annotate include/animone/win.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
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Paper <paper@paper.us.eu.org> |
date |
Mon, 01 Apr 2024 02:43:44 -0400 |
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27b988a1048c |
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1 #ifndef ANIMONE_ANIMONE_WIN_H_
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2 #define ANIMONE_ANIMONE_WIN_H_
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3
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4 #include <functional>
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5 #include <string>
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6
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7 namespace animone {
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8
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9 struct Process;
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10 struct Window;
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11
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12 namespace internal {
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13
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14 using window_proc_t = std::function<bool(const Process&, const Window&)>;
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15
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16 bool EnumerateWindows(window_proc_t window_proc);
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17
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18 } // namespace internal
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19
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20 } // namespace animone
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21
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22 #endif // ANIMONE_ANIMONE_WIN_H_
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