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comparison SDL3/SDL_system.h @ 1:20d02a178406 default tip
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| author | Paper <paper@tflc.us> |
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| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * # CategorySystem | |
| 24 * | |
| 25 * Platform-specific SDL API functions. These are functions that deal with | |
| 26 * needs of specific operating systems, that didn't make sense to offer as | |
| 27 * platform-independent, generic APIs. | |
| 28 * | |
| 29 * Most apps can make do without these functions, but they can be useful for | |
| 30 * integrating with other parts of a specific system, adding platform-specific | |
| 31 * polish to an app, or solving problems that only affect one target. | |
| 32 */ | |
| 33 | |
| 34 #ifndef SDL_system_h_ | |
| 35 #define SDL_system_h_ | |
| 36 | |
| 37 #include <SDL3/SDL_stdinc.h> | |
| 38 #include <SDL3/SDL_error.h> | |
| 39 #include <SDL3/SDL_keyboard.h> | |
| 40 #include <SDL3/SDL_video.h> | |
| 41 | |
| 42 #include <SDL3/SDL_begin_code.h> | |
| 43 /* Set up for C function definitions, even when using C++ */ | |
| 44 #ifdef __cplusplus | |
| 45 extern "C" { | |
| 46 #endif | |
| 47 | |
| 48 | |
| 49 /* | |
| 50 * Platform specific functions for Windows | |
| 51 */ | |
| 52 #if defined(SDL_PLATFORM_WINDOWS) | |
| 53 | |
| 54 typedef struct tagMSG MSG; | |
| 55 | |
| 56 /** | |
| 57 * A callback to be used with SDL_SetWindowsMessageHook. | |
| 58 * | |
| 59 * This callback may modify the message, and should return true if the message | |
| 60 * should continue to be processed, or false to prevent further processing. | |
| 61 * | |
| 62 * As this is processing a message directly from the Windows event loop, this | |
| 63 * callback should do the minimum required work and return quickly. | |
| 64 * | |
| 65 * \param userdata the app-defined pointer provided to | |
| 66 * SDL_SetWindowsMessageHook. | |
| 67 * \param msg a pointer to a Win32 event structure to process. | |
| 68 * \returns true to let event continue on, false to drop it. | |
| 69 * | |
| 70 * \threadsafety This may only be called (by SDL) from the thread handling the | |
| 71 * Windows event loop. | |
| 72 * | |
| 73 * \since This datatype is available since SDL 3.2.0. | |
| 74 * | |
| 75 * \sa SDL_SetWindowsMessageHook | |
| 76 * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP | |
| 77 */ | |
| 78 typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); | |
| 79 | |
| 80 /** | |
| 81 * Set a callback for every Windows message, run before TranslateMessage(). | |
| 82 * | |
| 83 * The callback may modify the message, and should return true if the message | |
| 84 * should continue to be processed, or false to prevent further processing. | |
| 85 * | |
| 86 * \param callback the SDL_WindowsMessageHook function to call. | |
| 87 * \param userdata a pointer to pass to every iteration of `callback`. | |
| 88 * | |
| 89 * \since This function is available since SDL 3.2.0. | |
| 90 * | |
| 91 * \sa SDL_WindowsMessageHook | |
| 92 * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP | |
| 93 */ | |
| 94 extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); | |
| 95 | |
| 96 #endif /* defined(SDL_PLATFORM_WINDOWS) */ | |
| 97 | |
| 98 #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) | |
| 99 | |
| 100 /** | |
| 101 * Get the D3D9 adapter index that matches the specified display. | |
| 102 * | |
| 103 * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and | |
| 104 * controls on which monitor a full screen application will appear. | |
| 105 * | |
| 106 * \param displayID the instance of the display to query. | |
| 107 * \returns the D3D9 adapter index on success or -1 on failure; call | |
| 108 * SDL_GetError() for more information. | |
| 109 * | |
| 110 * \since This function is available since SDL 3.2.0. | |
| 111 */ | |
| 112 extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); | |
| 113 | |
| 114 /** | |
| 115 * Get the DXGI Adapter and Output indices for the specified display. | |
| 116 * | |
| 117 * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and | |
| 118 * `EnumOutputs` respectively to get the objects required to create a DX10 or | |
| 119 * DX11 device and swap chain. | |
