Mercurial > foo_out_sdl
comparison SDL3/SDL_misc.h @ 1:20d02a178406 default tip
*: check in everything else
yay
| author | Paper <paper@tflc.us> |
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| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * # CategoryMisc | |
| 24 * | |
| 25 * SDL API functions that don't fit elsewhere. | |
| 26 */ | |
| 27 | |
| 28 #ifndef SDL_misc_h_ | |
| 29 #define SDL_misc_h_ | |
| 30 | |
| 31 #include <SDL3/SDL_stdinc.h> | |
| 32 #include <SDL3/SDL_error.h> | |
| 33 | |
| 34 #include <SDL3/SDL_begin_code.h> | |
| 35 | |
| 36 /* Set up for C function definitions, even when using C++ */ | |
| 37 #ifdef __cplusplus | |
| 38 extern "C" { | |
| 39 #endif | |
| 40 | |
| 41 /** | |
| 42 * Open a URL/URI in the browser or other appropriate external application. | |
| 43 * | |
| 44 * Open a URL in a separate, system-provided application. How this works will | |
| 45 * vary wildly depending on the platform. This will likely launch what makes | |
| 46 * sense to handle a specific URL's protocol (a web browser for `http://`, | |
| 47 * etc), but it might also be able to launch file managers for directories and | |
| 48 * other things. | |
| 49 * | |
| 50 * What happens when you open a URL varies wildly as well: your game window | |
| 51 * may lose focus (and may or may not lose focus if your game was fullscreen | |
| 52 * or grabbing input at the time). On mobile devices, your app will likely | |
| 53 * move to the background or your process might be paused. Any given platform | |
| 54 * may or may not handle a given URL. | |
| 55 * | |
| 56 * If this is unimplemented (or simply unavailable) for a platform, this will | |
| 57 * fail with an error. A successful result does not mean the URL loaded, just | |
| 58 * that we launched _something_ to handle it (or at least believe we did). | |
| 59 * | |
| 60 * All this to say: this function can be useful, but you should definitely | |
| 61 * test it on every platform you target. | |
| 62 * | |
| 63 * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for | |
| 64 * local files, if supported. | |
| 65 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 66 * information. | |
| 67 * | |
| 68 * \since This function is available since SDL 3.2.0. | |
| 69 */ | |
| 70 extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); | |
| 71 | |
| 72 /* Ends C function definitions when using C++ */ | |
| 73 #ifdef __cplusplus | |
| 74 } | |
| 75 #endif | |
| 76 #include <SDL3/SDL_close_code.h> | |
| 77 | |
| 78 #endif /* SDL_misc_h_ */ |
