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| author | Paper <paper@tflc.us> |
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| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 #ifndef SDL_thread_h_ | |
| 23 #define SDL_thread_h_ | |
| 24 | |
| 25 /** | |
| 26 * # CategoryThread | |
| 27 * | |
| 28 * SDL offers cross-platform thread management functions. These are mostly | |
| 29 * concerned with starting threads, setting their priority, and dealing with | |
| 30 * their termination. | |
| 31 * | |
| 32 * In addition, there is support for Thread Local Storage (data that is unique | |
| 33 * to each thread, but accessed from a single key). | |
| 34 * | |
| 35 * On platforms without thread support (such as Emscripten when built without | |
| 36 * pthreads), these functions still exist, but things like SDL_CreateThread() | |
| 37 * will report failure without doing anything. | |
| 38 * | |
| 39 * If you're going to work with threads, you almost certainly need to have a | |
| 40 * good understanding of thread safety measures: locking and synchronization | |
| 41 * mechanisms are handled by the functions in SDL_mutex.h. | |
| 42 */ | |
| 43 | |
| 44 #include <SDL3/SDL_stdinc.h> | |
| 45 #include <SDL3/SDL_error.h> | |
| 46 #include <SDL3/SDL_properties.h> | |
| 47 | |
| 48 /* Thread synchronization primitives */ | |
| 49 #include <SDL3/SDL_atomic.h> | |
| 50 | |
| 51 #if defined(SDL_PLATFORM_WINDOWS) | |
| 52 #include <process.h> /* _beginthreadex() and _endthreadex() */ | |
| 53 #endif | |
| 54 | |
| 55 #include <SDL3/SDL_begin_code.h> | |
| 56 /* Set up for C function definitions, even when using C++ */ | |
| 57 #ifdef __cplusplus | |
| 58 extern "C" { | |
| 59 #endif | |
| 60 | |
| 61 /** | |
| 62 * The SDL thread object. | |
| 63 * | |
| 64 * These are opaque data. | |
| 65 * | |
| 66 * \since This datatype is available since SDL 3.2.0. | |
| 67 * | |
| 68 * \sa SDL_CreateThread | |
| 69 * \sa SDL_WaitThread | |
| 70 */ | |
| 71 typedef struct SDL_Thread SDL_Thread; | |
| 72 | |
| 73 /** | |
| 74 * A unique numeric ID that identifies a thread. | |
| 75 * | |
| 76 * These are different from SDL_Thread objects, which are generally what an | |
| 77 * application will operate on, but having a way to uniquely identify a thread | |
| 78 * can be useful at times. | |
| 79 * | |
| 80 * \since This datatype is available since SDL 3.2.0. | |
| 81 * | |
| 82 * \sa SDL_GetThreadID | |
| 83 * \sa SDL_GetCurrentThreadID | |
| 84 */ | |
| 85 typedef Uint64 SDL_ThreadID; | |
| 86 | |
| 87 /** | |
| 88 * Thread local storage ID. | |
| 89 * | |
| 90 * 0 is the invalid ID. An app can create these and then set data for these | |
| 91 * IDs that is unique to each thread. | |
| 92 * | |
| 93 * \since This datatype is available since SDL 3.2.0. | |
| 94 * | |
| 95 * \sa SDL_GetTLS | |
| 96 * \sa SDL_SetTLS | |
| 97 */ | |
| 98 typedef SDL_AtomicInt SDL_TLSID; | |
| 99 | |
| 100 /** | |
| 101 * The SDL thread priority. | |
| 102 * | |
| 103 * SDL will make system changes as necessary in order to apply the thread | |
| 104 * priority. Code which attempts to control thread state related to priority | |
| 105 * should be aware that calling SDL_SetCurrentThreadPriority may alter such | |
| 106 * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of | |
| 107 * this behavior. | |
| 108 * | |
| 109 * \since This enum is available since SDL 3.2.0. | |
| 110 */ | |
| 111 typedef enum SDL_ThreadPriority { | |
| 112 SDL_THREAD_PRIORITY_LOW, | |
| 113 SDL_THREAD_PRIORITY_NORMAL, | |
| 114 SDL_THREAD_PRIORITY_HIGH, | |
| 115 SDL_THREAD_PRIORITY_TIME_CRITICAL | |
| 116 } SDL_ThreadPriority; | |
| 117 | |
| 118 /** | |
| 119 * The SDL thread state. | |
| 120 * | |
| 121 * The current state of a thread can be checked by calling SDL_GetThreadState. | |
| 122 * | |
| 123 * \since This enum is available since SDL 3.2.0. | |
| 124 * | |
| 125 * \sa SDL_GetThreadState | |
| 126 */ | |
| 127 typedef enum SDL_ThreadState | |
| 128 { | |
| 129 SDL_THREAD_UNKNOWN, /**< The thread is not valid */ | |
| 130 SDL_THREAD_ALIVE, /**< The thread is currently running */ | |
| 131 SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ | |
