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comparison SDL3/SDL_mouse.h @ 1:20d02a178406 default tip
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| author | Paper <paper@tflc.us> |
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| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * # CategoryMouse | |
| 24 * | |
| 25 * Any GUI application has to deal with the mouse, and SDL provides functions | |
| 26 * to manage mouse input and the displayed cursor. | |
| 27 * | |
| 28 * Most interactions with the mouse will come through the event subsystem. | |
| 29 * Moving a mouse generates an SDL_EVENT_MOUSE_MOTION event, pushing a button | |
| 30 * generates SDL_EVENT_MOUSE_BUTTON_DOWN, etc, but one can also query the | |
| 31 * current state of the mouse at any time with SDL_GetMouseState(). | |
| 32 * | |
| 33 * For certain games, it's useful to disassociate the mouse cursor from mouse | |
| 34 * input. An FPS, for example, would not want the player's motion to stop as | |
| 35 * the mouse hits the edge of the window. For these scenarios, use | |
| 36 * SDL_SetWindowRelativeMouseMode(), which hides the cursor, grabs mouse input | |
| 37 * to the window, and reads mouse input no matter how far it moves. | |
| 38 * | |
| 39 * Games that want the system to track the mouse but want to draw their own | |
| 40 * cursor can use SDL_HideCursor() and SDL_ShowCursor(). It might be more | |
| 41 * efficient to let the system manage the cursor, if possible, using | |
| 42 * SDL_SetCursor() with a custom image made through SDL_CreateColorCursor(), | |
| 43 * or perhaps just a specific system cursor from SDL_CreateSystemCursor(). | |
| 44 * | |
| 45 * SDL can, on many platforms, differentiate between multiple connected mice, | |
| 46 * allowing for interesting input scenarios and multiplayer games. They can be | |
| 47 * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and | |
| 48 * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. | |
| 49 * | |
| 50 * Since many apps only care about basic mouse input, SDL offers a virtual | |
| 51 * mouse device for touch and pen input, which often can make a desktop | |
| 52 * application work on a touchscreen phone without any code changes. Apps that | |
| 53 * care about touch/pen separately from mouse input should filter out events | |
| 54 * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. | |
| 55 */ | |
| 56 | |
| 57 #ifndef SDL_mouse_h_ | |
| 58 #define SDL_mouse_h_ | |
| 59 | |
| 60 #include <SDL3/SDL_stdinc.h> | |
| 61 #include <SDL3/SDL_error.h> | |
| 62 #include <SDL3/SDL_surface.h> | |
| 63 #include <SDL3/SDL_video.h> | |
| 64 | |
| 65 #include <SDL3/SDL_begin_code.h> | |
| 66 /* Set up for C function definitions, even when using C++ */ | |
| 67 #ifdef __cplusplus | |
| 68 extern "C" { | |
| 69 #endif | |
| 70 | |
| 71 /** | |
| 72 * This is a unique ID for a mouse for the time it is connected to the system, | |
| 73 * and is never reused for the lifetime of the application. | |
| 74 * | |
| 75 * If the mouse is disconnected and reconnected, it will get a new ID. | |
| 76 * | |
| 77 * The value 0 is an invalid ID. | |
| 78 * | |
| 79 * \since This datatype is available since SDL 3.2.0. | |
| 80 */ | |
| 81 typedef Uint32 SDL_MouseID; | |
| 82 | |
| 83 /** | |
| 84 * The structure used to identify an SDL cursor. | |
| 85 * | |
| 86 * This is opaque data. | |
| 87 * | |
| 88 * \since This struct is available since SDL 3.2.0. | |
| 89 */ | |
| 90 typedef struct SDL_Cursor SDL_Cursor; | |
| 91 | |
| 92 /** | |
| 93 * Cursor types for SDL_CreateSystemCursor(). | |
| 94 * | |
| 95 * \since This enum is available since SDL 3.2.0. | |
| 96 */ | |
| 97 typedef enum SDL_SystemCursor | |
| 98 { | |
| 99 SDL_SYSTEM_CURSOR_DEFAULT, /**< Default cursor. Usually an arrow. */ | |
| 100 SDL_SYSTEM_CURSOR_TEXT, /**< Text selection. Usually an I-beam. */ | |
| 101 SDL_SYSTEM_CURSOR_WAIT, /**< Wait. Usually an hourglass or watch or spinning ball. */ | |
| 102 SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair. */ | |
| 103 SDL_SYSTEM_CURSOR_PROGRESS, /**< Program is busy but still interactive. Usually it's WAIT with an arrow. */ | |
| 104 SDL_SYSTEM_CURSOR_NWSE_RESIZE, /**< Double arrow pointing northwest and southeast. */ | |
| 105 SDL_SYSTEM_CURSOR_NESW_RESIZE, /**< Double arrow pointing northeast and southwest. */ | |
| 106 SDL_SYSTEM_CURSOR_EW_RESIZE, /**< Double arrow pointing west and east. */ | |
| 107 SDL_SYSTEM_CURSOR_NS_RESIZE, /**< Double arrow pointing north and south. */ | |
