Mercurial > foo_out_sdl
comparison SDL3/SDL_touch.h @ 1:20d02a178406 default tip
*: check in everything else
yay
| author | Paper <paper@tflc.us> |
|---|---|
| date | Mon, 05 Jan 2026 02:15:46 -0500 |
| parents | |
| children |
comparison
equal
deleted
inserted
replaced
| 0:e9bb126753e7 | 1:20d02a178406 |
|---|---|
| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * # CategoryTouch | |
| 24 * | |
| 25 * SDL offers touch input, on platforms that support it. It can manage | |
| 26 * multiple touch devices and track multiple fingers on those devices. | |
| 27 * | |
| 28 * Touches are mostly dealt with through the event system, in the | |
| 29 * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP | |
| 30 * events, but there are also functions to query for hardware details, etc. | |
| 31 * | |
| 32 * The touch system, by default, will also send virtual mouse events; this can | |
| 33 * be useful for making a some desktop apps work on a phone without | |
| 34 * significant changes. For apps that care about mouse and touch input | |
| 35 * separately, they should ignore mouse events that have a `which` field of | |
| 36 * SDL_TOUCH_MOUSEID. | |
| 37 */ | |
| 38 | |
| 39 #ifndef SDL_touch_h_ | |
| 40 #define SDL_touch_h_ | |
| 41 | |
| 42 #include <SDL3/SDL_stdinc.h> | |
| 43 #include <SDL3/SDL_error.h> | |
| 44 #include <SDL3/SDL_mouse.h> | |
| 45 | |
| 46 #include <SDL3/SDL_begin_code.h> | |
| 47 /* Set up for C function definitions, even when using C++ */ | |
| 48 #ifdef __cplusplus | |
| 49 extern "C" { | |
| 50 #endif | |
| 51 | |
| 52 /** | |
| 53 * A unique ID for a touch device. | |
| 54 * | |
| 55 * This ID is valid for the time the device is connected to the system, and is | |
| 56 * never reused for the lifetime of the application. | |
| 57 * | |
| 58 * The value 0 is an invalid ID. | |
| 59 * | |
| 60 * \since This datatype is available since SDL 3.2.0. | |
| 61 */ | |
| 62 typedef Uint64 SDL_TouchID; | |
| 63 | |
| 64 /** | |
| 65 * A unique ID for a single finger on a touch device. | |
| 66 * | |
| 67 * This ID is valid for the time the finger (stylus, etc) is touching and will | |
| 68 * be unique for all fingers currently in contact, so this ID tracks the | |
| 69 * lifetime of a single continuous touch. This value may represent an index, a | |
| 70 * pointer, or some other unique ID, depending on the platform. | |
| 71 * | |
| 72 * The value 0 is an invalid ID. | |
| 73 * | |
| 74 * \since This datatype is available since SDL 3.2.0. | |
| 75 */ | |
| 76 typedef Uint64 SDL_FingerID; | |
| 77 | |
| 78 /** | |
| 79 * An enum that describes the type of a touch device. | |
| 80 * | |
| 81 * \since This enum is available since SDL 3.2.0. | |
| 82 */ | |
| 83 typedef enum SDL_TouchDeviceType | |
| 84 { | |
| 85 SDL_TOUCH_DEVICE_INVALID = -1, | |
| 86 SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ | |
| 87 SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ | |
| 88 SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ | |
| 89 } SDL_TouchDeviceType; | |
| 90 | |
| 91 /** | |
| 92 * Data about a single finger in a multitouch event. | |
| 93 * | |
| 94 * Each touch event is a collection of fingers that are simultaneously in | |
| 95 * contact with the touch device (so a "touch" can be a "multitouch," in | |
| 96 * reality), and this struct reports details of the specific fingers. | |
| 97 * | |
| 98 * \since This struct is available since SDL 3.2.0. | |
| 99 * | |
| 100 * \sa SDL_GetTouchFingers | |
| 101 */ | |
| 102 typedef struct SDL_Finger | |
| 103 { | |
| 104 SDL_FingerID id; /**< the finger ID */ | |
| 105 float x; /**< the x-axis location of the touch event, normalized (0...1) */ | |
| 106 float y; /**< the y-axis location of the touch event, normalized (0...1) */ | |
| 107 float pressure; /**< the quantity of pressure applied, normalized (0...1) */ | |
| 108 } SDL_Finger; | |
| 109 | |
| 110 /** | |
| 111 * The SDL_MouseID for mouse events simulated with touch input. | |
| 112 * | |
| 113 * \since This macro is available since SDL 3.2.0. | |
| 114 */ | |
| 115 #define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) | |
| 116 | |
| 117 /** | |
| 118 * The SDL_TouchID for touch events simulated with mouse input. | |
| 119 * | |
| 120 * \since This macro is available since SDL 3.2.0. | |
| 121 */ | |
| 122 #define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) | |
| 123 | |
| 124 | |
| 125 /** | |
| 126 * Get a list of registered touch devices. | |
| 127 * | |
| 128 * On some platforms SDL first sees the touch device if it was actually used. | |
| 129 * Therefore the returned list might be empty, although devices are available. | |
| 130 * After using all devices at least once the number will be correct. | |
| 131 * | |
| 132 * \param count a pointer filled in with the number of devices returned, may | |
| 133 * be NULL. | |
| 134 * \returns a 0 terminated array of touch device IDs or NULL on failure; call | |
| 135 * SDL_GetError() for more information. This should be freed with | |
| 136 * SDL_free() when it is no longer needed. | |
| 137 * | |
| 138 * \since This function is available since SDL 3.2.0. | |
| 139 */ | |
| 140 extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); | |
| 141 | |
| 142 /** | |
| 143 * Get the touch device name as reported from the driver. | |
| 144 * | |
| 145 * \param touchID the touch device instance ID. | |
| 146 * \returns touch device name, or NULL on failure; call SDL_GetError() for | |
| 147 * more information. | |
| 148 * | |
| 149 * \since This function is available since SDL 3.2.0. | |
| 150 */ | |
| 151 extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); | |
| 152 | |
| 153 /** | |
| 154 * Get the type of the given touch device. | |
| 155 * | |
| 156 * \param touchID the ID of a touch device. | |
| 157 * \returns touch device type. | |
| 158 * | |
| 159 * \since This function is available since SDL 3.2.0. | |
| 160 */ | |
| 161 extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); | |
| 162 | |
| 163 /** | |
| 164 * Get a list of active fingers for a given touch device. | |
| 165 * | |
| 166 * \param touchID the ID of a touch device. | |
| 167 * \param count a pointer filled in with the number of fingers returned, can | |
| 168 * be NULL. | |
| 169 * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; | |
| 170 * call SDL_GetError() for more information. This is a single | |
| 171 * allocation that should be freed with SDL_free() when it is no | |
| 172 * longer needed. | |
| 173 * | |
| 174 * \since This function is available since SDL 3.2.0. | |
| 175 */ | |
| 176 extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); | |
| 177 | |
| 178 /* Ends C function definitions when using C++ */ | |
| 179 #ifdef __cplusplus | |
| 180 } | |
| 181 #endif | |
| 182 #include <SDL3/SDL_close_code.h> | |
| 183 | |
| 184 #endif /* SDL_touch_h_ */ |
