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comparison SDL3/SDL_vulkan.h @ 1:20d02a178406 default tip
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| author | Paper <paper@tflc.us> |
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| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| 0:e9bb126753e7 | 1:20d02a178406 |
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| 1 /* | |
| 2 Simple DirectMedia Layer | |
| 3 Copyright (C) 2017, Mark Callow | |
| 4 | |
| 5 This software is provided 'as-is', without any express or implied | |
| 6 warranty. In no event will the authors be held liable for any damages | |
| 7 arising from the use of this software. | |
| 8 | |
| 9 Permission is granted to anyone to use this software for any purpose, | |
| 10 including commercial applications, and to alter it and redistribute it | |
| 11 freely, subject to the following restrictions: | |
| 12 | |
| 13 1. The origin of this software must not be misrepresented; you must not | |
| 14 claim that you wrote the original software. If you use this software | |
| 15 in a product, an acknowledgment in the product documentation would be | |
| 16 appreciated but is not required. | |
| 17 2. Altered source versions must be plainly marked as such, and must not be | |
| 18 misrepresented as being the original software. | |
| 19 3. This notice may not be removed or altered from any source distribution. | |
| 20 */ | |
| 21 | |
| 22 /** | |
| 23 * # CategoryVulkan | |
| 24 * | |
| 25 * Functions for creating Vulkan surfaces on SDL windows. | |
| 26 * | |
| 27 * For the most part, Vulkan operates independent of SDL, but it benefits from | |
| 28 * a little support during setup. | |
| 29 * | |
| 30 * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for | |
| 31 * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get | |
| 32 * the appropriate function for querying Vulkan entry points. Then | |
| 33 * SDL_Vulkan_CreateSurface() will get you the final pieces you need to | |
| 34 * prepare for rendering into an SDL_Window with Vulkan. | |
| 35 * | |
| 36 * Unlike OpenGL, most of the details of "context" creation and window buffer | |
| 37 * swapping are handled by the Vulkan API directly, so SDL doesn't provide | |
| 38 * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. | |
| 39 */ | |
| 40 | |
| 41 #ifndef SDL_vulkan_h_ | |
| 42 #define SDL_vulkan_h_ | |
| 43 | |
| 44 #include <SDL3/SDL_stdinc.h> | |
| 45 #include <SDL3/SDL_error.h> | |
| 46 #include <SDL3/SDL_video.h> | |
| 47 | |
| 48 #include <SDL3/SDL_begin_code.h> | |
| 49 /* Set up for C function definitions, even when using C++ */ | |
| 50 #ifdef __cplusplus | |
| 51 extern "C" { | |
| 52 #endif | |
| 53 | |
| 54 /* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ | |
| 55 #ifdef VULKAN_CORE_H_ | |
| 56 #define NO_SDL_VULKAN_TYPEDEFS | |
| 57 #endif | |
| 58 #ifndef NO_SDL_VULKAN_TYPEDEFS | |
| 59 #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; | |
| 60 | |
| 61 #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) | |
| 62 #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; | |
| 63 #else | |
| 64 #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; | |
| 65 #endif | |
| 66 | |
| 67 VK_DEFINE_HANDLE(VkInstance) | |
| 68 VK_DEFINE_HANDLE(VkPhysicalDevice) | |
| 69 VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) | |
| 70 struct VkAllocationCallbacks; | |
| 71 | |
| 72 /* Make sure to undef to avoid issues in case of later vulkan include */ | |
| 73 #undef VK_DEFINE_HANDLE | |
| 74 #undef VK_DEFINE_NON_DISPATCHABLE_HANDLE | |
| 75 | |
| 76 #endif /* !NO_SDL_VULKAN_TYPEDEFS */ | |
| 77 | |
| 78 /** | |
| 79 * \name Vulkan support functions | |
| 80 */ | |
| 81 /* @{ */ | |
| 82 | |
| 83 /** | |
| 84 * Dynamically load the Vulkan loader library. | |
| 85 * | |
| 86 * This should be called after initializing the video driver, but before | |
| 87 * creating any Vulkan windows. If no Vulkan loader library is loaded, the | |
| 88 * default library will be loaded upon creation of the first Vulkan window. | |
| 89 * | |
| 90 * SDL keeps a counter of how many times this function has been successfully | |
| 91 * called, so it is safe to call this function multiple times, so long as it | |
| 92 * is eventually paired with an equivalent number of calls to | |
| 93 * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no | |
| 94 * library currently loaded, and and the library isn't actually unloaded until | |
