can be triggered again after button. */
849
850 /* Custom */
851 Uint8 channels; /**< Axes to use, minimum of one. */
852 Uint16 period; /**< Sample periods. */
853 Uint16 samples; /**< Amount of samples. */
854 Uint16 *data; /**< Should contain channels*samples items. */
855
856 /* Envelope */
857 Uint16 attack_length; /**< Duration of the attack. */
858 Uint16 attack_level; /**< Level at the start of the attack. */
859 Uint16 fade_length; /**< Duration of the fade. */
860 Uint16 fade_level; /**< Level at the end of the fade. */
861 } SDL_HapticCustom;
862
863 /**
864 * The generic template for any haptic effect.
865 *
866 * All values max at 32767 (0x7FFF). Signed values also can be negative. Time
867 * values unless specified otherwise are in milliseconds.
868 *
869 * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value.
870 * Neither delay, interval, attack_length nor fade_length support
871 * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
872 *
873 * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of
874 * SDL_HAPTIC_INFINITY.
875 *
876 * Button triggers may not be supported on all devices, it is advised to not
877 * use them if possible. Buttons start at index 1 instead of index 0 like the
878 * joystick.
879 *
880 * If both attack_length and fade_level are 0, the envelope is not used,
881 * otherwise both values are used.
882 *
883 * Common parts:
884 *
885 * ```c
886 * // Replay - All effects have this
887 * Uint32 length; // Duration of effect (ms).
888 * Uint16 delay; // Delay before starting effect.
889 *
890 * // Trigger - All effects have this
891 * Uint16 button; // Button that triggers effect.
892 * Uint16 interval; // How soon before effect can be triggered again.
893 *
894 * // Envelope - All effects except condition effects have this
895 * Uint16 attack_length; // Duration of the attack (ms).
896 * Uint16 attack_level; // Level at the start of the attack.
897 * Uint16 fade_length; // Duration of the fade out (ms).
898 * Uint16 fade_level; // Level at the end of the fade.
899 * ```
900 *
901 * Here we have an example of a constant effect evolution in time:
902 *
903 * ```
904 * Strength
905 * ^
906 * |
907 * | effect level --> _________________
908 * | / \
909 * | / \
910 * | / \
911 * | / \
912 * | attack_level --> | \
913 * | | | <--- fade_level
914 * |
915 * +--------------------------------------------------> Time
916 * [--] [---]
917 * attack_length fade_length
918 *
919 * [------------------][-----------------------]
920 * delay length
921 * ```
922 *
923 * Note either the attack_level or the fade_level may be above the actual
924 * effect level.
925 *
926 * \since This struct is available since SDL 3.2.0.
927 *
928 * \sa SDL_HapticConstant
929 * \sa SDL_HapticPeriodic
930 * \sa SDL_HapticCondition
931 * \sa SDL_HapticRamp
932 * \sa SDL_HapticLeftRight
933 * \sa SDL_HapticCustom
934 */
935 typedef union SDL_HapticEffect
936 {
937 /* Common for all force feedback effects */
938 SDL_HapticEffectType type; /**< Effect type. */
939 SDL_HapticConstant constant; /**< Constant effect. */
940 SDL_HapticPeriodic periodic; /**< Periodic effect. */
941 SDL_HapticCondition condition; /**< Condition effect. */
942 SDL_HapticRamp ramp; /**< Ramp effect. */
943 SDL_HapticLeftRight leftright; /**< Left/Right effect. */
944 SDL_HapticCustom custom; /**< Custom effect. */
945 } SDL_HapticEffect;
946
947 /**
948 * This is a unique ID for a haptic device for the time it is connected to the
949 * system, and is never reused for the lifetime of the application.
950 *
951 * If the haptic device is disconnected and reconnected, it will get a new ID.
952 *
953 * The value 0 is an invalid ID.
954 *
955 * \since This datatype is available since SDL 3.2.0.
956 */
957 typedef Uint32 SDL_HapticID;
958
959
960 /* Function prototypes */
961
962 /**
963 * Get a list of currently connected haptic devices.
964 *
965 * \param count a pointer filled in with the number of haptic devices
966 * returned, may be NULL.
