view include/animone/win.h @ 25:60ded877339b

dep/animone: fix tons of issues for example, the window ID stuff was just... completely wrong. since we're supporting multiple different window systems, it *has* to be a union rather than just a single integer type. HWND is also not a DWORD, it's a pointer(!), so now it's stored as a std::uintptr_t. (this probably breaks things)
author Paper <paper@paper.us.eu.org>
date Thu, 20 Jun 2024 03:03:05 -0400
parents 27b988a1048c
children
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#ifndef ANIMONE_ANIMONE_WIN_H_
#define ANIMONE_ANIMONE_WIN_H_

#include <functional>
#include <string>

namespace animone {

struct Process;
struct Window;

namespace internal {

using window_proc_t = std::function<bool(const Process&, const Window&)>;

bool EnumerateWindows(window_proc_t window_proc);

} // namespace internal

} // namespace animone

#endif // ANIMONE_ANIMONE_WIN_H_