annotate src/core/filesystem.cc @ 147:6fdf0632c003

track: use a bit of a more sane way to manage recognition it also works with the new animia API
author Paper <mrpapersonic@gmail.com>
date Tue, 14 Nov 2023 13:19:40 -0500
parents 28842a8d0c6b
children 80d6b28eb29f
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5c0397762b53 INCOMPLETE: megacommit :)
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1 #ifdef WIN32
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2 # include <shlobj.h>
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51ae25154b70 Fix OS X support code
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3 #elif defined(MACOSX)
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4 # include "sys/osx/filesystem.h"
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5 #elif defined(__linux__)
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6 # include <pwd.h>
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7 # include <sys/types.h>
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8 #endif
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10 #ifdef WIN32
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11 # define DELIM "\\"
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12 #else
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13 # define DELIM "/"
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14 # include <errno.h>
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15 # include <unistd.h>
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16 # include <sys/stat.h>
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17 #endif
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18
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19 #include "core/filesystem.h"
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20 #include "core/config.h"
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21 #include "core/strings.h"
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22 #include <filesystem>
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23 #include <limits.h>
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24
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25 namespace Filesystem {
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26
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27 /* this runs fs::create_directories() on the
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28 PARENT directory. */
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29 void CreateDirectories(const std::filesystem::path& path) {
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30 std::filesystem::create_directories(path.parent_path());
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31 }
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32
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33 std::filesystem::path GetDotPath() {
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34 #ifdef WIN32
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35 std::filesystem::path path;
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36 wchar_t* buf;
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37 if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, NULL, &buf) == S_OK)
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38 path = buf;
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39 else
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40 return std::filesystem::path();
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41 CoTaskMemFree(buf);
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42 return path / CONFIG_DIR;
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43 #elif defined(MACOSX)
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44 return std::filesystem::path(osx::GetApplicationSupportDirectory()) / CONFIG_DIR;
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45 #else // just assume POSIX
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46 std::filesystem::path path;
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47 const char* home = getenv("HOME");
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48 # ifdef __linux__
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49 if (!home)
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50 home = getpwuid(getuid())->pw_dir;
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51 # endif // __linux__
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52 if (!home)
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53 return std::filesystem::path(home) / ".config";
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54 else
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55 return std::filesystem::path();
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56 #endif // !WIN32 && !MACOSX
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57 }
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59 std::filesystem::path GetConfigPath() {
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60 return GetDotPath() / CONFIG_NAME;
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61 }
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62
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63 std::filesystem::path GetPlayersPath() {
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64 return GetDotPath() / "recognition" / "players.json";
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65 }
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67 std::filesystem::path GetExtensionsPath() {
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68 return GetDotPath() / "recognition" / "extensions.json";
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69 }
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71 std::filesystem::path GetAnimeDBPath() {
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72 return GetDotPath() / "anime" / "db.json";
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73 }
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74
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75 } // namespace Filesystem