967 * \returns a 0 terminated array of haptic device instance IDs or NULL on
968 * failure; call SDL_GetError() for more information. This should be
969 * freed with SDL_free() when it is no longer needed.
970 *
971 * \since This function is available since SDL 3.2.0.
972 *
973 * \sa SDL_OpenHaptic
974 */
975 extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count);
976
977 /**
978 * Get the implementation dependent name of a haptic device.
979 *
980 * This can be called before any haptic devices are opened.
981 *
982 * \param instance_id the haptic device instance ID.
983 * \returns the name of the selected haptic device. If no name can be found,
984 * this function returns NULL; call SDL_GetError() for more
985 * information.
986 *
987 * \since This function is available since SDL 3.2.0.
988 *
989 * \sa SDL_GetHapticName
990 * \sa SDL_OpenHaptic
991 */
992 extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id);
993
994 /**
995 * Open a haptic device for use.
996 *
997 * The index passed as an argument refers to the N'th haptic device on this
998 * system.
999 *
1000 * When opening a haptic device, its gain will be set to maximum and
1001 * autocenter will be disabled. To modify these values use SDL_SetHapticGain()
1002 * and SDL_SetHapticAutocenter().
1003 *
1004 * \param instance_id the haptic device instance ID.
1005 * \returns the device identifier or NULL on failure; call SDL_GetError() for
1006 * more information.
1007 *
1008 * \since This function is available since SDL 3.2.0.
1009 *
1010 * \sa SDL_CloseHaptic
1011 * \sa SDL_GetHaptics
1012 * \sa SDL_OpenHapticFromJoystick
1013 * \sa SDL_OpenHapticFromMouse
1014 * \sa SDL_SetHapticAutocenter
1015 * \sa SDL_SetHapticGain
1016 */
1017 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id);
1018
1019
1020 /**
1021 * Get the SDL_Haptic associated with an instance ID, if it has been opened.
1022 *
1023 * \param instance_id the instance ID to get the SDL_Haptic for.
1024 * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been
1025 * opened yet; call SDL_GetError() for more information.
1026 *
1027 * \since This function is available since SDL 3.2.0.
1028 */
1029 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id);
1030
1031 /**
1032 * Get the instance ID of an opened haptic device.
1033 *
1034 * \param haptic the SDL_Haptic device to query.
1035 * \returns the instance ID of the specified haptic device on success or 0 on
1036 * failure; call SDL_GetError() for more information.
1037 *
1038 * \since This function is available since SDL 3.2.0.
1039 */
1040 extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
1041
1042 /**
1043 * Get the implementation dependent name of a haptic device.
1044 *
1045 * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick().
1046 * \returns the name of the selected haptic device. If no name can be found,
1047 * this function returns NULL; call SDL_GetError() for more
1048 * information.
1049 *
1050 * \since This function is available since SDL 3.2.0.
1051 *
1052 * \sa SDL_GetHapticNameForID
1053 */
1054 extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic);
1055
1056 /**
1057 * Query whether or not the current mouse has haptic capabilities.
1058 *
1059 * \returns true if the mouse is haptic or false if it isn't.
1060 *
1061 * \since This function is available since SDL 3.2.0.
1062 *
1063 * \sa SDL_OpenHapticFromMouse
1064 */
1065 extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void);
1066
1067 /**
1068 * Try to open a haptic device from the current mouse.
1069 *
1070 * \returns the haptic device identifier or NULL on failure; call
1071 * SDL_GetError() for more information.
1072 *
1073 * \since This function is available since SDL 3.2.0.
1074 *
1075 * \sa SDL_CloseHaptic
1076 * \sa SDL_IsMouseHaptic
1077 */
1078 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void);
1079
1080 /**
1081 * Query if a joystick has haptic features.
1082 *
1083 * \param joystick the SDL_Joystick to test for haptic capabilities.
1084 * \returns true if the joystick is haptic or false if it isn't.
1085 *
1086 * \since This function is available since SDL 3.2.0.
1087 *
1088 * \sa SDL_OpenHapticFromJoystick
1089 */
1090 extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick);
1091
1092 /**
1093 * Open a haptic device for use from a joystick device.
1094 *
1095 * You must still close the haptic device separately. It will not be closed
1096 * with the joystick.
