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comparison SDL3/SDL_audio.h @ 1:20d02a178406 default tip
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| author | Paper <paper@tflc.us> |
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| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * # CategoryAudio | |
| 24 * | |
| 25 * Audio functionality for the SDL library. | |
| 26 * | |
| 27 * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play | |
| 28 * or record audio, convert it, stream it, buffer it, or mix it, you're going | |
| 29 * to be passing it through an audio stream. | |
| 30 * | |
| 31 * Audio streams are quite flexible; they can accept any amount of data at a | |
| 32 * time, in any supported format, and output it as needed in any other format, | |
| 33 * even if the data format changes on either side halfway through. | |
| 34 * | |
| 35 * An app opens an audio device and binds any number of audio streams to it, | |
| 36 * feeding more data to the streams as available. When the device needs more | |
| 37 * data, it will pull it from all bound streams and mix them together for | |
| 38 * playback. | |
| 39 * | |
| 40 * Audio streams can also use an app-provided callback to supply data | |
| 41 * on-demand, which maps pretty closely to the SDL2 audio model. | |
| 42 * | |
| 43 * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO | |
| 44 * if you aren't reading from a file) as a basic means to load sound data into | |
| 45 * your program. | |
| 46 * | |
| 47 * ## Logical audio devices | |
| 48 * | |
| 49 * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a | |
| 50 * logical device ID that you can bind audio streams to. In almost all cases, | |
| 51 * logical devices can be used anywhere in the API that a physical device is | |
| 52 * normally used. However, since each device opening generates a new logical | |
| 53 * device, different parts of the program (say, a VoIP library, or | |
| 54 * text-to-speech framework, or maybe some other sort of mixer on top of SDL) | |
| 55 * can have their own device opens that do not interfere with each other; each | |
| 56 * logical device will mix its separate audio down to a single buffer, fed to | |
| 57 * the physical device, behind the scenes. As many logical devices as you like | |
| 58 * can come and go; SDL will only have to open the physical device at the OS | |
| 59 * level once, and will manage all the logical devices on top of it | |
| 60 * internally. | |
| 61 * | |
| 62 * One other benefit of logical devices: if you don't open a specific physical | |
| 63 * device, instead opting for the default, SDL can automatically migrate those | |
| 64 * logical devices to different hardware as circumstances change: a user | |
| 65 * plugged in headphones? The system default changed? SDL can transparently | |
| 66 * migrate the logical devices to the correct physical device seamlessly and | |
| 67 * keep playing; the app doesn't even have to know it happened if it doesn't | |
| 68 * want to. | |
| 69 * | |
| 70 * ## Simplified audio | |
| 71 * | |
| 72 * As a simplified model for when a single source of audio is all that's | |
| 73 * needed, an app can use SDL_OpenAudioDeviceStream, which is a single | |
| 74 * function to open an audio device, create an audio stream, bind that stream | |
| 75 * to the newly-opened device, and (optionally) provide a callback for | |
| 76 * obtaining audio data. When using this function, the primary interface is | |
| 77 * the SDL_AudioStream and the device handle is mostly hidden away; destroying | |
| 78 * a stream created through this function will also close the device, stream | |
| 79 * bindings cannot be changed, etc. One other quirk of this is that the device | |
| 80 * is started in a _paused_ state and must be explicitly resumed; this is | |
| 81 * partially to offer a clean migration for SDL2 apps and partially because | |
| 82 * the app might have to do more setup before playback begins; in the | |
| 83 * non-simplified form, nothing will play until a stream is bound to a device, | |
| 84 * so they start _unpaused_. | |
| 85 * | |
| 86 * ## Channel layouts | |
| 87 * | |
| 88 * Audio data passing through SDL is uncompressed PCM data, interleaved. One | |
| 89 * can provide their own decompression through an MP3, etc, decoder, but SDL | |
| 90 * does not provide this directly. Each interleaved channel of data is meant | |
| 91 * to be in a specific order. | |
| 92 * | |
| 93 * Abbreviations: | |
| 94 * | |
| 95 * - FRONT = single mono speaker | |
| 96 * - FL = front left speaker | |
| 97 * - FR = front right speaker | |
| 98 * - FC = front center speaker | |
| 99 * - BL = back left speaker | |
| 100 * - BR = back right speaker | |
| 101 * - SR = surround right speaker | |
| 102 * - SL = surround left speaker | |
| 103 * - BC = back center speaker | |
| 104 * - LFE = low-frequency speaker | |
| 105 * | |
| 106 * These are listed in the order they are laid out in memory, so "FL, FR" | |
| 107 * means "the front left speaker is laid out in memory first, then the front | |
| 108 * right, then it repeats for the next audio frame". | |
| 109 * | |
| 110 * - 1 channel (mono) layout: FRONT | |
| 111 * - 2 channels (stereo) layout: FL, FR | |
| 112 * - 3 channels (2.1) layout: FL, FR, LFE | |
| 113 * - 4 channels (quad) layout: FL, FR, BL, BR | |
| 114 * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR | |
| 115 * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be | |
| 116 * SL, SR) | |
| 117 * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR | |
| 118 * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR | |
| 119 * | |
| 120 * This is the same order as DirectSound expects, but applied to all | |
| 121 * platforms; SDL will swizzle the channels as necessary if a platform expects | |
| 122 * something different. | |
| 123 * | |
| 124 * SDL_AudioStream can also be provided channel maps to change this ordering | |
| 125 * to whatever is necessary, in other audio processing scenarios. | |
| 126 */ | |
| 127 | |
| 128 #ifndef SDL_audio_h_ | |
| 129 #define SDL_audio_h_ | |
| 130 | |
| 131 #include <SDL3/SDL_stdinc.h> | |
| 132 #include <SDL3/SDL_endian.h> | |
| 133 #include <SDL3/SDL_error.h> | |
| 134 #include <SDL3/SDL_mutex.h> | |
| 135 #include <SDL3/SDL_properties.h> | |
| 136 #include <SDL3/SDL_iostream.h> | |
| 137 | |
| 138 #include <SDL3/SDL_begin_code.h> | |
| 139 /* Set up for C function definitions, even when using C++ */ | |
| 140 #ifdef __cplusplus | |
| 141 extern "C" { | |
| 142 #endif | |
| 143 | |
| 144 /** | |
| 145 * Mask of bits in an SDL_AudioFormat that contains the format bit size. | |
| 146 * | |
| 147 * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. | |
| 148 * | |
| 149 * \since This macro is available since SDL 3.2.0. | |
| 150 */ | |
| 151 #define SDL_AUDIO_MASK_BITSIZE (0xFFu) | |
| 152 | |
| 153 /** | |
| 154 * Mask of bits in an SDL_AudioFormat that contain the floating point flag. | |
| 155 * | |
| 156 * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. | |
| 157 * | |
| 158 * \since This macro is available since SDL 3.2.0. | |
| 159 */ | |
| 160 #define SDL_AUDIO_MASK_FLOAT (1u<<8) | |
| 161 | |
| 162 /** | |
| 163 * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. | |
| 164 * | |
| 165 * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN | |
| 166 * instead of this macro directly. | |
| 167 * | |
| 168 * \since This macro is available since SDL 3.2.0. | |
| 169 */ | |
| 170 #define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) | |
| 171 | |
| 172 /** | |
| 173 * Mask of bits in an SDL_AudioFormat that contain the signed data flag. | |
| 174 * | |
| 175 * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. | |
| 176 * | |
| 177 * \since This macro is available since SDL 3.2.0. | |
| 178 */ | |
| 179 #define SDL_AUDIO_MASK_SIGNED (1u<<15) | |
| 180 | |
| 181 /** | |
| 182 * Define an SDL_AudioFormat value. | |
| 183 * | |
| 184 * SDL does not support custom audio formats, so this macro is not of much use | |
| 185 * externally, but it can be illustrative as to what the various bits of an | |
| 186 * SDL_AudioFormat mean. | |
| 187 * | |
| 188 * For example, SDL_AUDIO_S32LE looks like this: | |
| 189 * | |
| 190 * ```c | |
| 191 * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) | |
| 192 * ``` | |
| 193 * | |
| 194 * \param signed 1 for signed data, 0 for unsigned data. | |
| 195 * \param bigendian 1 for bigendian data, 0 for littleendian data. | |
| 196 * \param flt 1 for floating point data, 0 for integer data. | |
| 197 * \param size number of bits per sample. | |
| 198 * \returns a format value in the style of SDL_AudioFormat. | |
| 199 * | |
| 200 * \threadsafety It is safe to call this macro from any thread. | |
| 201 * | |
| 202 * \since This macro is available since SDL 3.2.0. | |
| 203 */ | |
| 204 #define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ | |
| 205 (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) | |
| 206 | |
| 207 /** | |
| 208 * Audio format. | |
| 209 * | |
| 210 * \since This enum is available since SDL 3.2.0. | |
| 211 * | |
| 212 * \sa SDL_AUDIO_BITSIZE | |
| 213 * \sa SDL_AUDIO_BYTESIZE | |
| 214 * \sa SDL_AUDIO_ISINT | |
| 215 * \sa SDL_AUDIO_ISFLOAT | |
| 216 * \sa SDL_AUDIO_ISBIGENDIAN | |
| 217 * \sa SDL_AUDIO_ISLITTLEENDIAN | |
| 218 * \sa SDL_AUDIO_ISSIGNED | |
| 219 * \sa SDL_AUDIO_ISUNSIGNED | |
| 220 */ | |
| 221 typedef enum SDL_AudioFormat | |
| 222 { | |
| 223 SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ | |
| 224 SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ | |
| 225 /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ | |
| 226 SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ | |
| 227 /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ | |
| 228 SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ | |
| 229 /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ | |
| 230 SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ | |
| 231 /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ | |
| 232 SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ | |
| 233 /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ | |
| 234 SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ | |
| 235 /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ | |
| 236 SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ | |
| 237 /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ | |
| 238 SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ | |
| 239 /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ | |
| 240 | |
| 241 /* These represent the current system's byteorder. */ | |
| 242 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
| 243 SDL_AUDIO_S16 = SDL_AUDIO_S16LE, | |
| 244 SDL_AUDIO_S32 = SDL_AUDIO_S32LE, | |
| 245 SDL_AUDIO_F32 = SDL_AUDIO_F32LE | |
| 246 #else | |
| 247 SDL_AUDIO_S16 = SDL_AUDIO_S16BE, | |
| 248 SDL_AUDIO_S32 = SDL_AUDIO_S32BE, | |
| 249 SDL_AUDIO_F32 = SDL_AUDIO_F32BE | |
| 250 #endif | |
| 251 } SDL_AudioFormat; | |
| 252 | |
| 253 | |
| 254 /** | |
| 255 * Retrieve the size, in bits, from an SDL_AudioFormat. | |
| 256 * | |
| 257 * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. | |
| 258 * | |
| 259 * \param x an SDL_AudioFormat value. | |
| 260 * \returns data size in bits. | |
| 261 * | |
| 262 * \threadsafety It is safe to call this macro from any thread. | |
| 263 * | |
| 264 * \since This macro is available since SDL 3.2.0. | |
| 265 */ | |
| 266 #define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) | |
| 267 | |
| 268 /** | |
| 269 * Retrieve the size, in bytes, from an SDL_AudioFormat. | |
| 270 * | |
| 271 * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. | |
| 272 * | |
| 273 * \param x an SDL_AudioFormat value. | |
| 274 * \returns data size in bytes. | |
| 275 * | |
| 276 * \threadsafety It is safe to call this macro from any thread. | |
| 277 * | |
| 278 * \since This macro is available since SDL 3.2.0. | |
| 279 */ | |
| 280 #define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) | |
| 281 | |
| 282 /** | |
| 283 * Determine if an SDL_AudioFormat represents floating point data. | |
| 284 * | |
| 285 * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. | |
| 286 * | |
| 287 * \param x an SDL_AudioFormat value. | |
| 288 * \returns non-zero if format is floating point, zero otherwise. | |
| 289 * | |
| 290 * \threadsafety It is safe to call this macro from any thread. | |
| 291 * | |
| 292 * \since This macro is available since SDL 3.2.0. | |
| 293 */ | |
| 294 #define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) | |
| 295 | |
| 296 /** | |
| 297 * Determine if an SDL_AudioFormat represents bigendian data. | |
| 298 * | |
| 299 * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. | |
| 300 * | |
| 301 * \param x an SDL_AudioFormat value. | |
| 302 * \returns non-zero if format is bigendian, zero otherwise. | |
| 303 * | |
| 304 * \threadsafety It is safe to call this macro from any thread. | |
| 305 * | |
| 306 * \since This macro is available since SDL 3.2.0. | |
| 307 */ | |
| 308 #define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) | |
| 309 | |
| 310 /** | |
| 311 * Determine if an SDL_AudioFormat represents littleendian data. | |
| 312 * | |
| 313 * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. | |
| 314 * | |
| 315 * \param x an SDL_AudioFormat value. | |
| 316 * \returns non-zero if format is littleendian, zero otherwise. | |
| 317 * | |
| 318 * \threadsafety It is safe to call this macro from any thread. | |
| 319 * | |
| 320 * \since This macro is available since SDL 3.2.0. | |
| 321 */ | |
| 322 #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) | |
| 323 | |
| 324 /** | |
| 325 * Determine if an SDL_AudioFormat represents signed data. | |
| 326 * | |
| 327 * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. | |
| 328 * | |
| 329 * \param x an SDL_AudioFormat value. | |
| 330 * \returns non-zero if format is signed, zero otherwise. | |
| 331 * | |
| 332 * \threadsafety It is safe to call this macro from any thread. | |
