diff SDL3/SDL_pixels.h @ 1:20d02a178406 default tip

*: check in everything else yay
author Paper <paper@tflc.us>
date Mon, 05 Jan 2026 02:15:46 -0500
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SDL3/SDL_pixels.h	Mon Jan 05 02:15:46 2026 -0500
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+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * # CategoryPixels
+ *
+ * SDL offers facilities for pixel management.
+ *
+ * Largely these facilities deal with pixel _format_: what does this set of
+ * bits represent?
+ *
+ * If you mostly want to think of a pixel as some combination of red, green,
+ * blue, and maybe alpha intensities, this is all pretty straightforward, and
+ * in many cases, is enough information to build a perfectly fine game.
+ *
+ * However, the actual definition of a pixel is more complex than that:
+ *
+ * Pixels are a representation of a color in a particular color space.
+ *
+ * The first characteristic of a color space is the color type. SDL
+ * understands two different color types, RGB and YCbCr, or in SDL also
+ * referred to as YUV.
+ *
+ * RGB colors consist of red, green, and blue channels of color that are added
+ * together to represent the colors we see on the screen.
+ *
+ * https://en.wikipedia.org/wiki/RGB_color_model
+ *
+ * YCbCr colors represent colors as a Y luma brightness component and red and
+ * blue chroma color offsets. This color representation takes advantage of the
+ * fact that the human eye is more sensitive to brightness than the color in
+ * an image. The Cb and Cr components are often compressed and have lower
+ * resolution than the luma component.
+ *
+ * https://en.wikipedia.org/wiki/YCbCr
+ *
+ * When the color information in YCbCr is compressed, the Y pixels are left at
+ * full resolution and each Cr and Cb pixel represents an average of the color
+ * information in a block of Y pixels. The chroma location determines where in
+ * that block of pixels the color information is coming from.
+ *
+ * The color range defines how much of the pixel to use when converting a
+ * pixel into a color on the display. When the full color range is used, the
+ * entire numeric range of the pixel bits is significant. When narrow color
+ * range is used, for historical reasons, the pixel uses only a portion of the
+ * numeric range to represent colors.
+ *
+ * The color primaries and white point are a definition of the colors in the
+ * color space relative to the standard XYZ color space.
+ *
+ * https://en.wikipedia.org/wiki/CIE_1931_color_space
+ *
+ * The transfer characteristic, or opto-electrical transfer function (OETF),
+ * is the way a color is converted from mathematically linear space into a
+ * non-linear output signals.
+ *
+ * https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics
+ *
+ * The matrix coefficients are used to convert between YCbCr and RGB colors.
+ */
+
+#ifndef SDL_pixels_h_
+#define SDL_pixels_h_
+
+#include <SDL3/SDL_stdinc.h>
+#include <SDL3/SDL_error.h>
+#include <SDL3/SDL_endian.h>
+
+#include <SDL3/SDL_begin_code.h>
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * A fully opaque 8-bit alpha value.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_ALPHA_TRANSPARENT
+ */
+#define SDL_ALPHA_OPAQUE 255
+
+/**
+ * A fully opaque floating point alpha value.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_ALPHA_TRANSPARENT_FLOAT
+ */
+#define SDL_ALPHA_OPAQUE_FLOAT 1.0f
+
+/**
+ * A fully transparent 8-bit alpha value.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_ALPHA_OPAQUE
+ */
+#define SDL_ALPHA_TRANSPARENT 0
+
+/**
+ * A fully transparent floating point alpha value.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_ALPHA_OPAQUE_FLOAT
+ */
+#define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f
+
+/**
+ * Pixel type.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_PixelType
+{
+    SDL_PIXELTYPE_UNKNOWN,
+    SDL_PIXELTYPE_INDEX1,
+    SDL_PIXELTYPE_INDEX4,
+    SDL_PIXELTYPE_INDEX8,
+    SDL_PIXELTYPE_PACKED8,
+    SDL_PIXELTYPE_PACKED16,
+    SDL_PIXELTYPE_PACKED32,
+    SDL_PIXELTYPE_ARRAYU8,
+    SDL_PIXELTYPE_ARRAYU16,
+    SDL_PIXELTYPE_ARRAYU32,
+    SDL_PIXELTYPE_ARRAYF16,
+    SDL_PIXELTYPE_ARRAYF32,
+    /* appended at the end for compatibility with sdl2-compat:  */
+    SDL_PIXELTYPE_INDEX2
+} SDL_PixelType;
+
+/**
+ * Bitmap pixel order, high bit -> low bit.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_BitmapOrder
+{
+    SDL_BITMAPORDER_NONE,
+    SDL_BITMAPORDER_4321,
+    SDL_BITMAPORDER_1234
+} SDL_BitmapOrder;
+
+/**
+ * Packed component order, high bit -> low bit.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_PackedOrder
+{
+    SDL_PACKEDORDER_NONE,
+    SDL_PACKEDORDER_XRGB,
+    SDL_PACKEDORDER_RGBX,
+    SDL_PACKEDORDER_ARGB,
+    SDL_PACKEDORDER_RGBA,
+    SDL_PACKEDORDER_XBGR,
+    SDL_PACKEDORDER_BGRX,
+    SDL_PACKEDORDER_ABGR,
+    SDL_PACKEDORDER_BGRA
+} SDL_PackedOrder;
+
+/**
+ * Array component order, low byte -> high byte.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_ArrayOrder
+{
+    SDL_ARRAYORDER_NONE,
+    SDL_ARRAYORDER_RGB,
+    SDL_ARRAYORDER_RGBA,
+    SDL_ARRAYORDER_ARGB,
+    SDL_ARRAYORDER_BGR,
+    SDL_ARRAYORDER_BGRA,
+    SDL_ARRAYORDER_ABGR
+} SDL_ArrayOrder;
+
+/**
+ * Packed component layout.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_PackedLayout
+{
+    SDL_PACKEDLAYOUT_NONE,
+    SDL_PACKEDLAYOUT_332,
+    SDL_PACKEDLAYOUT_4444,
+    SDL_PACKEDLAYOUT_1555,
+    SDL_PACKEDLAYOUT_5551,
+    SDL_PACKEDLAYOUT_565,
+    SDL_PACKEDLAYOUT_8888,
+    SDL_PACKEDLAYOUT_2101010,
+    SDL_PACKEDLAYOUT_1010102
+} SDL_PackedLayout;
+
+/**
+ * A macro for defining custom FourCC pixel formats.