| 120 * | |
| 121 * \param displayID the instance of the display to query. | |
| 122 * \param adapterIndex a pointer to be filled in with the adapter index. | |
| 123 * \param outputIndex a pointer to be filled in with the output index. | |
| 124 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 125 * information. | |
| 126 * | |
| 127 * \since This function is available since SDL 3.2.0. | |
| 128 */ | |
| 129 extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); | |
| 130 | |
| 131 #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ | |
| 132 | |
| 133 | |
| 134 /* | |
| 135 * Platform specific functions for UNIX | |
| 136 */ | |
| 137 | |
| 138 /* this is defined in Xlib's headers, just need a simple declaration here. */ | |
| 139 typedef union _XEvent XEvent; | |
| 140 | |
| 141 /** | |
| 142 * A callback to be used with SDL_SetX11EventHook. | |
| 143 * | |
| 144 * This callback may modify the event, and should return true if the event | |
| 145 * should continue to be processed, or false to prevent further processing. | |
| 146 * | |
| 147 * As this is processing an event directly from the X11 event loop, this | |
| 148 * callback should do the minimum required work and return quickly. | |
| 149 * | |
| 150 * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. | |
| 151 * \param xevent a pointer to an Xlib XEvent union to process. | |
| 152 * \returns true to let event continue on, false to drop it. | |
| 153 * | |
| 154 * \threadsafety This may only be called (by SDL) from the thread handling the | |
| 155 * X11 event loop. | |
| 156 * | |
| 157 * \since This datatype is available since SDL 3.2.0. | |
| 158 * | |
| 159 * \sa SDL_SetX11EventHook | |
| 160 */ | |
| 161 typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); | |
| 162 | |
| 163 /** | |
| 164 * Set a callback for every X11 event. | |
| 165 * | |
| 166 * The callback may modify the event, and should return true if the event | |
| 167 * should continue to be processed, or false to prevent further processing. | |
| 168 * | |
| 169 * \param callback the SDL_X11EventHook function to call. | |
| 170 * \param userdata a pointer to pass to every iteration of `callback`. | |
| 171 * | |
| 172 * \since This function is available since SDL 3.2.0. | |
| 173 */ | |
| 174 extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); | |
| 175 | |
| 176 /* Platform specific functions for Linux*/ | |
| 177 #ifdef SDL_PLATFORM_LINUX | |
| 178 | |
| 179 /** | |
| 180 * Sets the UNIX nice value for a thread. | |
| 181 * | |
| 182 * This uses setpriority() if possible, and RealtimeKit if available. | |
| 183 * | |
| 184 * \param threadID the Unix thread ID to change priority of. | |
| 185 * \param priority the new, Unix-specific, priority value. | |
| 186 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 187 * information. | |
| 188 * | |
| 189 * \since This function is available since SDL 3.2.0. | |
| 190 */ | |
| 191 extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); | |
| 192 | |
| 193 /** | |
| 194 * Sets the priority (not nice level) and scheduling policy for a thread. | |
| 195 * | |
| 196 * This uses setpriority() if possible, and RealtimeKit if available. | |
| 197 * | |
| 198 * \param threadID the Unix thread ID to change priority of. | |
| 199 * \param sdlPriority the new SDL_ThreadPriority value. | |
| 200 * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, | |
| 201 * SCHED_OTHER, etc...). | |
| 202 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 203 * information. | |
| 204 * | |
| 205 * \since This function is available since SDL 3.2.0. | |
| 206 */ | |
| 207 extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); | |
| 208 | |
| 209 #endif /* SDL_PLATFORM_LINUX */ | |
| 210 | |
| 211 /* | |
| 212 * Platform specific functions for iOS | |
| 213 */ | |
| 214 #ifdef SDL_PLATFORM_IOS | |
| 215 | |
| 216 /** | |
| 217 * The prototype for an Apple iOS animation callback. | |
| 218 * | |
| 219 * This datatype is only useful on Apple iOS. | |
| 220 * | |
| 221 * After passing a function pointer of this type to | |
| 222 * SDL_SetiOSAnimationCallback, the system will call that function pointer at | |
| 223 * a regular interval. | |
| 224 * | |
| 225 * \param userdata what was passed as `callbackParam` to | |