| 108 SDL_SYSTEM_CURSOR_MOVE, /**< Four pointed arrow pointing north, south, east, and west. */ | |
| 109 SDL_SYSTEM_CURSOR_NOT_ALLOWED, /**< Not permitted. Usually a slashed circle or crossbones. */ | |
| 110 SDL_SYSTEM_CURSOR_POINTER, /**< Pointer that indicates a link. Usually a pointing hand. */ | |
| 111 SDL_SYSTEM_CURSOR_NW_RESIZE, /**< Window resize top-left. This may be a single arrow or a double arrow like NWSE_RESIZE. */ | |
| 112 SDL_SYSTEM_CURSOR_N_RESIZE, /**< Window resize top. May be NS_RESIZE. */ | |
| 113 SDL_SYSTEM_CURSOR_NE_RESIZE, /**< Window resize top-right. May be NESW_RESIZE. */ | |
| 114 SDL_SYSTEM_CURSOR_E_RESIZE, /**< Window resize right. May be EW_RESIZE. */ | |
| 115 SDL_SYSTEM_CURSOR_SE_RESIZE, /**< Window resize bottom-right. May be NWSE_RESIZE. */ | |
| 116 SDL_SYSTEM_CURSOR_S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */ | |
| 117 SDL_SYSTEM_CURSOR_SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */ | |
| 118 SDL_SYSTEM_CURSOR_W_RESIZE, /**< Window resize left. May be EW_RESIZE. */ | |
| 119 SDL_SYSTEM_CURSOR_COUNT | |
| 120 } SDL_SystemCursor; | |
| 121 | |
| 122 /** | |
| 123 * Scroll direction types for the Scroll event | |
| 124 * | |
| 125 * \since This enum is available since SDL 3.2.0. | |
| 126 */ | |
| 127 typedef enum SDL_MouseWheelDirection | |
| 128 { | |
| 129 SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ | |
| 130 SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ | |
| 131 } SDL_MouseWheelDirection; | |
| 132 | |
| 133 /** | |
| 134 * Animated cursor frame info. | |
| 135 * | |
| 136 * \since This struct is available since SDL 3.4.0. | |
| 137 */ | |
| 138 typedef struct SDL_CursorFrameInfo | |
| 139 { | |
| 140 SDL_Surface *surface; /**< The surface data for this frame */ | |
| 141 Uint32 duration; /**< The frame duration in milliseconds (a duration of 0 is infinite) */ | |
| 142 } SDL_CursorFrameInfo; | |
| 143 | |
| 144 /** | |
| 145 * A bitmask of pressed mouse buttons, as reported by SDL_GetMouseState, etc. | |
| 146 * | |
| 147 * - Button 1: Left mouse button | |
| 148 * - Button 2: Middle mouse button | |
| 149 * - Button 3: Right mouse button | |
| 150 * - Button 4: Side mouse button 1 | |
| 151 * - Button 5: Side mouse button 2 | |
| 152 * | |
| 153 * \since This datatype is available since SDL 3.2.0. | |
| 154 * | |
| 155 * \sa SDL_GetMouseState | |
| 156 * \sa SDL_GetGlobalMouseState | |
| 157 * \sa SDL_GetRelativeMouseState | |
| 158 */ | |
| 159 typedef Uint32 SDL_MouseButtonFlags; | |
| 160 | |
| 161 #define SDL_BUTTON_LEFT 1 | |
| 162 #define SDL_BUTTON_MIDDLE 2 | |
| 163 #define SDL_BUTTON_RIGHT 3 | |
| 164 #define SDL_BUTTON_X1 4 | |
| 165 #define SDL_BUTTON_X2 5 | |
| 166 | |
| 167 #define SDL_BUTTON_MASK(X) (1u << ((X)-1)) | |
| 168 #define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT) | |
| 169 #define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE) | |
| 170 #define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT) | |
| 171 #define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1) | |
| 172 #define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2) | |
| 173 | |
| 174 /** | |
| 175 * A callback used to transform mouse motion delta from raw values. | |
| 176 * | |
| 177 * This is called during SDL's handling of platform mouse events to scale the | |
| 178 * values of the resulting motion delta. | |
| 179 * | |
| 180 * \param userdata what was passed as `userdata` to | |
| 181 * SDL_SetRelativeMouseTransform(). | |
| 182 * \param timestamp the associated time at which this mouse motion event was | |
| 183 * received. | |
| 184 * \param window the associated window to which this mouse motion event was | |
| 185 * addressed. | |
| 186 * \param mouseID the associated mouse from which this mouse motion event was | |
| 187 * emitted. | |
| 188 * \param x pointer to a variable that will be treated as the resulting x-axis | |
| 189 * motion. | |
| 190 * \param y pointer to a variable that will be treated as the resulting y-axis | |
| 191 * motion. | |
| 192 * | |
| 193 * \threadsafety This callback is called by SDL's internal mouse input | |
| 194 * processing procedure, which may be a thread separate from the | |
| 195 * main event loop that is run at realtime priority. Stalling | |
| 196 * this thread with too much work in the callback can therefore | |
| 197 * potentially freeze the entire system. Care should be taken | |
| 198 * with proper synchronization practices when adding other side | |
| 199 * effects beyond mutation of the x and y values. | |
| 200 * | |