| 132 SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ | |
| 133 } SDL_ThreadState; | |
| 134 | |
| 135 /** | |
| 136 * The function passed to SDL_CreateThread() as the new thread's entry point. | |
| 137 * | |
| 138 * \param data what was passed as `data` to SDL_CreateThread(). | |
| 139 * \returns a value that can be reported through SDL_WaitThread(). | |
| 140 * | |
| 141 * \since This datatype is available since SDL 3.2.0. | |
| 142 */ | |
| 143 typedef int (SDLCALL *SDL_ThreadFunction) (void *data); | |
| 144 | |
| 145 | |
| 146 #ifdef SDL_WIKI_DOCUMENTATION_SECTION | |
| 147 | |
| 148 /* | |
| 149 * Note that these aren't the correct function signatures in this block, but | |
| 150 * this is what the API reference manual should look like for all intents and | |
| 151 * purposes. | |
| 152 * | |
| 153 * Technical details, not for the wiki (hello, header readers!)... | |
| 154 * | |
| 155 * On Windows (and maybe other platforms), a program might use a different | |
| 156 * C runtime than its libraries. Or, in SDL's case, it might use a C runtime | |
| 157 * while SDL uses none at all. | |
| 158 * | |
| 159 * C runtimes expect to initialize thread-specific details when a new thread | |
| 160 * is created, but to do this in SDL_CreateThread would require SDL to know | |
| 161 * intimate details about the caller's C runtime, which is not possible. | |
| 162 * | |
| 163 * So SDL_CreateThread has two extra parameters, which are | |
| 164 * hidden at compile time by macros: the C runtime's `_beginthreadex` and | |
| 165 * `_endthreadex` entry points. If these are not NULL, they are used to spin | |
| 166 * and terminate the new thread; otherwise the standard Win32 `CreateThread` | |
| 167 * function is used. When `SDL_CreateThread` is called from a compiler that | |
| 168 * needs this C runtime thread init function, macros insert the appropriate | |
| 169 * function pointers for SDL_CreateThread's caller (which might be a different | |
| 170 * compiler with a different runtime in different calls to SDL_CreateThread!). | |
| 171 * | |
| 172 * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL | |
| 173 * everywhere else), but apps that have extremely specific special needs can | |
| 174 * define this to something else and the SDL headers will use it, passing the | |
| 175 * app-defined value to SDL_CreateThread calls. Redefine this with caution! | |
| 176 * | |
| 177 * Platforms that don't need _beginthread stuff (most everything) will fail | |
| 178 * SDL_CreateThread with an error if these pointers _aren't_ NULL. | |
| 179 * | |
| 180 * Unless you are doing something extremely complicated, like perhaps a | |
| 181 * language binding, **you should never deal with this directly**. Let SDL's | |
| 182 * macros handle this platform-specific detail transparently! | |
| 183 */ | |
| 184 | |
| 185 /** | |
| 186 * Create a new thread with a default stack size. | |
| 187 * | |
| 188 * This is a convenience function, equivalent to calling | |
| 189 * SDL_CreateThreadWithProperties with the following properties set: | |
| 190 * | |
| 191 * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` | |
| 192 * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` | |
| 193 * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` | |
| 194 * | |
| 195 * Note that this "function" is actually a macro that calls an internal | |
| 196 * function with two extra parameters not listed here; they are hidden through | |
| 197 * preprocessor macros and are needed to support various C runtimes at the | |
| 198 * point of the function call. Language bindings that aren't using the C | |
| 199 * headers will need to deal with this. | |
| 200 * | |
| 201 * Usually, apps should just call this function the same way on every platform | |
| 202 * and let the macros hide the details. | |
| 203 * | |
| 204 * \param fn the SDL_ThreadFunction function to call in the new thread. | |
| 205 * \param name the name of the thread. | |
| 206 * \param data a pointer that is passed to `fn`. | |
| 207 * \returns an opaque pointer to the new thread object on success, NULL if the | |
| 208 * new thread could not be created; call SDL_GetError() for more | |
