annotate dep/animone/src/a11y/win32.cc @ 340:74e2365326c6

dep/animone: add experimental accessibility strategy I also moved most of the functions out of util/win32.cc, because that file is meant for things that are shared between the different functions, and currently that is only wide string conversion helpers.
author Paper <paper@paper.us.eu.org>
date Wed, 19 Jun 2024 23:13:55 -0400
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1 #include <functional>
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2 #include <string>
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3 #include <vector>
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4
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5 #include <windows.h>
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6 #include <uiautomation.h>
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7
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8 #include "animone/a11y.h"
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9 #include "animone/a11y/win32.h"
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10
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11 namespace animone::internal::win32 {
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12
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13 // Windows Accessibility API reference:
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14 // https://msdn.microsoft.com/en-us/library/windows/desktop/ff486375.aspx
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15
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16 // Commonly used interfaces
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17 using Element = IUIAutomationElement;
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18 using TreeWalker = IUIAutomationTreeWalker;
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19 using ValuePattern = IUIAutomationValuePattern;
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20
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21 using element_proc_t = std::function<TreeScope(Element&)>;
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22 using properties_t = std::vector<std::pair<long, bool>>;
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23
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24 // The main interface that is used throughout this file. Must be initialized
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25 // before it can be used for the first time.
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26 static ComInterface<IUIAutomation> ui_automation;
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27
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28 ////////////////////////////////////////////////////////////////////////////////
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29
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30 static bool InitializeUIAutomation() {
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31 if (ui_automation)
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32 return true;
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33
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34 // COM library must be initialized on the current thread before calling
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35 // CoCreateInstance.
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36 ::CoInitialize(nullptr);
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37
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38 IUIAutomation* ui_automation_interface = nullptr;
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39 const auto result = ::CoCreateInstance(
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40 CLSID_CUIAutomation, nullptr, CLSCTX_INPROC_SERVER, IID_IUIAutomation,
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41 reinterpret_cast<void**>(&ui_automation_interface));
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42 ui_automation.reset(ui_automation_interface);
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43
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44 return SUCCEEDED(result);
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45 }
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46
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47 ////////////////////////////////////////////////////////////////////////////////
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48
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49 static Element* GetElementFromHandle(HWND hwnd) {
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50 Element* element = nullptr;
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51 ui_automation->ElementFromHandle(static_cast<UIA_HWND>(hwnd), &element);
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52 return element;
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53 }
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54
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55 static std::wstring GetElementName(Element& element) {
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56 std::wstring element_name;
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57
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58 BSTR bstr = nullptr;
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59 if (SUCCEEDED(element.get_CurrentName(&bstr)) && bstr) {
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60 element_name = bstr;
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61 ::SysFreeString(bstr);
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62 }
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63
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64 return element_name;
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65 }
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66
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67 static std::wstring GetElementValue(Element& element) {
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68 std::wstring element_value;
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69
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70 ValuePattern* value_pattern_interface = nullptr;
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71 element.GetCurrentPatternAs(
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72 UIA_ValuePatternId, IID_PPV_ARGS(&value_pattern_interface));
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73 ComInterface<ValuePattern> value_pattern(value_pattern_interface);
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74
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75 if (value_pattern) {
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76 BSTR bstr = nullptr;
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77 if (SUCCEEDED(value_pattern->get_CurrentValue(&bstr)) && bstr) {
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78 element_value = bstr;
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79 ::SysFreeString(bstr);
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80 }
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81 }
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82
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83 return element_value;
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84 }
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85
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86 ////////////////////////////////////////////////////////////////////////////////
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87
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88 static bool VerifyElementProperties(Element& element, const properties_t& properties) {
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89 VARIANT v = {};
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90 for (const auto& pair : properties) {
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91 if (FAILED(element.GetCurrentPropertyValue(pair.first, &v)))
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92 return false;
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93 if (v.boolVal != (pair.second ? VARIANT_TRUE : VARIANT_FALSE))
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94 return false;
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95 }
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96
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97 return true;
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98 }
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99
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100 static bool IsAddressBarElement(Element& element) {
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101 static const properties_t properties = {
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102 {UIA_IsEnabledPropertyId, true},
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103 {UIA_IsKeyboardFocusablePropertyId, true},
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104 {UIA_IsValuePatternAvailablePropertyId, true},
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105 {UIA_ValueIsReadOnlyPropertyId, false},
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106 };
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107
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108 return VerifyElementProperties(element, properties);
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109 }
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110
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111 static bool IsTabsElement(Element& element) {
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112 static const properties_t properties = {
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113 {UIA_ValueIsReadOnlyPropertyId, true},
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114 };
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115
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116 return VerifyElementProperties(element, properties);
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117 }
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118
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119 ////////////////////////////////////////////////////////////////////////////////
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120
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121 static void WalkElements(TreeWalker& tree_walker, Element& parent, TreeScope scope,