| 226 * SDL_SetiOSAnimationCallback as `callbackParam`. | |
| 227 * | |
| 228 * \since This datatype is available since SDL 3.2.0. | |
| 229 * | |
| 230 * \sa SDL_SetiOSAnimationCallback | |
| 231 */ | |
| 232 typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); | |
| 233 | |
| 234 /** | |
| 235 * Use this function to set the animation callback on Apple iOS. | |
| 236 * | |
| 237 * The function prototype for `callback` is: | |
| 238 * | |
| 239 * ```c | |
| 240 * void callback(void *callbackParam); | |
| 241 * ``` | |
| 242 * | |
| 243 * Where its parameter, `callbackParam`, is what was passed as `callbackParam` | |
| 244 * to SDL_SetiOSAnimationCallback(). | |
| 245 * | |
| 246 * This function is only available on Apple iOS. | |
| 247 * | |
| 248 * For more information see: | |
| 249 * | |
| 250 * https://wiki.libsdl.org/SDL3/README-ios | |
| 251 * | |
| 252 * Note that if you use the "main callbacks" instead of a standard C `main` | |
| 253 * function, you don't have to use this API, as SDL will manage this for you. | |
| 254 * | |
| 255 * Details on main callbacks are here: | |
| 256 * | |
| 257 * https://wiki.libsdl.org/SDL3/README-main-functions | |
| 258 * | |
| 259 * \param window the window for which the animation callback should be set. | |
| 260 * \param interval the number of frames after which **callback** will be | |
| 261 * called. | |
| 262 * \param callback the function to call for every frame. | |
| 263 * \param callbackParam a pointer that is passed to `callback`. | |
| 264 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 265 * information. | |
| 266 * | |
| 267 * \since This function is available since SDL 3.2.0. | |
| 268 * | |
| 269 * \sa SDL_SetiOSEventPump | |
| 270 */ | |
| 271 extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); | |
| 272 | |
| 273 /** | |
| 274 * Use this function to enable or disable the SDL event pump on Apple iOS. | |
| 275 * | |
| 276 * This function is only available on Apple iOS. | |
| 277 * | |
| 278 * \param enabled true to enable the event pump, false to disable it. | |
| 279 * | |
| 280 * \since This function is available since SDL 3.2.0. | |
| 281 * | |
| 282 * \sa SDL_SetiOSAnimationCallback | |
| 283 */ | |
| 284 extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); | |
| 285 | |
| 286 #endif /* SDL_PLATFORM_IOS */ | |
| 287 | |
| 288 | |
| 289 /* | |
| 290 * Platform specific functions for Android | |
| 291 */ | |
| 292 #ifdef SDL_PLATFORM_ANDROID | |
| 293 | |
| 294 /** | |
| 295 * Get the Android Java Native Interface Environment of the current thread. | |
| 296 * | |
| 297 * This is the JNIEnv one needs to access the Java virtual machine from native | |
| 298 * code, and is needed for many Android APIs to be usable from C. | |
| 299 * | |
| 300 * The prototype of the function in SDL's code actually declare a void* return | |
| 301 * type, even if the implementation returns a pointer to a JNIEnv. The | |
| 302 * rationale being that the SDL headers can avoid including jni.h. | |
| 303 * | |
| 304 * \returns a pointer to Java native interface object (JNIEnv) to which the | |
| 305 * current thread is attached, or NULL on failure; call | |
| 306 * SDL_GetError() for more information. | |
| 307 * | |
| 308 * \threadsafety It is safe to call this function from any thread. | |
| 309 * | |
| 310 * \since This function is available since SDL 3.2.0. | |
| 311 * | |
| 312 * \sa SDL_GetAndroidActivity | |
| 313 */ | |
| 314 extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); | |
| 315 | |
| 316 /** | |
| 317 * Retrieve the Java instance of the Android activity class. | |
| 318 * | |
| 319 * The prototype of the function in SDL's code actually declares a void* | |
| 320 * return type, even if the implementation returns a jobject. The rationale | |
| 321 * being that the SDL headers can avoid including jni.h. | |
| 322 * | |
| 323 * The jobject returned by the function is a local reference and must be | |
| 324 * released by the caller. See the PushLocalFrame() and PopLocalFrame() or | |
| 325 * DeleteLocalRef() functions of the Java native interface: | |
| 326 * | |
| 327 * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html | |
| 328 * | |
| 329 * \returns the jobject representing the instance of the Activity class of the | |