| 333 * | |
| 334 * \since This macro is available since SDL 3.2.0. | |
| 335 */ | |
| 336 #define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) | |
| 337 | |
| 338 /** | |
| 339 * Determine if an SDL_AudioFormat represents integer data. | |
| 340 * | |
| 341 * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. | |
| 342 * | |
| 343 * \param x an SDL_AudioFormat value. | |
| 344 * \returns non-zero if format is integer, zero otherwise. | |
| 345 * | |
| 346 * \threadsafety It is safe to call this macro from any thread. | |
| 347 * | |
| 348 * \since This macro is available since SDL 3.2.0. | |
| 349 */ | |
| 350 #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) | |
| 351 | |
| 352 /** | |
| 353 * Determine if an SDL_AudioFormat represents unsigned data. | |
| 354 * | |
| 355 * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. | |
| 356 * | |
| 357 * \param x an SDL_AudioFormat value. | |
| 358 * \returns non-zero if format is unsigned, zero otherwise. | |
| 359 * | |
| 360 * \threadsafety It is safe to call this macro from any thread. | |
| 361 * | |
| 362 * \since This macro is available since SDL 3.2.0. | |
| 363 */ | |
| 364 #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) | |
| 365 | |
| 366 | |
| 367 /** | |
| 368 * SDL Audio Device instance IDs. | |
| 369 * | |
| 370 * Zero is used to signify an invalid/null device. | |
| 371 * | |
| 372 * \since This datatype is available since SDL 3.2.0. | |
| 373 */ | |
| 374 typedef Uint32 SDL_AudioDeviceID; | |
| 375 | |
| 376 /** | |
| 377 * A value used to request a default playback audio device. | |
| 378 * | |
| 379 * Several functions that require an SDL_AudioDeviceID will accept this value | |
| 380 * to signify the app just wants the system to choose a default device instead | |
| 381 * of the app providing a specific one. | |
| 382 * | |
| 383 * \since This macro is available since SDL 3.2.0. | |
| 384 */ | |
| 385 #define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) | |
| 386 | |
| 387 /** | |
| 388 * A value used to request a default recording audio device. | |
| 389 * | |
| 390 * Several functions that require an SDL_AudioDeviceID will accept this value | |
| 391 * to signify the app just wants the system to choose a default device instead | |
| 392 * of the app providing a specific one. | |
| 393 * | |
| 394 * \since This macro is available since SDL 3.2.0. | |
| 395 */ | |
| 396 #define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) | |
| 397 | |
| 398 /** | |
| 399 * Format specifier for audio data. | |
| 400 * | |
| 401 * \since This struct is available since SDL 3.2.0. | |
| 402 * | |
| 403 * \sa SDL_AudioFormat | |
| 404 */ | |
| 405 typedef struct SDL_AudioSpec | |
| 406 { | |
| 407 SDL_AudioFormat format; /**< Audio data format */ | |
| 408 int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ | |
| 409 int freq; /**< sample rate: sample frames per second */ | |
| 410 } SDL_AudioSpec; | |
| 411 | |
| 412 /** | |
| 413 * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. | |
| 414 * | |
| 415 * This reports on the size of an audio sample frame: stereo Sint16 data (2 | |
| 416 * channels of 2 bytes each) would be 4 bytes per frame, for example. | |
| 417 * | |
| 418 * \param x an SDL_AudioSpec to query. | |
| 419 * \returns the number of bytes used per sample frame. | |
| 420 * | |
| 421 * \threadsafety It is safe to call this macro from any thread. | |
| 422 * | |
| 423 * \since This macro is available since SDL 3.2.0. | |
| 424 */ | |
| 425 #define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) | |
| 426 | |
| 427 /** | |
| 428 * The opaque handle that represents an audio stream. | |
| 429 * | |
| 430 * SDL_AudioStream is an audio conversion interface. | |
| 431 * | |
| 432 * - It can handle resampling data in chunks without generating artifacts, | |
| 433 * when it doesn't have the complete buffer available. | |
| 434 * - It can handle incoming data in any variable size. | |
| 435 * - It can handle input/output format changes on the fly. | |
| 436 * - It can remap audio channels between inputs and outputs. | |
| 437 * - You push data as you have it, and pull it when you need it | |
| 438 * - It can also function as a basic audio data queue even if you just have | |
| 439 * sound that needs to pass from one place to another. | |
| 440 * - You can hook callbacks up to them when more data is added or requested, | |
| 441 * to manage data on-the-fly. | |
| 442 * | |
| 443 * Audio streams are the core of the SDL3 audio interface. You create one or | |
| 444 * more of them, bind them to an opened audio device, and feed data to them | |
| 445 * (or for recording, consume data from them). | |
| 446 * | |
| 447 * \since This struct is available since SDL 3.2.0. | |
| 448 * | |
| 449 * \sa SDL_CreateAudioStream | |
| 450 */ | |
| 451 typedef struct SDL_AudioStream SDL_AudioStream; | |
| 452 | |
| 453 | |
| 454 /* Function prototypes */ | |
| 455 | |
| 456 /** | |
| 457 * Use this function to get the number of built-in audio drivers. | |
| 458 * | |
| 459 * This function returns a hardcoded number. This never returns a negative | |
| 460 * value; if there are no drivers compiled into this build of SDL, this | |
| 461 * function returns zero. The presence of a driver in this list does not mean | |
| 462 * it will function, it just means SDL is capable of interacting with that | |
| 463 * interface. For example, a build of SDL might have esound support, but if | |
| 464 * there's no esound server available, SDL's esound driver would fail if used. | |
| 465 * | |
| 466 * By default, SDL tries all drivers, in its preferred order, until one is | |
| 467 * found to be usable. | |
| 468 * | |
| 469 * \returns the number of built-in audio drivers. | |
| 470 * | |
| 471 * \threadsafety It is safe to call this function from any thread. | |
| 472 * | |
| 473 * \since This function is available since SDL 3.2.0. | |
| 474 * | |
| 475 * \sa SDL_GetAudioDriver | |
| 476 */ | |
| 477 extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); | |
| 478 | |
| 479 /** | |
| 480 * Use this function to get the name of a built in audio driver. | |
| 481 * | |
| 482 * The list of audio drivers is given in the order that they are normally | |
| 483 * initialized by default; the drivers that seem more reasonable to choose | |
| 484 * first (as far as the SDL developers believe) are earlier in the list. | |
| 485 * | |
| 486 * The names of drivers are all simple, low-ASCII identifiers, like "alsa", | |
| 487 * "coreaudio" or "wasapi". These never have Unicode characters, and are not | |
| 488 * meant to be proper names. | |
| 489 * | |
| 490 * \param index the index of the audio driver; the value ranges from 0 to | |
| 491 * SDL_GetNumAudioDrivers() - 1. | |
| 492 * \returns the name of the audio driver at the requested index, or NULL if an | |
| 493 * invalid index was specified. | |
| 494 * | |
| 495 * \threadsafety It is safe to call this function from any thread. | |
| 496 * | |
| 497 * \since This function is available since SDL 3.2.0. | |
| 498 * | |
| 499 * \sa SDL_GetNumAudioDrivers | |
| 500 */ | |
| 501 extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); | |
| 502 | |
| 503 /** | |
| 504 * Get the name of the current audio driver. | |
| 505 * | |
| 506 * The names of drivers are all simple, low-ASCII identifiers, like "alsa", | |
| 507 * "coreaudio" or "wasapi". These never have Unicode characters, and are not | |
| 508 * meant to be proper names. | |
| 509 * | |
| 510 * \returns the name of the current audio driver or NULL if no driver has been | |
| 511 * initialized. | |
| 512 * | |
| 513 * \threadsafety It is safe to call this function from any thread. | |
| 514 * | |
| 515 * \since This function is available since SDL 3.2.0. | |
| 516 */ | |
| 517 extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); | |
| 518 | |
| 519 /** | |
| 520 * Get a list of currently-connected audio playback devices. | |
| 521 * | |
| 522 * This returns of list of available devices that play sound, perhaps to | |
| 523 * speakers or headphones ("playback" devices). If you want devices that | |
| 524 * record audio, like a microphone ("recording" devices), use | |
| 525 * SDL_GetAudioRecordingDevices() instead. | |
| 526 * | |
| 527 * This only returns a list of physical devices; it will not have any device | |
| 528 * IDs returned by SDL_OpenAudioDevice(). | |
| 529 * | |
| 530 * If this function returns NULL, to signify an error, `*count` will be set to | |
| 531 * zero. | |
| 532 * | |
| 533 * \param count a pointer filled in with the number of devices returned, may | |
| 534 * be NULL. | |
| 535 * \returns a 0 terminated array of device instance IDs or NULL on error; call | |
| 536 * SDL_GetError() for more information. This should be freed with | |
| 537 * SDL_free() when it is no longer needed. | |
| 538 * | |
| 539 * \threadsafety It is safe to call this function from any thread. | |
| 540 * | |
| 541 * \since This function is available since SDL 3.2.0. | |
| 542 * | |
| 543 * \sa SDL_OpenAudioDevice | |
| 544 * \sa SDL_GetAudioRecordingDevices | |
| 545 */ | |
| 546 extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); | |
| 547 | |
| 548 /** | |
| 549 * Get a list of currently-connected audio recording devices. | |
| 550 * | |
| 551 * This returns of list of available devices that record audio, like a | |
| 552 * microphone ("recording" devices). If you want devices that play sound, | |
| 553 * perhaps to speakers or headphones ("playback" devices), use | |
| 554 * SDL_GetAudioPlaybackDevices() instead. | |
| 555 * | |
| 556 * This only returns a list of physical devices; it will not have any device | |
| 557 * IDs returned by SDL_OpenAudioDevice(). | |
| 558 * | |
| 559 * If this function returns NULL, to signify an error, `*count` will be set to | |
| 560 * zero. | |
| 561 * | |
| 562 * \param count a pointer filled in with the number of devices returned, may | |
| 563 * be NULL. | |
| 564 * \returns a 0 terminated array of device instance IDs, or NULL on failure; | |
| 565 * call SDL_GetError() for more information. This should be freed | |
| 566 * with SDL_free() when it is no longer needed. | |
| 567 * | |
| 568 * \threadsafety It is safe to call this function from any thread. | |
| 569 * | |
| 570 * \since This function is available since SDL 3.2.0. | |
| 571 * | |
| 572 * \sa SDL_OpenAudioDevice | |
| 573 * \sa SDL_GetAudioPlaybackDevices | |
| 574 */ | |
| 575 extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); | |
| 576 | |
| 577 /** | |
| 578 * Get the human-readable name of a specific audio device. | |
| 579 * | |
| 580 * **WARNING**: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK | |
| 581 * and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default | |
| 582 * physical devices' names. However, as the default device may change at any | |
| 583 * time, it is likely better to show a generic name to the user, like "System | |
| 584 * default audio device" or perhaps "default [currently %s]". Do not store | |
| 585 * this name to disk to reidentify the device in a later run of the program, | |
| 586 * as the default might change in general, and the string will be the name of | |
| 587 * a specific device and not the abstract system default. | |
| 588 * | |
| 589 * \param devid the instance ID of the device to query. | |
| 590 * \returns the name of the audio device, or NULL on failure; call | |
| 591 * SDL_GetError() for more information. | |
| 592 * | |
| 593 * \threadsafety It is safe to call this function from any thread. | |
| 594 * | |
| 595 * \since This function is available since SDL 3.2.0. | |
| 596 * | |
| 597 * \sa SDL_GetAudioPlaybackDevices | |
| 598 * \sa SDL_GetAudioRecordingDevices | |
| 599 */ | |
| 600 extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); | |
| 601 | |
| 602 /** | |
| 603 * Get the current audio format of a specific audio device. | |
| 604 * | |
| 605 * For an opened device, this will report the format the device is currently | |
| 606 * using. If the device isn't yet opened, this will report the device's | |
| 607 * preferred format (or a reasonable default if this can't be determined). | |
| 608 * | |
| 609 * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or | |
| 610 * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a | |
| 611 * reasonable recommendation before opening the system-recommended default | |
| 612 * device. | |
| 613 * | |
| 614 * You can also use this to request the current device buffer size. This is | |
| 615 * specified in sample frames and represents the amount of data SDL will feed | |
| 616 * to the physical hardware in each chunk. This can be converted to | |
| 617 * milliseconds of audio with the following equation: | |
| 618 * | |
| 619 * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` | |
| 620 * | |
| 621 * Buffer size is only important if you need low-level control over the audio | |
| 622 * playback timing. Most apps do not need this. | |
| 623 * | |
| 624 * \param devid the instance ID of the device to query. | |
| 625 * \param spec on return, will be filled with device details. | |
| 626 * \param sample_frames pointer to store device buffer size, in sample frames. | |
| 627 * Can be NULL. | |
| 628 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 629 * information. | |
| 630 * | |
| 631 * \threadsafety It is safe to call this function from any thread. | |
| 632 * | |
| 633 * \since This function is available since SDL 3.2.0. | |
| 634 */ | |
| 635 extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); | |
| 636 | |
| 637 /** | |
| 638 * Get the current channel map of an audio device. | |
| 639 * | |
| 640 * Channel maps are optional; most things do not need them, instead passing | |
| 641 * data in the [order that SDL expects](CategoryAudio#channel-layouts). | |
| 642 * | |
| 643 * Audio devices usually have no remapping applied. This is represented by | |
| 644 * returning NULL, and does not signify an error. | |
| 645 * | |