| 95 * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. | |
| 96 * | |
| 97 * It is fairly common for Vulkan applications to link with libvulkan instead | |
| 98 * of explicitly loading it at run time. This will work with SDL provided the | |
| 99 * application links to a dynamic library and both it and SDL use the same | |
| 100 * search path. | |
| 101 * | |
| 102 * If you specify a non-NULL `path`, an application should retrieve all of the | |
| 103 * Vulkan functions it uses from the dynamic library using | |
| 104 * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points | |
| 105 * to the same vulkan loader library the application linked to. | |
| 106 * | |
| 107 * On Apple devices, if `path` is NULL, SDL will attempt to find the | |
| 108 * `vkGetInstanceProcAddr` address within all the Mach-O images of the current | |
| 109 * process. This is because it is fairly common for Vulkan applications to | |
| 110 * link with libvulkan (and historically MoltenVK was provided as a static | |
| 111 * library). If it is not found, on macOS, SDL will attempt to load | |
| 112 * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, | |
| 113 * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On | |
| 114 * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a | |
| 115 * dynamic framework or .dylib must ensure it is included in its application | |
| 116 * bundle. | |
| 117 * | |
| 118 * On non-Apple devices, application linking with a static libvulkan is not | |
| 119 * supported. Either do not link to the Vulkan loader or link to a dynamic | |
| 120 * library version. | |
| 121 * | |
| 122 * \param path the platform dependent Vulkan loader library name or NULL. | |
| 123 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 124 * information. | |
| 125 * | |
| 126 * \threadsafety This function is not thread safe. | |
| 127 * | |
| 128 * \since This function is available since SDL 3.2.0. | |
| 129 * | |
| 130 * \sa SDL_Vulkan_GetVkGetInstanceProcAddr | |
| 131 * \sa SDL_Vulkan_UnloadLibrary | |
| 132 */ | |
| 133 extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); | |
| 134 | |
| 135 /** | |
| 136 * Get the address of the `vkGetInstanceProcAddr` function. | |
| 137 * | |
| 138 * This should be called after either calling SDL_Vulkan_LoadLibrary() or | |
| 139 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. | |
| 140 * | |
| 141 * The actual type of the returned function pointer is | |
| 142 * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan | |
| 143 * headers are not included here. You should cast the return value of this | |
| 144 * function to that type, e.g. | |
| 145 * | |
| 146 * `vkGetInstanceProcAddr = | |
| 147 * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` | |
| 148 * | |
| 149 * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on | |
| 150 * failure; call SDL_GetError() for more information. | |
| 151 * | |
| 152 * \since This function is available since SDL 3.2.0. | |
| 153 */ | |
| 154 extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); | |
| 155 | |
| 156 /** | |
| 157 * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). | |
| 158 * | |
| 159 * SDL keeps a counter of how many times this function has been called, so it | |
| 160 * is safe to call this function multiple times, so long as it is paired with | |
| 161 * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't | |
| 162 * actually unloaded until there have been an equivalent number of calls to | |
| 163 * SDL_Vulkan_UnloadLibrary. | |
| 164 * | |
| 165 * Once the library has actually been unloaded, if any Vulkan instances | |
| 166 * remain, they will likely crash the program. Clean up any existing Vulkan | |
| 167 * resources, and destroy appropriate windows, renderers and GPU devices | |
| 168 * before calling this function. | |
| 169 * | |
| 170 * \threadsafety This function is not thread safe. | |
| 171 * | |
| 172 * \since This function is available since SDL 3.2.0. | |
| 173 * | |
| 174 * \sa SDL_Vulkan_LoadLibrary | |
| 175 */ | |
| 176 extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); | |
| 177 | |
| 178 /** | |
| 179 * Get the Vulkan instance extensions needed for vkCreateInstance. | |
| 180 * | |
| 181 * This should be called after either calling SDL_Vulkan_LoadLibrary() or | |
| 182 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. | |
| 183 * | |
| 184 * On return, the variable pointed to by `count` will be set to the number of | |
| 185 * elements returned, suitable for using with | |
