diff include/animone/fd.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children 97ea6a3e1954
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/animone/fd.h	Mon Apr 01 02:43:44 2024 -0400
@@ -0,0 +1,32 @@
+#ifndef ANIMONE_ANIMONE_FD_H_
+#define ANIMONE_ANIMONE_FD_H_
+
+#include <functional>
+#include <set>
+#include <string>
+
+#include "animone/types.h"
+
+namespace animone {
+
+struct Process;
+
+namespace internal {
+
+struct OpenFile {
+	pid_t pid = 0;
+	std::string path;
+};
+
+using process_proc_t = std::function<bool(const Process&)>;
+
+using open_file_proc_t = std::function<bool(const OpenFile&)>;
+
+bool EnumerateOpenProcesses(process_proc_t process_proc);
+bool EnumerateOpenFiles(const std::set<pid_t>& pids, open_file_proc_t open_file_proc);
+
+} // namespace internal
+
+} // namespace animone
+
+#endif // ANIMONE_ANIMONE_FD_H_