| 209 * information. | |
| 210 * | |
| 211 * \since This function is available since SDL 3.2.0. | |
| 212 * | |
| 213 * \sa SDL_CreateThreadWithProperties | |
| 214 * \sa SDL_WaitThread | |
| 215 */ | |
| 216 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); | |
| 217 | |
| 218 /** | |
| 219 * Create a new thread with with the specified properties. | |
| 220 * | |
| 221 * These are the supported properties: | |
| 222 * | |
| 223 * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction | |
| 224 * value that will be called at the start of the new thread's life. | |
| 225 * Required. | |
| 226 * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which | |
| 227 * might be available to debuggers. Optional, defaults to NULL. | |
| 228 * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined | |
| 229 * pointer, which is passed to the entry function on the new thread, as its | |
| 230 * only parameter. Optional, defaults to NULL. | |
| 231 * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new | |
| 232 * thread's stack. Optional, defaults to 0 (system-defined default). | |
| 233 * | |
| 234 * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the | |
| 235 * system, so that debuggers can display it. Not all platforms support this. | |
| 236 * | |
| 237 * Thread naming is a little complicated: Most systems have very small limits | |
| 238 * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual | |
| 239 * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to | |
| 240 * see what happens with your system's debugger. The name should be UTF-8 (but | |
| 241 * using the naming limits of C identifiers is a better bet). There are no | |
| 242 * requirements for thread naming conventions, so long as the string is | |
| 243 * null-terminated UTF-8, but these guidelines are helpful in choosing a name: | |
| 244 * | |
| 245 * https://stackoverflow.com/questions/149932/naming-conventions-for-threads | |
| 246 * | |
| 247 * If a system imposes requirements, SDL will try to munge the string for it | |
| 248 * (truncate, etc), but the original string contents will be available from | |
| 249 * SDL_GetThreadName(). | |
| 250 * | |
| 251 * The size (in bytes) of the new stack can be specified with | |
| 252 * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system | |
| 253 * default" which might be wildly different between platforms. x86 Linux | |
| 254 * generally defaults to eight megabytes, an embedded device might be a few | |
| 255 * kilobytes instead. You generally need to specify a stack that is a multiple | |
| 256 * of the system's page size (in many cases, this is 4 kilobytes, but check | |
| 257 * your system documentation). | |
| 258 * | |
| 259 * Note that this "function" is actually a macro that calls an internal | |
| 260 * function with two extra parameters not listed here; they are hidden through | |
| 261 * preprocessor macros and are needed to support various C runtimes at the | |
| 262 * point of the function call. Language bindings that aren't using the C | |
| 263 * headers will need to deal with this. | |
| 264 * | |
| 265 * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so | |
| 266 * there is no symbol clash, but trying to load an SDL shared library and look | |
| 267 * for "SDL_CreateThreadWithProperties" will fail. | |
| 268 * | |
| 269 * Usually, apps should just call this function the same way on every platform | |
| 270 * and let the macros hide the details. | |
| 271 * | |
| 272 * \param props the properties to use. | |
| 273 * \returns an opaque pointer to the new thread object on success, NULL if the | |
| 274 * new thread could not be created; call SDL_GetError() for more | |
| 275 * information. | |
| 276 * | |
| 277 * \since This function is available since SDL 3.2.0. | |
| 278 * | |
| 279 * \sa SDL_CreateThread | |
| 280 * \sa SDL_WaitThread | |
| 281 */ | |
| 282 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); | |
| 283 | |
| 284 #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" | |
| 285 #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" | |
| 286 #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" | |
