Mercurial > libanimone
diff include/animone/player.h @ 25:60ded877339b
dep/animone: fix tons of issues
for example, the window ID stuff was just... completely wrong. since we're
supporting multiple different window systems, it *has* to be a union rather
than just a single integer type. HWND is also not a DWORD, it's a pointer(!),
so now it's stored as a std::uintptr_t.
(this probably breaks things)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Thu, 20 Jun 2024 03:03:05 -0400 |
parents | 973734ebd2be |
children | 93224b26a0ee |
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--- a/include/animone/player.h Wed Jun 19 23:21:19 2024 -0400 +++ b/include/animone/player.h Thu Jun 20 03:03:05 2024 -0400 @@ -1,6 +1,8 @@ #ifndef ANIMONE_ANIMONE_PLAYER_H_ #define ANIMONE_ANIMONE_PLAYER_H_ +#include "animone/types.h" + #include <string> #include <vector> #include <map> @@ -32,7 +34,7 @@ WebBrowser // unused }; -struct Player { +struct ANIMONE_API Player { PlayerType type = PlayerType::Default; std::string name; std::string window_title_format; @@ -41,8 +43,8 @@ std::vector<Strategy> strategies; }; -bool ParsePlayersData(const std::string& data, std::vector<Player>& players); -bool ParsePlayersFile(const std::string& path, std::vector<Player>& players); +ANIMONE_API bool ParsePlayersData(const std::string& data, std::vector<Player>& players); +ANIMONE_API bool ParsePlayersFile(const std::string& path, std::vector<Player>& players); } // namespace animone