| 201 * \since This datatype is available since SDL 3.4.0. | |
| 202 * | |
| 203 * \sa SDL_SetRelativeMouseTransform | |
| 204 */ | |
| 205 typedef void (SDLCALL *SDL_MouseMotionTransformCallback)( | |
| 206 void *userdata, | |
| 207 Uint64 timestamp, | |
| 208 SDL_Window *window, | |
| 209 SDL_MouseID mouseID, | |
| 210 float *x, float *y | |
| 211 ); | |
| 212 | |
| 213 /* Function prototypes */ | |
| 214 | |
| 215 /** | |
| 216 * Return whether a mouse is currently connected. | |
| 217 * | |
| 218 * \returns true if a mouse is connected, false otherwise. | |
| 219 * | |
| 220 * \threadsafety This function should only be called on the main thread. | |
| 221 * | |
| 222 * \since This function is available since SDL 3.2.0. | |
| 223 * | |
| 224 * \sa SDL_GetMice | |
| 225 */ | |
| 226 extern SDL_DECLSPEC bool SDLCALL SDL_HasMouse(void); | |
| 227 | |
| 228 /** | |
| 229 * Get a list of currently connected mice. | |
| 230 * | |
| 231 * Note that this will include any device or virtual driver that includes | |
| 232 * mouse functionality, including some game controllers, KVM switches, etc. | |
| 233 * You should wait for input from a device before you consider it actively in | |
| 234 * use. | |
| 235 * | |
| 236 * \param count a pointer filled in with the number of mice returned, may be | |
| 237 * NULL. | |
| 238 * \returns a 0 terminated array of mouse instance IDs or NULL on failure; | |
| 239 * call SDL_GetError() for more information. This should be freed | |
| 240 * with SDL_free() when it is no longer needed. | |
| 241 * | |
| 242 * \threadsafety This function should only be called on the main thread. | |
| 243 * | |
| 244 * \since This function is available since SDL 3.2.0. | |
| 245 * | |
| 246 * \sa SDL_GetMouseNameForID | |
| 247 * \sa SDL_HasMouse | |
| 248 */ | |
| 249 extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count); | |
| 250 | |
| 251 /** | |
| 252 * Get the name of a mouse. | |
| 253 * | |
| 254 * This function returns "" if the mouse doesn't have a name. | |
| 255 * | |
| 256 * \param instance_id the mouse instance ID. | |
| 257 * \returns the name of the selected mouse, or NULL on failure; call | |
| 258 * SDL_GetError() for more information. | |
| 259 * | |
| 260 * \threadsafety This function should only be called on the main thread. | |
| 261 * | |
| 262 * \since This function is available since SDL 3.2.0. | |
| 263 * | |
| 264 * \sa SDL_GetMice | |
| 265 */ | |
| 266 extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id); | |
| 267 | |
| 268 /** | |
| 269 * Get the window which currently has mouse focus. | |
| 270 * | |
| 271 * \returns the window with mouse focus. | |
| 272 * | |
| 273 * \threadsafety This function should only be called on the main thread. | |
| 274 * | |
| 275 * \since This function is available since SDL 3.2.0. | |
| 276 */ | |
| 277 extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); | |
| 278 | |
| 279 /** | |
| 280 * Query SDL's cache for the synchronous mouse button state and the | |
| 281 * window-relative SDL-cursor position. | |
| 282 * | |
| 283 * This function returns the cached synchronous state as SDL understands it | |
| 284 * from the last pump of the event queue. | |
| 285 * | |
| 286 * To query the platform for immediate asynchronous state, use | |
| 287 * SDL_GetGlobalMouseState. | |
| 288 * | |
| 289 * Passing non-NULL pointers to `x` or `y` will write the destination with | |
| 290 * respective x or y coordinates relative to the focused window. | |
| 291 * | |
| 292 * In Relative Mode, the SDL-cursor's position usually contradicts the | |
| 293 * platform-cursor's position as manually calculated from | |
| 294 * SDL_GetGlobalMouseState() and SDL_GetWindowPosition. | |
| 295 * | |
| 296 * \param x a pointer to receive the SDL-cursor's x-position from the focused | |
| 297 * window's top left corner, can be NULL if unused. | |
| 298 * \param y a pointer to receive the SDL-cursor's y-position from the focused | |
| 299 * window's top left corner, can be NULL if unused. | |
| 300 * \returns a 32-bit bitmask of the button state that can be bitwise-compared | |
| 301 * against the SDL_BUTTON_MASK(X) macro. | |
| 302 * | |
| 303 * \threadsafety This function should only be called on the main thread. | |
| 304 * | |
| 305 * \since This function is available since SDL 3.2.0. | |
| 306 * | |
| 307 * \sa SDL_GetGlobalMouseState | |
| 308 * \sa SDL_GetRelativeMouseState | |
| 309 */ | |
| 310 extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, float *y); | |
| 311 | |
| 312 /** | |