+ *
+ * For example, defining SDL_PIXELFORMAT_YV12 looks like this:
+ *
+ * ```c
+ * SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2')
+ * ```
+ *
+ * \param A the first character of the FourCC code.
+ * \param B the second character of the FourCC code.
+ * \param C the third character of the FourCC code.
+ * \param D the fourth character of the FourCC code.
+ * \returns a format value in the style of SDL_PixelFormat.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
+
+/**
+ * A macro for defining custom non-FourCC pixel formats.
+ *
+ * For example, defining SDL_PIXELFORMAT_RGBA8888 looks like this:
+ *
+ * ```c
+ * SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4)
+ * ```
+ *
+ * \param type the type of the new format, probably a SDL_PixelType value.
+ * \param order the order of the new format, probably a SDL_BitmapOrder,
+ *              SDL_PackedOrder, or SDL_ArrayOrder value.
+ * \param layout the layout of the new format, probably an SDL_PackedLayout
+ *               value or zero.
+ * \param bits the number of bits per pixel of the new format.
+ * \param bytes the number of bytes per pixel of the new format.
+ * \returns a format value in the style of SDL_PixelFormat.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
+    ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
+     ((bits) << 8) | ((bytes) << 0))
+
+/**
+ * A macro to retrieve the flags of an SDL_PixelFormat.
+ *
+ * This macro is generally not needed directly by an app, which should use
+ * specific tests, like SDL_ISPIXELFORMAT_FOURCC, instead.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns the flags of `format`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PIXELFLAG(format)    (((format) >> 28) & 0x0F)
+
+/**
+ * A macro to retrieve the type of an SDL_PixelFormat.
+ *
+ * This is usually a value from the SDL_PixelType enumeration.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns the type of `format`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PIXELTYPE(format)    (((format) >> 24) & 0x0F)
+
+/**
+ * A macro to retrieve the order of an SDL_PixelFormat.
+ *
+ * This is usually a value from the SDL_BitmapOrder, SDL_PackedOrder, or
+ * SDL_ArrayOrder enumerations, depending on the format type.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns the order of `format`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PIXELORDER(format)   (((format) >> 20) & 0x0F)
+
+/**
+ * A macro to retrieve the layout of an SDL_PixelFormat.
+ *
+ * This is usually a value from the SDL_PackedLayout enumeration, or zero if a
+ * layout doesn't make sense for the format type.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns the layout of `format`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PIXELLAYOUT(format)  (((format) >> 16) & 0x0F)
+
+/**
+ * A macro to determine an SDL_PixelFormat's bits per pixel.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * FourCC formats will report zero here, as it rarely makes sense to measure
+ * them per-pixel.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns the bits-per-pixel of `format`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_BYTESPERPIXEL
+ */
+#define SDL_BITSPERPIXEL(format) \
+    (SDL_ISPIXELFORMAT_FOURCC(format) ? 0 : (((format) >> 8) & 0xFF))
+
+/**
+ * A macro to determine an SDL_PixelFormat's bytes per pixel.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * FourCC formats do their best here, but many of them don't have a meaningful
+ * measurement of bytes per pixel.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns the bytes-per-pixel of `format`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ *
+ * \sa SDL_BITSPERPIXEL
+ */
+#define SDL_BYTESPERPIXEL(format) \
+    (SDL_ISPIXELFORMAT_FOURCC(format) ? \
+        ((((format) == SDL_PIXELFORMAT_YUY2) || \
+          ((format) == SDL_PIXELFORMAT_UYVY) || \
+          ((format) == SDL_PIXELFORMAT_YVYU) || \
+          ((format) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((format) >> 0) & 0xFF))
+
+
+/**
+ * A macro to determine if an SDL_PixelFormat is an indexed format.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns true if the format is indexed, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISPIXELFORMAT_INDEXED(format)   \
+    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
+
+/**
+ * A macro to determine if an SDL_PixelFormat is a packed format.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns true if the format is packed, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISPIXELFORMAT_PACKED(format) \
+    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
+
+/**
+ * A macro to determine if an SDL_PixelFormat is an array format.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns true if the format is an array, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISPIXELFORMAT_ARRAY(format) \
+    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
+
+/**
+ * A macro to determine if an SDL_PixelFormat is a 10-bit format.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns true if the format is 10-bit, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISPIXELFORMAT_10BIT(format)    \
+      (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+       ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \
+        (SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010)))
+
+/**
+ * A macro to determine if an SDL_PixelFormat is a floating point format.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns true if the format is a floating point, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISPIXELFORMAT_FLOAT(format)    \
+      (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+       ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
+        (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
+
+/**
+ * A macro to determine if an SDL_PixelFormat has an alpha channel.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns true if the format has alpha, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISPIXELFORMAT_ALPHA(format)   \
+    ((SDL_ISPIXELFORMAT_PACKED(format) && \
+      ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
+       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
+       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
+       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
+     (SDL_ISPIXELFORMAT_ARRAY(format) && \
+      ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
+       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
+       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
+       (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
+
+
+/**
+ * A macro to determine if an SDL_PixelFormat is a "FourCC" format.
