Mercurial > libanimone
view include/animone/util/win32.h @ 8:87841727fa47
dep/animone: get macOS side building
author | Paper <paper@paper.us.eu.org> |
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date | Thu, 18 Apr 2024 16:51:35 -0400 |
parents | aa55bcfb5b79 |
children | 27b988a1048c |
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#ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_ #define ANIMONE_ANIMONE_UTIL_WIN32_H_ #include <windef.h> #include <subauth.h> #include <handleapi.h> #include <memory> #include <string> namespace animone::internal::win32 { struct HandleDeconstructor { using pointer = HANDLE; void operator()(pointer t) const { ::CloseHandle(t); }; }; using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>; /* ----------------------------------------------- */ std::string ToUtf8String(const std::wstring& string); std::string ToUtf8String(const UNICODE_STRING& string); std::wstring ToWstring(const std::string& string); std::wstring GetProcessPath(DWORD process_id); std::wstring GetFileNameFromPath(const std::wstring& path); std::wstring GetFileNameWithoutExtension(const std::wstring& filename); bool IsSystemDirectory(const std::string& path); bool IsSystemDirectory(std::wstring path); } // namespace animone::internal::win32 #endif // ANIMONE_ANIMONE_UTIL_WIN32_H_