comparison README.md @ 2:d00bc412900e

*: fix up lots of stuff and make the thing actually usable
author Paper <mrpapersonic@gmail.com>
date Sun, 24 Dec 2023 20:01:30 -0500
parents 0ea1ec2da443
children bd99b6549eb4
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1:db8b7e45ee55 2:d00bc412900e
1 # edl-parser 1 # libedl
2 edl-parser is a parser library for Vegas Pro EDL files and translates them into a usable format for manipulation in C/C++. 2 libedl is a library for parsing Vegas Pro EDL files and translating them into usable C structures.
3 3
4 # How do I use this? 4 ## Usage
5 Drag it into your C/C++ project and adjust your compiler flags accordingly. Then you can call `parse_EDL` with a `char*` containing the entire contents of any EDL file. 5 ```c
6 #include <stdio.h>
7 #include "edl.h"
8
9 int main(){
10 /* open the file */
11 FILE* file = fopen("MyProject.txt", "rb");
12 if (!file)
13 return 1;
14
15 /* get filesize */
16 fseek(file, 0L, SEEK_END);
17 long fsize = ftell(file);
18 fseek(file, 0L, SEEK_SET);
19
20 /* grab the contents */
21 char* data = malloc(fsize + 1);
22 if (!data)
23 return 1;
24
25 fread(data, fsize, 1, file);
26
27 fclose(file);
28
29 /* pass it to libedl */
30 EDL_file edl = EDL_parse(data, fsize + 1);
31
32 /* do what we have to do with it */
33 for (int i = 0; i < edl.size; i++) {
34 printf("%s", edl.arr[i].filename);
35 }
36
37 /* free our memory */
38 EDL_free(edl);
39 free(data);
40
41 return 0;
42 }
43 ```