1
+ − 1 #include "window.h"
+ − 2 #include "ui_utils.h"
+ − 3
+ − 4 void UiUtils::CreateTextHeader(wxWindow* parent, const wchar_t* title, int width, int x, int y) {
+ − 5 wxStaticText* static_text_title = new wxStaticText(parent, wxID_ANY, title, wxPoint(x, y), wxSize(width, 15), wxALIGN_LEFT);
+ − 6 wxFont font = static_text_title->GetFont();
+ − 7 font.SetWeight(wxFONTWEIGHT_BOLD);
+ − 8 static_text_title->SetFont(font);
+ − 9 //wxStaticLine* line = new wxStaticLine(parent, wxID_ANY, wxPoint(x,y+15), wxSize(width, 2), wxLI_HORIZONTAL);
+ − 10 wxClientDC dc(parent);
+ − 11 dc.DrawRectangle(x, y+15, width, 2);
+ − 12 }
+ − 13
+ − 14 wxStaticText* UiUtils::CreateTextParagraph(wxWindow* parent, const wchar_t* title, const wchar_t* data, int width, int height, int x, int y) {
+ − 15 CreateTextHeader(parent, title, width, x, y);
+ − 16 return new wxStaticText(parent, wxID_ANY, data, wxPoint(x+23, y+30), wxSize(width-23, height), wxALIGN_LEFT);
+ − 17 }
+ − 18
+ − 19 wxStaticText* UiUtils::CreateTextParagraphWithLabels(wxWindow* parent, const wchar_t* title, const wchar_t* label, const wchar_t* data, int width, int height, int x, int y) {
+ − 20 CreateTextHeader(parent, title, width, x, y);
+ − 21 new wxStaticText(parent, wxID_ANY, label, wxPoint(x+23, y+30), wxSize(width-23, height), wxALIGN_LEFT);
+ − 22 return new wxStaticText(parent, wxID_ANY, data, wxPoint(x+157, y+30), wxSize(width-157, height), wxALIGN_LEFT);
+ − 23 }
+ − 24
+ − 25 /* As far as I can tell, this is identical to the way Taiga implements it.
+ − 26 Kind of cool, I didn't even look into the source code for it :p */
+ − 27 wxTextCtrl* UiUtils::CreateSelectableTextParagraph(wxWindow* parent, const wchar_t* title, const wchar_t* data, int width, int height, int x, int y) {
+ − 28 CreateTextHeader(parent, title, width, x, y);
+ − 29 wxTextCtrl* textctrl = new wxTextCtrl(parent, wxID_ANY, "", wxPoint(x+23, y+30), wxSize(width-23, height), wxTE_LEFT | wxBORDER_NONE | wxTE_BESTWRAP | wxTE_READONLY | wxTE_MULTILINE | wxTE_NO_VSCROLL);
+ − 30 (*textctrl) << data;
+ − 31 return textctrl;
+ − 32 }