Mercurial > libanimone
view include/animone/win/win32.h @ 25:60ded877339b
dep/animone: fix tons of issues
for example, the window ID stuff was just... completely wrong. since we're
supporting multiple different window systems, it *has* to be a union rather
than just a single integer type. HWND is also not a DWORD, it's a pointer(!),
so now it's stored as a std::uintptr_t.
(this probably breaks things)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Thu, 20 Jun 2024 03:03:05 -0400 |
parents | 27b988a1048c |
children |
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#ifndef ANIMONE_ANIMONE_WIN_WIN32_H_ #define ANIMONE_ANIMONE_WIN_WIN32_H_ #include "animone/win.h" namespace animone::internal::win32 { bool EnumerateWindows(window_proc_t window_proc); } // namespace animone::internal::win32 #endif // ANIMONE_ANIMONE_WIN_WIN32_H_