comparison include/animone/player.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
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children 27b988a1048c
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-1:000000000000 0:a76fa32bdc92
1 #ifndef ANIMONE_ANIMONE_PLAYER_H_
2 #define ANIMONE_ANIMONE_PLAYER_H_
3
4 #include <string>
5 #include <vector>
6
7 namespace animone {
8
9 enum class Strategy {
10 WindowTitle,
11 OpenFiles,
12 UiAutomation // unused
13 };
14
15 enum class PlayerType {
16 Default,
17 WebBrowser // unused
18 };
19
20 struct Player {
21 PlayerType type = PlayerType::Default;
22 std::string name;
23 std::string window_title_format;
24 std::vector<std::string> windows;
25 std::vector<std::string> executables;
26 std::vector<Strategy> strategies;
27 };
28
29 bool ParsePlayersData(const std::string& data, std::vector<Player>& players);
30 bool ParsePlayersFile(const std::string& path, std::vector<Player>& players);
31
32 } // namespace animone
33
34 #endif // ANIMONE_ANIMONE_PLAYER_H_