1097 *
1098 * When opened from a joystick you should first close the haptic device before
1099 * closing the joystick device. If not, on some implementations the haptic
1100 * device will also get unallocated and you'll be unable to use force feedback
1101 * on that device.
1102 *
1103 * \param joystick the SDL_Joystick to create a haptic device from.
1104 * \returns a valid haptic device identifier on success or NULL on failure;
1105 * call SDL_GetError() for more information.
1106 *
1107 * \since This function is available since SDL 3.2.0.
1108 *
1109 * \sa SDL_CloseHaptic
1110 * \sa SDL_IsJoystickHaptic
1111 */
1112 extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick);
1113
1114 /**
1115 * Close a haptic device previously opened with SDL_OpenHaptic().
1116 *
1117 * \param haptic the SDL_Haptic device to close.
1118 *
1119 * \since This function is available since SDL 3.2.0.
1120 *
1121 * \sa SDL_OpenHaptic
1122 */
1123 extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic);
1124
1125 /**
1126 * Get the number of effects a haptic device can store.
1127 *
1128 * On some platforms this isn't fully supported, and therefore is an
1129 * approximation. Always check to see if your created effect was actually
1130 * created and do not rely solely on SDL_GetMaxHapticEffects().
1131 *
1132 * \param haptic the SDL_Haptic device to query.
1133 * \returns the number of effects the haptic device can store or a negative
1134 * error code on failure; call SDL_GetError() for more information.
1135 *
1136 * \since This function is available since SDL 3.2.0.
1137 *
1138 * \sa SDL_GetMaxHapticEffectsPlaying
1139 * \sa SDL_GetHapticFeatures
1140 */
1141 extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic);
1142
1143 /**
1144 * Get the number of effects a haptic device can play at the same time.
1145 *
1146 * This is not supported on all platforms, but will always return a value.
1147 *
1148 * \param haptic the SDL_Haptic device to query maximum playing effects.
1149 * \returns the number of effects the haptic device can play at the same time
1150 * or -1 on failure; call SDL_GetError() for more information.
1151 *
1152 * \since This function is available since SDL 3.2.0.
1153 *
1154 * \sa SDL_GetMaxHapticEffects
1155 * \sa SDL_GetHapticFeatures
1156 */
1157 extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic);
1158
1159 /**
1160 * Get the haptic device's supported features in bitwise manner.
1161 *
1162 * \param haptic the SDL_Haptic device to query.
1163 * \returns a list of supported haptic features in bitwise manner (OR'd), or 0
1164 * on failure; call SDL_GetError() for more information.
1165 *
1166 * \since This function is available since SDL 3.2.0.
1167 *
1168 * \sa SDL_HapticEffectSupported
1169 * \sa SDL_GetMaxHapticEffects
1170 */
1171 extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic);
1172
1173 /**
1174 * Get the number of haptic axes the device has.
1175 *
1176 * The number of haptic axes might be useful if working with the
1177 * SDL_HapticDirection effect.
1178 *
1179 * \param haptic the SDL_Haptic device to query.
1180 * \returns the number of axes on success or -1 on failure; call
1181 * SDL_GetError() for more information.
1182 *
1183 * \since This function is available since SDL 3.2.0.
1184 */
1185 extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic);
1186
1187 /**
1188 * Check to see if an effect is supported by a haptic device.
1189 *
1190 * \param haptic the SDL_Haptic device to query.
1191 * \param effect the desired effect to query.
1192 * \returns true if the effect is supported or false if it isn't.
1193 *
1194 * \since This function is available since SDL 3.2.0.
1195 *
1196 * \sa SDL_CreateHapticEffect
1197 * \sa SDL_GetHapticFeatures
1198 */
1199 extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
1200
1201 /**
1202 * Create a new haptic effect on a specified device.
1203 *
1204 * \param haptic an SDL_Haptic device to create the effect on.
1205 * \param effect an SDL_HapticEffect structure containing the properties of
1206 * the effect to create.
1207 * \returns the ID of the effect on success or -1 on failure; call
1208 * SDL_GetError() for more information.
1209 *
1210 * \since This function is available since SDL 3.2.0.