| 313 * Query the platform for the asynchronous mouse button state and the | |
| 314 * desktop-relative platform-cursor position. | |
| 315 * | |
| 316 * This function immediately queries the platform for the most recent | |
| 317 * asynchronous state, more costly than retrieving SDL's cached state in | |
| 318 * SDL_GetMouseState(). | |
| 319 * | |
| 320 * Passing non-NULL pointers to `x` or `y` will write the destination with | |
| 321 * respective x or y coordinates relative to the desktop. | |
| 322 * | |
| 323 * In Relative Mode, the platform-cursor's position usually contradicts the | |
| 324 * SDL-cursor's position as manually calculated from SDL_GetMouseState() and | |
| 325 * SDL_GetWindowPosition. | |
| 326 * | |
| 327 * This function can be useful if you need to track the mouse outside of a | |
| 328 * specific window and SDL_CaptureMouse() doesn't fit your needs. For example, | |
| 329 * it could be useful if you need to track the mouse while dragging a window, | |
| 330 * where coordinates relative to a window might not be in sync at all times. | |
| 331 * | |
| 332 * \param x a pointer to receive the platform-cursor's x-position from the | |
| 333 * desktop's top left corner, can be NULL if unused. | |
| 334 * \param y a pointer to receive the platform-cursor's y-position from the | |
| 335 * desktop's top left corner, can be NULL if unused. | |
| 336 * \returns a 32-bit bitmask of the button state that can be bitwise-compared | |
| 337 * against the SDL_BUTTON_MASK(X) macro. | |
| 338 * | |
| 339 * \threadsafety This function should only be called on the main thread. | |
| 340 * | |
| 341 * \since This function is available since SDL 3.2.0. | |
| 342 * | |
| 343 * \sa SDL_CaptureMouse | |
| 344 * \sa SDL_GetMouseState | |
| 345 * \sa SDL_GetGlobalMouseState | |
| 346 */ | |
| 347 extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *x, float *y); | |
| 348 | |
| 349 /** | |
| 350 * Query SDL's cache for the synchronous mouse button state and accumulated | |
| 351 * mouse delta since last call. | |
| 352 * | |
| 353 * This function returns the cached synchronous state as SDL understands it | |
| 354 * from the last pump of the event queue. | |
| 355 * | |
| 356 * To query the platform for immediate asynchronous state, use | |
| 357 * SDL_GetGlobalMouseState. | |
| 358 * | |
| 359 * Passing non-NULL pointers to `x` or `y` will write the destination with | |
| 360 * respective x or y deltas accumulated since the last call to this function | |
| 361 * (or since event initialization). | |
| 362 * | |
| 363 * This function is useful for reducing overhead by processing relative mouse | |
| 364 * inputs in one go per-frame instead of individually per-event, at the | |
| 365 * expense of losing the order between events within the frame (e.g. quickly | |
| 366 * pressing and releasing a button within the same frame). | |
| 367 * | |
| 368 * \param x a pointer to receive the x mouse delta accumulated since last | |
| 369 * call, can be NULL if unused. | |
| 370 * \param y a pointer to receive the y mouse delta accumulated since last | |
| 371 * call, can be NULL if unused. | |
| 372 * \returns a 32-bit bitmask of the button state that can be bitwise-compared | |
| 373 * against the SDL_BUTTON_MASK(X) macro. | |
| 374 * | |
| 375 * \threadsafety This function should only be called on the main thread. | |
| 376 * | |
| 377 * \since This function is available since SDL 3.2.0. | |
| 378 * | |
| 379 * \sa SDL_GetMouseState | |
| 380 * \sa SDL_GetGlobalMouseState | |
| 381 */ | |
| 382 extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float *x, float *y); | |
| 383 | |
| 384 /** | |
| 385 * Move the mouse cursor to the given position within the window. | |
| 386 * | |
| 387 * This function generates a mouse motion event if relative mode is not | |
| 388 * enabled. If relative mode is enabled, you can force mouse events for the | |
| 389 * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. | |
| 390 * | |
| 391 * Note that this function will appear to succeed, but not actually move the | |
| 392 * mouse when used over Microsoft Remote Desktop. | |
| 393 * | |
| 394 * \param window the window to move the mouse into, or NULL for the current | |
| 395 * mouse focus. | |
| 396 * \param x the x coordinate within the window. | |
| 397 * \param y the y coordinate within the window. | |
| 398 * | |
| 399 * \threadsafety This function should only be called on the main thread. | |
| 400 * | |
| 401 * \since This function is available since SDL 3.2.0. | |