| 287 #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" | |
| 288 | |
| 289 /* end wiki documentation for macros that are meant to look like functions. */ | |
| 290 #endif | |
| 291 | |
| 292 | |
| 293 /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ | |
| 294 #ifndef SDL_WIKI_DOCUMENTATION_SECTION | |
| 295 # if defined(SDL_PLATFORM_WINDOWS) | |
| 296 # ifndef SDL_BeginThreadFunction | |
| 297 # define SDL_BeginThreadFunction _beginthreadex | |
| 298 # endif | |
| 299 # ifndef SDL_EndThreadFunction | |
| 300 # define SDL_EndThreadFunction _endthreadex | |
| 301 # endif | |
| 302 # endif | |
| 303 #endif | |
| 304 | |
| 305 /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ | |
| 306 #ifndef SDL_WIKI_DOCUMENTATION_SECTION | |
| 307 # ifndef SDL_BeginThreadFunction | |
| 308 # define SDL_BeginThreadFunction NULL | |
| 309 # endif | |
| 310 #endif | |
| 311 | |
| 312 #ifndef SDL_WIKI_DOCUMENTATION_SECTION | |
| 313 # ifndef SDL_EndThreadFunction | |
| 314 # define SDL_EndThreadFunction NULL | |
| 315 # endif | |
| 316 #endif | |
| 317 | |
| 318 #ifndef SDL_WIKI_DOCUMENTATION_SECTION | |
| 319 /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ | |
| 320 /** | |
| 321 * The actual entry point for SDL_CreateThread. | |
| 322 * | |
| 323 * \param fn the SDL_ThreadFunction function to call in the new thread | |
| 324 * \param name the name of the thread | |
| 325 * \param data a pointer that is passed to `fn` | |
| 326 * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. | |
| 327 * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. | |
| 328 * \returns an opaque pointer to the new thread object on success, NULL if the | |
| 329 * new thread could not be created; call SDL_GetError() for more | |
| 330 * information. | |
| 331 * | |
| 332 * \since This function is available since SDL 3.2.0. | |
| 333 */ | |
| 334 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); | |
| 335 | |
| 336 /** | |
| 337 * The actual entry point for SDL_CreateThreadWithProperties. | |
| 338 * | |
| 339 * \param props the properties to use | |
| 340 * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. | |
| 341 * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. | |
| 342 * \returns an opaque pointer to the new thread object on success, NULL if the | |
| 343 * new thread could not be created; call SDL_GetError() for more | |
| 344 * information. | |
| 345 * | |
| 346 * \since This function is available since SDL 3.2.0. | |
| 347 */ | |
| 348 extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); | |
| 349 | |
| 350 #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) | |
| 351 #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) | |
| 352 #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" | |
| 353 #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" | |
| 354 #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" | |
| 355 #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" | |
| 356 #endif | |
| 357 | |
| 358 | |
| 359 /** | |
| 360 * Get the thread name as it was specified in SDL_CreateThread(). | |
| 361 * | |
| 362 * \param thread the thread to query. | |
| 363 * \returns a pointer to a UTF-8 string that names the specified thread, or | |
| 364 * NULL if it doesn't have a name. | |
| 365 * | |
| 366 * \since This function is available since SDL 3.2.0. | |
| 367 */ | |
| 368 extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); | |
| 369 | |
| 370 /** | |
| 371 * Get the thread identifier for the current thread. | |
| 372 * | |
| 373 * This thread identifier is as reported by the underlying operating system. | |
| 374 * If SDL is running on a platform that does not support threads the return | |
| 375 * value will always be zero. | |
| 376 * | |
| 377 * This function also returns a valid thread ID when called from the main | |
| 378 * thread. | |
| 379 * | |
| 380 * \returns the ID of the current thread. | |
| 381 * | |
| 382 * \since This function is available since SDL 3.2.0. | |
| 383 * | |
| 384 * \sa SDL_GetThreadID | |
| 385 */ | |
| 386 extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); | |
| 387 | |
| 388 /** | |
| 389 * Get the thread identifier for the specified thread. | |
