view include/animone/util/win32.h @ 32:93224b26a0ee default tip

player: efforts towards C-ization
author Paper <paper@tflc.us>
date Mon, 10 Feb 2025 19:17:29 -0500
parents 60ded877339b
children
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#ifndef ANIMONE_ANIMONE_UTIL_WIN32_H_
#define ANIMONE_ANIMONE_UTIL_WIN32_H_

#include <windef.h>
#include <subauth.h>
#include <handleapi.h>

#include <memory>
#include <string>

namespace animone::internal::win32 {

struct HandleDeconstructor {
	using pointer = HANDLE;
	void operator()(pointer t) const { ::CloseHandle(t); };
};

using Handle = std::unique_ptr<HANDLE, HandleDeconstructor>;

/* ----------------------------------------------- */

std::string ToUtf8String(const std::wstring& string);
std::string ToUtf8String(const UNICODE_STRING& string);
std::wstring ToWstring(const std::string& string);

} // namespace animone::internal::win32

#endif // ANIMONE_ANIMONE_UTIL_WIN32_H_