| 646 * \param devid the instance ID of the device to query. | |
| 647 * \param count On output, set to number of channels in the map. Can be NULL. | |
| 648 * \returns an array of the current channel mapping, with as many elements as | |
| 649 * the current output spec's channels, or NULL if default. This | |
| 650 * should be freed with SDL_free() when it is no longer needed. | |
| 651 * | |
| 652 * \threadsafety It is safe to call this function from any thread. | |
| 653 * | |
| 654 * \since This function is available since SDL 3.2.0. | |
| 655 * | |
| 656 * \sa SDL_SetAudioStreamInputChannelMap | |
| 657 */ | |
| 658 extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); | |
| 659 | |
| 660 /** | |
| 661 * Open a specific audio device. | |
| 662 * | |
| 663 * You can open both playback and recording devices through this function. | |
| 664 * Playback devices will take data from bound audio streams, mix it, and send | |
| 665 * it to the hardware. Recording devices will feed any bound audio streams | |
| 666 * with a copy of any incoming data. | |
| 667 * | |
| 668 * An opened audio device starts out with no audio streams bound. To start | |
| 669 * audio playing, bind a stream and supply audio data to it. Unlike SDL2, | |
| 670 * there is no audio callback; you only bind audio streams and make sure they | |
| 671 * have data flowing into them (however, you can simulate SDL2's semantics | |
| 672 * fairly closely by using SDL_OpenAudioDeviceStream instead of this | |
| 673 * function). | |
| 674 * | |
| 675 * If you don't care about opening a specific device, pass a `devid` of either | |
| 676 * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or | |
| 677 * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick | |
| 678 * the most reasonable default, and may also switch between physical devices | |
| 679 * seamlessly later, if the most reasonable default changes during the | |
| 680 * lifetime of this opened device (user changed the default in the OS's system | |
| 681 * preferences, the default got unplugged so the system jumped to a new | |
| 682 * default, the user plugged in headphones on a mobile device, etc). Unless | |
| 683 * you have a good reason to choose a specific device, this is probably what | |
| 684 * you want. | |
| 685 * | |
| 686 * You may request a specific format for the audio device, but there is no | |
| 687 * promise the device will honor that request for several reasons. As such, | |
| 688 * it's only meant to be a hint as to what data your app will provide. Audio | |
| 689 * streams will accept data in whatever format you specify and manage | |
| 690 * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you | |
| 691 * the preferred format for the device before opening and the actual format | |
| 692 * the device is using after opening. | |
| 693 * | |
| 694 * It's legal to open the same device ID more than once; each successful open | |
| 695 * will generate a new logical SDL_AudioDeviceID that is managed separately | |
| 696 * from others on the same physical device. This allows libraries to open a | |
| 697 * device separately from the main app and bind its own streams without | |
| 698 * conflicting. | |
| 699 * | |
| 700 * It is also legal to open a device ID returned by a previous call to this | |
| 701 * function; doing so just creates another logical device on the same physical | |
| 702 * device. This may be useful for making logical groupings of audio streams. | |
| 703 * | |
| 704 * This function returns the opened device ID on success. This is a new, | |
| 705 * unique SDL_AudioDeviceID that represents a logical device. | |
| 706 * | |
| 707 * Some backends might offer arbitrary devices (for example, a networked audio | |
| 708 * protocol that can connect to an arbitrary server). For these, as a change | |
| 709 * from SDL2, you should open a default device ID and use an SDL hint to | |
| 710 * specify the target if you care, or otherwise let the backend figure out a | |
| 711 * reasonable default. Most backends don't offer anything like this, and often | |
| 712 * this would be an end user setting an environment variable for their custom | |
| 713 * need, and not something an application should specifically manage. | |
| 714 * | |
| 715 * When done with an audio device, possibly at the end of the app's life, one | |
| 716 * should call SDL_CloseAudioDevice() on the returned device id. | |
| 717 * | |
| 718 * \param devid the device instance id to open, or | |
| 719 * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or | |
| 720 * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable | |
| 721 * default device. | |
| 722 * \param spec the requested device configuration. Can be NULL to use | |
| 723 * reasonable defaults. | |
| 724 * \returns the device ID on success or 0 on failure; call SDL_GetError() for | |
| 725 * more information. | |
| 726 * | |
| 727 * \threadsafety It is safe to call this function from any thread. | |
| 728 * | |
| 729 * \since This function is available since SDL 3.2.0. | |
| 730 * | |
| 731 * \sa SDL_CloseAudioDevice | |
| 732 * \sa SDL_GetAudioDeviceFormat | |
| 733 */ | |
| 734 extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); | |
| 735 | |
| 736 /** | |
| 737 * Determine if an audio device is physical (instead of logical). | |
| 738 * | |
| 739 * An SDL_AudioDeviceID that represents physical hardware is a physical | |
| 740 * device; there is one for each piece of hardware that SDL can see. Logical | |
| 741 * devices are created by calling SDL_OpenAudioDevice or | |
| 742 * SDL_OpenAudioDeviceStream, and while each is associated with a physical | |
| 743 * device, there can be any number of logical devices on one physical device. | |
| 744 * | |
| 745 * For the most part, logical and physical IDs are interchangeable--if you try | |
| 746 * to open a logical device, SDL understands to assign that effort to the | |
| 747 * underlying physical device, etc. However, it might be useful to know if an | |
| 748 * arbitrary device ID is physical or logical. This function reports which. | |
| 749 * | |
| 750 * This function may return either true or false for invalid device IDs. | |
| 751 * | |
| 752 * \param devid the device ID to query. | |
| 753 * \returns true if devid is a physical device, false if it is logical. | |
| 754 * | |
| 755 * \threadsafety It is safe to call this function from any thread. | |
| 756 * | |
| 757 * \since This function is available since SDL 3.2.0. | |
| 758 */ | |
| 759 extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); | |
| 760 | |
| 761 /** | |
| 762 * Determine if an audio device is a playback device (instead of recording). | |
| 763 * | |
| 764 * This function may return either true or false for invalid device IDs. | |
| 765 * | |
| 766 * \param devid the device ID to query. | |
| 767 * \returns true if devid is a playback device, false if it is recording. | |
| 768 * | |
| 769 * \threadsafety It is safe to call this function from any thread. | |
| 770 * | |
| 771 * \since This function is available since SDL 3.2.0. | |
| 772 */ | |
| 773 extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); | |
| 774 | |
| 775 /** | |
| 776 * Use this function to pause audio playback on a specified device. | |
| 777 * | |
| 778 * This function pauses audio processing for a given device. Any bound audio | |
| 779 * streams will not progress, and no audio will be generated. Pausing one | |
| 780 * device does not prevent other unpaused devices from running. | |
| 781 * | |
| 782 * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | |
| 783 * has to bind a stream before any audio will flow. Pausing a paused device is | |
| 784 * a legal no-op. | |
| 785 * | |
| 786 * Pausing a device can be useful to halt all audio without unbinding all the | |
| 787 * audio streams. This might be useful while a game is paused, or a level is | |
| 788 * loading, etc. | |
| 789 * | |
| 790 * Physical devices can not be paused or unpaused, only logical devices | |
| 791 * created through SDL_OpenAudioDevice() can be. | |
| 792 * | |
| 793 * \param devid a device opened by SDL_OpenAudioDevice(). | |
| 794 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 795 * information. | |
| 796 * | |
| 797 * \threadsafety It is safe to call this function from any thread. | |
| 798 * | |
| 799 * \since This function is available since SDL 3.2.0. | |
| 800 * | |
| 801 * \sa SDL_ResumeAudioDevice | |
| 802 * \sa SDL_AudioDevicePaused | |
| 803 */ | |
| 804 extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); | |
| 805 | |
| 806 /** | |
| 807 * Use this function to unpause audio playback on a specified device. | |
| 808 * | |
| 809 * This function unpauses audio processing for a given device that has | |
| 810 * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any | |
| 811 * bound audio streams will begin to progress again, and audio can be | |
| 812 * generated. | |
| 813 * | |
| 814 * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | |
| 815 * has to bind a stream before any audio will flow. Unpausing an unpaused | |
| 816 * device is a legal no-op. | |
| 817 * | |
| 818 * Physical devices can not be paused or unpaused, only logical devices | |
| 819 * created through SDL_OpenAudioDevice() can be. | |
| 820 * | |
| 821 * \param devid a device opened by SDL_OpenAudioDevice(). | |
| 822 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 823 * information. | |
| 824 * | |
| 825 * \threadsafety It is safe to call this function from any thread. | |
| 826 * | |
| 827 * \since This function is available since SDL 3.2.0. | |
| 828 * | |
| 829 * \sa SDL_AudioDevicePaused | |
| 830 * \sa SDL_PauseAudioDevice | |
| 831 */ | |
| 832 extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); | |
| 833 | |
| 834 /** | |
| 835 * Use this function to query if an audio device is paused. | |
| 836 * | |
| 837 * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | |
| 838 * has to bind a stream before any audio will flow. | |
| 839 * | |
| 840 * Physical devices can not be paused or unpaused, only logical devices | |
| 841 * created through SDL_OpenAudioDevice() can be. Physical and invalid device | |
| 842 * IDs will report themselves as unpaused here. | |
| 843 * | |
| 844 * \param devid a device opened by SDL_OpenAudioDevice(). | |
| 845 * \returns true if device is valid and paused, false otherwise. | |
| 846 * | |
| 847 * \threadsafety It is safe to call this function from any thread. | |
| 848 * | |
| 849 * \since This function is available since SDL 3.2.0. | |
| 850 * | |
| 851 * \sa SDL_PauseAudioDevice | |
| 852 * \sa SDL_ResumeAudioDevice | |
| 853 */ | |
| 854 extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); | |
| 855 | |
| 856 /** | |
| 857 * Get the gain of an audio device. | |
| 858 * | |
| 859 * The gain of a device is its volume; a larger gain means a louder output, | |
| 860 * with a gain of zero being silence. | |
| 861 * | |
| 862 * Audio devices default to a gain of 1.0f (no change in output). | |
| 863 * | |
| 864 * Physical devices may not have their gain changed, only logical devices, and | |
| 865 * this function will always return -1.0f when used on physical devices. | |
| 866 * | |
| 867 * \param devid the audio device to query. | |
| 868 * \returns the gain of the device or -1.0f on failure; call SDL_GetError() | |
| 869 * for more information. | |
| 870 * | |
| 871 * \threadsafety It is safe to call this function from any thread. | |
| 872 * | |
| 873 * \since This function is available since SDL 3.2.0. | |
| 874 * | |
| 875 * \sa SDL_SetAudioDeviceGain | |
| 876 */ | |
| 877 extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); | |
| 878 | |
| 879 /** | |
| 880 * Change the gain of an audio device. | |
| 881 * | |
| 882 * The gain of a device is its volume; a larger gain means a louder output, | |
| 883 * with a gain of zero being silence. | |
| 884 * | |
| 885 * Audio devices default to a gain of 1.0f (no change in output). | |
| 886 * | |
| 887 * Physical devices may not have their gain changed, only logical devices, and | |
| 888 * this function will always return false when used on physical devices. While | |
| 889 * it might seem attractive to adjust several logical devices at once in this | |
| 890 * way, it would allow an app or library to interfere with another portion of | |
| 891 * the program's otherwise-isolated devices. | |
| 892 * | |
| 893 * This is applied, along with any per-audiostream gain, during playback to | |
| 894 * the hardware, and can be continuously changed to create various effects. On | |
| 895 * recording devices, this will adjust the gain before passing the data into | |
| 896 * an audiostream; that recording audiostream can then adjust its gain further | |
| 897 * when outputting the data elsewhere, if it likes, but that second gain is | |
| 898 * not applied until the data leaves the audiostream again. | |
| 899 * | |
| 900 * \param devid the audio device on which to change gain. | |
| 901 * \param gain the gain. 1.0f is no change, 0.0f is silence. | |
| 902 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 903 * information. | |
| 904 * | |
| 905 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 906 * a stream-specific mutex while running. | |
| 907 * | |
| 908 * \since This function is available since SDL 3.2.0. | |
| 909 * | |
| 910 * \sa SDL_GetAudioDeviceGain | |
| 911 */ | |
| 912 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); | |
| 913 | |
| 914 /** | |
| 915 * Close a previously-opened audio device. | |
| 916 * | |
| 917 * The application should close open audio devices once they are no longer | |
| 918 * needed. | |
| 919 * | |
| 920 * This function may block briefly while pending audio data is played by the | |
| 921 * hardware, so that applications don't drop the last buffer of data they | |
| 922 * supplied if terminating immediately afterwards. | |
| 923 * | |
| 924 * \param devid an audio device id previously returned by | |
| 925 * SDL_OpenAudioDevice(). | |
| 926 * | |
| 927 * \threadsafety It is safe to call this function from any thread. | |