| 330 * Android application, or NULL on failure; call SDL_GetError() for | |
| 331 * more information. | |
| 332 * | |
| 333 * \threadsafety It is safe to call this function from any thread. | |
| 334 * | |
| 335 * \since This function is available since SDL 3.2.0. | |
| 336 * | |
| 337 * \sa SDL_GetAndroidJNIEnv | |
| 338 */ | |
| 339 extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); | |
| 340 | |
| 341 /** | |
| 342 * Query Android API level of the current device. | |
| 343 * | |
| 344 * - API level 35: Android 15 (VANILLA_ICE_CREAM) | |
| 345 * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) | |
| 346 * - API level 33: Android 13 (TIRAMISU) | |
| 347 * - API level 32: Android 12L (S_V2) | |
| 348 * - API level 31: Android 12 (S) | |
| 349 * - API level 30: Android 11 (R) | |
| 350 * - API level 29: Android 10 (Q) | |
| 351 * - API level 28: Android 9 (P) | |
| 352 * - API level 27: Android 8.1 (O_MR1) | |
| 353 * - API level 26: Android 8.0 (O) | |
| 354 * - API level 25: Android 7.1 (N_MR1) | |
| 355 * - API level 24: Android 7.0 (N) | |
| 356 * - API level 23: Android 6.0 (M) | |
| 357 * - API level 22: Android 5.1 (LOLLIPOP_MR1) | |
| 358 * - API level 21: Android 5.0 (LOLLIPOP, L) | |
| 359 * - API level 20: Android 4.4W (KITKAT_WATCH) | |
| 360 * - API level 19: Android 4.4 (KITKAT) | |
| 361 * - API level 18: Android 4.3 (JELLY_BEAN_MR2) | |
| 362 * - API level 17: Android 4.2 (JELLY_BEAN_MR1) | |
| 363 * - API level 16: Android 4.1 (JELLY_BEAN) | |
| 364 * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) | |
| 365 * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) | |
| 366 * - API level 13: Android 3.2 (HONEYCOMB_MR2) | |
| 367 * - API level 12: Android 3.1 (HONEYCOMB_MR1) | |
| 368 * - API level 11: Android 3.0 (HONEYCOMB) | |
| 369 * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) | |
| 370 * | |
| 371 * \returns the Android API level. | |
| 372 * | |
| 373 * \since This function is available since SDL 3.2.0. | |
| 374 */ | |
| 375 extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); | |
| 376 | |
| 377 /** | |
| 378 * Query if the application is running on a Chromebook. | |
| 379 * | |
| 380 * \returns true if this is a Chromebook, false otherwise. | |
| 381 * | |
| 382 * \since This function is available since SDL 3.2.0. | |
| 383 */ | |
| 384 extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); | |
| 385 | |
| 386 /** | |
| 387 * Query if the application is running on a Samsung DeX docking station. | |
| 388 * | |
| 389 * \returns true if this is a DeX docking station, false otherwise. | |
| 390 * | |
| 391 * \since This function is available since SDL 3.2.0. | |
| 392 */ | |
| 393 extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); | |
| 394 | |
| 395 /** | |
| 396 * Trigger the Android system back button behavior. | |
| 397 * | |
| 398 * \threadsafety It is safe to call this function from any thread. | |
| 399 * | |
| 400 * \since This function is available since SDL 3.2.0. | |
| 401 */ | |
| 402 extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); | |
| 403 | |
| 404 /** | |
| 405 * See the official Android developer guide for more information: | |
| 406 * http://developer.android.com/guide/topics/data/data-storage.html | |
| 407 * | |
| 408 * \since This macro is available since SDL 3.2.0. | |
| 409 */ | |
| 410 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 | |
| 411 | |
| 412 /** | |
| 413 * See the official Android developer guide for more information: | |
| 414 * http://developer.android.com/guide/topics/data/data-storage.html | |
| 415 * | |
| 416 * \since This macro is available since SDL 3.2.0. | |
| 417 */ | |
| 418 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 | |
| 419 | |
| 420 /** | |
| 421 * Get the path used for internal storage for this Android application. | |
| 422 * | |
| 423 * This path is unique to your application and cannot be written to by other | |
| 424 * applications. | |
| 425 * | |
| 426 * Your internal storage path is typically: | |
| 427 * `/data/data/your.app.package/files`. | |
| 428 * | |
| 429 * This is a C wrapper over `android.content.Context.getFilesDir()`: | |
| 430 * | |
| 431 * https://developer.android.com/reference/android/content/Context#getFilesDir() | |
| 432 * | |