+ *
+ * This covers custom and other unusual formats.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param format an SDL_PixelFormat to check.
+ * \returns true if the format has alpha, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISPIXELFORMAT_FOURCC(format)  /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ \
+    ((format) && (SDL_PIXELFLAG(format) != 1))
+
+/* Note: If you modify this enum, update SDL_GetPixelFormatName() */
+
+/**
+ * Pixel format.
+ *
+ * SDL's pixel formats have the following naming convention:
+ *
+ * - Names with a list of components and a single bit count, such as RGB24 and
+ *   ABGR32, define a platform-independent encoding into bytes in the order
+ *   specified. For example, in RGB24 data, each pixel is encoded in 3 bytes
+ *   (red, green, blue) in that order, and in ABGR32 data, each pixel is
+ *   encoded in 4 bytes (alpha, blue, green, red) in that order. Use these
+ *   names if the property of a format that is important to you is the order
+ *   of the bytes in memory or on disk.
+ * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are
+ *   "packed" into an appropriately-sized integer in the platform's native
+ *   endianness. For example, ARGB8888 is a sequence of 32-bit integers; in
+ *   each integer, the most significant bits are alpha, and the least
+ *   significant bits are blue. On a little-endian CPU such as x86, the least
+ *   significant bits of each integer are arranged first in memory, but on a
+ *   big-endian CPU such as s390x, the most significant bits are arranged
+ *   first. Use these names if the property of a format that is important to
+ *   you is the meaning of each bit position within a native-endianness
+ *   integer.
+ * - In indexed formats such as INDEX4LSB, each pixel is represented by
+ *   encoding an index into the palette into the indicated number of bits,
+ *   with multiple pixels packed into each byte if appropriate. In LSB
+ *   formats, the first (leftmost) pixel is stored in the least-significant
+ *   bits of the byte; in MSB formats, it's stored in the most-significant
+ *   bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly
+ *   fills one byte.
+ *
+ * The 32-bit byte-array encodings such as RGBA32 are aliases for the
+ * appropriate 8888 encoding for the current platform. For example, RGBA32 is
+ * an alias for ABGR8888 on little-endian CPUs like x86, or an alias for
+ * RGBA8888 on big-endian CPUs.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_PixelFormat
+{
+    SDL_PIXELFORMAT_UNKNOWN = 0,
+    SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */
+    SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */
+    SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */
+    SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */
+    SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */
+    SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */
+    SDL_PIXELFORMAT_INDEX8 = 0x13000801u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */
+    SDL_PIXELFORMAT_RGB332 = 0x14110801u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */
+    SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */
+    SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */
+    SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */
+    SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */
+    SDL_PIXELFORMAT_ARGB4444 = 0x15321002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */
+    SDL_PIXELFORMAT_RGBA4444 = 0x15421002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */
+    SDL_PIXELFORMAT_ABGR4444 = 0x15721002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */
+    SDL_PIXELFORMAT_BGRA4444 = 0x15821002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */
+    SDL_PIXELFORMAT_ARGB1555 = 0x15331002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */
+    SDL_PIXELFORMAT_RGBA5551 = 0x15441002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */
+    SDL_PIXELFORMAT_ABGR1555 = 0x15731002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */
+    SDL_PIXELFORMAT_BGRA5551 = 0x15841002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */
+    SDL_PIXELFORMAT_RGB565 = 0x15151002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */
+    SDL_PIXELFORMAT_BGR565 = 0x15551002u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */
+    SDL_PIXELFORMAT_RGB24 = 0x17101803u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */
+    SDL_PIXELFORMAT_BGR24 = 0x17401803u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */
+    SDL_PIXELFORMAT_XRGB8888 = 0x16161804u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */
+    SDL_PIXELFORMAT_RGBX8888 = 0x16261804u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */
+    SDL_PIXELFORMAT_XBGR8888 = 0x16561804u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */
+    SDL_PIXELFORMAT_BGRX8888 = 0x16661804u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */
+    SDL_PIXELFORMAT_ARGB8888 = 0x16362004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */
+    SDL_PIXELFORMAT_RGBA8888 = 0x16462004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */
+    SDL_PIXELFORMAT_ABGR8888 = 0x16762004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */
+    SDL_PIXELFORMAT_BGRA8888 = 0x16862004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */
+    SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */
+    SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */
+    SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */
+    SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */
+    SDL_PIXELFORMAT_RGB48 = 0x18103006u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */
+    SDL_PIXELFORMAT_BGR48 = 0x18403006u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */
+    SDL_PIXELFORMAT_RGBA64 = 0x18204008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */
+    SDL_PIXELFORMAT_ARGB64 = 0x18304008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */
+    SDL_PIXELFORMAT_BGRA64 = 0x18504008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */
+    SDL_PIXELFORMAT_ABGR64 = 0x18604008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */
+    SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */
+    SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */
+    SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */
+    SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */
+    SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */
+    SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */
+    SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */
+    SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */
+    SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */
+    SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */
+    SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */
+    SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u,
+        /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */
+
+    SDL_PIXELFORMAT_YV12 = 0x32315659u,      /**< Planar mode: Y + V + U  (3 planes) */
+        /* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */
+    SDL_PIXELFORMAT_IYUV = 0x56555949u,      /**< Planar mode: Y + U + V  (3 planes) */
+        /* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */
+    SDL_PIXELFORMAT_YUY2 = 0x32595559u,      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+        /* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */
+    SDL_PIXELFORMAT_UYVY = 0x59565955u,      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+        /* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */
+    SDL_PIXELFORMAT_YVYU = 0x55595659u,      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+        /* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */
+    SDL_PIXELFORMAT_NV12 = 0x3231564eu,      /**< Planar mode: Y + U/V interleaved  (2 planes) */
+        /* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */
+    SDL_PIXELFORMAT_NV21 = 0x3132564eu,      /**< Planar mode: Y + V/U interleaved  (2 planes) */
+        /* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */
+    SDL_PIXELFORMAT_P010 = 0x30313050u,      /**< Planar mode: Y + U/V interleaved  (2 planes) */
+        /* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */
+    SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu,     /**< Android video texture format */
+        /* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */
+
+    SDL_PIXELFORMAT_MJPG = 0x47504a4du,     /**< Motion JPEG */
+        /* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */
+
+    /* Aliases for RGBA byte arrays of color data, for the current platform */
+    #if SDL_BYTEORDER == SDL_BIG_ENDIAN
+    SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
+    SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
+    SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
+    SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
+    SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888,
+    SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888,
+    SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888,
+    SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888
+    #else
+    SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
+    SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
+    SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
+    SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
+    SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888,
+    SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888,
+    SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888,
+    SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888
+    #endif
+} SDL_PixelFormat;
+
+/**
+ * Colorspace color type.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_ColorType
+{
+    SDL_COLOR_TYPE_UNKNOWN = 0,
+    SDL_COLOR_TYPE_RGB = 1,
+    SDL_COLOR_TYPE_YCBCR = 2
+} SDL_ColorType;
+
+/**
+ * Colorspace color range, as described by
+ * https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_ColorRange
+{
+    SDL_COLOR_RANGE_UNKNOWN = 0,
+    SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */
+    SDL_COLOR_RANGE_FULL = 2    /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */
+} SDL_ColorRange;
+
+/**
+ * Colorspace color primaries, as described by
+ * https://www.itu.int/rec/T-REC-H.273-201612-S/en
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_ColorPrimaries
+{
+    SDL_COLOR_PRIMARIES_UNKNOWN = 0,
+    SDL_COLOR_PRIMARIES_BT709 = 1,                  /**< ITU-R BT.709-6 */
+    SDL_COLOR_PRIMARIES_UNSPECIFIED = 2,
+    SDL_COLOR_PRIMARIES_BT470M = 4,                 /**< ITU-R BT.470-6 System M */
+    SDL_COLOR_PRIMARIES_BT470BG = 5,                /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */
+    SDL_COLOR_PRIMARIES_BT601 = 6,                  /**< ITU-R BT.601-7 525, SMPTE 170M */
+    SDL_COLOR_PRIMARIES_SMPTE240 = 7,               /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */
+    SDL_COLOR_PRIMARIES_GENERIC_FILM = 8,           /**< Generic film (color filters using Illuminant C) */
+    SDL_COLOR_PRIMARIES_BT2020 = 9,                 /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */
+    SDL_COLOR_PRIMARIES_XYZ = 10,                   /**< SMPTE ST 428-1 */
+    SDL_COLOR_PRIMARIES_SMPTE431 = 11,              /**< SMPTE RP 431-2 */
+    SDL_COLOR_PRIMARIES_SMPTE432 = 12,              /**< SMPTE EG 432-1 / DCI P3 */
+    SDL_COLOR_PRIMARIES_EBU3213 = 22,               /**< EBU Tech. 3213-E */
+    SDL_COLOR_PRIMARIES_CUSTOM = 31
+} SDL_ColorPrimaries;
+
+/**
+ * Colorspace transfer characteristics.
+ *
+ * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_TransferCharacteristics
+{
+    SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0,
+    SDL_TRANSFER_CHARACTERISTICS_BT709 = 1,         /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */
+    SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2,
+    SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4,       /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */
+    SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5,       /**< ITU-R BT.470-6 System B, G */
+    SDL_TRANSFER_CHARACTERISTICS_BT601 = 6,         /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */
+    SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7,      /**< SMPTE ST 240M */
+    SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8,
+    SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9,
+    SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10,
+    SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11,     /**< IEC 61966-2-4 */
+    SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12,       /**< ITU-R BT1361 Extended Colour Gamut */
+    SDL_TRANSFER_CHARACTERISTICS_SRGB = 13,         /**< IEC 61966-2-1 (sRGB or sYCC) */
+    SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */
+    SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */
+    SDL_TRANSFER_CHARACTERISTICS_PQ = 16,           /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */
+    SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17,     /**< SMPTE ST 428-1 */
+    SDL_TRANSFER_CHARACTERISTICS_HLG = 18,          /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */
+    SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31
+} SDL_TransferCharacteristics;
+
+/**
+ * Colorspace matrix coefficients.