| 928 * | |
| 929 * \since This function is available since SDL 3.2.0. | |
| 930 * | |
| 931 * \sa SDL_OpenAudioDevice | |
| 932 */ | |
| 933 extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); | |
| 934 | |
| 935 /** | |
| 936 * Bind a list of audio streams to an audio device. | |
| 937 * | |
| 938 * Audio data will flow through any bound streams. For a playback device, data | |
| 939 * for all bound streams will be mixed together and fed to the device. For a | |
| 940 * recording device, a copy of recorded data will be provided to each bound | |
| 941 * stream. | |
| 942 * | |
| 943 * Audio streams can only be bound to an open device. This operation is | |
| 944 * atomic--all streams bound in the same call will start processing at the | |
| 945 * same time, so they can stay in sync. Also: either all streams will be bound | |
| 946 * or none of them will be. | |
| 947 * | |
| 948 * It is an error to bind an already-bound stream; it must be explicitly | |
| 949 * unbound first. | |
| 950 * | |
| 951 * Binding a stream to a device will set its output format for playback | |
| 952 * devices, and its input format for recording devices, so they match the | |
| 953 * device's settings. The caller is welcome to change the other end of the | |
| 954 * stream's format at any time with SDL_SetAudioStreamFormat(). If the other | |
| 955 * end of the stream's format has never been set (the audio stream was created | |
| 956 * with a NULL audio spec), this function will set it to match the device | |
| 957 * end's format. | |
| 958 * | |
| 959 * \param devid an audio device to bind a stream to. | |
| 960 * \param streams an array of audio streams to bind. | |
| 961 * \param num_streams number streams listed in the `streams` array. | |
| 962 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 963 * information. | |
| 964 * | |
| 965 * \threadsafety It is safe to call this function from any thread. | |
| 966 * | |
| 967 * \since This function is available since SDL 3.2.0. | |
| 968 * | |
| 969 * \sa SDL_BindAudioStreams | |
| 970 * \sa SDL_UnbindAudioStream | |
| 971 * \sa SDL_GetAudioStreamDevice | |
| 972 */ | |
| 973 extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); | |
| 974 | |
| 975 /** | |
| 976 * Bind a single audio stream to an audio device. | |
| 977 * | |
| 978 * This is a convenience function, equivalent to calling | |
| 979 * `SDL_BindAudioStreams(devid, &stream, 1)`. | |
| 980 * | |
| 981 * \param devid an audio device to bind a stream to. | |
| 982 * \param stream an audio stream to bind to a device. | |
| 983 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 984 * information. | |
| 985 * | |
| 986 * \threadsafety It is safe to call this function from any thread. | |
| 987 * | |
| 988 * \since This function is available since SDL 3.2.0. | |
| 989 * | |
| 990 * \sa SDL_BindAudioStreams | |
| 991 * \sa SDL_UnbindAudioStream | |
| 992 * \sa SDL_GetAudioStreamDevice | |
| 993 */ | |
| 994 extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); | |
| 995 | |
| 996 /** | |
| 997 * Unbind a list of audio streams from their audio devices. | |
| 998 * | |
| 999 * The streams being unbound do not all have to be on the same device. All | |
| 1000 * streams on the same device will be unbound atomically (data will stop | |
| 1001 * flowing through all unbound streams on the same device at the same time). | |
| 1002 * | |
| 1003 * Unbinding a stream that isn't bound to a device is a legal no-op. | |
| 1004 * | |
| 1005 * \param streams an array of audio streams to unbind. Can be NULL or contain | |
| 1006 * NULL. | |
| 1007 * \param num_streams number streams listed in the `streams` array. | |
| 1008 * | |
| 1009 * \threadsafety It is safe to call this function from any thread. | |
| 1010 * | |
| 1011 * \since This function is available since SDL 3.2.0. | |
| 1012 * | |
| 1013 * \sa SDL_BindAudioStreams | |
| 1014 */ | |
| 1015 extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); | |
| 1016 | |
| 1017 /** | |
| 1018 * Unbind a single audio stream from its audio device. | |
| 1019 * | |
| 1020 * This is a convenience function, equivalent to calling | |
| 1021 * `SDL_UnbindAudioStreams(&stream, 1)`. | |
| 1022 * | |
| 1023 * \param stream an audio stream to unbind from a device. Can be NULL. | |
| 1024 * | |
| 1025 * \threadsafety It is safe to call this function from any thread. | |
| 1026 * | |
| 1027 * \since This function is available since SDL 3.2.0. | |
| 1028 * | |
| 1029 * \sa SDL_BindAudioStream | |
| 1030 */ | |
| 1031 extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); | |
| 1032 | |
| 1033 /** | |
| 1034 * Query an audio stream for its currently-bound device. | |
| 1035 * | |
| 1036 * This reports the logical audio device that an audio stream is currently | |
| 1037 * bound to. | |
| 1038 * | |
| 1039 * If not bound, or invalid, this returns zero, which is not a valid device | |
| 1040 * ID. | |
| 1041 * | |
| 1042 * \param stream the audio stream to query. | |
| 1043 * \returns the bound audio device, or 0 if not bound or invalid. | |
| 1044 * | |
| 1045 * \threadsafety It is safe to call this function from any thread. | |
| 1046 * | |
| 1047 * \since This function is available since SDL 3.2.0. | |
| 1048 * | |
| 1049 * \sa SDL_BindAudioStream | |
| 1050 * \sa SDL_BindAudioStreams | |
| 1051 */ | |
| 1052 extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); | |
| 1053 | |
| 1054 /** | |
| 1055 * Create a new audio stream. | |
| 1056 * | |
| 1057 * \param src_spec the format details of the input audio. | |
| 1058 * \param dst_spec the format details of the output audio. | |
| 1059 * \returns a new audio stream on success or NULL on failure; call | |
| 1060 * SDL_GetError() for more information. | |
| 1061 * | |
| 1062 * \threadsafety It is safe to call this function from any thread. | |
| 1063 * | |
| 1064 * \since This function is available since SDL 3.2.0. | |
| 1065 * | |
| 1066 * \sa SDL_PutAudioStreamData | |
| 1067 * \sa SDL_GetAudioStreamData | |
| 1068 * \sa SDL_GetAudioStreamAvailable | |
| 1069 * \sa SDL_FlushAudioStream | |
| 1070 * \sa SDL_ClearAudioStream | |
| 1071 * \sa SDL_SetAudioStreamFormat | |
| 1072 * \sa SDL_DestroyAudioStream | |
| 1073 */ | |
| 1074 extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); | |
| 1075 | |
| 1076 /** | |
| 1077 * Get the properties associated with an audio stream. | |
| 1078 * | |
| 1079 * The application can hang any data it wants here, but the following | |
| 1080 * properties are understood by SDL: | |
| 1081 * | |
| 1082 * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the | |
| 1083 * stream be automatically cleaned up when the audio subsystem quits. If set | |
| 1084 * to false, the streams will persist beyond that. This property is ignored | |
| 1085 * for streams created through SDL_OpenAudioDeviceStream(), and will always | |
| 1086 * be cleaned up. Streams that are not cleaned up will still be unbound from | |
| 1087 * devices when the audio subsystem quits. This property was added in SDL | |
| 1088 * 3.4.0. | |
| 1089 * | |
| 1090 * \param stream the SDL_AudioStream to query. | |
| 1091 * \returns a valid property ID on success or 0 on failure; call | |
| 1092 * SDL_GetError() for more information. | |
| 1093 * | |
| 1094 * \threadsafety It is safe to call this function from any thread. | |
| 1095 * | |
| 1096 * \since This function is available since SDL 3.2.0. | |
| 1097 */ | |
| 1098 extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); | |
| 1099 | |
| 1100 #define SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN "SDL.audiostream.auto_cleanup" | |
| 1101 | |
| 1102 | |
| 1103 /** | |
| 1104 * Query the current format of an audio stream. | |
| 1105 * | |
| 1106 * \param stream the SDL_AudioStream to query. | |
| 1107 * \param src_spec where to store the input audio format; ignored if NULL. | |
| 1108 * \param dst_spec where to store the output audio format; ignored if NULL. | |
| 1109 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1110 * information. | |
| 1111 * | |
| 1112 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1113 * a stream-specific mutex while running. | |
| 1114 * | |
| 1115 * \since This function is available since SDL 3.2.0. | |
| 1116 * | |
| 1117 * \sa SDL_SetAudioStreamFormat | |
| 1118 */ | |
| 1119 extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); | |
| 1120 | |
| 1121 /** | |
| 1122 * Change the input and output formats of an audio stream. | |
| 1123 * | |
| 1124 * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData | |
| 1125 * will reflect the new format, and future calls to SDL_PutAudioStreamData | |
| 1126 * must provide data in the new input formats. | |
| 1127 * | |
| 1128 * Data that was previously queued in the stream will still be operated on in | |
| 1129 * the format that was current when it was added, which is to say you can put | |
| 1130 * the end of a sound file in one format to a stream, change formats for the | |
| 1131 * next sound file, and start putting that new data while the previous sound | |
| 1132 * file is still queued, and everything will still play back correctly. | |
| 1133 * | |
| 1134 * If a stream is bound to a device, then the format of the side of the stream | |
| 1135 * bound to a device cannot be changed (src_spec for recording devices, | |
| 1136 * dst_spec for playback devices). Attempts to make a change to this side will | |
| 1137 * be ignored, but this will not report an error. The other side's format can | |
| 1138 * be changed. | |
| 1139 * | |
| 1140 * \param stream the stream the format is being changed. | |
| 1141 * \param src_spec the new format of the audio input; if NULL, it is not | |
| 1142 * changed. | |
| 1143 * \param dst_spec the new format of the audio output; if NULL, it is not | |
| 1144 * changed. | |
| 1145 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1146 * information. | |
| 1147 * | |
| 1148 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1149 * a stream-specific mutex while running. | |
| 1150 * | |
| 1151 * \since This function is available since SDL 3.2.0. | |
| 1152 * | |
| 1153 * \sa SDL_GetAudioStreamFormat | |
| 1154 * \sa SDL_SetAudioStreamFrequencyRatio | |
| 1155 */ | |
| 1156 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); | |
| 1157 | |
| 1158 /** | |
| 1159 * Get the frequency ratio of an audio stream. | |
| 1160 * | |
| 1161 * \param stream the SDL_AudioStream to query. | |
| 1162 * \returns the frequency ratio of the stream or 0.0 on failure; call | |
| 1163 * SDL_GetError() for more information. | |
| 1164 * | |
| 1165 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1166 * a stream-specific mutex while running. | |
| 1167 * | |
| 1168 * \since This function is available since SDL 3.2.0. | |
| 1169 * | |
| 1170 * \sa SDL_SetAudioStreamFrequencyRatio | |
| 1171 */ | |
| 1172 extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); | |
| 1173 | |
| 1174 /** | |
| 1175 * Change the frequency ratio of an audio stream. | |
| 1176 * | |
| 1177 * The frequency ratio is used to adjust the rate at which input data is | |
| 1178 * consumed. Changing this effectively modifies the speed and pitch of the | |
| 1179 * audio. A value greater than 1.0f will play the audio faster, and at a | |
| 1180 * higher pitch. A value less than 1.0f will play the audio slower, and at a | |
| 1181 * lower pitch. 1.0f means play at normal speed. | |
| 1182 * | |
| 1183 * This is applied during SDL_GetAudioStreamData, and can be continuously | |
| 1184 * changed to create various effects. | |
| 1185 * | |
| 1186 * \param stream the stream on which the frequency ratio is being changed. | |
| 1187 * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 | |
| 1188 * and 100. | |
| 1189 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1190 * information. | |
| 1191 * | |
| 1192 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1193 * a stream-specific mutex while running. | |
| 1194 * | |
| 1195 * \since This function is available since SDL 3.2.0. | |
| 1196 * | |
| 1197 * \sa SDL_GetAudioStreamFrequencyRatio | |
| 1198 * \sa SDL_SetAudioStreamFormat | |
| 1199 */ | |
| 1200 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); | |
| 1201 | |
| 1202 /** | |
| 1203 * Get the gain of an audio stream. | |
| 1204 * | |
| 1205 * The gain of a stream is its volume; a larger gain means a louder output, | |
| 1206 * with a gain of zero being silence. | |
| 1207 * | |
| 1208 * Audio streams default to a gain of 1.0f (no change in output). | |
| 1209 * | |
| 1210 * \param stream the SDL_AudioStream to query. | |
| 1211 * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() | |
| 1212 * for more information. | |
| 1213 * | |
| 1214 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1215 * a stream-specific mutex while running. | |
| 1216 * | |
| 1217 * \since This function is available since SDL 3.2.0. | |
| 1218 * | |
| 1219 * \sa SDL_SetAudioStreamGain | |
| 1220 */ | |
| 1221 extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); | |
| 1222 | |
| 1223 /** | |
| 1224 * Change the gain of an audio stream. | |
| 1225 * | |
| 1226 * The gain of a stream is its volume; a larger gain means a louder output, | |
| 1227 * with a gain of zero being silence. | |
| 1228 * | |
| 1229 * Audio streams default to a gain of 1.0f (no change in output). | |
| 1230 * | |
| 1231 * This is applied during SDL_GetAudioStreamData, and can be continuously | |
| 1232 * changed to create various effects. | |
| 1233 * | |
| 1234 * \param stream the stream on which the gain is being changed. | |
| 1235 * \param gain the gain. 1.0f is no change, 0.0f is silence. | |
| 1236 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1237 * information. | |
| 1238 * | |
| 1239 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1240 * a stream-specific mutex while running. | |
| 1241 * | |
| 1242 * \since This function is available since SDL 3.2.0. | |
| 1243 * | |
| 1244 * \sa SDL_GetAudioStreamGain | |
| 1245 */ | |