| 433 * \returns the path used for internal storage or NULL on failure; call | |
| 434 * SDL_GetError() for more information. | |
| 435 * | |
| 436 * \since This function is available since SDL 3.2.0. | |
| 437 * | |
| 438 * \sa SDL_GetAndroidExternalStoragePath | |
| 439 * \sa SDL_GetAndroidCachePath | |
| 440 */ | |
| 441 extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); | |
| 442 | |
| 443 /** | |
| 444 * Get the current state of external storage for this Android application. | |
| 445 * | |
| 446 * The current state of external storage, a bitmask of these values: | |
| 447 * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. | |
| 448 * | |
| 449 * If external storage is currently unavailable, this will return 0. | |
| 450 * | |
| 451 * \returns the current state of external storage, or 0 if external storage is | |
| 452 * currently unavailable. | |
| 453 * | |
| 454 * \since This function is available since SDL 3.2.0. | |
| 455 * | |
| 456 * \sa SDL_GetAndroidExternalStoragePath | |
| 457 */ | |
| 458 extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); | |
| 459 | |
| 460 /** | |
| 461 * Get the path used for external storage for this Android application. | |
| 462 * | |
| 463 * This path is unique to your application, but is public and can be written | |
| 464 * to by other applications. | |
| 465 * | |
| 466 * Your external storage path is typically: | |
| 467 * `/storage/sdcard0/Android/data/your.app.package/files`. | |
| 468 * | |
| 469 * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: | |
| 470 * | |
| 471 * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() | |
| 472 * | |
| 473 * \returns the path used for external storage for this application on success | |
| 474 * or NULL on failure; call SDL_GetError() for more information. | |
| 475 * | |
| 476 * \since This function is available since SDL 3.2.0. | |
| 477 * | |
| 478 * \sa SDL_GetAndroidExternalStorageState | |
| 479 * \sa SDL_GetAndroidInternalStoragePath | |
| 480 * \sa SDL_GetAndroidCachePath | |
| 481 */ | |
| 482 extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); | |
| 483 | |
| 484 /** | |
| 485 * Get the path used for caching data for this Android application. | |
| 486 * | |
| 487 * This path is unique to your application, but is public and can be written | |
| 488 * to by other applications. | |
| 489 * | |
| 490 * Your cache path is typically: `/data/data/your.app.package/cache/`. | |
| 491 * | |
| 492 * This is a C wrapper over `android.content.Context.getCacheDir()`: | |
| 493 * | |
| 494 * https://developer.android.com/reference/android/content/Context#getCacheDir() | |
| 495 * | |
| 496 * \returns the path used for caches for this application on success or NULL | |
| 497 * on failure; call SDL_GetError() for more information. | |
| 498 * | |
| 499 * \since This function is available since SDL 3.2.0. | |
| 500 * | |
| 501 * \sa SDL_GetAndroidInternalStoragePath | |
| 502 * \sa SDL_GetAndroidExternalStoragePath | |
| 503 */ | |
| 504 extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); | |
| 505 | |
| 506 /** | |
| 507 * Callback that presents a response from a SDL_RequestAndroidPermission call. | |
| 508 * | |
| 509 * \param userdata an app-controlled pointer that is passed to the callback. | |
| 510 * \param permission the Android-specific permission name that was requested. | |
| 511 * \param granted true if permission is granted, false if denied. | |
| 512 * | |
| 513 * \since This datatype is available since SDL 3.2.0. | |
| 514 * | |
| 515 * \sa SDL_RequestAndroidPermission | |
| 516 */ | |
| 517 typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); | |
| 518 | |
| 519 /** | |
| 520 * Request permissions at runtime, asynchronously. | |
| 521 * | |
| 522 * You do not need to call this for built-in functionality of SDL; recording | |
| 523 * from a microphone or reading images from a camera, using standard SDL APIs, | |
| 524 * will manage permission requests for you. | |
| 525 * | |
| 526 * This function never blocks. Instead, the app-supplied callback will be | |
| 527 * called when a decision has been made. This callback may happen on a | |
| 528 * different thread, and possibly much later, as it might wait on a user to | |
| 529 * respond to a system dialog. If permission has already been granted for a | |
