Mercurial > foo_out_sdl
view foosdk/sdk/libPPUI/win32_op.h @ 1:20d02a178406 default tip
*: check in everything else
yay
| author | Paper <paper@tflc.us> |
|---|---|
| date | Mon, 05 Jan 2026 02:15:46 -0500 |
| parents | |
| children |
line wrap: on
line source
#pragma once PFC_NORETURN PFC_NOINLINE void WIN32_OP_FAIL(); PFC_NORETURN PFC_NOINLINE void WIN32_OP_FAIL_CRITICAL(const char * what); #ifdef _DEBUG void WIN32_OP_D_FAIL(const wchar_t * _Message, const wchar_t *_File, unsigned _Line); #endif //Throws an exception when (OP) evaluates to false/zero. #define WIN32_OP(OP) \ { \ SetLastError(NO_ERROR); \ if (!(OP)) WIN32_OP_FAIL(); \ } // Kills the application with appropriate debug info when (OP) evaluates to false/zero. #define WIN32_OP_CRITICAL(WHAT, OP) \ { \ SetLastError(NO_ERROR); \ if (!(OP)) WIN32_OP_FAIL_CRITICAL(WHAT); \ } //WIN32_OP_D() acts like an assert specialized for win32 operations in debug build, ignores the return value / error codes in release build. //Use WIN32_OP_D() instead of WIN32_OP() on operations that are extremely unlikely to fail, so failure condition checks are performed in the debug build only, to avoid bloating release code with pointless error checks. #ifdef _DEBUG #define WIN32_OP_D(OP) \ { \ SetLastError(NO_ERROR); \ if (!(OP)) WIN32_OP_D_FAIL(PFC_WIDESTRING(#OP), PFC_WIDESTRING(__FILE__), __LINE__); \ } #else #define WIN32_OP_D(OP) (void)( (OP), 0); #endif
