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comparison SDL3/SDL_blendmode.h @ 1:20d02a178406 default tip
*: check in everything else
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| author | Paper <paper@tflc.us> |
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| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * # CategoryBlendmode | |
| 24 * | |
| 25 * Blend modes decide how two colors will mix together. There are both | |
| 26 * standard modes for basic needs and a means to create custom modes, | |
| 27 * dictating what sort of math to do on what color components. | |
| 28 */ | |
| 29 | |
| 30 #ifndef SDL_blendmode_h_ | |
| 31 #define SDL_blendmode_h_ | |
| 32 | |
| 33 #include <SDL3/SDL_stdinc.h> | |
| 34 | |
| 35 #include <SDL3/SDL_begin_code.h> | |
| 36 /* Set up for C function definitions, even when using C++ */ | |
| 37 #ifdef __cplusplus | |
| 38 extern "C" { | |
| 39 #endif | |
| 40 | |
| 41 /** | |
| 42 * A set of blend modes used in drawing operations. | |
| 43 * | |
| 44 * These predefined blend modes are supported everywhere. | |
| 45 * | |
| 46 * Additional values may be obtained from SDL_ComposeCustomBlendMode. | |
| 47 * | |
| 48 * \since This datatype is available since SDL 3.2.0. | |
| 49 * | |
| 50 * \sa SDL_ComposeCustomBlendMode | |
| 51 */ | |
| 52 typedef Uint32 SDL_BlendMode; | |
| 53 | |
| 54 #define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ | |
| 55 #define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ | |
| 56 #define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ | |
| 57 #define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ | |
| 58 #define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ | |
| 59 #define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ | |
| 60 #define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ | |
| 61 #define SDL_BLENDMODE_INVALID 0x7FFFFFFFu | |
| 62 | |
| 63 /** | |
| 64 * The blend operation used when combining source and destination pixel | |
| 65 * components. | |
| 66 * | |
| 67 * \since This enum is available since SDL 3.2.0. | |
| 68 */ | |
| 69 typedef enum SDL_BlendOperation | |
| 70 { | |
| 71 SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ | |
| 72 SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ | |
| 73 SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ | |
| 74 SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ | |
| 75 SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ | |
| 76 } SDL_BlendOperation; | |
| 77 | |
| 78 /** | |
| 79 * The normalized factor used to multiply pixel components. | |
| 80 * | |
| 81 * The blend factors are multiplied with the pixels from a drawing operation | |
| 82 * (src) and the pixels from the render target (dst) before the blend | |
| 83 * operation. The comma-separated factors listed above are always applied in | |
| 84 * the component order red, green, blue, and alpha. | |
| 85 * | |
| 86 * \since This enum is available since SDL 3.2.0. | |
| 87 */ | |
| 88 typedef enum SDL_BlendFactor | |
| 89 { | |
| 90 SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ | |
| 91 SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ | |
| 92 SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ | |
| 93 SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ | |
| 94 SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ | |
| 95 SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ | |
| 96 SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ | |
| 97 SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ | |
| 98 SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ | |
| 99 SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ | |
| 100 } SDL_BlendFactor; | |
| 101 | |
| 102 /** | |
| 103 * Compose a custom blend mode for renderers. | |
| 104 * | |
| 105 * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept | |
| 106 * the SDL_BlendMode returned by this function if the renderer supports it. | |
| 107 * | |
| 108 * A blend mode controls how the pixels from a drawing operation (source) get | |
| 109 * combined with the pixels from the render target (destination). First, the | |
| 110 * components of the source and destination pixels get multiplied with their | |
| 111 * blend factors. Then, the blend operation takes the two products and | |
| 112 * calculates the result that will get stored in the render target. | |
| 113 * | |
| 114 * Expressed in pseudocode, it would look like this: | |
| 115 * | |
| 116 * ```c | |
| 117 * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); | |
| 118 * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); | |
| 119 * ``` | |
| 120 * | |
| 121 * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, | |
| 122 * dst)` can return one of the following: | |
| 123 * | |
| 124 * - `src + dst` | |
| 125 * - `src - dst` | |
| 126 * - `dst - src` | |
| 127 * - `min(src, dst)` | |
| 128 * - `max(src, dst)` | |
| 129 * | |
| 130 * The red, green, and blue components are always multiplied with the first, | |
| 131 * second, and third components of the SDL_BlendFactor, respectively. The | |
| 132 * fourth component is not used. | |
| 133 * | |
| 134 * The alpha component is always multiplied with the fourth component of the | |
| 135 * SDL_BlendFactor. The other components are not used in the alpha | |
| 136 * calculation. | |
| 137 * | |
| 138 * Support for these blend modes varies for each renderer. To check if a | |
| 139 * specific SDL_BlendMode is supported, create a renderer and pass it to | |
| 140 * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will | |
| 141 * return with an error if the blend mode is not supported. | |
| 142 * | |
| 143 * This list describes the support of custom blend modes for each renderer. | |
| 144 * All renderers support the four blend modes listed in the SDL_BlendMode | |
| 145 * enumeration. | |
| 146 * | |
| 147 * - **direct3d**: Supports all operations with all factors. However, some | |
| 148 * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and | |
| 149 * `SDL_BLENDOPERATION_MAXIMUM`. | |
| 150 * - **direct3d11**: Same as Direct3D 9. | |
| 151 * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | |
| 152 * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. | |
| 153 * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, | |
| 154 * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` | |
| 155 * operations with all factors. | |
| 156 * - **psp**: No custom blend mode support. | |
| 157 * - **software**: No custom blend mode support. | |
| 158 * | |
| 159 * Some renderers do not provide an alpha component for the default render | |
| 160 * target. The `SDL_BLENDFACTOR_DST_ALPHA` and | |
| 161 * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this | |
| 162 * case. | |
| 163 * | |
| 164 * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and | |
| 165 * blue components of the source pixels. | |
| 166 * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and | |
| 167 * blue components of the destination pixels. | |
| 168 * \param colorOperation the SDL_BlendOperation used to combine the red, | |
| 169 * green, and blue components of the source and | |
| 170 * destination pixels. | |
| 171 * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of | |
| 172 * the source pixels. | |
| 173 * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of | |
| 174 * the destination pixels. | |
| 175 * \param alphaOperation the SDL_BlendOperation used to combine the alpha | |
| 176 * component of the source and destination pixels. | |
| 177 * \returns an SDL_BlendMode that represents the chosen factors and | |
| 178 * operations. | |
| 179 * | |
| 180 * \threadsafety It is safe to call this function from any thread. | |
| 181 * | |
| 182 * \since This function is available since SDL 3.2.0. | |
| 183 * | |
| 184 * \sa SDL_SetRenderDrawBlendMode | |
| 185 * \sa SDL_GetRenderDrawBlendMode | |
| 186 * \sa SDL_SetTextureBlendMode | |
| 187 * \sa SDL_GetTextureBlendMode | |
| 188 */ | |
| 189 extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, | |
| 190 SDL_BlendFactor dstColorFactor, | |
| 191 SDL_BlendOperation colorOperation, | |
| 192 SDL_BlendFactor srcAlphaFactor, | |
| 193 SDL_BlendFactor dstAlphaFactor, | |
| 194 SDL_BlendOperation alphaOperation); | |
| 195 | |
| 196 /* Ends C function definitions when using C++ */ | |
| 197 #ifdef __cplusplus | |
| 198 } | |
| 199 #endif | |
| 200 #include <SDL3/SDL_close_code.h> | |
| 201 | |
| 202 #endif /* SDL_blendmode_h_ */ |
