diff SDL3/SDL_platform_defines.h @ 1:20d02a178406 default tip

*: check in everything else yay
author Paper <paper@tflc.us>
date Mon, 05 Jan 2026 02:15:46 -0500
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SDL3/SDL_platform_defines.h	Mon Jan 05 02:15:46 2026 -0500
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+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* WIKI CATEGORY: Platform */
+
+/*
+ * SDL_platform_defines.h tries to get a standard set of platform defines.
+ */
+
+#ifndef SDL_platform_defines_h_
+#define SDL_platform_defines_h_
+
+#ifdef _AIX
+
+/**
+ * A preprocessor macro that is only defined if compiling for AIX.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_AIX 1
+#endif
+
+#ifdef __HAIKU__
+
+/**
+ * A preprocessor macro that is only defined if compiling for Haiku OS.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_HAIKU 1
+#endif
+
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for BSDi
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_BSDI 1
+#endif
+
+#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for FreeBSD.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_FREEBSD 1
+#endif
+
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for HP-UX.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_HPUX 1
+#endif
+
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+
+/**
+ * A preprocessor macro that is only defined if compiling for IRIX.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_IRIX 1
+#endif
+
+#if (defined(linux) || defined(__linux) || defined(__linux__))
+
+/**
+ * A preprocessor macro that is only defined if compiling for Linux.
+ *
+ * Note that Android, although ostensibly a Linux-based system, will not
+ * define this. It defines SDL_PLATFORM_ANDROID instead.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_LINUX 1
+#endif
+
+#if defined(ANDROID) || defined(__ANDROID__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Android.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_ANDROID 1
+#undef SDL_PLATFORM_LINUX
+#endif
+
+#if defined(__unix__) || defined(__unix) || defined(unix)
+
+/**
+ * A preprocessor macro that is only defined if compiling for a Unix-like
+ * system.
+ *
+ * Other platforms, like Linux, might define this in addition to their primary
+ * define.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_UNIX 1
+#endif
+
+#ifdef __APPLE__
+
+/**
+ * A preprocessor macro that is only defined if compiling for Apple platforms.
+ *
+ * iOS, macOS, etc will additionally define a more specific platform macro.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_PLATFORM_MACOS
+ * \sa SDL_PLATFORM_IOS
+ * \sa SDL_PLATFORM_TVOS
+ * \sa SDL_PLATFORM_VISIONOS
+ */
+#define SDL_PLATFORM_APPLE 1
+
+/* lets us know what version of macOS we're compiling on */
+#include <AvailabilityMacros.h>
+#ifndef __has_extension /* Older compilers don't support this */
+    #define __has_extension(x) 0
+    #include <TargetConditionals.h>
+    #undef __has_extension
+#else
+    #include <TargetConditionals.h>
+#endif
+
+/* Fix building with older SDKs that don't define these
+    See this for more information:
+    https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
+*/
+#ifndef TARGET_OS_MACCATALYST
+    #define TARGET_OS_MACCATALYST 0
+#endif
+#ifndef TARGET_OS_IOS
+    #define TARGET_OS_IOS 0
+#endif
+#ifndef TARGET_OS_IPHONE
+    #define TARGET_OS_IPHONE 0
+#endif
+#ifndef TARGET_OS_TV
+    #define TARGET_OS_TV 0
+#endif
+#ifndef TARGET_OS_SIMULATOR
+    #define TARGET_OS_SIMULATOR 0
+#endif
+#ifndef TARGET_OS_VISION
+    #define TARGET_OS_VISION 0
+#endif
+
+#if TARGET_OS_TV
+
+/**
+ * A preprocessor macro that is only defined if compiling for tvOS.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
+#define SDL_PLATFORM_TVOS 1
+#endif
+
+#if TARGET_OS_VISION
+
+/**
+ * A preprocessor macro that is only defined if compiling for visionOS.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
+#define SDL_PLATFORM_VISIONOS 1
+#endif
+
+#if TARGET_OS_IPHONE
+
+/**
+ * A preprocessor macro that is only defined if compiling for iOS or visionOS.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
+#define SDL_PLATFORM_IOS 1
+
+#else
+
+/**
+ * A preprocessor macro that is only defined if compiling for macOS.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
+#define SDL_PLATFORM_MACOS 1
+
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
+    #error SDL for macOS only supports deploying on 10.7 and above.
