Mercurial > libanimone
comparison include/animone/util/win32.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
| author | Paper <paper@paper.us.eu.org> |
|---|---|
| date | Mon, 01 Apr 2024 02:43:44 -0400 |
| parents | |
| children | aa55bcfb5b79 |
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| -1:000000000000 | 0:a76fa32bdc92 |
|---|---|
| 1 #ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_ | |
| 2 #define ANIMONE_ANIMONE_UTIL_WIN32_H_ | |
| 3 | |
| 4 #include <subauth.h> | |
| 5 #include <windows.h> | |
| 6 | |
| 7 #include <memory> | |
| 8 #include <string> | |
| 9 | |
| 10 namespace animone::internal::win32 { | |
| 11 | |
| 12 struct HandleDeconstructor { | |
| 13 using pointer = HANDLE; | |
| 14 void operator()(pointer t) const { ::CloseHandle(t); }; | |
| 15 }; | |
| 16 | |
| 17 using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>; | |
| 18 | |
| 19 /* ----------------------------------------------- */ | |
| 20 | |
| 21 std::string ToUtf8String(const std::wstring& string); | |
| 22 std::string ToUtf8String(const UNICODE_STRING& string); | |
| 23 std::wstring ToWstring(const std::string& string); | |
| 24 | |
| 25 std::wstring GetFileNameFromPath(const std::wstring& path); | |
| 26 std::wstring GetFileNameWithoutExtension(const std::wstring& filename); | |
| 27 | |
| 28 bool IsSystemDirectory(const std::string& path); | |
| 29 bool IsSystemDirectory(std::wstring path); | |
| 30 | |
| 31 } // namespace animone::internal::win32 | |
| 32 | |
| 33 #endif // ANIMONE_ANIMONE_UTIL_WIN32_H_ |