| 390 * | |
| 391 * This thread identifier is as reported by the underlying operating system. | |
| 392 * If SDL is running on a platform that does not support threads the return | |
| 393 * value will always be zero. | |
| 394 * | |
| 395 * \param thread the thread to query. | |
| 396 * \returns the ID of the specified thread, or the ID of the current thread if | |
| 397 * `thread` is NULL. | |
| 398 * | |
| 399 * \since This function is available since SDL 3.2.0. | |
| 400 * | |
| 401 * \sa SDL_GetCurrentThreadID | |
| 402 */ | |
| 403 extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); | |
| 404 | |
| 405 /** | |
| 406 * Set the priority for the current thread. | |
| 407 * | |
| 408 * Note that some platforms will not let you alter the priority (or at least, | |
| 409 * promote the thread to a higher priority) at all, and some require you to be | |
| 410 * an administrator account. Be prepared for this to fail. | |
| 411 * | |
| 412 * \param priority the SDL_ThreadPriority to set. | |
| 413 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 414 * information. | |
| 415 * | |
| 416 * \since This function is available since SDL 3.2.0. | |
| 417 */ | |
| 418 extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); | |
| 419 | |
| 420 /** | |
| 421 * Wait for a thread to finish. | |
| 422 * | |
| 423 * Threads that haven't been detached will remain until this function cleans | |
| 424 * them up. Not doing so is a resource leak. | |
| 425 * | |
| 426 * Once a thread has been cleaned up through this function, the SDL_Thread | |
| 427 * that references it becomes invalid and should not be referenced again. As | |
| 428 * such, only one thread may call SDL_WaitThread() on another. | |
| 429 * | |
| 430 * The return code from the thread function is placed in the area pointed to | |
| 431 * by `status`, if `status` is not NULL. | |
| 432 * | |
| 433 * You may not wait on a thread that has been used in a call to | |
| 434 * SDL_DetachThread(). Use either that function or this one, but not both, or | |
| 435 * behavior is undefined. | |
| 436 * | |
| 437 * It is safe to pass a NULL thread to this function; it is a no-op. | |
| 438 * | |
| 439 * Note that the thread pointer is freed by this function and is not valid | |
| 440 * afterward. | |
| 441 * | |
| 442 * \param thread the SDL_Thread pointer that was returned from the | |
| 443 * SDL_CreateThread() call that started this thread. | |
| 444 * \param status a pointer filled in with the value returned from the thread | |
| 445 * function by its 'return', or -1 if the thread has been | |
| 446 * detached or isn't valid, may be NULL. | |
| 447 * | |
| 448 * \since This function is available since SDL 3.2.0. | |
| 449 * | |
| 450 * \sa SDL_CreateThread | |
| 451 * \sa SDL_DetachThread | |
| 452 */ | |
| 453 extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); | |
| 454 | |
| 455 /** | |
| 456 * Get the current state of a thread. | |
| 457 * | |
| 458 * \param thread the thread to query. | |
| 459 * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread | |
| 460 * isn't valid. | |
| 461 * | |
| 462 * \since This function is available since SDL 3.2.0. | |
| 463 * | |
| 464 * \sa SDL_ThreadState | |
| 465 */ | |
| 466 extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); | |
| 467 | |
| 468 /** | |
| 469 * Let a thread clean up on exit without intervention. | |
| 470 * | |
| 471 * A thread may be "detached" to signify that it should not remain until | |
| 472 * another thread has called SDL_WaitThread() on it. Detaching a thread is | |
| 473 * useful for long-running threads that nothing needs to synchronize with or | |
| 474 * further manage. When a detached thread is done, it simply goes away. | |
| 475 * | |
| 476 * There is no way to recover the return code of a detached thread. If you | |
| 477 * need this, don't detach the thread and instead use SDL_WaitThread(). | |
| 478 * | |
| 479 * Once a thread is detached, you should usually assume the SDL_Thread isn't | |
| 480 * safe to reference again, as it will become invalid immediately upon the | |
| 481 * detached thread's exit, instead of remaining until someone has called | |