| 1246 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); | |
| 1247 | |
| 1248 /** | |
| 1249 * Get the current input channel map of an audio stream. | |
| 1250 * | |
| 1251 * Channel maps are optional; most things do not need them, instead passing | |
| 1252 * data in the [order that SDL expects](CategoryAudio#channel-layouts). | |
| 1253 * | |
| 1254 * Audio streams default to no remapping applied. This is represented by | |
| 1255 * returning NULL, and does not signify an error. | |
| 1256 * | |
| 1257 * \param stream the SDL_AudioStream to query. | |
| 1258 * \param count On output, set to number of channels in the map. Can be NULL. | |
| 1259 * \returns an array of the current channel mapping, with as many elements as | |
| 1260 * the current output spec's channels, or NULL if default. This | |
| 1261 * should be freed with SDL_free() when it is no longer needed. | |
| 1262 * | |
| 1263 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1264 * a stream-specific mutex while running. | |
| 1265 * | |
| 1266 * \since This function is available since SDL 3.2.0. | |
| 1267 * | |
| 1268 * \sa SDL_SetAudioStreamInputChannelMap | |
| 1269 */ | |
| 1270 extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); | |
| 1271 | |
| 1272 /** | |
| 1273 * Get the current output channel map of an audio stream. | |
| 1274 * | |
| 1275 * Channel maps are optional; most things do not need them, instead passing | |
| 1276 * data in the [order that SDL expects](CategoryAudio#channel-layouts). | |
| 1277 * | |
| 1278 * Audio streams default to no remapping applied. This is represented by | |
| 1279 * returning NULL, and does not signify an error. | |
| 1280 * | |
| 1281 * \param stream the SDL_AudioStream to query. | |
| 1282 * \param count On output, set to number of channels in the map. Can be NULL. | |
| 1283 * \returns an array of the current channel mapping, with as many elements as | |
| 1284 * the current output spec's channels, or NULL if default. This | |
| 1285 * should be freed with SDL_free() when it is no longer needed. | |
| 1286 * | |
| 1287 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1288 * a stream-specific mutex while running. | |
| 1289 * | |
| 1290 * \since This function is available since SDL 3.2.0. | |
| 1291 * | |
| 1292 * \sa SDL_SetAudioStreamInputChannelMap | |
| 1293 */ | |
| 1294 extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); | |
| 1295 | |
| 1296 /** | |
| 1297 * Set the current input channel map of an audio stream. | |
| 1298 * | |
| 1299 * Channel maps are optional; most things do not need them, instead passing | |
| 1300 * data in the [order that SDL expects](CategoryAudio#channel-layouts). | |
| 1301 * | |
| 1302 * The input channel map reorders data that is added to a stream via | |
| 1303 * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide | |
| 1304 * data in the new channel order. | |
| 1305 * | |
| 1306 * Each item in the array represents an input channel, and its value is the | |
| 1307 * channel that it should be remapped to. To reverse a stereo signal's left | |
| 1308 * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap | |
| 1309 * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the | |
| 1310 * right channel to both channels of a stereo signal. An element in the | |
| 1311 * channel map set to -1 instead of a valid channel will mute that channel, | |
| 1312 * setting it to a silence value. | |
| 1313 * | |
| 1314 * You cannot change the number of channels through a channel map, just | |
| 1315 * reorder/mute them. | |
| 1316 * | |
| 1317 * Data that was previously queued in the stream will still be operated on in | |
| 1318 * the order that was current when it was added, which is to say you can put | |
| 1319 * the end of a sound file in one order to a stream, change orders for the | |
| 1320 * next sound file, and start putting that new data while the previous sound | |
| 1321 * file is still queued, and everything will still play back correctly. | |
| 1322 * | |
| 1323 * Audio streams default to no remapping applied. Passing a NULL channel map | |
| 1324 * is legal, and turns off remapping. | |
| 1325 * | |
| 1326 * SDL will copy the channel map; the caller does not have to save this array | |
| 1327 * after this call. | |
| 1328 * | |
| 1329 * If `count` is not equal to the current number of channels in the audio | |
| 1330 * stream's format, this will fail. This is a safety measure to make sure a | |
| 1331 * race condition hasn't changed the format while this call is setting the | |
| 1332 * channel map. | |
| 1333 * | |
| 1334 * Unlike attempting to change the stream's format, the input channel map on a | |
| 1335 * stream bound to a recording device is permitted to change at any time; any | |
| 1336 * data added to the stream from the device after this call will have the new | |
| 1337 * mapping, but previously-added data will still have the prior mapping. | |
| 1338 * | |
| 1339 * \param stream the SDL_AudioStream to change. | |
| 1340 * \param chmap the new channel map, NULL to reset to default. | |
| 1341 * \param count The number of channels in the map. | |
| 1342 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1343 * information. | |
| 1344 * | |
| 1345 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1346 * a stream-specific mutex while running. Don't change the | |
| 1347 * stream's format to have a different number of channels from a | |
| 1348 * different thread at the same time, though! | |
| 1349 * | |
| 1350 * \since This function is available since SDL 3.2.0. | |
| 1351 * | |
| 1352 * \sa SDL_SetAudioStreamInputChannelMap | |
| 1353 */ | |
| 1354 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); | |
| 1355 | |
| 1356 /** | |
| 1357 * Set the current output channel map of an audio stream. | |
| 1358 * | |
| 1359 * Channel maps are optional; most things do not need them, instead passing | |
| 1360 * data in the [order that SDL expects](CategoryAudio#channel-layouts). | |
| 1361 * | |
| 1362 * The output channel map reorders data that is leaving a stream via | |
| 1363 * SDL_GetAudioStreamData. | |
| 1364 * | |
| 1365 * Each item in the array represents an input channel, and its value is the | |
| 1366 * channel that it should be remapped to. To reverse a stereo signal's left | |
| 1367 * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap | |
| 1368 * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the | |
| 1369 * right channel to both channels of a stereo signal. An element in the | |
| 1370 * channel map set to -1 instead of a valid channel will mute that channel, | |
| 1371 * setting it to a silence value. | |
| 1372 * | |
| 1373 * You cannot change the number of channels through a channel map, just | |
| 1374 * reorder/mute them. | |
| 1375 * | |
| 1376 * The output channel map can be changed at any time, as output remapping is | |
| 1377 * applied during SDL_GetAudioStreamData. | |
| 1378 * | |
| 1379 * Audio streams default to no remapping applied. Passing a NULL channel map | |
| 1380 * is legal, and turns off remapping. | |
| 1381 * | |
| 1382 * SDL will copy the channel map; the caller does not have to save this array | |
| 1383 * after this call. | |
| 1384 * | |
| 1385 * If `count` is not equal to the current number of channels in the audio | |
| 1386 * stream's format, this will fail. This is a safety measure to make sure a | |
| 1387 * race condition hasn't changed the format while this call is setting the | |
| 1388 * channel map. | |
| 1389 * | |
| 1390 * Unlike attempting to change the stream's format, the output channel map on | |
| 1391 * a stream bound to a recording device is permitted to change at any time; | |
| 1392 * any data added to the stream after this call will have the new mapping, but | |
| 1393 * previously-added data will still have the prior mapping. When the channel | |
| 1394 * map doesn't match the hardware's channel layout, SDL will convert the data | |
| 1395 * before feeding it to the device for playback. | |
| 1396 * | |
| 1397 * \param stream the SDL_AudioStream to change. | |
| 1398 * \param chmap the new channel map, NULL to reset to default. | |
| 1399 * \param count The number of channels in the map. | |
| 1400 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1401 * information. | |
| 1402 * | |
| 1403 * \threadsafety It is safe to call this function from any thread, as it holds | |
| 1404 * a stream-specific mutex while running. Don't change the | |
| 1405 * stream's format to have a different number of channels from a | |
| 1406 * a different thread at the same time, though! | |
| 1407 * | |
| 1408 * \since This function is available since SDL 3.2.0. | |
| 1409 * | |
| 1410 * \sa SDL_SetAudioStreamInputChannelMap | |
| 1411 */ | |
| 1412 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); | |
| 1413 | |
| 1414 /** | |
| 1415 * Add data to the stream. | |
| 1416 * | |
| 1417 * This data must match the format/channels/samplerate specified in the latest | |
| 1418 * call to SDL_SetAudioStreamFormat, or the format specified when creating the | |
| 1419 * stream if it hasn't been changed. | |
| 1420 * | |
| 1421 * Note that this call simply copies the unconverted data for later. This is | |
| 1422 * different than SDL2, where data was converted during the Put call and the | |
| 1423 * Get call would just dequeue the previously-converted data. | |
| 1424 * | |
| 1425 * \param stream the stream the audio data is being added to. | |
| 1426 * \param buf a pointer to the audio data to add. | |
| 1427 * \param len the number of bytes to write to the stream. | |
| 1428 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1429 * information. | |
| 1430 * | |
| 1431 * \threadsafety It is safe to call this function from any thread, but if the | |
| 1432 * stream has a callback set, the caller might need to manage | |
| 1433 * extra locking. | |
| 1434 * | |
| 1435 * \since This function is available since SDL 3.2.0. | |
| 1436 * | |
| 1437 * \sa SDL_ClearAudioStream | |
| 1438 * \sa SDL_FlushAudioStream | |
| 1439 * \sa SDL_GetAudioStreamData | |
| 1440 * \sa SDL_GetAudioStreamQueued | |
| 1441 */ | |
| 1442 extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); | |
| 1443 | |
| 1444 /** | |
| 1445 * A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data. | |
| 1446 * | |
| 1447 * When using SDL_PutAudioStreamDataNoCopy() to provide data to an | |
| 1448 * SDL_AudioStream, it's not safe to dispose of the data until the stream has | |
| 1449 * completely consumed it. Often times it's difficult to know exactly when | |
| 1450 * this has happened. | |
| 1451 * | |
| 1452 * This callback fires once when the stream no longer needs the buffer, | |
| 1453 * allowing the app to easily free or reuse it. | |
| 1454 * | |
| 1455 * \param userdata an opaque pointer provided by the app for their personal | |
| 1456 * use. | |
| 1457 * \param buf the pointer provided to SDL_PutAudioStreamDataNoCopy(). | |
| 1458 * \param buflen the size of buffer, in bytes, provided to | |
| 1459 * SDL_PutAudioStreamDataNoCopy(). | |
| 1460 * | |
| 1461 * \threadsafety This callbacks may run from any thread, so if you need to | |
| 1462 * protect shared data, you should use SDL_LockAudioStream to | |
| 1463 * serialize access; this lock will be held before your callback | |
| 1464 * is called, so your callback does not need to manage the lock | |
| 1465 * explicitly. | |
| 1466 * | |
| 1467 * \since This datatype is available since SDL 3.4.0. | |
| 1468 * | |
| 1469 * \sa SDL_SetAudioStreamGetCallback | |
| 1470 * \sa SDL_SetAudioStreamPutCallback | |
| 1471 */ | |
| 1472 typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, const void *buf, int buflen); | |
| 1473 | |
| 1474 /** | |
| 1475 * Add external data to an audio stream without copying it. | |
| 1476 * | |
| 1477 * Unlike SDL_PutAudioStreamData(), this function does not make a copy of the | |
| 1478 * provided data, instead storing the provided pointer. This means that the | |
| 1479 * put operation does not need to allocate and copy the data, but the original | |
| 1480 * data must remain available until the stream is done with it, either by | |
| 1481 * being read from the stream in its entirety, or a call to | |
| 1482 * SDL_ClearAudioStream() or SDL_DestroyAudioStream(). | |
| 1483 * | |
| 1484 * The data must match the format/channels/samplerate specified in the latest | |
| 1485 * call to SDL_SetAudioStreamFormat, or the format specified when creating the | |
| 1486 * stream if it hasn't been changed. | |
| 1487 * | |
| 1488 * An optional callback may be provided, which is called when the stream no | |
| 1489 * longer needs the data. Once this callback fires, the stream will not access | |
| 1490 * the data again. This callback will fire for any reason the data is no | |
| 1491 * longer needed, including clearing or destroying the stream. | |
| 1492 * | |
| 1493 * Note that there is still an allocation to store tracking information, so | |
| 1494 * this function is more efficient for larger blocks of data. If you're | |
| 1495 * planning to put a few samples at a time, it will be more efficient to use | |
| 1496 * SDL_PutAudioStreamData(), which allocates and buffers in blocks. | |
| 1497 * | |
| 1498 * \param stream the stream the audio data is being added to. | |
| 1499 * \param buf a pointer to the audio data to add. | |
| 1500 * \param len the number of bytes to add to the stream. | |
| 1501 * \param callback the callback function to call when the data is no longer | |
| 1502 * needed by the stream. May be NULL. | |
| 1503 * \param userdata an opaque pointer provided to the callback for its own | |
| 1504 * personal use. | |
| 1505 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1506 * information. | |
| 1507 * | |
| 1508 * \threadsafety It is safe to call this function from any thread, but if the | |
| 1509 * stream has a callback set, the caller might need to manage | |
| 1510 * extra locking. | |
| 1511 * | |
| 1512 * \since This function is available since SDL 3.4.0. | |
| 1513 * | |
