view include/animone/util/win32.h @ 6:f26b08274dcf

dep/animone: filter open files by access mode
author Paper <paper@paper.us.eu.org>
date Fri, 12 Apr 2024 19:13:50 -0400
parents aa55bcfb5b79
children 27b988a1048c
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#ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_
#define ANIMONE_ANIMONE_UTIL_WIN32_H_

#include <windef.h>
#include <subauth.h>
#include <handleapi.h>

#include <memory>
#include <string>

namespace animone::internal::win32 {

struct HandleDeconstructor {
	using pointer = HANDLE;
	void operator()(pointer t) const { ::CloseHandle(t); };
};

using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>;

/* ----------------------------------------------- */

std::string ToUtf8String(const std::wstring& string);
std::string ToUtf8String(const UNICODE_STRING& string);
std::wstring ToWstring(const std::string& string);

std::wstring GetProcessPath(DWORD process_id);
std::wstring GetFileNameFromPath(const std::wstring& path);
std::wstring GetFileNameWithoutExtension(const std::wstring& filename);

bool IsSystemDirectory(const std::string& path);
bool IsSystemDirectory(std::wstring path);

} // namespace animone::internal::win32

#endif // ANIMONE_ANIMONE_UTIL_WIN32_H_