comparison include/animone/util/win32.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children aa55bcfb5b79
comparison
equal deleted inserted replaced
-1:000000000000 0:a76fa32bdc92
1 #ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_
2 #define ANIMONE_ANIMONE_UTIL_WIN32_H_
3
4 #include <subauth.h>
5 #include <windows.h>
6
7 #include <memory>
8 #include <string>
9
10 namespace animone::internal::win32 {
11
12 struct HandleDeconstructor {
13 using pointer = HANDLE;
14 void operator()(pointer t) const { ::CloseHandle(t); };
15 };
16
17 using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>;
18
19 /* ----------------------------------------------- */
20
21 std::string ToUtf8String(const std::wstring& string);
22 std::string ToUtf8String(const UNICODE_STRING& string);
23 std::wstring ToWstring(const std::string& string);
24
25 std::wstring GetFileNameFromPath(const std::wstring& path);
26 std::wstring GetFileNameWithoutExtension(const std::wstring& filename);
27
28 bool IsSystemDirectory(const std::string& path);
29 bool IsSystemDirectory(std::wstring path);
30
31 } // namespace animone::internal::win32
32
33 #endif // ANIMONE_ANIMONE_UTIL_WIN32_H_