| 1514 * \sa SDL_ClearAudioStream | |
| 1515 * \sa SDL_FlushAudioStream | |
| 1516 * \sa SDL_GetAudioStreamData | |
| 1517 * \sa SDL_GetAudioStreamQueued | |
| 1518 */ | |
| 1519 extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamDataNoCopy(SDL_AudioStream *stream, const void *buf, int len, SDL_AudioStreamDataCompleteCallback callback, void *userdata); | |
| 1520 | |
| 1521 /** | |
| 1522 * Add data to the stream with each channel in a separate array. | |
| 1523 * | |
| 1524 * This data must match the format/channels/samplerate specified in the latest | |
| 1525 * call to SDL_SetAudioStreamFormat, or the format specified when creating the | |
| 1526 * stream if it hasn't been changed. | |
| 1527 * | |
| 1528 * The data will be interleaved and queued. Note that SDL_AudioStream only | |
| 1529 * operates on interleaved data, so this is simply a convenience function for | |
| 1530 * easily queueing data from sources that provide separate arrays. There is no | |
| 1531 * equivalent function to retrieve planar data. | |
| 1532 * | |
| 1533 * The arrays in `channel_buffers` are ordered as they are to be interleaved; | |
| 1534 * the first array will be the first sample in the interleaved data. Any | |
| 1535 * individual array may be NULL; in this case, silence will be interleaved for | |
| 1536 * that channel. | |
| 1537 * | |
| 1538 * `num_channels` specifies how many arrays are in `channel_buffers`. This can | |
| 1539 * be used as a safety to prevent overflow, in case the stream format has | |
| 1540 * changed elsewhere. If more channels are specified than the current input | |
| 1541 * spec, they are ignored. If less channels are specified, the missing arrays | |
| 1542 * are treated as if they are NULL (silence is written to those channels). If | |
| 1543 * the count is -1, SDL will assume the array count matches the current input | |
| 1544 * spec. | |
| 1545 * | |
| 1546 * Note that `num_samples` is the number of _samples per array_. This can also | |
| 1547 * be thought of as the number of _sample frames_ to be queued. A value of 1 | |
| 1548 * with stereo arrays will queue two samples to the stream. This is different | |
| 1549 * than SDL_PutAudioStreamData, which wants the size of a single array in | |
| 1550 * bytes. | |
| 1551 * | |
| 1552 * \param stream the stream the audio data is being added to. | |
| 1553 * \param channel_buffers a pointer to an array of arrays, one array per | |
| 1554 * channel. | |
| 1555 * \param num_channels the number of arrays in `channel_buffers` or -1. | |
| 1556 * \param num_samples the number of _samples_ per array to write to the | |
| 1557 * stream. | |
| 1558 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1559 * information. | |
| 1560 * | |
| 1561 * \threadsafety It is safe to call this function from any thread, but if the | |
| 1562 * stream has a callback set, the caller might need to manage | |
| 1563 * extra locking. | |
| 1564 * | |
| 1565 * \since This function is available since SDL 3.4.0. | |
| 1566 * | |
| 1567 * \sa SDL_ClearAudioStream | |
| 1568 * \sa SDL_FlushAudioStream | |
| 1569 * \sa SDL_GetAudioStreamData | |
| 1570 * \sa SDL_GetAudioStreamQueued | |
| 1571 */ | |
| 1572 extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_channels, int num_samples); | |
| 1573 | |
| 1574 /** | |
| 1575 * Get converted/resampled data from the stream. | |
| 1576 * | |
| 1577 * The input/output data format/channels/samplerate is specified when creating | |
| 1578 * the stream, and can be changed after creation by calling | |
| 1579 * SDL_SetAudioStreamFormat. | |
| 1580 * | |
| 1581 * Note that any conversion and resampling necessary is done during this call, | |
| 1582 * and SDL_PutAudioStreamData simply queues unconverted data for later. This | |
| 1583 * is different than SDL2, where that work was done while inputting new data | |
| 1584 * to the stream and requesting the output just copied the converted data. | |
| 1585 * | |
| 1586 * \param stream the stream the audio is being requested from. | |
| 1587 * \param buf a buffer to fill with audio data. | |
| 1588 * \param len the maximum number of bytes to fill. | |
| 1589 * \returns the number of bytes read from the stream or -1 on failure; call | |
| 1590 * SDL_GetError() for more information. | |
| 1591 * | |
| 1592 * \threadsafety It is safe to call this function from any thread, but if the | |
| 1593 * stream has a callback set, the caller might need to manage | |
| 1594 * extra locking. | |
| 1595 * | |
| 1596 * \since This function is available since SDL 3.2.0. | |
| 1597 * | |
| 1598 * \sa SDL_ClearAudioStream | |
| 1599 * \sa SDL_GetAudioStreamAvailable | |
| 1600 * \sa SDL_PutAudioStreamData | |
| 1601 */ | |
| 1602 extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); | |
| 1603 | |
| 1604 /** | |
| 1605 * Get the number of converted/resampled bytes available. | |
| 1606 * | |
| 1607 * The stream may be buffering data behind the scenes until it has enough to | |
| 1608 * resample correctly, so this number might be lower than what you expect, or | |
| 1609 * even be zero. Add more data or flush the stream if you need the data now. | |
| 1610 * | |
| 1611 * If the stream has so much data that it would overflow an int, the return | |
| 1612 * value is clamped to a maximum value, but no queued data is lost; if there | |
| 1613 * are gigabytes of data queued, the app might need to read some of it with | |
| 1614 * SDL_GetAudioStreamData before this function's return value is no longer | |
| 1615 * clamped. | |
| 1616 * | |
| 1617 * \param stream the audio stream to query. | |
| 1618 * \returns the number of converted/resampled bytes available or -1 on | |
| 1619 * failure; call SDL_GetError() for more information. | |
| 1620 * | |
| 1621 * \threadsafety It is safe to call this function from any thread. | |
| 1622 * | |
| 1623 * \since This function is available since SDL 3.2.0. | |
| 1624 * | |
| 1625 * \sa SDL_GetAudioStreamData | |
| 1626 * \sa SDL_PutAudioStreamData | |
| 1627 */ | |
| 1628 extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); | |
| 1629 | |
| 1630 | |
| 1631 /** | |
| 1632 * Get the number of bytes currently queued. | |
| 1633 * | |
| 1634 * This is the number of bytes put into a stream as input, not the number that | |
| 1635 * can be retrieved as output. Because of several details, it's not possible | |
| 1636 * to calculate one number directly from the other. If you need to know how | |
| 1637 * much usable data can be retrieved right now, you should use | |
| 1638 * SDL_GetAudioStreamAvailable() and not this function. | |
| 1639 * | |
| 1640 * Note that audio streams can change their input format at any time, even if | |
| 1641 * there is still data queued in a different format, so the returned byte | |
| 1642 * count will not necessarily match the number of _sample frames_ available. | |
| 1643 * Users of this API should be aware of format changes they make when feeding | |
| 1644 * a stream and plan accordingly. | |
| 1645 * | |
| 1646 * Queued data is not converted until it is consumed by | |
| 1647 * SDL_GetAudioStreamData, so this value should be representative of the exact | |
| 1648 * data that was put into the stream. | |
| 1649 * | |
| 1650 * If the stream has so much data that it would overflow an int, the return | |
| 1651 * value is clamped to a maximum value, but no queued data is lost; if there | |
| 1652 * are gigabytes of data queued, the app might need to read some of it with | |
| 1653 * SDL_GetAudioStreamData before this function's return value is no longer | |
| 1654 * clamped. | |
| 1655 * | |
| 1656 * \param stream the audio stream to query. | |
| 1657 * \returns the number of bytes queued or -1 on failure; call SDL_GetError() | |
| 1658 * for more information. | |
| 1659 * | |
| 1660 * \threadsafety It is safe to call this function from any thread. | |
| 1661 * | |
| 1662 * \since This function is available since SDL 3.2.0. | |
| 1663 * | |
| 1664 * \sa SDL_PutAudioStreamData | |
| 1665 * \sa SDL_ClearAudioStream | |
| 1666 */ | |
| 1667 extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); | |
| 1668 | |
| 1669 | |
| 1670 /** | |
| 1671 * Tell the stream that you're done sending data, and anything being buffered | |
| 1672 * should be converted/resampled and made available immediately. | |
| 1673 * | |
| 1674 * It is legal to add more data to a stream after flushing, but there may be | |
| 1675 * audio gaps in the output. Generally this is intended to signal the end of | |
| 1676 * input, so the complete output becomes available. | |
| 1677 * | |
| 1678 * \param stream the audio stream to flush. | |
| 1679 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1680 * information. | |
| 1681 * | |
| 1682 * \threadsafety It is safe to call this function from any thread. | |
| 1683 * | |
| 1684 * \since This function is available since SDL 3.2.0. | |
| 1685 * | |
| 1686 * \sa SDL_PutAudioStreamData | |
| 1687 */ | |
| 1688 extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); | |
| 1689 | |
| 1690 /** | |
| 1691 * Clear any pending data in the stream. | |
| 1692 * | |
| 1693 * This drops any queued data, so there will be nothing to read from the | |
| 1694 * stream until more is added. | |
| 1695 * | |
| 1696 * \param stream the audio stream to clear. | |
| 1697 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1698 * information. | |
| 1699 * | |
| 1700 * \threadsafety It is safe to call this function from any thread. | |
| 1701 * | |
| 1702 * \since This function is available since SDL 3.2.0. | |
| 1703 * | |
| 1704 * \sa SDL_GetAudioStreamAvailable | |
| 1705 * \sa SDL_GetAudioStreamData | |
| 1706 * \sa SDL_GetAudioStreamQueued | |
| 1707 * \sa SDL_PutAudioStreamData | |
| 1708 */ | |
| 1709 extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); | |
| 1710 | |
| 1711 /** | |
| 1712 * Use this function to pause audio playback on the audio device associated | |
| 1713 * with an audio stream. | |
| 1714 * | |
| 1715 * This function pauses audio processing for a given device. Any bound audio | |
| 1716 * streams will not progress, and no audio will be generated. Pausing one | |
| 1717 * device does not prevent other unpaused devices from running. | |
| 1718 * | |
| 1719 * Pausing a device can be useful to halt all audio without unbinding all the | |
| 1720 * audio streams. This might be useful while a game is paused, or a level is | |
| 1721 * loading, etc. | |
| 1722 * | |
| 1723 * \param stream the audio stream associated with the audio device to pause. | |
| 1724 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1725 * information. | |
| 1726 * | |
| 1727 * \threadsafety It is safe to call this function from any thread. | |
| 1728 * | |
| 1729 * \since This function is available since SDL 3.2.0. | |
| 1730 * | |
| 1731 * \sa SDL_ResumeAudioStreamDevice | |
| 1732 */ | |
| 1733 extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); | |
| 1734 | |
| 1735 /** | |
| 1736 * Use this function to unpause audio playback on the audio device associated | |
| 1737 * with an audio stream. | |
| 1738 * | |
| 1739 * This function unpauses audio processing for a given device that has | |
| 1740 * previously been paused. Once unpaused, any bound audio streams will begin | |
| 1741 * to progress again, and audio can be generated. | |
| 1742 * | |
| 1743 * SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this | |
| 1744 * function call is required for audio playback to begin on such devices. | |
| 1745 * | |
| 1746 * \param stream the audio stream associated with the audio device to resume. | |
| 1747 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1748 * information. | |
| 1749 * | |
| 1750 * \threadsafety It is safe to call this function from any thread. | |
| 1751 * | |
| 1752 * \since This function is available since SDL 3.2.0. | |
| 1753 * | |
| 1754 * \sa SDL_PauseAudioStreamDevice | |
| 1755 */ | |
| 1756 extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); | |
| 1757 | |
| 1758 /** | |
| 1759 * Use this function to query if an audio device associated with a stream is | |
| 1760 * paused. | |
| 1761 * | |
| 1762 * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | |
| 1763 * has to bind a stream before any audio will flow. | |
| 1764 * | |
| 1765 * \param stream the audio stream associated with the audio device to query. | |
| 1766 * \returns true if device is valid and paused, false otherwise. | |
| 1767 * | |
| 1768 * \threadsafety It is safe to call this function from any thread. | |
| 1769 * | |
| 1770 * \since This function is available since SDL 3.2.0. | |
| 1771 * | |
| 1772 * \sa SDL_PauseAudioStreamDevice | |
| 1773 * \sa SDL_ResumeAudioStreamDevice | |
| 1774 */ | |
| 1775 extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); | |
| 1776 | |
| 1777 | |
| 1778 /** | |
| 1779 * Lock an audio stream for serialized access. | |
| 1780 * | |
| 1781 * Each SDL_AudioStream has an internal mutex it uses to protect its data | |
| 1782 * structures from threading conflicts. This function allows an app to lock | |
| 1783 * that mutex, which could be useful if registering callbacks on this stream. | |
| 1784 * | |
| 1785 * One does not need to lock a stream to use in it most cases, as the stream | |
| 1786 * manages this lock internally. However, this lock is held during callbacks, | |
| 1787 * which may run from arbitrary threads at any time, so if an app needs to | |
| 1788 * protect shared data during those callbacks, locking the stream guarantees | |
| 1789 * that the callback is not running while the lock is held. | |
| 1790 * | |
| 1791 * As this is just a wrapper over SDL_LockMutex for an internal lock; it has | |
| 1792 * all the same attributes (recursive locks are allowed, etc). | |
| 1793 * | |
| 1794 * \param stream the audio stream to lock. | |
| 1795 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1796 * information. | |
| 1797 * | |
| 1798 * \threadsafety It is safe to call this function from any thread. | |
| 1799 * | |
| 1800 * \since This function is available since SDL 3.2.0. | |