| 402 * | |
| 403 * \sa SDL_WarpMouseGlobal | |
| 404 */ | |
| 405 extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window, | |
| 406 float x, float y); | |
| 407 | |
| 408 /** | |
| 409 * Move the mouse to the given position in global screen space. | |
| 410 * | |
| 411 * This function generates a mouse motion event. | |
| 412 * | |
| 413 * A failure of this function usually means that it is unsupported by a | |
| 414 * platform. | |
| 415 * | |
| 416 * Note that this function will appear to succeed, but not actually move the | |
| 417 * mouse when used over Microsoft Remote Desktop. | |
| 418 * | |
| 419 * \param x the x coordinate. | |
| 420 * \param y the y coordinate. | |
| 421 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 422 * information. | |
| 423 * | |
| 424 * \threadsafety This function should only be called on the main thread. | |
| 425 * | |
| 426 * \since This function is available since SDL 3.2.0. | |
| 427 * | |
| 428 * \sa SDL_WarpMouseInWindow | |
| 429 */ | |
| 430 extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y); | |
| 431 | |
| 432 /** | |
| 433 * Set a user-defined function by which to transform relative mouse inputs. | |
| 434 * | |
| 435 * This overrides the relative system scale and relative speed scale hints. | |
| 436 * Should be called prior to enabling relative mouse mode, fails otherwise. | |
| 437 * | |
| 438 * \param callback a callback used to transform relative mouse motion, or NULL | |
| 439 * for default behavior. | |
| 440 * \param userdata a pointer that will be passed to `callback`. | |
| 441 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 442 * information. | |
| 443 * | |
| 444 * \threadsafety This function should only be called on the main thread. | |
| 445 * | |
| 446 * \since This function is available since SDL 3.4.0. | |
| 447 */ | |
| 448 extern SDL_DECLSPEC bool SDLCALL SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata); | |
| 449 | |
| 450 /** | |
| 451 * Set relative mouse mode for a window. | |
| 452 * | |
| 453 * While the window has focus and relative mouse mode is enabled, the cursor | |
| 454 * is hidden, the mouse position is constrained to the window, and SDL will | |
| 455 * report continuous relative mouse motion even if the mouse is at the edge of | |
| 456 * the window. | |
| 457 * | |
| 458 * If you'd like to keep the mouse position fixed while in relative mode you | |
| 459 * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a | |
| 460 * specific location when relative mode ends, you should use | |
| 461 * SDL_WarpMouseInWindow() before disabling relative mode. | |
| 462 * | |
| 463 * This function will flush any pending mouse motion for this window. | |
| 464 * | |
| 465 * \param window the window to change. | |
| 466 * \param enabled true to enable relative mode, false to disable. | |
| 467 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 468 * information. | |
| 469 * | |
| 470 * \threadsafety This function should only be called on the main thread. | |
| 471 * | |
| 472 * \since This function is available since SDL 3.2.0. | |
| 473 * | |
| 474 * \sa SDL_GetWindowRelativeMouseMode | |
| 475 */ | |
| 476 extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled); | |
| 477 | |
| 478 /** | |
| 479 * Query whether relative mouse mode is enabled for a window. | |
| 480 * | |
| 481 * \param window the window to query. | |
| 482 * \returns true if relative mode is enabled for a window or false otherwise. | |
| 483 * | |
| 484 * \threadsafety This function should only be called on the main thread. | |
| 485 * | |
| 486 * \since This function is available since SDL 3.2.0. | |
| 487 * | |
| 488 * \sa SDL_SetWindowRelativeMouseMode | |
| 489 */ | |
| 490 extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *window); | |
| 491 | |
| 492 /** | |
| 493 * Capture the mouse and to track input outside an SDL window. | |
| 494 * | |
| 495 * Capturing enables your app to obtain mouse events globally, instead of just | |
| 496 * within your window. Not all video targets support this function. When | |
| 497 * capturing is enabled, the current window will get all mouse events, but | |
| 498 * unlike relative mode, no change is made to the cursor and it is not | |
| 499 * restrained to your window. | |
| 500 * | |
| 501 * This function may also deny mouse input to other windows--both those in | |
| 502 * your application and others on the system--so you should use this function | |
| 503 * sparingly, and in small bursts. For example, you might want to track the | |
