view include/animone/types.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children 27b988a1048c
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#ifndef ANIMONE_ANIMONE_TYPES_H_
#define ANIMONE_ANIMONE_TYPES_H_

/* define this as unsigned long (DWORD) on win32 so we
   don't force the user to include <windows.h> or <IntBase.h> */
#ifdef _WIN32
namespace animone::internal {
typedef unsigned long pid_t;
}
#else
/* <sys/types.h> shouldn't be that big, right? */
#	include <sys/types.h>
namespace animone::internal {
typedef ::pid_t pid_t;
}
#endif

#endif // ANIMONE_ANIMONE_TYPES_H_