| 1801 * | |
| 1802 * \sa SDL_UnlockAudioStream | |
| 1803 */ | |
| 1804 extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); | |
| 1805 | |
| 1806 | |
| 1807 /** | |
| 1808 * Unlock an audio stream for serialized access. | |
| 1809 * | |
| 1810 * This unlocks an audio stream after a call to SDL_LockAudioStream. | |
| 1811 * | |
| 1812 * \param stream the audio stream to unlock. | |
| 1813 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1814 * information. | |
| 1815 * | |
| 1816 * \threadsafety You should only call this from the same thread that | |
| 1817 * previously called SDL_LockAudioStream. | |
| 1818 * | |
| 1819 * \since This function is available since SDL 3.2.0. | |
| 1820 * | |
| 1821 * \sa SDL_LockAudioStream | |
| 1822 */ | |
| 1823 extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); | |
| 1824 | |
| 1825 /** | |
| 1826 * A callback that fires when data passes through an SDL_AudioStream. | |
| 1827 * | |
| 1828 * Apps can (optionally) register a callback with an audio stream that is | |
| 1829 * called when data is added with SDL_PutAudioStreamData, or requested with | |
| 1830 * SDL_GetAudioStreamData. | |
| 1831 * | |
| 1832 * Two values are offered here: one is the amount of additional data needed to | |
| 1833 * satisfy the immediate request (which might be zero if the stream already | |
| 1834 * has enough data queued) and the other is the total amount being requested. | |
| 1835 * In a Get call triggering a Put callback, these values can be different. In | |
| 1836 * a Put call triggering a Get callback, these values are always the same. | |
| 1837 * | |
| 1838 * Byte counts might be slightly overestimated due to buffering or resampling, | |
| 1839 * and may change from call to call. | |
| 1840 * | |
| 1841 * This callback is not required to do anything. Generally this is useful for | |
| 1842 * adding/reading data on demand, and the app will often put/get data as | |
| 1843 * appropriate, but the system goes on with the data currently available to it | |
| 1844 * if this callback does nothing. | |
| 1845 * | |
| 1846 * \param stream the SDL audio stream associated with this callback. | |
| 1847 * \param additional_amount the amount of data, in bytes, that is needed right | |
| 1848 * now. | |
| 1849 * \param total_amount the total amount of data requested, in bytes, that is | |
| 1850 * requested or available. | |
| 1851 * \param userdata an opaque pointer provided by the app for their personal | |
| 1852 * use. | |
| 1853 * | |
| 1854 * \threadsafety This callbacks may run from any thread, so if you need to | |
| 1855 * protect shared data, you should use SDL_LockAudioStream to | |
| 1856 * serialize access; this lock will be held before your callback | |
| 1857 * is called, so your callback does not need to manage the lock | |
| 1858 * explicitly. | |
| 1859 * | |
| 1860 * \since This datatype is available since SDL 3.2.0. | |
| 1861 * | |
| 1862 * \sa SDL_SetAudioStreamGetCallback | |
| 1863 * \sa SDL_SetAudioStreamPutCallback | |
| 1864 */ | |
| 1865 typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); | |
| 1866 | |
| 1867 /** | |
| 1868 * Set a callback that runs when data is requested from an audio stream. | |
| 1869 * | |
| 1870 * This callback is called _before_ data is obtained from the stream, giving | |
| 1871 * the callback the chance to add more on-demand. | |
| 1872 * | |
| 1873 * The callback can (optionally) call SDL_PutAudioStreamData() to add more | |
| 1874 * audio to the stream during this call; if needed, the request that triggered | |
| 1875 * this callback will obtain the new data immediately. | |
| 1876 * | |
| 1877 * The callback's `additional_amount` argument is roughly how many bytes of | |
| 1878 * _unconverted_ data (in the stream's input format) is needed by the caller, | |
| 1879 * although this may overestimate a little for safety. This takes into account | |
| 1880 * how much is already in the stream and only asks for any extra necessary to | |
| 1881 * resolve the request, which means the callback may be asked for zero bytes, | |
| 1882 * and a different amount on each call. | |
| 1883 * | |
| 1884 * The callback is not required to supply exact amounts; it is allowed to | |
| 1885 * supply too much or too little or none at all. The caller will get what's | |
| 1886 * available, up to the amount they requested, regardless of this callback's | |
| 1887 * outcome. | |
| 1888 * | |
| 1889 * Clearing or flushing an audio stream does not call this callback. | |
| 1890 * | |
| 1891 * This function obtains the stream's lock, which means any existing callback | |
| 1892 * (get or put) in progress will finish running before setting the new | |
| 1893 * callback. | |
| 1894 * | |
| 1895 * Setting a NULL function turns off the callback. | |
| 1896 * | |
| 1897 * \param stream the audio stream to set the new callback on. | |
| 1898 * \param callback the new callback function to call when data is requested | |
| 1899 * from the stream. | |
| 1900 * \param userdata an opaque pointer provided to the callback for its own | |
| 1901 * personal use. | |
| 1902 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1903 * information. This only fails if `stream` is NULL. | |
| 1904 * | |
| 1905 * \threadsafety It is safe to call this function from any thread. | |
| 1906 * | |
| 1907 * \since This function is available since SDL 3.2.0. | |
| 1908 * | |
| 1909 * \sa SDL_SetAudioStreamPutCallback | |
| 1910 */ | |
| 1911 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); | |
| 1912 | |
| 1913 /** | |
| 1914 * Set a callback that runs when data is added to an audio stream. | |
| 1915 * | |
| 1916 * This callback is called _after_ the data is added to the stream, giving the | |
| 1917 * callback the chance to obtain it immediately. | |
| 1918 * | |
| 1919 * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio | |
| 1920 * from the stream during this call. | |
| 1921 * | |
| 1922 * The callback's `additional_amount` argument is how many bytes of | |
| 1923 * _converted_ data (in the stream's output format) was provided by the | |
| 1924 * caller, although this may underestimate a little for safety. This value | |
| 1925 * might be less than what is currently available in the stream, if data was | |
| 1926 * already there, and might be less than the caller provided if the stream | |
| 1927 * needs to keep a buffer to aid in resampling. Which means the callback may | |
| 1928 * be provided with zero bytes, and a different amount on each call. | |
| 1929 * | |
| 1930 * The callback may call SDL_GetAudioStreamAvailable to see the total amount | |
| 1931 * currently available to read from the stream, instead of the total provided | |
| 1932 * by the current call. | |
| 1933 * | |
| 1934 * The callback is not required to obtain all data. It is allowed to read less | |
| 1935 * or none at all. Anything not read now simply remains in the stream for | |
| 1936 * later access. | |
| 1937 * | |
| 1938 * Clearing or flushing an audio stream does not call this callback. | |
| 1939 * | |
| 1940 * This function obtains the stream's lock, which means any existing callback | |
| 1941 * (get or put) in progress will finish running before setting the new | |
| 1942 * callback. | |
| 1943 * | |
| 1944 * Setting a NULL function turns off the callback. | |
| 1945 * | |
| 1946 * \param stream the audio stream to set the new callback on. | |
| 1947 * \param callback the new callback function to call when data is added to the | |
| 1948 * stream. | |
| 1949 * \param userdata an opaque pointer provided to the callback for its own | |
| 1950 * personal use. | |
| 1951 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 1952 * information. This only fails if `stream` is NULL. | |
| 1953 * | |
| 1954 * \threadsafety It is safe to call this function from any thread. | |
| 1955 * | |
| 1956 * \since This function is available since SDL 3.2.0. | |
| 1957 * | |
| 1958 * \sa SDL_SetAudioStreamGetCallback | |
| 1959 */ | |
| 1960 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); | |
| 1961 | |
| 1962 | |
| 1963 /** | |
| 1964 * Free an audio stream. | |
| 1965 * | |
| 1966 * This will release all allocated data, including any audio that is still | |
| 1967 * queued. You do not need to manually clear the stream first. | |
| 1968 * | |
| 1969 * If this stream was bound to an audio device, it is unbound during this | |
| 1970 * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio | |
| 1971 * device that was opened alongside this stream's creation will be closed, | |
| 1972 * too. | |
| 1973 * | |
| 1974 * \param stream the audio stream to destroy. | |
| 1975 * | |
| 1976 * \threadsafety It is safe to call this function from any thread. | |
| 1977 * | |
| 1978 * \since This function is available since SDL 3.2.0. | |
| 1979 * | |
| 1980 * \sa SDL_CreateAudioStream | |
| 1981 */ | |
| 1982 extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); | |
| 1983 | |
| 1984 | |
| 1985 /** | |
| 1986 * Convenience function for straightforward audio init for the common case. | |
| 1987 * | |
| 1988 * If all your app intends to do is provide a single source of PCM audio, this | |
| 1989 * function allows you to do all your audio setup in a single call. | |
| 1990 * | |
| 1991 * This is also intended to be a clean means to migrate apps from SDL2. | |
| 1992 * | |
| 1993 * This function will open an audio device, create a stream and bind it. | |
| 1994 * Unlike other methods of setup, the audio device will be closed when this | |
| 1995 * stream is destroyed, so the app can treat the returned SDL_AudioStream as | |
| 1996 * the only object needed to manage audio playback. | |
| 1997 * | |
| 1998 * Also unlike other functions, the audio device begins paused. This is to map | |
| 1999 * more closely to SDL2-style behavior, since there is no extra step here to | |
| 2000 * bind a stream to begin audio flowing. The audio device should be resumed | |
| 2001 * with SDL_ResumeAudioStreamDevice(). | |
| 2002 * | |
| 2003 * This function works with both playback and recording devices. | |
| 2004 * | |
| 2005 * The `spec` parameter represents the app's side of the audio stream. That | |
| 2006 * is, for recording audio, this will be the output format, and for playing | |
| 2007 * audio, this will be the input format. If spec is NULL, the system will | |
| 2008 * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain | |
| 2009 * this information later. | |
| 2010 * | |
| 2011 * If you don't care about opening a specific audio device, you can (and | |
| 2012 * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and | |
| 2013 * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. | |
| 2014 * | |
| 2015 * One can optionally provide a callback function; if NULL, the app is | |
| 2016 * expected to queue audio data for playback (or unqueue audio data if | |
| 2017 * capturing). Otherwise, the callback will begin to fire once the device is | |
| 2018 * unpaused. | |
| 2019 * | |
| 2020 * Destroying the returned stream with SDL_DestroyAudioStream will also close | |
| 2021 * the audio device associated with this stream. | |
| 2022 * | |
| 2023 * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK | |
| 2024 * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. | |
| 2025 * \param spec the audio stream's data format. Can be NULL. | |
| 2026 * \param callback a callback where the app will provide new data for | |
| 2027 * playback, or receive new data for recording. Can be NULL, | |
| 2028 * in which case the app will need to call | |
| 2029 * SDL_PutAudioStreamData or SDL_GetAudioStreamData as | |
| 2030 * necessary. | |
| 2031 * \param userdata app-controlled pointer passed to callback. Can be NULL. | |
| 2032 * Ignored if callback is NULL. | |
| 2033 * \returns an audio stream on success, ready to use, or NULL on failure; call | |
| 2034 * SDL_GetError() for more information. When done with this stream, | |
| 2035 * call SDL_DestroyAudioStream to free resources and close the | |
| 2036 * device. | |
| 2037 * | |
| 2038 * \threadsafety It is safe to call this function from any thread. | |
| 2039 * | |
| 2040 * \since This function is available since SDL 3.2.0. | |
| 2041 * | |
| 2042 * \sa SDL_GetAudioStreamDevice | |
| 2043 * \sa SDL_ResumeAudioStreamDevice | |
| 2044 */ | |
| 2045 extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); | |
| 2046 | |
| 2047 /** | |
| 2048 * A callback that fires when data is about to be fed to an audio device. | |
| 2049 * | |
| 2050 * This is useful for accessing the final mix, perhaps for writing a | |
| 2051 * visualizer or applying a final effect to the audio data before playback. | |
| 2052 * | |
| 2053 * This callback should run as quickly as possible and not block for any | |
| 2054 * significant time, as this callback delays submission of data to the audio | |
| 2055 * device, which can cause audio playback problems. | |
| 2056 * | |
| 2057 * The postmix callback _must_ be able to handle any audio data format | |
| 2058 * specified in `spec`, which can change between callbacks if the audio device | |
| 2059 * changed. However, this only covers frequency and channel count; data is | |
| 2060 * always provided here in SDL_AUDIO_F32 format. | |
| 2061 * | |
| 2062 * The postmix callback runs _after_ logical device gain and audiostream gain | |
| 2063 * have been applied, which is to say you can make the output data louder at | |
| 2064 * this point than the gain settings would suggest. | |
| 2065 * | |
| 2066 * \param userdata a pointer provided by the app through | |
| 2067 * SDL_SetAudioPostmixCallback, for its own use. | |
| 2068 * \param spec the current format of audio that is to be submitted to the | |
| 2069 * audio device. | |
| 2070 * \param buffer the buffer of audio samples to be submitted. The callback can | |
| 2071 * inspect and/or modify this data. | |
| 2072 * \param buflen the size of `buffer` in bytes. | |
| 2073 * | |
| 2074 * \threadsafety This will run from a background thread owned by SDL. The | |