| 504 * mouse while the user is dragging something, until the user releases a mouse | |
| 505 * button. It is not recommended that you capture the mouse for long periods | |
| 506 * of time, such as the entire time your app is running. For that, you should | |
| 507 * probably use SDL_SetWindowRelativeMouseMode() or SDL_SetWindowMouseGrab(), | |
| 508 * depending on your goals. | |
| 509 * | |
| 510 * While captured, mouse events still report coordinates relative to the | |
| 511 * current (foreground) window, but those coordinates may be outside the | |
| 512 * bounds of the window (including negative values). Capturing is only allowed | |
| 513 * for the foreground window. If the window loses focus while capturing, the | |
| 514 * capture will be disabled automatically. | |
| 515 * | |
| 516 * While capturing is enabled, the current window will have the | |
| 517 * `SDL_WINDOW_MOUSE_CAPTURE` flag set. | |
| 518 * | |
| 519 * Please note that SDL will attempt to "auto capture" the mouse while the | |
| 520 * user is pressing a button; this is to try and make mouse behavior more | |
| 521 * consistent between platforms, and deal with the common case of a user | |
| 522 * dragging the mouse outside of the window. This means that if you are | |
| 523 * calling SDL_CaptureMouse() only to deal with this situation, you do not | |
| 524 * have to (although it is safe to do so). If this causes problems for your | |
| 525 * app, you can disable auto capture by setting the | |
| 526 * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. | |
| 527 * | |
| 528 * \param enabled true to enable capturing, false to disable. | |
| 529 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 530 * information. | |
| 531 * | |
| 532 * \threadsafety This function should only be called on the main thread. | |
| 533 * | |
| 534 * \since This function is available since SDL 3.2.0. | |
| 535 * | |
| 536 * \sa SDL_GetGlobalMouseState | |
| 537 */ | |
| 538 extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled); | |
| 539 | |
| 540 /** | |
| 541 * Create a cursor using the specified bitmap data and mask (in MSB format). | |
| 542 * | |
| 543 * `mask` has to be in MSB (Most Significant Bit) format. | |
| 544 * | |
| 545 * The cursor width (`w`) must be a multiple of 8 bits. | |
| 546 * | |
| 547 * The cursor is created in black and white according to the following: | |
| 548 * | |
| 549 * - data=0, mask=1: white | |
| 550 * - data=1, mask=1: black | |
| 551 * - data=0, mask=0: transparent | |
| 552 * - data=1, mask=0: inverted color if possible, black if not. | |
| 553 * | |
| 554 * Cursors created with this function must be freed with SDL_DestroyCursor(). | |
| 555 * | |
| 556 * If you want to have a color cursor, or create your cursor from an | |
| 557 * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can | |
| 558 * hide the cursor and draw your own as part of your game's rendering, but it | |
| 559 * will be bound to the framerate. | |
| 560 * | |
| 561 * Also, SDL_CreateSystemCursor() is available, which provides several | |
| 562 * readily-available system cursors to pick from. | |
| 563 * | |
| 564 * \param data the color value for each pixel of the cursor. | |
| 565 * \param mask the mask value for each pixel of the cursor. | |
| 566 * \param w the width of the cursor. | |
| 567 * \param h the height of the cursor. | |
| 568 * \param hot_x the x-axis offset from the left of the cursor image to the | |
| 569 * mouse x position, in the range of 0 to `w` - 1. | |
| 570 * \param hot_y the y-axis offset from the top of the cursor image to the | |
| 571 * mouse y position, in the range of 0 to `h` - 1. | |
| 572 * \returns a new cursor with the specified parameters on success or NULL on | |
| 573 * failure; call SDL_GetError() for more information. | |
| 574 * | |
| 575 * \threadsafety This function should only be called on the main thread. | |
| 576 * | |
| 577 * \since This function is available since SDL 3.2.0. | |
| 578 * | |
| 579 * \sa SDL_CreateAnimatedCursor | |
| 580 * \sa SDL_CreateColorCursor | |
| 581 * \sa SDL_CreateSystemCursor | |
| 582 * \sa SDL_DestroyCursor | |
| 583 * \sa SDL_SetCursor | |
| 584 */ | |
| 585 extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, | |
| 586 const Uint8 *mask, | |
| 587 int w, int h, int hot_x, | |
| 588 int hot_y); | |
| 589 | |
| 590 /** | |
| 591 * Create a color cursor. | |
| 592 * | |
| 593 * If this function is passed a surface with alternate representations added | |
| 594 * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the | |