| 482 * SDL_WaitThread() to finally clean it up. As such, don't detach the same | |
| 483 * thread more than once. | |
| 484 * | |
| 485 * If a thread has already exited when passed to SDL_DetachThread(), it will | |
| 486 * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is | |
| 487 * not safe to detach a thread that might be used with SDL_WaitThread(). | |
| 488 * | |
| 489 * You may not call SDL_WaitThread() on a thread that has been detached. Use | |
| 490 * either that function or this one, but not both, or behavior is undefined. | |
| 491 * | |
| 492 * It is safe to pass NULL to this function; it is a no-op. | |
| 493 * | |
| 494 * \param thread the SDL_Thread pointer that was returned from the | |
| 495 * SDL_CreateThread() call that started this thread. | |
| 496 * | |
| 497 * \since This function is available since SDL 3.2.0. | |
| 498 * | |
| 499 * \sa SDL_CreateThread | |
| 500 * \sa SDL_WaitThread | |
| 501 */ | |
| 502 extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); | |
| 503 | |
| 504 /** | |
| 505 * Get the current thread's value associated with a thread local storage ID. | |
| 506 * | |
| 507 * \param id a pointer to the thread local storage ID, may not be NULL. | |
| 508 * \returns the value associated with the ID for the current thread or NULL if | |
| 509 * no value has been set; call SDL_GetError() for more information. | |
| 510 * | |
| 511 * \threadsafety It is safe to call this function from any thread. | |
| 512 * | |
| 513 * \since This function is available since SDL 3.2.0. | |
| 514 * | |
| 515 * \sa SDL_SetTLS | |
| 516 */ | |
| 517 extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); | |
| 518 | |
| 519 /** | |
| 520 * The callback used to cleanup data passed to SDL_SetTLS. | |
| 521 * | |
| 522 * This is called when a thread exits, to allow an app to free any resources. | |
| 523 * | |
| 524 * \param value a pointer previously handed to SDL_SetTLS. | |
| 525 * | |
| 526 * \since This datatype is available since SDL 3.2.0. | |
| 527 * | |
| 528 * \sa SDL_SetTLS | |
| 529 */ | |
| 530 typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); | |
| 531 | |
| 532 /** | |
| 533 * Set the current thread's value associated with a thread local storage ID. | |
| 534 * | |
| 535 * If the thread local storage ID is not initialized (the value is 0), a new | |
| 536 * ID will be created in a thread-safe way, so all calls using a pointer to | |
| 537 * the same ID will refer to the same local storage. | |
| 538 * | |
| 539 * Note that replacing a value from a previous call to this function on the | |
| 540 * same thread does _not_ call the previous value's destructor! | |
| 541 * | |
| 542 * `destructor` can be NULL; it is assumed that `value` does not need to be | |
| 543 * cleaned up if so. | |
| 544 * | |
| 545 * \param id a pointer to the thread local storage ID, may not be NULL. | |
| 546 * \param value the value to associate with the ID for the current thread. | |
| 547 * \param destructor a function called when the thread exits, to free the | |
| 548 * value, may be NULL. | |
| 549 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 550 * information. | |
| 551 * | |
| 552 * \threadsafety It is safe to call this function from any thread. | |
| 553 * | |
| 554 * \since This function is available since SDL 3.2.0. | |
| 555 * | |
| 556 * \sa SDL_GetTLS | |
| 557 */ | |
| 558 extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); | |
| 559 | |
| 560 /** | |
| 561 * Cleanup all TLS data for this thread. | |
| 562 * | |
| 563 * If you are creating your threads outside of SDL and then calling SDL | |
| 564 * functions, you should call this function before your thread exits, to | |
| 565 * properly clean up SDL memory. | |
| 566 * | |
| 567 * \threadsafety It is safe to call this function from any thread. | |
| 568 * | |
| 569 * \since This function is available since SDL 3.2.0. | |
| 570 */ | |
| 571 extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); | |
| 572 | |
| 573 /* Ends C function definitions when using C++ */ | |
| 574 #ifdef __cplusplus | |
| 575 } | |
| 576 #endif | |
| 577 #include <SDL3/SDL_close_code.h> | |
| 578 | |
| 579 #endif /* SDL_thread_h_ */ |
