annotate include/animone/util/win32.h @ 21:973734ebd2be

dep/animone: REFACTOR ALL THE THINGS 1: animone now has its own syntax divergent from anisthesia, making different platforms actually have their own sections 2: process names in animone are now called `comm' (this will probably break things). this is what its called in bsd/linux so I'm just going to use it everywhere 3: the X11 code now checks for the existence of a UTF-8 window title and passes it if available 4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK! I still actually need to test the bsd code. to be honest I'm probably going to move all of the bsds into separate files because they're all essentially different operating systems at this point
author Paper <paper@paper.us.eu.org>
date Wed, 19 Jun 2024 12:51:15 -0400
parents 27b988a1048c
children 1cfa7d57c022
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1 #ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_
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2 #define ANIMONE_ANIMONE_UTIL_WIN32_H_
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4 #include <windef.h>
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5 #include <subauth.h>
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6 #include <handleapi.h>
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8 #include <memory>
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9 #include <string>
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10
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11 namespace animone::internal::win32 {
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13 struct HandleDeconstructor {
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14 using pointer = HANDLE;
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15 void operator()(pointer t) const { ::CloseHandle(t); };
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16 };
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17
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18 using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>;
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20 /* ----------------------------------------------- */
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22 std::string ToUtf8String(const std::wstring& string);
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23 std::string ToUtf8String(const UNICODE_STRING& string);
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24 std::wstring ToWstring(const std::string& string);
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26 std::wstring GetProcessPath(DWORD process_id);
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27 std::wstring GetFileNameFromPath(const std::wstring& path);
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28 std::wstring GetFileNameWithoutExtension(const std::wstring& filename);
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30 bool IsSystemDirectory(const std::string& path);
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31 bool IsSystemDirectory(std::wstring path);
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33 } // namespace animone::internal::win32
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35 #endif // ANIMONE_ANIMONE_UTIL_WIN32_H_