+#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
+#endif /* TARGET_OS_IPHONE */
+#endif /* defined(__APPLE__) */
+
+#ifdef __EMSCRIPTEN__
+
+/**
+ * A preprocessor macro that is only defined if compiling for Emscripten.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_EMSCRIPTEN 1
+#endif
+
+#ifdef __NetBSD__
+
+/**
+ * A preprocessor macro that is only defined if compiling for NetBSD.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_NETBSD 1
+#endif
+
+#ifdef __OpenBSD__
+
+/**
+ * A preprocessor macro that is only defined if compiling for OpenBSD.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_OPENBSD 1
+#endif
+
+#if defined(__OS2__) || defined(__EMX__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for OS/2.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_OS2 1
+#endif
+
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1).
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_OSF 1
+#endif
+
+#ifdef __QNXNTO__
+
+/**
+ * A preprocessor macro that is only defined if compiling for QNX Neutrino.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_QNXNTO 1
+#endif
+
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for RISC OS.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_RISCOS 1
+#endif
+
+#if defined(__sun) && defined(__SVR4)
+
+/**
+ * A preprocessor macro that is only defined if compiling for SunOS/Solaris.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_SOLARIS 1
+#endif
+
+#if defined(__CYGWIN__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Cygwin.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_CYGWIN 1
+#endif
+
+#if (defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(__NGAGE__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Windows.
+ *
+ * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT,
+ * etc. Each will have their own more-specific platform macros, too.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_PLATFORM_WIN32
+ * \sa SDL_PLATFORM_XBOXONE
+ * \sa SDL_PLATFORM_XBOXSERIES
+ * \sa SDL_PLATFORM_WINGDK
+ * \sa SDL_PLATFORM_GDK
+ */
+#define SDL_PLATFORM_WINDOWS 1
+
+/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
+#if defined(_MSC_VER) && defined(__has_include)
+    #if __has_include(<winapifamily.h>)
+        #define HAVE_WINAPIFAMILY_H 1
+    #else
+        #define HAVE_WINAPIFAMILY_H 0
+    #endif
+
+    /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
+#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_)    /* _MSC_VER == 1700 for Visual Studio 2012 */
+    #define HAVE_WINAPIFAMILY_H 1
+#else
+    #define HAVE_WINAPIFAMILY_H 0
+#endif
+
+#if HAVE_WINAPIFAMILY_H
+    #include <winapifamily.h>
+    #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
+#else
+    #define WINAPI_FAMILY_WINRT 0
+#endif /* HAVE_WINAPIFAMILY_H */
+
+#ifdef SDL_WIKI_DOCUMENTATION_SECTION
+
+/**
+ * A preprocessor macro that defined to 1 if compiling for Windows Phone.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+
+#elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H
+    #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+#else
+    #define SDL_WINAPI_FAMILY_PHONE 0
+#endif
+
+#if WINAPI_FAMILY_WINRT
+#error Windows RT/UWP is no longer supported in SDL
+
+#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
+
+/**
+ * A preprocessor macro that is only defined if compiling for Microsoft GDK
+ * for Windows.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_WINGDK 1
+
+#elif defined(_GAMING_XBOX_XBOXONE)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Xbox One.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_XBOXONE 1
+
+#elif defined(_GAMING_XBOX_SCARLETT)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Xbox Series.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_XBOXSERIES 1
+
+#else
+
+/**
+ * A preprocessor macro that is only defined if compiling for desktop Windows.
+ *
+ * Despite the "32", this also covers 64-bit Windows; as an informal
+ * convention, its system layer tends to still be referred to as "the Win32
+ * API."
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_WIN32 1
+
+#endif
+#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
+
+
+/* This is to support generic "any GDK" separate from a platform-specific GDK */
+#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Microsoft GDK on
+ * any platform.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_GDK 1
+#endif
+
+#if defined(__PSP__) || defined(__psp__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony PSP.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_PSP 1
+#endif
+
+#if defined(__PS2__) || defined(PS2)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony PlayStation
+ * 2.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_PS2 1
+#endif
+
+#if defined(__vita__) || defined(__psp2__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony Vita.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_VITA 1
+#endif
+
+#ifdef __3DS__
+
+/**
+ * A preprocessor macro that is only defined if compiling for Nintendo 3DS.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_3DS 1
+#endif
+
+#ifdef __NGAGE__
+
+/**
+ * A preprocessor macro that is only defined if compiling for the Nokia
+ * N-Gage.
+ *
+ * \since This macro is available since SDL 3.4.0.
+ */
+#define SDL_PLATFORM_NGAGE 1
+#endif
+
+#ifdef __GNU__
+
+/**
+ * A preprocessor macro that is only defined if compiling for GNU/Hurd.
+ *
+ * \since This macro is available since SDL 3.4.0.
+ */
+#define SDL_PLATFORM_HURD 1
+#endif
+
+#endif /* SDL_platform_defines_h_ */