Mercurial > foo_out_sdl
comparison SDL3/SDL.h @ 1:20d02a178406 default tip
*: check in everything else
yay
| author | Paper <paper@tflc.us> |
|---|---|
| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * Main include header for the SDL library, version 3.4.0 | |
| 24 * | |
| 25 * It is almost always best to include just this one header instead of | |
| 26 * picking out individual headers included here. There are exceptions to | |
| 27 * this rule--SDL_main.h is special and not included here--but usually | |
| 28 * letting SDL.h include the kitchen sink for you is the correct approach. | |
| 29 */ | |
| 30 | |
| 31 #ifndef SDL_h_ | |
| 32 #define SDL_h_ | |
| 33 | |
| 34 #include <SDL3/SDL_stdinc.h> | |
| 35 #include <SDL3/SDL_assert.h> | |
| 36 #include <SDL3/SDL_asyncio.h> | |
| 37 #include <SDL3/SDL_atomic.h> | |
| 38 #include <SDL3/SDL_audio.h> | |
| 39 #include <SDL3/SDL_bits.h> | |
| 40 #include <SDL3/SDL_blendmode.h> | |
| 41 #include <SDL3/SDL_camera.h> | |
| 42 #include <SDL3/SDL_clipboard.h> | |
| 43 #include <SDL3/SDL_cpuinfo.h> | |
| 44 #include <SDL3/SDL_dialog.h> | |
| 45 #include <SDL3/SDL_dlopennote.h> | |
| 46 #include <SDL3/SDL_endian.h> | |
| 47 #include <SDL3/SDL_error.h> | |
| 48 #include <SDL3/SDL_events.h> | |
| 49 #include <SDL3/SDL_filesystem.h> | |
| 50 #include <SDL3/SDL_gamepad.h> | |
| 51 #include <SDL3/SDL_gpu.h> | |
| 52 #include <SDL3/SDL_guid.h> | |
| 53 #include <SDL3/SDL_haptic.h> | |
| 54 #include <SDL3/SDL_hidapi.h> | |
| 55 #include <SDL3/SDL_hints.h> | |
| 56 #include <SDL3/SDL_init.h> | |
| 57 #include <SDL3/SDL_iostream.h> | |
| 58 #include <SDL3/SDL_joystick.h> | |
| 59 #include <SDL3/SDL_keyboard.h> | |
| 60 #include <SDL3/SDL_keycode.h> | |
| 61 #include <SDL3/SDL_loadso.h> | |
| 62 #include <SDL3/SDL_locale.h> | |
| 63 #include <SDL3/SDL_log.h> | |
| 64 #include <SDL3/SDL_messagebox.h> | |
| 65 #include <SDL3/SDL_metal.h> | |
| 66 #include <SDL3/SDL_misc.h> | |
| 67 #include <SDL3/SDL_mouse.h> | |
| 68 #include <SDL3/SDL_mutex.h> | |
| 69 #include <SDL3/SDL_pen.h> | |
| 70 #include <SDL3/SDL_pixels.h> | |
| 71 #include <SDL3/SDL_platform.h> | |
| 72 #include <SDL3/SDL_power.h> | |
| 73 #include <SDL3/SDL_process.h> | |
| 74 #include <SDL3/SDL_properties.h> | |
| 75 #include <SDL3/SDL_rect.h> | |
| 76 #include <SDL3/SDL_render.h> | |
| 77 #include <SDL3/SDL_scancode.h> | |
| 78 #include <SDL3/SDL_sensor.h> | |
| 79 #include <SDL3/SDL_storage.h> | |
| 80 #include <SDL3/SDL_surface.h> | |
| 81 #include <SDL3/SDL_system.h> | |
| 82 #include <SDL3/SDL_thread.h> | |
| 83 #include <SDL3/SDL_time.h> | |
| 84 #include <SDL3/SDL_timer.h> | |
| 85 #include <SDL3/SDL_tray.h> | |
| 86 #include <SDL3/SDL_touch.h> | |
| 87 #include <SDL3/SDL_version.h> | |
| 88 #include <SDL3/SDL_video.h> | |
| 89 #include <SDL3/SDL_oldnames.h> | |
| 90 | |
| 91 #endif /* SDL_h_ */ |