+ *
+ * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_MatrixCoefficients
+{
+    SDL_MATRIX_COEFFICIENTS_IDENTITY = 0,
+    SDL_MATRIX_COEFFICIENTS_BT709 = 1,              /**< ITU-R BT.709-6 */
+    SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2,
+    SDL_MATRIX_COEFFICIENTS_FCC = 4,                /**< US FCC Title 47 */
+    SDL_MATRIX_COEFFICIENTS_BT470BG = 5,            /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */
+    SDL_MATRIX_COEFFICIENTS_BT601 = 6,              /**< ITU-R BT.601-7 525 */
+    SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7,           /**< SMPTE 240M */
+    SDL_MATRIX_COEFFICIENTS_YCGCO = 8,
+    SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9,         /**< ITU-R BT.2020-2 non-constant luminance */
+    SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10,         /**< ITU-R BT.2020-2 constant luminance */
+    SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11,         /**< SMPTE ST 2085 */
+    SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12,
+    SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13,
+    SDL_MATRIX_COEFFICIENTS_ICTCP = 14,             /**< ITU-R BT.2100-0 ICTCP */
+    SDL_MATRIX_COEFFICIENTS_CUSTOM = 31
+} SDL_MatrixCoefficients;
+
+/**
+ * Colorspace chroma sample location.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ */
+typedef enum SDL_ChromaLocation
+{
+    SDL_CHROMA_LOCATION_NONE = 0,   /**< RGB, no chroma sampling */
+    SDL_CHROMA_LOCATION_LEFT = 1,   /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */
+    SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */
+    SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */
+} SDL_ChromaLocation;
+
+
+/* Colorspace definition */
+
+/**
+ * A macro for defining custom SDL_Colorspace formats.
+ *
+ * For example, defining SDL_COLORSPACE_SRGB looks like this:
+ *
+ * ```c
+ * SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
+ *                       SDL_COLOR_RANGE_FULL,
+ *                       SDL_COLOR_PRIMARIES_BT709,
+ *                       SDL_TRANSFER_CHARACTERISTICS_SRGB,
+ *                       SDL_MATRIX_COEFFICIENTS_IDENTITY,
+ *                       SDL_CHROMA_LOCATION_NONE)
+ * ```
+ *
+ * \param type the type of the new format, probably an SDL_ColorType value.
+ * \param range the range of the new format, probably a SDL_ColorRange value.
+ * \param primaries the primaries of the new format, probably an
+ *                  SDL_ColorPrimaries value.
+ * \param transfer the transfer characteristics of the new format, probably an
+ *                 SDL_TransferCharacteristics value.
+ * \param matrix the matrix coefficients of the new format, probably an
+ *               SDL_MatrixCoefficients value.
+ * \param chroma the chroma sample location of the new format, probably an
+ *               SDL_ChromaLocation value.
+ * \returns a format value in the style of SDL_Colorspace.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \
+    (((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \
+    ((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0))
+
+/**
+ * A macro to retrieve the type of an SDL_Colorspace.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns the SDL_ColorType for `cspace`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_COLORSPACETYPE(cspace)       (SDL_ColorType)(((cspace) >> 28) & 0x0F)
+
+/**
+ * A macro to retrieve the range of an SDL_Colorspace.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns the SDL_ColorRange of `cspace`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_COLORSPACERANGE(cspace)      (SDL_ColorRange)(((cspace) >> 24) & 0x0F)
+
+/**
+ * A macro to retrieve the chroma sample location of an SDL_Colorspace.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns the SDL_ChromaLocation of `cspace`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_COLORSPACECHROMA(cspace)     (SDL_ChromaLocation)(((cspace) >> 20) & 0x0F)
+
+/**
+ * A macro to retrieve the primaries of an SDL_Colorspace.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns the SDL_ColorPrimaries of `cspace`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_COLORSPACEPRIMARIES(cspace)  (SDL_ColorPrimaries)(((cspace) >> 10) & 0x1F)
+
+/**
+ * A macro to retrieve the transfer characteristics of an SDL_Colorspace.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns the SDL_TransferCharacteristics of `cspace`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_COLORSPACETRANSFER(cspace)   (SDL_TransferCharacteristics)(((cspace) >> 5) & 0x1F)
+
+/**
+ * A macro to retrieve the matrix coefficients of an SDL_Colorspace.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns the SDL_MatrixCoefficients of `cspace`.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_COLORSPACEMATRIX(cspace)     (SDL_MatrixCoefficients)((cspace) & 0x1F)
+
+/**
+ * A macro to determine if an SDL_Colorspace uses BT601 (or BT470BG) matrix
+ * coefficients.
