Mercurial > foo_out_sdl
diff SDL3/SDL.h @ 1:20d02a178406 default tip
*: check in everything else
yay
| author | Paper <paper@tflc.us> |
|---|---|
| date | Mon, 05 Jan 2026 02:15:46 -0500 |
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| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL3/SDL.h Mon Jan 05 02:15:46 2026 -0500 @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Main include header for the SDL library, version 3.4.0 + * + * It is almost always best to include just this one header instead of + * picking out individual headers included here. There are exceptions to + * this rule--SDL_main.h is special and not included here--but usually + * letting SDL.h include the kitchen sink for you is the correct approach. + */ + +#ifndef SDL_h_ +#define SDL_h_ + +#include <SDL3/SDL_stdinc.h> +#include <SDL3/SDL_assert.h> +#include <SDL3/SDL_asyncio.h> +#include <SDL3/SDL_atomic.h> +#include <SDL3/SDL_audio.h> +#include <SDL3/SDL_bits.h> +#include <SDL3/SDL_blendmode.h> +#include <SDL3/SDL_camera.h> +#include <SDL3/SDL_clipboard.h> +#include <SDL3/SDL_cpuinfo.h> +#include <SDL3/SDL_dialog.h> +#include <SDL3/SDL_dlopennote.h> +#include <SDL3/SDL_endian.h> +#include <SDL3/SDL_error.h> +#include <SDL3/SDL_events.h> +#include <SDL3/SDL_filesystem.h> +#include <SDL3/SDL_gamepad.h> +#include <SDL3/SDL_gpu.h> +#include <SDL3/SDL_guid.h> +#include <SDL3/SDL_haptic.h> +#include <SDL3/SDL_hidapi.h> +#include <SDL3/SDL_hints.h> +#include <SDL3/SDL_init.h> +#include <SDL3/SDL_iostream.h> +#include <SDL3/SDL_joystick.h> +#include <SDL3/SDL_keyboard.h> +#include <SDL3/SDL_keycode.h> +#include <SDL3/SDL_loadso.h> +#include <SDL3/SDL_locale.h> +#include <SDL3/SDL_log.h> +#include <SDL3/SDL_messagebox.h> +#include <SDL3/SDL_metal.h> +#include <SDL3/SDL_misc.h> +#include <SDL3/SDL_mouse.h> +#include <SDL3/SDL_mutex.h> +#include <SDL3/SDL_pen.h> +#include <SDL3/SDL_pixels.h> +#include <SDL3/SDL_platform.h> +#include <SDL3/SDL_power.h> +#include <SDL3/SDL_process.h> +#include <SDL3/SDL_properties.h> +#include <SDL3/SDL_rect.h> +#include <SDL3/SDL_render.h> +#include <SDL3/SDL_scancode.h> +#include <SDL3/SDL_sensor.h> +#include <SDL3/SDL_storage.h> +#include <SDL3/SDL_surface.h> +#include <SDL3/SDL_system.h> +#include <SDL3/SDL_thread.h> +#include <SDL3/SDL_time.h> +#include <SDL3/SDL_timer.h> +#include <SDL3/SDL_tray.h> +#include <SDL3/SDL_touch.h> +#include <SDL3/SDL_version.h> +#include <SDL3/SDL_video.h> +#include <SDL3/SDL_oldnames.h> + +#endif /* SDL_h_ */
