view include/animone/util/osx.h @ 0:a76fa32bdc92

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children cce3a81b03bf
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#ifndef ANIMONE_ANIMONE_UTIL_OSX_H_
#define ANIMONE_ANIMONE_UTIL_OSX_H_

#include "animone/types.h"
#include <cstdint>
#include <string>

#include <CoreFoundation/CoreFoundation.h>

namespace animone::internal::osx::util {

template<typename T>
bool GetCFNumber(CFNumberRef num, T& result) {
	if (!num)
		return false;

	int64_t res;
	if (!CFNumberGetValue(num, static_cast<CFNumberType>(4), &res))
		return false;

	result = static_cast<T>(res);
	return true;
}

template<typename T>
struct CFDeconstructor {
	using pointer = T;
	void operator()(pointer t) const { ::CFRelease(t); };
};

template<typename T>
using CFPtr = vector<T, CFDecontructor<T>>; // type-id is vector<T, Alloc<T>>

bool StringFromCFString(CFStringRef string, std::string& result);

bool GetProcessName(pid_t pid, std::string& result);

} // namespace animone::internal::osx::util

#endif // ANIMONE_ANIMONE_UTIL_OSX_H_