+ *
+ * Note that this macro double-evaluates its parameter, so do not use
+ * expressions with side-effects here.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns true if BT601 or BT470BG, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISCOLORSPACE_MATRIX_BT601(cspace)        (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT470BG)
+
+/**
+ * A macro to determine if an SDL_Colorspace uses BT709 matrix coefficients.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns true if BT709, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISCOLORSPACE_MATRIX_BT709(cspace)        (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT709)
+
+/**
+ * A macro to determine if an SDL_Colorspace uses BT2020_NCL matrix
+ * coefficients.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns true if BT2020_NCL, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(cspace)   (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL)
+
+/**
+ * A macro to determine if an SDL_Colorspace has a limited range.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns true if limited range, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISCOLORSPACE_LIMITED_RANGE(cspace)       (SDL_COLORSPACERANGE(cspace) != SDL_COLOR_RANGE_FULL)
+
+/**
+ * A macro to determine if an SDL_Colorspace has a full range.
+ *
+ * \param cspace an SDL_Colorspace to check.
+ * \returns true if full range, false otherwise.
+ *
+ * \threadsafety It is safe to call this macro from any thread.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_ISCOLORSPACE_FULL_RANGE(cspace)          (SDL_COLORSPACERANGE(cspace) == SDL_COLOR_RANGE_FULL)
+
+/**
+ * Colorspace definitions.
+ *
+ * Since similar colorspaces may vary in their details (matrix, transfer
+ * function, etc.), this is not an exhaustive list, but rather a
+ * representative sample of the kinds of colorspaces supported in SDL.
+ *
+ * \since This enum is available since SDL 3.2.0.
+ *
+ * \sa SDL_ColorPrimaries
+ * \sa SDL_ColorRange
+ * \sa SDL_ColorType
+ * \sa SDL_MatrixCoefficients
+ * \sa SDL_TransferCharacteristics
+ */
+typedef enum SDL_Colorspace
+{
+    SDL_COLORSPACE_UNKNOWN = 0,
+
+    /* sRGB is a gamma corrected colorspace, and the default colorspace for SDL rendering and 8-bit RGB surfaces */
+    SDL_COLORSPACE_SRGB = 0x120005a0u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
+                                 SDL_COLOR_RANGE_FULL,
+                                 SDL_COLOR_PRIMARIES_BT709,
+                                 SDL_TRANSFER_CHARACTERISTICS_SRGB,
+                                 SDL_MATRIX_COEFFICIENTS_IDENTITY,
+                                 SDL_CHROMA_LOCATION_NONE), */
+
+    /* This is a linear colorspace and the default colorspace for floating point surfaces. On Windows this is the scRGB colorspace, and on Apple platforms this is kCGColorSpaceExtendedLinearSRGB for EDR content */
+    SDL_COLORSPACE_SRGB_LINEAR = 0x12000500u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709  */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
+                                 SDL_COLOR_RANGE_FULL,
+                                 SDL_COLOR_PRIMARIES_BT709,
+                                 SDL_TRANSFER_CHARACTERISTICS_LINEAR,
+                                 SDL_MATRIX_COEFFICIENTS_IDENTITY,
+                                 SDL_CHROMA_LOCATION_NONE), */
+
+    /* HDR10 is a non-linear HDR colorspace and the default colorspace for 10-bit surfaces */
+    SDL_COLORSPACE_HDR10 = 0x12002600u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020  */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
+                                 SDL_COLOR_RANGE_FULL,
+                                 SDL_COLOR_PRIMARIES_BT2020,
+                                 SDL_TRANSFER_CHARACTERISTICS_PQ,
+                                 SDL_MATRIX_COEFFICIENTS_IDENTITY,
+                                 SDL_CHROMA_LOCATION_NONE), */
+
+    SDL_COLORSPACE_JPEG = 0x220004c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
+                                 SDL_COLOR_RANGE_FULL,
+                                 SDL_COLOR_PRIMARIES_BT709,
+                                 SDL_TRANSFER_CHARACTERISTICS_BT601,
+                                 SDL_MATRIX_COEFFICIENTS_BT601,
+                                 SDL_CHROMA_LOCATION_NONE), */
+
+    SDL_COLORSPACE_BT601_LIMITED = 0x211018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
+                                 SDL_COLOR_RANGE_LIMITED,
+                                 SDL_COLOR_PRIMARIES_BT601,
+                                 SDL_TRANSFER_CHARACTERISTICS_BT601,
+                                 SDL_MATRIX_COEFFICIENTS_BT601,
+                                 SDL_CHROMA_LOCATION_LEFT), */
+
+    SDL_COLORSPACE_BT601_FULL = 0x221018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
+                                 SDL_COLOR_RANGE_FULL,
+                                 SDL_COLOR_PRIMARIES_BT601,
+                                 SDL_TRANSFER_CHARACTERISTICS_BT601,
+                                 SDL_MATRIX_COEFFICIENTS_BT601,
+                                 SDL_CHROMA_LOCATION_LEFT), */
+
+    SDL_COLORSPACE_BT709_LIMITED = 0x21100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
+                                 SDL_COLOR_RANGE_LIMITED,
+                                 SDL_COLOR_PRIMARIES_BT709,
+                                 SDL_TRANSFER_CHARACTERISTICS_BT709,
+                                 SDL_MATRIX_COEFFICIENTS_BT709,
+                                 SDL_CHROMA_LOCATION_LEFT), */
+
+    SDL_COLORSPACE_BT709_FULL = 0x22100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
+                                 SDL_COLOR_RANGE_FULL,
+                                 SDL_COLOR_PRIMARIES_BT709,
+                                 SDL_TRANSFER_CHARACTERISTICS_BT709,
+                                 SDL_MATRIX_COEFFICIENTS_BT709,
+                                 SDL_CHROMA_LOCATION_LEFT), */
+
+    SDL_COLORSPACE_BT2020_LIMITED = 0x21102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
+                                 SDL_COLOR_RANGE_LIMITED,
+                                 SDL_COLOR_PRIMARIES_BT2020,
+                                 SDL_TRANSFER_CHARACTERISTICS_PQ,
+                                 SDL_MATRIX_COEFFICIENTS_BT2020_NCL,
+                                 SDL_CHROMA_LOCATION_LEFT), */
+
+    SDL_COLORSPACE_BT2020_FULL = 0x22102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 */
+        /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
+                                 SDL_COLOR_RANGE_FULL,
+                                 SDL_COLOR_PRIMARIES_BT2020,
+                                 SDL_TRANSFER_CHARACTERISTICS_PQ,
+                                 SDL_MATRIX_COEFFICIENTS_BT2020_NCL,
+                                 SDL_CHROMA_LOCATION_LEFT), */
+
+    SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB, /**< The default colorspace for RGB surfaces if no colorspace is specified */
+    SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_BT601_LIMITED  /**< The default colorspace for YUV surfaces if no colorspace is specified */
+} SDL_Colorspace;
+
+/**
+ * A structure that represents a color as RGBA components.