| 2075 * application is responsible for locking resources the callback | |
| 2076 * touches that need to be protected. | |
| 2077 * | |
| 2078 * \since This datatype is available since SDL 3.2.0. | |
| 2079 * | |
| 2080 * \sa SDL_SetAudioPostmixCallback | |
| 2081 */ | |
| 2082 typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); | |
| 2083 | |
| 2084 /** | |
| 2085 * Set a callback that fires when data is about to be fed to an audio device. | |
| 2086 * | |
| 2087 * This is useful for accessing the final mix, perhaps for writing a | |
| 2088 * visualizer or applying a final effect to the audio data before playback. | |
| 2089 * | |
| 2090 * The buffer is the final mix of all bound audio streams on an opened device; | |
| 2091 * this callback will fire regularly for any device that is both opened and | |
| 2092 * unpaused. If there is no new data to mix, either because no streams are | |
| 2093 * bound to the device or all the streams are empty, this callback will still | |
| 2094 * fire with the entire buffer set to silence. | |
| 2095 * | |
| 2096 * This callback is allowed to make changes to the data; the contents of the | |
| 2097 * buffer after this call is what is ultimately passed along to the hardware. | |
| 2098 * | |
| 2099 * The callback is always provided the data in float format (values from -1.0f | |
| 2100 * to 1.0f), but the number of channels or sample rate may be different than | |
| 2101 * the format the app requested when opening the device; SDL might have had to | |
| 2102 * manage a conversion behind the scenes, or the playback might have jumped to | |
| 2103 * new physical hardware when a system default changed, etc. These details may | |
| 2104 * change between calls. Accordingly, the size of the buffer might change | |
| 2105 * between calls as well. | |
| 2106 * | |
| 2107 * This callback can run at any time, and from any thread; if you need to | |
| 2108 * serialize access to your app's data, you should provide and use a mutex or | |
| 2109 * other synchronization device. | |
| 2110 * | |
| 2111 * All of this to say: there are specific needs this callback can fulfill, but | |
| 2112 * it is not the simplest interface. Apps should generally provide audio in | |
| 2113 * their preferred format through an SDL_AudioStream and let SDL handle the | |
| 2114 * difference. | |
| 2115 * | |
| 2116 * This function is extremely time-sensitive; the callback should do the least | |
| 2117 * amount of work possible and return as quickly as it can. The longer the | |
| 2118 * callback runs, the higher the risk of audio dropouts or other problems. | |
| 2119 * | |
| 2120 * This function will block until the audio device is in between iterations, | |
| 2121 * so any existing callback that might be running will finish before this | |
| 2122 * function sets the new callback and returns. | |
| 2123 * | |
| 2124 * Setting a NULL callback function disables any previously-set callback. | |
| 2125 * | |
| 2126 * \param devid the ID of an opened audio device. | |
| 2127 * \param callback a callback function to be called. Can be NULL. | |
| 2128 * \param userdata app-controlled pointer passed to callback. Can be NULL. | |
| 2129 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 2130 * information. | |
| 2131 * | |
| 2132 * \threadsafety It is safe to call this function from any thread. | |
| 2133 * | |
| 2134 * \since This function is available since SDL 3.2.0. | |
| 2135 */ | |
| 2136 extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); | |
| 2137 | |
| 2138 | |
| 2139 /** | |
| 2140 * Load the audio data of a WAVE file into memory. | |
| 2141 * | |
| 2142 * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to | |
| 2143 * be valid pointers. The entire data portion of the file is then loaded into | |
| 2144 * memory and decoded if necessary. | |
| 2145 * | |
| 2146 * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and | |
| 2147 * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and | |
| 2148 * A-law and mu-law (8 bits). Other formats are currently unsupported and | |
| 2149 * cause an error. | |
| 2150 * | |
| 2151 * If this function succeeds, the return value is zero and the pointer to the | |
| 2152 * audio data allocated by the function is written to `audio_buf` and its | |
| 2153 * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, | |
| 2154 * `channels`, and `format` are set to the values of the audio data in the | |
| 2155 * buffer. | |
| 2156 * | |
| 2157 * It's necessary to use SDL_free() to free the audio data returned in | |
| 2158 * `audio_buf` when it is no longer used. | |
| 2159 * | |
| 2160 * Because of the underspecification of the .WAV format, there are many | |
| 2161 * problematic files in the wild that cause issues with strict decoders. To | |
| 2162 * provide compatibility with these files, this decoder is lenient in regards | |
| 2163 * to the truncation of the file, the fact chunk, and the size of the RIFF | |
| 2164 * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, | |
| 2165 * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to | |
| 2166 * tune the behavior of the loading process. | |
| 2167 * | |
| 2168 * Any file that is invalid (due to truncation, corruption, or wrong values in | |
| 2169 * the headers), too big, or unsupported causes an error. Additionally, any | |
| 2170 * critical I/O error from the data source will terminate the loading process | |
| 2171 * with an error. The function returns NULL on error and in all cases (with | |
| 2172 * the exception of `src` being NULL), an appropriate error message will be | |
| 2173 * set. | |
| 2174 * | |
| 2175 * It is required that the data source supports seeking. | |
| 2176 * | |
| 2177 * Example: | |
| 2178 * | |
| 2179 * ```c | |
| 2180 * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); | |
| 2181 * ``` | |
| 2182 * | |
| 2183 * Note that the SDL_LoadWAV function does this same thing for you, but in a | |
| 2184 * less messy way: | |
| 2185 * | |
| 2186 * ```c | |
| 2187 * SDL_LoadWAV("sample.wav", &spec, &buf, &len); | |
| 2188 * ``` | |
| 2189 * | |
| 2190 * \param src the data source for the WAVE data. | |
| 2191 * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even | |
| 2192 * in the case of an error. | |
| 2193 * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE | |
| 2194 * data's format details on successful return. | |
| 2195 * \param audio_buf a pointer filled with the audio data, allocated by the | |
| 2196 * function. | |
| 2197 * \param audio_len a pointer filled with the length of the audio data buffer | |
| 2198 * in bytes. | |
| 2199 * \returns true on success. `audio_buf` will be filled with a pointer to an | |
| 2200 * allocated buffer containing the audio data, and `audio_len` is | |
| 2201 * filled with the length of that audio buffer in bytes. | |
| 2202 * | |
| 2203 * This function returns false if the .WAV file cannot be opened, | |
| 2204 * uses an unknown data format, or is corrupt; call SDL_GetError() | |
| 2205 * for more information. | |
| 2206 * | |
| 2207 * When the application is done with the data returned in | |
| 2208 * `audio_buf`, it should call SDL_free() to dispose of it. | |
| 2209 * | |
| 2210 * \threadsafety It is safe to call this function from any thread. | |
| 2211 * | |
| 2212 * \since This function is available since SDL 3.2.0. | |
| 2213 * | |
| 2214 * \sa SDL_free | |
| 2215 * \sa SDL_LoadWAV | |
| 2216 */ | |
| 2217 extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); | |
| 2218 | |
| 2219 /** | |
| 2220 * Loads a WAV from a file path. | |
| 2221 * | |
| 2222 * This is a convenience function that is effectively the same as: | |
| 2223 * | |
| 2224 * ```c | |
| 2225 * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); | |
| 2226 * ``` | |
| 2227 * | |
| 2228 * \param path the file path of the WAV file to open. | |
| 2229 * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE | |
| 2230 * data's format details on successful return. | |
| 2231 * \param audio_buf a pointer filled with the audio data, allocated by the | |
| 2232 * function. | |
| 2233 * \param audio_len a pointer filled with the length of the audio data buffer | |
| 2234 * in bytes. | |
| 2235 * \returns true on success. `audio_buf` will be filled with a pointer to an | |
| 2236 * allocated buffer containing the audio data, and `audio_len` is | |
| 2237 * filled with the length of that audio buffer in bytes. | |
| 2238 * | |
| 2239 * This function returns false if the .WAV file cannot be opened, | |
| 2240 * uses an unknown data format, or is corrupt; call SDL_GetError() | |
| 2241 * for more information. | |
| 2242 * | |
| 2243 * When the application is done with the data returned in | |
| 2244 * `audio_buf`, it should call SDL_free() to dispose of it. | |
| 2245 * | |
| 2246 * \threadsafety It is safe to call this function from any thread. | |
| 2247 * | |
| 2248 * \since This function is available since SDL 3.2.0. | |
| 2249 * | |
| 2250 * \sa SDL_free | |
| 2251 * \sa SDL_LoadWAV_IO | |
| 2252 */ | |
| 2253 extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); | |
| 2254 | |
| 2255 /** | |
| 2256 * Mix audio data in a specified format. | |
| 2257 * | |
| 2258 * This takes an audio buffer `src` of `len` bytes of `format` data and mixes | |
| 2259 * it into `dst`, performing addition, volume adjustment, and overflow | |
| 2260 * clipping. The buffer pointed to by `dst` must also be `len` bytes of | |
| 2261 * `format` data. | |
| 2262 * | |
| 2263 * This is provided for convenience -- you can mix your own audio data. | |
| 2264 * | |
| 2265 * Do not use this function for mixing together more than two streams of | |
| 2266 * sample data. The output from repeated application of this function may be | |
| 2267 * distorted by clipping, because there is no accumulator with greater range | |
| 2268 * than the input (not to mention this being an inefficient way of doing it). | |
| 2269 * | |
| 2270 * It is a common misconception that this function is required to write audio | |
| 2271 * data to an output stream in an audio callback. While you can do that, | |
| 2272 * SDL_MixAudio() is really only needed when you're mixing a single audio | |
| 2273 * stream with a volume adjustment. | |
| 2274 * | |
| 2275 * \param dst the destination for the mixed audio. | |
| 2276 * \param src the source audio buffer to be mixed. | |
| 2277 * \param format the SDL_AudioFormat structure representing the desired audio | |
| 2278 * format. | |
| 2279 * \param len the length of the audio buffer in bytes. | |
| 2280 * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full | |
| 2281 * audio volume. | |
| 2282 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 2283 * information. | |
| 2284 * | |
| 2285 * \threadsafety It is safe to call this function from any thread. | |
| 2286 * | |
| 2287 * \since This function is available since SDL 3.2.0. | |
| 2288 */ | |
| 2289 extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); | |
| 2290 | |
| 2291 /** | |
| 2292 * Convert some audio data of one format to another format. | |
| 2293 * | |
| 2294 * Please note that this function is for convenience, but should not be used | |
| 2295 * to resample audio in blocks, as it will introduce audio artifacts on the | |
| 2296 * boundaries. You should only use this function if you are converting audio | |
| 2297 * data in its entirety in one call. If you want to convert audio in smaller | |
| 2298 * chunks, use an SDL_AudioStream, which is designed for this situation. | |
| 2299 * | |
| 2300 * Internally, this function creates and destroys an SDL_AudioStream on each | |
| 2301 * use, so it's also less efficient than using one directly, if you need to | |
| 2302 * convert multiple times. | |
| 2303 * | |
| 2304 * \param src_spec the format details of the input audio. | |
| 2305 * \param src_data the audio data to be converted. | |
| 2306 * \param src_len the len of src_data. | |
| 2307 * \param dst_spec the format details of the output audio. | |
| 2308 * \param dst_data will be filled with a pointer to converted audio data, | |
| 2309 * which should be freed with SDL_free(). On error, it will be | |
| 2310 * NULL. | |
| 2311 * \param dst_len will be filled with the len of dst_data. | |
| 2312 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 2313 * information. | |
| 2314 * | |
| 2315 * \threadsafety It is safe to call this function from any thread. | |
| 2316 * | |
| 2317 * \since This function is available since SDL 3.2.0. | |
| 2318 */ | |
| 2319 extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); | |
| 2320 | |
| 2321 /** | |
| 2322 * Get the human readable name of an audio format. | |
| 2323 * | |
| 2324 * \param format the audio format to query. | |
| 2325 * \returns the human readable name of the specified audio format or | |
| 2326 * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. | |
| 2327 * | |
| 2328 * \threadsafety It is safe to call this function from any thread. | |
| 2329 * | |
| 2330 * \since This function is available since SDL 3.2.0. | |
| 2331 */ | |
| 2332 extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); | |
| 2333 | |
| 2334 /** | |
| 2335 * Get the appropriate memset value for silencing an audio format. | |
| 2336 * | |
| 2337 * The value returned by this function can be used as the second argument to | |
| 2338 * memset (or SDL_memset) to set an audio buffer in a specific format to | |
| 2339 * silence. | |
| 2340 * | |
| 2341 * \param format the audio data format to query. | |
| 2342 * \returns a byte value that can be passed to memset. | |
| 2343 * | |
| 2344 * \threadsafety It is safe to call this function from any thread. | |
| 2345 * | |
| 2346 * \since This function is available since SDL 3.2.0. | |
| 2347 */ | |
| 2348 extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); | |
| 2349 | |
| 2350 | |
| 2351 /* Ends C function definitions when using C++ */ | |
| 2352 #ifdef __cplusplus | |
| 2353 } | |
| 2354 #endif | |
| 2355 #include <SDL3/SDL_close_code.h> | |
| 2356 | |
| 2357 #endif /* SDL_audio_h_ */ |