1211 *
1212 * \sa SDL_DestroyHapticEffect
1213 * \sa SDL_RunHapticEffect
1214 * \sa SDL_UpdateHapticEffect
1215 */
1216 extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
1217
1218 /**
1219 * Update the properties of an effect.
1220 *
1221 * Can be used dynamically, although behavior when dynamically changing
1222 * direction may be strange. Specifically the effect may re-upload itself and
1223 * start playing from the start. You also cannot change the type either when
1224 * running SDL_UpdateHapticEffect().
1225 *
1226 * \param haptic the SDL_Haptic device that has the effect.
1227 * \param effect the identifier of the effect to update.
1228 * \param data an SDL_HapticEffect structure containing the new effect
1229 * properties to use.
1230 * \returns true on success or false on failure; call SDL_GetError() for more
1231 * information.
1232 *
1233 * \since This function is available since SDL 3.2.0.
1234 *
1235 * \sa SDL_CreateHapticEffect
1236 * \sa SDL_RunHapticEffect
1237 */
1238 extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data);
1239
1240 /**
1241 * Run the haptic effect on its associated haptic device.
1242 *
1243 * To repeat the effect over and over indefinitely, set `iterations` to
1244 * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
1245 * one instance of the effect last indefinitely (so the effect does not fade),
1246 * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
1247 * instead.
1248 *
1249 * \param haptic the SDL_Haptic device to run the effect on.
1250 * \param effect the ID of the haptic effect to run.
1251 * \param iterations the number of iterations to run the effect; use
1252 * `SDL_HAPTIC_INFINITY` to repeat forever.
1253 * \returns true on success or false on failure; call SDL_GetError() for more
1254 * information.
1255 *
1256 * \since This function is available since SDL 3.2.0.
1257 *
1258 * \sa SDL_GetHapticEffectStatus
1259 * \sa SDL_StopHapticEffect
1260 * \sa SDL_StopHapticEffects
1261 */
1262 extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations);
1263
1264 /**
1265 * Stop the haptic effect on its associated haptic device.
1266 *
1267 * \param haptic the SDL_Haptic device to stop the effect on.
1268 * \param effect the ID of the haptic effect to stop.
1269 * \returns true on success or false on failure; call SDL_GetError() for more
1270 * information.
1271 *
1272 * \since This function is available since SDL 3.2.0.
1273 *
1274 * \sa SDL_RunHapticEffect
1275 * \sa SDL_StopHapticEffects
1276 */
1277 extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
1278
1279 /**
1280 * Destroy a haptic effect on the device.
1281 *
1282 * This will stop the effect if it's running. Effects are automatically
1283 * destroyed when the device is closed.
1284 *
1285 * \param haptic the SDL_Haptic device to destroy the effect on.
1286 * \param effect the ID of the haptic effect to destroy.
1287 *
1288 * \since This function is available since SDL 3.2.0.
1289 *
1290 * \sa SDL_CreateHapticEffect
1291 */
1292 extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
1293
1294 /**
1295 * Get the status of the current effect on the specified haptic device.
1296 *
1297 * Device must support the SDL_HAPTIC_STATUS feature.
1298 *
1299 * \param haptic the SDL_Haptic device to query for the effect status on.
1300 * \param effect the ID of the haptic effect to query its status.
1301 * \returns true if it is playing, false if it isn't playing or haptic status
1302 * isn't supported.
1303 *
1304 * \since This function is available since SDL 3.2.0.
1305 *
1306 * \sa SDL_GetHapticFeatures
1307 */
1308 extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect);
1309
1310 /**
1311 * Set the global gain of the specified haptic device.
1312 *
1313 * Device must support the SDL_HAPTIC_GAIN feature.
1314 *
1315 * The user may specify the maximum gain by setting the environment variable
1316 * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
1317 * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
1318 * maximum.
1319 *
1320 * \param haptic the SDL_Haptic device to set the gain on.
1321 * \param gain value to set the gain to, should be between 0 and 100 (0 -
1322 * 100).
1323 * \returns true on success or false on failure; call SDL_GetError() for more
1324 * information.
1325 *
1326 * \since This function is available since SDL 3.2.0.
1327 *
1328 * \sa SDL_GetHapticFeatures
1329 */
1330 extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain);
1331
1332 /**
1333 * Set the global autocenter of the device.