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122 size_t depth, element_proc_t element_proc) {
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123 constexpr size_t kMaxTreeDepth = 16; // arbitrary value
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124 if (depth > kMaxTreeDepth)
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125 return;
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126
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127 if (scope & TreeScope_Element)
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128 scope = element_proc(parent);
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129
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130 auto descend = [](TreeScope scope) {
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131 return (scope & TreeScope_Children) || (scope & TreeScope_Descendants);
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132 };
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133
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134 if (descend(scope)) {
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135 Element* first_element = nullptr;
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136 tree_walker.GetFirstChildElement(&parent, &first_element);
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137 ComInterface<Element> element(first_element);
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138
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139 while (element) {
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140 scope = element_proc(*element);
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141
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142 if (descend(scope))
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143 WalkElements(tree_walker, *element, scope, depth + 1, element_proc);
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144
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145 Element* next_element = nullptr;
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146 tree_walker.GetNextSiblingElement(element.get(), &next_element);
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147 element.reset(next_element);
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148 }
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149 }
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150 }
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151
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152 static bool FindWebBrowserElements(Element& parent, std::wstring& address,
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153 std::vector<std::wstring>& tabs) {
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154 TreeWalker* tree_walker_interface = nullptr;
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155 ui_automation->get_ControlViewWalker(&tree_walker_interface);
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156 ComInterface<TreeWalker> tree_walker(tree_walker_interface);
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157
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158 if (!tree_walker)
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159 return false;
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160
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161 auto element_proc = [&](Element& element) -> TreeScope {
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162 CONTROLTYPEID control_type_id = 0;
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163 element.get_CurrentControlType(&control_type_id);
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164
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165 switch (control_type_id) {
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166 default:
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167 // Are we done?
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168 if (!address.empty() && !tabs.empty())
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169 return TreeScope_Element;
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170 // Otherwise continue descending the tree.
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171 return TreeScope_Descendants;
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172
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173 case UIA_DocumentControlTypeId:
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174 case UIA_MenuBarControlTypeId:
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175 case UIA_TitleBarControlTypeId:
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176 // We do not need to walk through these nodes. In fact, skipping
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177 // documents dramatically improves our performance on worst case
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178 // scenarios. This is the whole reason we are walking the tree rather
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179 // than using FindFirst and FindAll methods.
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180 return TreeScope_Element;
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181
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182 case UIA_EditControlTypeId:
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183 // Here we assume that the first edit control that fits our properties
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184 // is the address bar (e.g. "Omnibox" on Chrome, "Awesome Bar" on
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185 // Firefox). This element is named differently on each web browser
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186 // (e.g. "Address and search bar" on Chrome, "Search or enter address"
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187 // on Firefox). This name can change depending on the browser
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188 // language. However, we are only interested in the element value,
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189 // which usually gives us the URL of the current page.
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190 if (address.empty() && IsAddressBarElement(element)) {
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191 address = GetElementValue(element);
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192 return TreeScope_Element;
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193 } else {
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194 // Opera has an edit control ("Address field") within another edit
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195 // control ("Address bar").
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196 return TreeScope_Descendants;
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197 }
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198
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199 case UIA_TabControlTypeId:
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200 if (tabs.empty() && IsTabsElement(element))
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201 return TreeScope_Children;
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202 return TreeScope_Element;
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203
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204 case UIA_TabItemControlTypeId:
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205 tabs.push_back(GetElementName(element));
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206 return TreeScope_Element;
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207 }
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208 };
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209
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210 WalkElements(*tree_walker, parent, TreeScope_Subtree, 0, element_proc);
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211 return true;
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212 }
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213
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214 /* ------------------------------------------------------------------------------------ */
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215
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216 bool GetWebBrowserInformation(const Window& window, web_browser_proc_t web_browser_proc) {
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217 if (!web_browser_proc)
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218 return false;
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219
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220 if (!InitializeUIAutomation())
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221 return false;
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222
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223 ComInterface<Element> parent(GetElementFromHandle(hwnd));
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224 if (!parent)
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225 return false;
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226
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227 const std::string title = ToUtf8String(GetElementName(*parent));
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228 web_browser_proc({WebBrowserInformationType::Title, title});
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229
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230 std::wstring address;
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231 std::vector<std::wstring> tabs;
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232
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233 if (!FindWebBrowserElements(*parent, address, tabs))
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234 return false;
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235
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236 web_browser_proc({WebBrowserInformationType::Address, ToUtf8String(address)});
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237 for (const auto& tab : tabs)
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238 web_browser_proc({WebBrowserInformationType::Tab, ToUtf8String(tab)});
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239
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240 return true;
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241 }
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242
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243 } // namespace animone::internal::win32