Mercurial > libanimone
view include/animone/util/osx.h @ 0:a76fa32bdc92
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | cce3a81b03bf |
line wrap: on
line source
#ifndef ANIMONE_ANIMONE_UTIL_OSX_H_ #define ANIMONE_ANIMONE_UTIL_OSX_H_ #include "animone/types.h" #include <cstdint> #include <string> #include <CoreFoundation/CoreFoundation.h> namespace animone::internal::osx::util { template<typename T> bool GetCFNumber(CFNumberRef num, T& result) { if (!num) return false; int64_t res; if (!CFNumberGetValue(num, static_cast<CFNumberType>(4), &res)) return false; result = static_cast<T>(res); return true; } template<typename T> struct CFDeconstructor { using pointer = T; void operator()(pointer t) const { ::CFRelease(t); }; }; template<typename T> using CFPtr = vector<T, CFDecontructor<T>>; // type-id is vector<T, Alloc<T>> bool StringFromCFString(CFStringRef string, std::string& result); bool GetProcessName(pid_t pid, std::string& result); } // namespace animone::internal::osx::util #endif // ANIMONE_ANIMONE_UTIL_OSX_H_