1334 *
1335 * Autocenter should be between 0 and 100. Setting it to 0 will disable
1336 * autocentering.
1337 *
1338 * Device must support the SDL_HAPTIC_AUTOCENTER feature.
1339 *
1340 * \param haptic the SDL_Haptic device to set autocentering on.
1341 * \param autocenter value to set autocenter to (0-100).
1342 * \returns true on success or false on failure; call SDL_GetError() for more
1343 * information.
1344 *
1345 * \since This function is available since SDL 3.2.0.
1346 *
1347 * \sa SDL_GetHapticFeatures
1348 */
1349 extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter);
1350
1351 /**
1352 * Pause a haptic device.
1353 *
1354 * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic()
1355 * to resume playback.
1356 *
1357 * Do not modify the effects nor add new ones while the device is paused. That
1358 * can cause all sorts of weird errors.
1359 *
1360 * \param haptic the SDL_Haptic device to pause.
1361 * \returns true on success or false on failure; call SDL_GetError() for more
1362 * information.
1363 *
1364 * \since This function is available since SDL 3.2.0.
1365 *
1366 * \sa SDL_ResumeHaptic
1367 */
1368 extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
1369
1370 /**
1371 * Resume a haptic device.
1372 *
1373 * Call to unpause after SDL_PauseHaptic().
1374 *
1375 * \param haptic the SDL_Haptic device to unpause.
1376 * \returns true on success or false on failure; call SDL_GetError() for more
1377 * information.
1378 *
1379 * \since This function is available since SDL 3.2.0.
1380 *
1381 * \sa SDL_PauseHaptic
1382 */
1383 extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic);
1384
1385 /**
1386 * Stop all the currently playing effects on a haptic device.
1387 *
1388 * \param haptic the SDL_Haptic device to stop.
1389 * \returns true on success or false on failure; call SDL_GetError() for more
1390 * information.
1391 *
1392 * \since This function is available since SDL 3.2.0.
1393 *
1394 * \sa SDL_RunHapticEffect
1395 * \sa SDL_StopHapticEffects
1396 */
1397 extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic);
1398
1399 /**
1400 * Check whether rumble is supported on a haptic device.
1401 *
1402 * \param haptic haptic device to check for rumble support.
1403 * \returns true if the effect is supported or false if it isn't.
1404 *
1405 * \since This function is available since SDL 3.2.0.
1406 *
1407 * \sa SDL_InitHapticRumble
1408 */
1409 extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic);
1410
1411 /**
1412 * Initialize a haptic device for simple rumble playback.
1413 *
1414 * \param haptic the haptic device to initialize for simple rumble playback.
1415 * \returns true on success or false on failure; call SDL_GetError() for more
1416 * information.
1417 *
1418 * \since This function is available since SDL 3.2.0.
1419 *
1420 * \sa SDL_PlayHapticRumble
1421 * \sa SDL_StopHapticRumble
1422 * \sa SDL_HapticRumbleSupported
1423 */
1424 extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
1425
1426 /**
1427 * Run a simple rumble effect on a haptic device.
1428 *
1429 * \param haptic the haptic device to play the rumble effect on.
1430 * \param strength strength of the rumble to play as a 0-1 float value.
1431 * \param length length of the rumble to play in milliseconds.
1432 * \returns true on success or false on failure; call SDL_GetError() for more
1433 * information.
1434 *
1435 * \since This function is available since SDL 3.2.0.
1436 *
1437 * \sa SDL_InitHapticRumble
1438 * \sa SDL_StopHapticRumble
1439 */
1440 extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length);
1441
1442 /**
1443 * Stop the simple rumble on a haptic device.
1444 *
1445 * \param haptic the haptic device to stop the rumble effect on.
1446 * \returns true on success or false on failure; call SDL_GetError() for more
1447 * information.
1448 *
1449 * \since This function is available since SDL 3.2.0.
1450 *
1451 * \sa SDL_PlayHapticRumble
1452 */
1453 extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic);
1454
1455 /* Ends C function definitions when using C++ */
1456 #ifdef __cplusplus
1457 }
1458 #endif
1459 #include <SDL3/SDL_close_code.h>
1460
1461 #endif /* SDL_haptic_h_ */