Mercurial > minori
comparison src/core/filesystem.cc @ 382:0265e125f680
filesystem: implement filesystem watcher
I also ported the library code to use it as well. Once we implement
proper directory watching on Windows (and maybe others) this will
be fairly useful :)
| author | Paper <paper@tflc.us> |
|---|---|
| date | Thu, 06 Nov 2025 03:16:55 -0500 |
| parents | 5912dafc6e28 |
| children |
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| 381:5beae59cf042 | 382:0265e125f680 |
|---|---|
| 54 std::filesystem::path GetAnimePostersPath() | 54 std::filesystem::path GetAnimePostersPath() |
| 55 { | 55 { |
| 56 return GetDotPath() / "anime" / "posters"; | 56 return GetDotPath() / "anime" / "posters"; |
| 57 } | 57 } |
| 58 | 58 |
| 59 /* ------------------------------------------------------------------------ */ | |
| 60 /* Ehhhhh */ | |
| 61 | |
| 62 class Watcher : public IWatcher { | |
| 63 public: | |
| 64 Watcher(void *opaque, const std::filesystem::path &path, EventHandler handler) | |
| 65 : path_(path) | |
| 66 , handler_(handler) | |
| 67 , opaque_(opaque) | |
| 68 { | |
| 69 } | |
| 70 | |
| 71 virtual ~Watcher() override | |
| 72 { | |
| 73 } | |
| 74 | |
| 75 protected: | |
| 76 std::filesystem::path path_; | |
| 77 EventHandler handler_; | |
| 78 void *opaque_; | |
| 79 }; | |
| 80 | |
| 81 /* ------------------------------------------------------------------------ */ | |
| 82 /* Non-recursive filesystem watcher. | |
| 83 * This is the portable version for non-Windows */ | |
| 84 | |
| 85 template<typename T> | |
| 86 class StdFilesystemWatcher : public Watcher { | |
| 87 public: | |
| 88 StdFilesystemWatcher(void *opaque, const std::filesystem::path &path, EventHandler handler) | |
| 89 : Watcher(opaque, path, handler) | |
| 90 { | |
| 91 } | |
| 92 | |
| 93 virtual ~StdFilesystemWatcher() override | |
| 94 { | |
| 95 } | |
| 96 | |
| 97 virtual void Process() override | |
| 98 { | |
| 99 /* Untoggle all paths. This allows us to only ever | |
| 100 * iterate over the directory ONCE. */ | |
| 101 UntoggleAllPaths(); | |
| 102 | |
| 103 for (const auto &item : T(path_)) { | |
| 104 std::filesystem::path p = item.path(); | |
| 105 | |
| 106 if (FindAndTogglePath(p)) | |
| 107 continue; | |
| 108 | |
| 109 /* Hand the path off to the listener */ | |
| 110 handler_(opaque_, p, Event::Created); | |
| 111 paths_.push_back({true, p}); | |
| 112 } | |
| 113 | |
| 114 DeleteUntoggledPaths(); | |
| 115 } | |
| 116 | |
| 117 protected: | |
| 118 bool FindAndTogglePath(const std::filesystem::path &p) { | |
| 119 for (auto &pp : paths_) { | |
| 120 if (pp.path == p) { | |
| 121 pp.found = true; | |
| 122 return true; | |
| 123 } | |
| 124 } | |
| 125 | |
| 126 return false; | |
| 127 } | |
| 128 | |
| 129 void UntoggleAllPaths() | |
| 130 { | |
| 131 for (auto &pp : paths_) | |
| 132 pp.found = false; | |
| 133 } | |
| 134 | |
| 135 void DeleteUntoggledPaths() | |
| 136 { | |
| 137 for (const auto &path : paths_) | |
| 138 if (!path.found) | |
| 139 handler_(opaque_, path.path, Event::Deleted); | |
| 140 | |
| 141 auto it = paths_.begin(); | |
| 142 | |
| 143 while (it != paths_.end()) { | |
| 144 if (!it->found) { | |
| 145 it = paths_.erase(it); | |
| 146 } else { | |
| 147 it++; | |
| 148 } | |
| 149 } | |
| 150 } | |
| 151 | |
| 152 struct PathStatus { | |
| 153 bool found; | |
| 154 std::filesystem::path path; | |
| 155 }; | |
| 156 | |
| 157 /* TODO this is probably DAMN slow */ | |
| 158 std::vector<PathStatus> paths_; | |
| 159 }; | |
| 160 | |
| 161 IWatcher *GetRecursiveFilesystemWatcher(void *opaque, | |
| 162 const std::filesystem::path &path, IWatcher::EventHandler handler) | |
| 163 { | |
| 164 /* .... :) */ | |
| 165 return new StdFilesystemWatcher<std::filesystem::recursive_directory_iterator>(opaque, path, handler); | |
| 166 } | |
| 167 | |
| 168 IWatcher *GetFilesystemWatcher(void *opaque, const std::filesystem::path &path, IWatcher::EventHandler handler) | |
| 169 { | |
| 170 return new StdFilesystemWatcher<std::filesystem::directory_iterator>(opaque, path, handler); | |
| 171 } | |
| 172 | |
| 59 } // namespace Filesystem | 173 } // namespace Filesystem |