| 530 * specific entitlement, the callback will still fire, probably on the current | |
| 531 * thread and before this function returns. | |
| 532 * | |
| 533 * If the request submission fails, this function returns -1 and the callback | |
| 534 * will NOT be called, but this should only happen in catastrophic conditions, | |
| 535 * like memory running out. Normally there will be a yes or no to the request | |
| 536 * through the callback. | |
| 537 * | |
| 538 * For the `permission` parameter, choose a value from here: | |
| 539 * | |
| 540 * https://developer.android.com/reference/android/Manifest.permission | |
| 541 * | |
| 542 * \param permission the permission to request. | |
| 543 * \param cb the callback to trigger when the request has a response. | |
| 544 * \param userdata an app-controlled pointer that is passed to the callback. | |
| 545 * \returns true if the request was submitted, false if there was an error | |
| 546 * submitting. The result of the request is only ever reported | |
| 547 * through the callback, not this return value. | |
| 548 * | |
| 549 * \threadsafety It is safe to call this function from any thread. | |
| 550 * | |
| 551 * \since This function is available since SDL 3.2.0. | |
| 552 */ | |
| 553 extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); | |
| 554 | |
| 555 /** | |
| 556 * Shows an Android toast notification. | |
| 557 * | |
| 558 * Toasts are a sort of lightweight notification that are unique to Android. | |
| 559 * | |
| 560 * https://developer.android.com/guide/topics/ui/notifiers/toasts | |
| 561 * | |
| 562 * Shows toast in UI thread. | |
| 563 * | |
| 564 * For the `gravity` parameter, choose a value from here, or -1 if you don't | |
| 565 * have a preference: | |
| 566 * | |
| 567 * https://developer.android.com/reference/android/view/Gravity | |
| 568 * | |
| 569 * \param message text message to be shown. | |
| 570 * \param duration 0=short, 1=long. | |
| 571 * \param gravity where the notification should appear on the screen. | |
| 572 * \param xoffset set this parameter only when gravity >=0. | |
| 573 * \param yoffset set this parameter only when gravity >=0. | |
| 574 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 575 * information. | |
| 576 * | |
| 577 * \threadsafety It is safe to call this function from any thread. | |
| 578 * | |
| 579 * \since This function is available since SDL 3.2.0. | |
| 580 */ | |
| 581 extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); | |
| 582 | |
| 583 /** | |
| 584 * Send a user command to SDLActivity. | |
| 585 * | |
| 586 * Override "boolean onUnhandledMessage(Message msg)" to handle the message. | |
| 587 * | |
| 588 * \param command user command that must be greater or equal to 0x8000. | |
| 589 * \param param user parameter. | |
| 590 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 591 * information. | |
| 592 * | |
| 593 * \threadsafety It is safe to call this function from any thread. | |
| 594 * | |
| 595 * \since This function is available since SDL 3.2.0. | |
| 596 */ | |
| 597 extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); | |
| 598 | |
| 599 #endif /* SDL_PLATFORM_ANDROID */ | |
| 600 | |
| 601 /** | |
| 602 * Query if the current device is a tablet. | |
| 603 * | |
| 604 * If SDL can't determine this, it will return false. | |
| 605 * | |
| 606 * \returns true if the device is a tablet, false otherwise. | |
| 607 * | |
| 608 * \since This function is available since SDL 3.2.0. | |
| 609 */ | |
| 610 extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); | |
| 611 | |
| 612 /** | |
| 613 * Query if the current device is a TV. | |
| 614 * | |
| 615 * If SDL can't determine this, it will return false. | |
| 616 * | |
| 617 * \returns true if the device is a TV, false otherwise. | |
| 618 * | |
| 619 * \since This function is available since SDL 3.2.0. | |
| 620 */ | |
| 621 extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); | |
| 622 | |
| 623 /** | |
| 624 * Application sandbox environment. | |
| 625 * | |
| 626 * \since This enum is available since SDL 3.2.0. | |
| 627 */ | |
| 628 typedef enum SDL_Sandbox | |
| 629 { | |
| 630 SDL_SANDBOX_NONE = 0, | |
| 631 SDL_SANDBOX_UNKNOWN_CONTAINER, | |
| 632 SDL_SANDBOX_FLATPAK, | |
| 633 SDL_SANDBOX_SNAP, | |