| 595 * content to be used for 100% display scale, and the alternate | |
| 596 * representations will be used for high DPI situations if | |
| 597 * SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original | |
| 598 * surface is 32x32, then on a 2x macOS display or 200% display scale on | |
| 599 * Windows, a 64x64 version of the image will be used, if available. If a | |
| 600 * matching version of the image isn't available, the closest larger size | |
| 601 * image will be downscaled to the appropriate size and be used instead, if | |
| 602 * available. Otherwise, the closest smaller image will be upscaled and be | |
| 603 * used instead. | |
| 604 * | |
| 605 * \param surface an SDL_Surface structure representing the cursor image. | |
| 606 * \param hot_x the x position of the cursor hot spot. | |
| 607 * \param hot_y the y position of the cursor hot spot. | |
| 608 * \returns the new cursor on success or NULL on failure; call SDL_GetError() | |
| 609 * for more information. | |
| 610 * | |
| 611 * \threadsafety This function should only be called on the main thread. | |
| 612 * | |
| 613 * \since This function is available since SDL 3.2.0. | |
| 614 * | |
| 615 * \sa SDL_AddSurfaceAlternateImage | |
| 616 * \sa SDL_CreateAnimatedCursor | |
| 617 * \sa SDL_CreateCursor | |
| 618 * \sa SDL_CreateSystemCursor | |
| 619 * \sa SDL_DestroyCursor | |
| 620 * \sa SDL_SetCursor | |
| 621 */ | |
| 622 extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, | |
| 623 int hot_x, | |
| 624 int hot_y); | |
| 625 | |
| 626 /** | |
| 627 * Create an animated color cursor. | |
| 628 * | |
| 629 * Animated cursors are composed of a sequential array of frames, specified as | |
| 630 * surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot | |
| 631 * spot coordinates are universal to all frames, and all frames must have the | |
| 632 * same dimensions. | |
| 633 * | |
| 634 * Frame durations are specified in milliseconds. A duration of 0 implies an | |
| 635 * infinite frame time, and the animation will stop on that frame. To create a | |
| 636 * one-shot animation, set the duration of the last frame in the sequence to | |
| 637 * 0. | |
| 638 * | |
| 639 * If this function is passed surfaces with alternate representations added | |
| 640 * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as | |
| 641 * the content to be used for 100% display scale, and the alternate | |
| 642 * representations will be used for high DPI situations. For example, if the | |
| 643 * original surfaces are 32x32, then on a 2x macOS display or 200% display | |
| 644 * scale on Windows, a 64x64 version of the image will be used, if available. | |
| 645 * If a matching version of the image isn't available, the closest larger size | |
| 646 * image will be downscaled to the appropriate size and be used instead, if | |
| 647 * available. Otherwise, the closest smaller image will be upscaled and be | |
| 648 * used instead. | |
| 649 * | |
| 650 * If the underlying platform does not support animated cursors, this function | |
| 651 * will fall back to creating a static color cursor using the first frame in | |
| 652 * the sequence. | |
| 653 * | |
| 654 * \param frames an array of cursor images composing the animation. | |
| 655 * \param frame_count the number of frames in the sequence. | |
| 656 * \param hot_x the x position of the cursor hot spot. | |
| 657 * \param hot_y the y position of the cursor hot spot. | |
| 658 * \returns the new cursor on success or NULL on failure; call SDL_GetError() | |
| 659 * for more information. | |
| 660 * | |
| 661 * \threadsafety This function should only be called on the main thread. | |
| 662 * | |
| 663 * \since This function is available since SDL 3.4.0. | |
| 664 * | |
| 665 * \sa SDL_AddSurfaceAlternateImage | |
| 666 * \sa SDL_CreateCursor | |
| 667 * \sa SDL_CreateColorCursor | |
| 668 * \sa SDL_CreateSystemCursor | |
| 669 * \sa SDL_DestroyCursor | |
| 670 * \sa SDL_SetCursor | |
| 671 */ | |
| 672 extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, | |
| 673 int frame_count, | |
| 674 int hot_x, | |
| 675 int hot_y); | |
| 676 | |
| 677 /** | |
| 678 * Create a system cursor. | |
| 679 * | |
| 680 * \param id an SDL_SystemCursor enum value. | |
| 681 * \returns a cursor on success or NULL on failure; call SDL_GetError() for | |
| 682 * more information. | |
| 683 * | |
| 684 * \threadsafety This function should only be called on the main thread. | |
| 685 * | |
| 686 * \since This function is available since SDL 3.2.0. | |