+ *
+ * The bits of this structure can be directly reinterpreted as an
+ * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format
+ * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and
+ * SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
+ *
+ * \since This struct is available since SDL 3.2.0.
+ */
+typedef struct SDL_Color
+{
+    Uint8 r;
+    Uint8 g;
+    Uint8 b;
+    Uint8 a;
+} SDL_Color;
+
+/**
+ * The bits of this structure can be directly reinterpreted as a float-packed
+ * color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format
+ *
+ * \since This struct is available since SDL 3.2.0.
+ */
+typedef struct SDL_FColor
+{
+    float r;
+    float g;
+    float b;
+    float a;
+} SDL_FColor;
+
+/**
+ * A set of indexed colors representing a palette.
+ *
+ * \since This struct is available since SDL 3.2.0.
+ *
+ * \sa SDL_SetPaletteColors
+ */
+typedef struct SDL_Palette
+{
+    int ncolors;        /**< number of elements in `colors`. */
+    SDL_Color *colors;  /**< an array of colors, `ncolors` long. */
+    Uint32 version;     /**< internal use only, do not touch. */
+    int refcount;       /**< internal use only, do not touch. */
+} SDL_Palette;
+
+/**
+ * Details about the format of a pixel.
+ *
+ * \since This struct is available since SDL 3.2.0.
+ */
+typedef struct SDL_PixelFormatDetails
+{
+    SDL_PixelFormat format;
+    Uint8 bits_per_pixel;
+    Uint8 bytes_per_pixel;
+    Uint8 padding[2];
+    Uint32 Rmask;
+    Uint32 Gmask;
+    Uint32 Bmask;
+    Uint32 Amask;
+    Uint8 Rbits;
+    Uint8 Gbits;
+    Uint8 Bbits;
+    Uint8 Abits;
+    Uint8 Rshift;
+    Uint8 Gshift;
+    Uint8 Bshift;
+    Uint8 Ashift;
+} SDL_PixelFormatDetails;
+
+/**
+ * Get the human readable name of a pixel format.
+ *
+ * \param format the pixel format to query.
+ * \returns the human readable name of the specified pixel format or
+ *          "SDL_PIXELFORMAT_UNKNOWN" if the format isn't recognized.
+ *
+ * \threadsafety It is safe to call this function from any thread.
+ *
+ * \since This function is available since SDL 3.2.0.
+ */
+extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format);
+
+/**
+ * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
+ *
+ * \param format one of the SDL_PixelFormat values.
+ * \param bpp a bits per pixel value; usually 15, 16, or 32.
+ * \param Rmask a pointer filled in with the red mask for the format.
+ * \param Gmask a pointer filled in with the green mask for the format.
+ * \param Bmask a pointer filled in with the blue mask for the format.
+ * \param Amask a pointer filled in with the alpha mask for the format.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
+ *
+ * \threadsafety It is safe to call this function from any thread.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_GetPixelFormatForMasks
+ */
+extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask);
+
+/**
+ * Convert a bpp value and RGBA masks to an enumerated pixel format.
+ *
+ * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
+ * possible.
+ *
+ * \param bpp a bits per pixel value; usually 15, 16, or 32.
+ * \param Rmask the red mask for the format.
+ * \param Gmask the green mask for the format.
+ * \param Bmask the blue mask for the format.
+ * \param Amask the alpha mask for the format.
+ * \returns the SDL_PixelFormat value corresponding to the format masks, or
+ *          SDL_PIXELFORMAT_UNKNOWN if there isn't a match.
+ *
+ * \threadsafety It is safe to call this function from any thread.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_GetMasksForPixelFormat
+ */
+extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+
+/**
+ * Create an SDL_PixelFormatDetails structure corresponding to a pixel format.
+ *
+ * Returned structure may come from a shared global cache (i.e. not newly
+ * allocated), and hence should not be modified, especially the palette. Weird
+ * errors such as `Blit combination not supported` may occur.
+ *
+ * \param format one of the SDL_PixelFormat values.
+ * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on
+ *          failure; call SDL_GetError() for more information.
+ *
+ * \threadsafety It is safe to call this function from any thread.