| 634 SDL_SANDBOX_MACOS | |
| 635 } SDL_Sandbox; | |
| 636 | |
| 637 /** | |
| 638 * Get the application sandbox environment, if any. | |
| 639 * | |
| 640 * \returns the application sandbox environment or SDL_SANDBOX_NONE if the | |
| 641 * application is not running in a sandbox environment. | |
| 642 * | |
| 643 * \since This function is available since SDL 3.2.0. | |
| 644 */ | |
| 645 extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); | |
| 646 | |
| 647 | |
| 648 /* Functions used by iOS app delegates to notify SDL about state changes. */ | |
| 649 | |
| 650 /** | |
| 651 * Let iOS apps with external event handling report | |
| 652 * onApplicationWillTerminate. | |
| 653 * | |
| 654 * This functions allows iOS apps that have their own event handling to hook | |
| 655 * into SDL to generate SDL events. This maps directly to an iOS-specific | |
| 656 * event, but since it doesn't do anything iOS-specific internally, it is | |
| 657 * available on all platforms, in case it might be useful for some specific | |
| 658 * paradigm. Most apps do not need to use this directly; SDL's internal event | |
| 659 * code will handle all this for windows created by SDL_CreateWindow! | |
| 660 * | |
| 661 * \threadsafety It is safe to call this function from any thread. | |
| 662 * | |
| 663 * \since This function is available since SDL 3.2.0. | |
| 664 */ | |
| 665 extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); | |
| 666 | |
| 667 /** | |
| 668 * Let iOS apps with external event handling report | |
| 669 * onApplicationDidReceiveMemoryWarning. | |
| 670 * | |
| 671 * This functions allows iOS apps that have their own event handling to hook | |
| 672 * into SDL to generate SDL events. This maps directly to an iOS-specific | |
| 673 * event, but since it doesn't do anything iOS-specific internally, it is | |
| 674 * available on all platforms, in case it might be useful for some specific | |
| 675 * paradigm. Most apps do not need to use this directly; SDL's internal event | |
| 676 * code will handle all this for windows created by SDL_CreateWindow! | |
| 677 * | |
| 678 * \threadsafety It is safe to call this function from any thread. | |
| 679 * | |
| 680 * \since This function is available since SDL 3.2.0. | |
| 681 */ | |
| 682 extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); | |
| 683 | |
| 684 /** | |
| 685 * Let iOS apps with external event handling report | |
| 686 * onApplicationWillResignActive. | |
| 687 * | |
| 688 * This functions allows iOS apps that have their own event handling to hook | |
| 689 * into SDL to generate SDL events. This maps directly to an iOS-specific | |
| 690 * event, but since it doesn't do anything iOS-specific internally, it is | |
| 691 * available on all platforms, in case it might be useful for some specific | |
| 692 * paradigm. Most apps do not need to use this directly; SDL's internal event | |
| 693 * code will handle all this for windows created by SDL_CreateWindow! | |
| 694 * | |
| 695 * \threadsafety It is safe to call this function from any thread. | |
| 696 * | |
| 697 * \since This function is available since SDL 3.2.0. | |
| 698 */ | |
| 699 extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); | |
| 700 | |
| 701 /** | |
| 702 * Let iOS apps with external event handling report | |
| 703 * onApplicationDidEnterBackground. | |
| 704 * | |
| 705 * This functions allows iOS apps that have their own event handling to hook | |
| 706 * into SDL to generate SDL events. This maps directly to an iOS-specific | |
| 707 * event, but since it doesn't do anything iOS-specific internally, it is | |
| 708 * available on all platforms, in case it might be useful for some specific | |
| 709 * paradigm. Most apps do not need to use this directly; SDL's internal event | |
| 710 * code will handle all this for windows created by SDL_CreateWindow! | |
| 711 * | |
| 712 * \threadsafety It is safe to call this function from any thread. | |
| 713 * | |
| 714 * \since This function is available since SDL 3.2.0. | |
| 715 */ | |
| 716 extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); | |
| 717 | |
| 718 /** | |
| 719 * Let iOS apps with external event handling report | |
| 720 * onApplicationWillEnterForeground. | |
| 721 * | |