| 687 * | |
| 688 * \sa SDL_DestroyCursor | |
| 689 */ | |
| 690 extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); | |
| 691 | |
| 692 /** | |
| 693 * Set the active cursor. | |
| 694 * | |
| 695 * This function sets the currently active cursor to the specified one. If the | |
| 696 * cursor is currently visible, the change will be immediately represented on | |
| 697 * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if | |
| 698 * this is desired for any reason. | |
| 699 * | |
| 700 * \param cursor a cursor to make active. | |
| 701 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 702 * information. | |
| 703 * | |
| 704 * \threadsafety This function should only be called on the main thread. | |
| 705 * | |
| 706 * \since This function is available since SDL 3.2.0. | |
| 707 * | |
| 708 * \sa SDL_GetCursor | |
| 709 */ | |
| 710 extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor); | |
| 711 | |
| 712 /** | |
| 713 * Get the active cursor. | |
| 714 * | |
| 715 * This function returns a pointer to the current cursor which is owned by the | |
| 716 * library. It is not necessary to free the cursor with SDL_DestroyCursor(). | |
| 717 * | |
| 718 * \returns the active cursor or NULL if there is no mouse. | |
| 719 * | |
| 720 * \threadsafety This function should only be called on the main thread. | |
| 721 * | |
| 722 * \since This function is available since SDL 3.2.0. | |
| 723 * | |
| 724 * \sa SDL_SetCursor | |
| 725 */ | |
| 726 extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); | |
| 727 | |
| 728 /** | |
| 729 * Get the default cursor. | |
| 730 * | |
| 731 * You do not have to call SDL_DestroyCursor() on the return value, but it is | |
| 732 * safe to do so. | |
| 733 * | |
| 734 * \returns the default cursor on success or NULL on failure; call | |
| 735 * SDL_GetError() for more information. | |
| 736 * | |
| 737 * \threadsafety This function should only be called on the main thread. | |
| 738 * | |
| 739 * \since This function is available since SDL 3.2.0. | |
| 740 */ | |
| 741 extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void); | |
| 742 | |
| 743 /** | |
| 744 * Free a previously-created cursor. | |
| 745 * | |
| 746 * Use this function to free cursor resources created with SDL_CreateCursor(), | |
| 747 * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). | |
| 748 * | |
| 749 * \param cursor the cursor to free. | |
| 750 * | |
| 751 * \threadsafety This function should only be called on the main thread. | |
| 752 * | |
| 753 * \since This function is available since SDL 3.2.0. | |
| 754 * | |
| 755 * \sa SDL_CreateAnimatedCursor | |
| 756 * \sa SDL_CreateColorCursor | |
| 757 * \sa SDL_CreateCursor | |
| 758 * \sa SDL_CreateSystemCursor | |
| 759 */ | |
| 760 extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor); | |
| 761 | |
| 762 /** | |
| 763 * Show the cursor. | |
| 764 * | |
| 765 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 766 * information. | |
| 767 * | |
| 768 * \threadsafety This function should only be called on the main thread. | |
| 769 * | |
| 770 * \since This function is available since SDL 3.2.0. | |
| 771 * | |
| 772 * \sa SDL_CursorVisible | |
| 773 * \sa SDL_HideCursor | |
| 774 */ | |
| 775 extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void); | |
| 776 | |
| 777 /** | |
| 778 * Hide the cursor. | |
| 779 * | |
| 780 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 781 * information. | |
| 782 * | |
| 783 * \threadsafety This function should only be called on the main thread. | |
| 784 * | |
| 785 * \since This function is available since SDL 3.2.0. | |
| 786 * | |
| 787 * \sa SDL_CursorVisible | |
| 788 * \sa SDL_ShowCursor | |
| 789 */ | |
| 790 extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void); | |
| 791 | |
| 792 /** | |
| 793 * Return whether the cursor is currently being shown. | |
| 794 * | |
| 795 * \returns `true` if the cursor is being shown, or `false` if the cursor is | |
| 796 * hidden. | |
| 797 * | |
| 798 * \threadsafety This function should only be called on the main thread. | |
| 799 * | |
| 800 * \since This function is available since SDL 3.2.0. | |
| 801 * | |
| 802 * \sa SDL_HideCursor | |
| 803 * \sa SDL_ShowCursor | |
| 804 */ | |
| 805 extern SDL_DECLSPEC bool SDLCALL SDL_CursorVisible(void); | |
| 806 | |
| 807 /* Ends C function definitions when using C++ */ | |
| 808 #ifdef __cplusplus | |
| 809 } | |
| 810 #endif | |
| 811 #include <SDL3/SDL_close_code.h> | |
| 812 | |
| 813 #endif /* SDL_mouse_h_ */ |