+ *
+ * \since This function is available since SDL 3.2.0.
+ */
+extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format);
+
+/**
+ * Create a palette structure with the specified number of color entries.
+ *
+ * The palette entries are initialized to white.
+ *
+ * \param ncolors represents the number of color entries in the color palette.
+ * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
+ *          there wasn't enough memory); call SDL_GetError() for more
+ *          information.
+ *
+ * \threadsafety It is safe to call this function from any thread.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_DestroyPalette
+ * \sa SDL_SetPaletteColors
+ * \sa SDL_SetSurfacePalette
+ */
+extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors);
+
+/**
+ * Set a range of colors in a palette.
+ *
+ * \param palette the SDL_Palette structure to modify.
+ * \param colors an array of SDL_Color structures to copy into the palette.
+ * \param firstcolor the index of the first palette entry to modify.
+ * \param ncolors the number of entries to modify.
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as
+ *               the palette is not modified or destroyed in another thread.
+ *
+ * \since This function is available since SDL 3.2.0.
+ */
+extern SDL_DECLSPEC bool SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors);
+
+/**
+ * Free a palette created with SDL_CreatePalette().
+ *
+ * \param palette the SDL_Palette structure to be freed.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as
+ *               the palette is not modified or destroyed in another thread.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_CreatePalette
+ */
+extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette);
+
+/**
+ * Map an RGB triple to an opaque pixel value for a given pixel format.
+ *
+ * This function maps the RGB color value to the specified pixel format and
+ * returns the pixel value best approximating the given RGB color value for
+ * the given pixel format.
+ *
+ * If the format has a palette (8-bit) the index of the closest matching color
+ * in the palette will be returned.
+ *
+ * If the specified pixel format has an alpha component it will be returned as
+ * all 1 bits (fully opaque).
+ *
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
+ * for an 8-bpp format).
+ *
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel
+ *               format.
+ * \param palette an optional palette for indexed formats, may be NULL.
+ * \param r the red component of the pixel in the range 0-255.
+ * \param g the green component of the pixel in the range 0-255.
+ * \param b the blue component of the pixel in the range 0-255.
+ * \returns a pixel value.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as
+ *               the palette is not modified.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_GetPixelFormatDetails
+ * \sa SDL_GetRGB
+ * \sa SDL_MapRGBA
+ * \sa SDL_MapSurfaceRGB
+ */
+extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b);
+
+/**
+ * Map an RGBA quadruple to a pixel value for a given pixel format.
+ *
+ * This function maps the RGBA color value to the specified pixel format and
+ * returns the pixel value best approximating the given RGBA color value for
+ * the given pixel format.
+ *
+ * If the specified pixel format has no alpha component the alpha value will
+ * be ignored (as it will be in formats with a palette).
+ *
+ * If the format has a palette (8-bit) the index of the closest matching color
+ * in the palette will be returned.
+ *
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
+ * for an 8-bpp format).
+ *
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel
+ *               format.
+ * \param palette an optional palette for indexed formats, may be NULL.
+ * \param r the red component of the pixel in the range 0-255.
+ * \param g the green component of the pixel in the range 0-255.
+ * \param b the blue component of the pixel in the range 0-255.
+ * \param a the alpha component of the pixel in the range 0-255.
+ * \returns a pixel value.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as
+ *               the palette is not modified.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_GetPixelFormatDetails
+ * \sa SDL_GetRGBA
+ * \sa SDL_MapRGB
+ * \sa SDL_MapSurfaceRGBA
+ */
+extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/**
+ * Get RGB values from a pixel in the specified format.
+ *
+ * This function uses the entire 8-bit [0..255] range when converting color
+ * components from pixel formats with less than 8-bits per RGB component
+ * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
+ * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
+ *
+ * \param pixelvalue a pixel value.
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel
+ *               format.
+ * \param palette an optional palette for indexed formats, may be NULL.
+ * \param r a pointer filled in with the red component, may be NULL.
+ * \param g a pointer filled in with the green component, may be NULL.
+ * \param b a pointer filled in with the blue component, may be NULL.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as
+ *               the palette is not modified.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_GetPixelFormatDetails
+ * \sa SDL_GetRGBA
+ * \sa SDL_MapRGB
+ * \sa SDL_MapRGBA
+ */
+extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b);
+
+/**
+ * Get RGBA values from a pixel in the specified format.
+ *
+ * This function uses the entire 8-bit [0..255] range when converting color
+ * components from pixel formats with less than 8-bits per RGB component
+ * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
+ * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
+ *
+ * If the surface has no alpha component, the alpha will be returned as 0xff
+ * (100% opaque).
+ *
+ * \param pixelvalue a pixel value.
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel
+ *               format.
+ * \param palette an optional palette for indexed formats, may be NULL.
+ * \param r a pointer filled in with the red component, may be NULL.
+ * \param g a pointer filled in with the green component, may be NULL.
+ * \param b a pointer filled in with the blue component, may be NULL.
+ * \param a a pointer filled in with the alpha component, may be NULL.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as
+ *               the palette is not modified.
+ *
+ * \since This function is available since SDL 3.2.0.
+ *
+ * \sa SDL_GetPixelFormatDetails
+ * \sa SDL_GetRGB
+ * \sa SDL_MapRGB
+ * \sa SDL_MapRGBA
+ */
+extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include <SDL3/SDL_close_code.h>
+
+#endif /* SDL_pixels_h_ */