| 186 * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be | |
| 187 * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling | |
| 188 * Vulkan's vkCreateInstance API. | |
| 189 * | |
| 190 * You should not free the returned array; it is owned by SDL. | |
| 191 * | |
| 192 * \param count a pointer filled in with the number of extensions returned. | |
| 193 * \returns an array of extension name strings on success, NULL on failure; | |
| 194 * call SDL_GetError() for more information. | |
| 195 * | |
| 196 * \since This function is available since SDL 3.2.0. | |
| 197 * | |
| 198 * \sa SDL_Vulkan_CreateSurface | |
| 199 */ | |
| 200 extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); | |
| 201 | |
| 202 /** | |
| 203 * Create a Vulkan rendering surface for a window. | |
| 204 * | |
| 205 * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and | |
| 206 * `instance` must have been created with extensions returned by | |
| 207 * SDL_Vulkan_GetInstanceExtensions() enabled. | |
| 208 * | |
| 209 * If `allocator` is NULL, Vulkan will use the system default allocator. This | |
| 210 * argument is passed directly to Vulkan and isn't used by SDL itself. | |
| 211 * | |
| 212 * \param window the window to which to attach the Vulkan surface. | |
| 213 * \param instance the Vulkan instance handle. | |
| 214 * \param allocator a VkAllocationCallbacks struct, which lets the app set the | |
| 215 * allocator that creates the surface. Can be NULL. | |
| 216 * \param surface a pointer to a VkSurfaceKHR handle to output the newly | |
| 217 * created surface. | |
| 218 * \returns true on success or false on failure; call SDL_GetError() for more | |
| 219 * information. | |
| 220 * | |
| 221 * \since This function is available since SDL 3.2.0. | |
| 222 * | |
| 223 * \sa SDL_Vulkan_GetInstanceExtensions | |
| 224 * \sa SDL_Vulkan_DestroySurface | |
| 225 */ | |
| 226 extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, | |
| 227 VkInstance instance, | |
| 228 const struct VkAllocationCallbacks *allocator, | |
| 229 VkSurfaceKHR *surface); | |
| 230 | |
| 231 /** | |
| 232 * Destroy the Vulkan rendering surface of a window. | |
| 233 * | |
| 234 * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface | |
| 235 * was called after SDL_CreateWindow. | |
| 236 * | |
| 237 * The `instance` must have been created with extensions returned by | |
| 238 * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been | |
| 239 * created successfully by an SDL_Vulkan_CreateSurface() call. | |
| 240 * | |
| 241 * If `allocator` is NULL, Vulkan will use the system default allocator. This | |
| 242 * argument is passed directly to Vulkan and isn't used by SDL itself. | |
| 243 * | |
| 244 * \param instance the Vulkan instance handle. | |
| 245 * \param surface vkSurfaceKHR handle to destroy. | |
| 246 * \param allocator a VkAllocationCallbacks struct, which lets the app set the | |
| 247 * allocator that destroys the surface. Can be NULL. | |
| 248 * | |
| 249 * \since This function is available since SDL 3.2.0. | |
| 250 * | |
| 251 * \sa SDL_Vulkan_GetInstanceExtensions | |
| 252 * \sa SDL_Vulkan_CreateSurface | |
| 253 */ | |
| 254 extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, | |
| 255 VkSurfaceKHR surface, | |
| 256 const struct VkAllocationCallbacks *allocator); | |
| 257 | |
| 258 /** | |
| 259 * Query support for presentation via a given physical device and queue | |
| 260 * family. | |
| 261 * | |
| 262 * The `instance` must have been created with extensions returned by | |
| 263 * SDL_Vulkan_GetInstanceExtensions() enabled. | |
| 264 * | |
| 265 * \param instance the Vulkan instance handle. | |
| 266 * \param physicalDevice a valid Vulkan physical device handle. | |
| 267 * \param queueFamilyIndex a valid queue family index for the given physical | |
| 268 * device. | |
| 269 * \returns true if supported, false if unsupported or an error occurred. | |
| 270 * | |
| 271 * \since This function is available since SDL 3.2.0. | |
| 272 * | |
| 273 * \sa SDL_Vulkan_GetInstanceExtensions | |
| 274 */ | |
| 275 extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, | |
| 276 VkPhysicalDevice physicalDevice, | |
| 277 Uint32 queueFamilyIndex); | |
| 278 | |
| 279 /* @} *//* Vulkan support functions */ | |
| 280 | |
| 281 /* Ends C function definitions when using C++ */ | |
| 282 #ifdef __cplusplus | |
| 283 } | |
| 284 #endif | |
| 285 #include <SDL3/SDL_close_code.h> | |
| 286 | |
| 287 #endif /* SDL_vulkan_h_ */ |