| 722 * This functions allows iOS apps that have their own event handling to hook | |
| 723 * into SDL to generate SDL events. This maps directly to an iOS-specific | |
| 724 * event, but since it doesn't do anything iOS-specific internally, it is | |
| 725 * available on all platforms, in case it might be useful for some specific | |
| 726 * paradigm. Most apps do not need to use this directly; SDL's internal event | |
| 727 * code will handle all this for windows created by SDL_CreateWindow! | |
| 728 * | |
| 729 * \threadsafety It is safe to call this function from any thread. | |
| 730 * | |
| 731 * \since This function is available since SDL 3.2.0. | |
| 732 */ | |
| 733 extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); | |
| 734 | |
| 735 /** | |
| 736 * Let iOS apps with external event handling report | |
| 737 * onApplicationDidBecomeActive. | |
| 738 * | |
| 739 * This functions allows iOS apps that have their own event handling to hook | |
| 740 * into SDL to generate SDL events. This maps directly to an iOS-specific | |
| 741 * event, but since it doesn't do anything iOS-specific internally, it is | |
| 742 * available on all platforms, in case it might be useful for some specific | |
| 743 * paradigm. Most apps do not need to use this directly; SDL's internal event | |
| 744 * code will handle all this for windows created by SDL_CreateWindow! | |
| 745 * | |
| 746 * \threadsafety It is safe to call this function from any thread. | |
| 747 * | |
| 748 * \since This function is available since SDL 3.2.0. | |
| 749 */ | |
| 750 extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); | |
| 751 | |
| 752 #ifdef SDL_PLATFORM_IOS | |
| 753 | |
| 754 /** | |
| 755 * Let iOS apps with external event handling report | |
| 756 * onApplicationDidChangeStatusBarOrientation. | |
| 757 * | |
| 758 * This functions allows iOS apps that have their own event handling to hook | |
| 759 * into SDL to generate SDL events. This maps directly to an iOS-specific | |
| 760 * event, but since it doesn't do anything iOS-specific internally, it is | |
| 761 * available on all platforms, in case it might be useful for some specific | |
| 762 * paradigm. Most apps do not need to use this directly; SDL's internal event | |
| 763 * code will handle all this for windows created by SDL_CreateWindow! | |
| 764 * | |
| 765 * \threadsafety It is safe to call this function from any thread. | |
| 766 * | |
| 767 * \since This function is available since SDL 3.2.0. | |
| 768 */ | |
| 769 extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); | |
| 770 #endif | |
| 771 | |
| 772 /* | |
| 773 * Functions used only by GDK | |
| 774 */ | |
| 775 #ifdef SDL_PLATFORM_GDK | |
| 776 typedef struct XTaskQueueObject *XTaskQueueHandle; | |
| 777 typedef struct XUser *XUserHandle; | |
| 778 | |
| 779 /** | |
| 780 * Gets a reference to the global async task queue handle for GDK, | |
| 781 * initializing if needed. | |
| 782 * | |
| 783 * Once you are done with the task queue, you should call | |
| 784 * XTaskQueueCloseHandle to reduce the reference count to avoid a resource | |
| 785 * leak. | |
| 786 * | |
| 787 * \param outTaskQueue a pointer to be filled in with task queue handle. | |
| 788 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 789 * information. | |
| 790 * | |
| 791 * \since This function is available since SDL 3.2.0. | |
| 792 */ | |
| 793 extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); | |
| 794 | |
| 795 /** | |
| 796 * Gets a reference to the default user handle for GDK. | |
| 797 * | |
| 798 * This is effectively a synchronous version of XUserAddAsync, which always | |
| 799 * prefers the default user and allows a sign-in UI. | |
| 800 * | |
| 801 * \param outUserHandle a pointer to be filled in with the default user | |
| 802 * handle. | |
| 803 * \returns true if success or false on failure; call SDL_GetError() for more | |
| 804 * information. | |
| 805 * | |
| 806 * \since This function is available since SDL 3.2.0. | |
| 807 */ | |
| 808 extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); | |
| 809 | |
| 810 #endif | |
| 811 | |
| 812 /* Ends C function definitions when using C++ */ | |
| 813 #ifdef __cplusplus | |
| 814 } | |
| 815 #endif | |
| 816 #include <SDL3/SDL_close_code.h> | |
| 817 | |
| 818 #endif /* SDL_system_h_ */ |
