comparison src/core/session.cc @ 369:47c9f8502269

*: clang-format all the things I've edited the formatting a bit. Now pointer asterisks (and reference ampersands) are on the variable instead of the type, as well as having newlines for function braces (but nothing else)
author Paper <paper@tflc.us>
date Fri, 25 Jul 2025 10:16:02 -0400
parents d928ec7b6a0d
children
comparison
equal deleted inserted replaced
368:6d37a998cf91 369:47c9f8502269
1 #include "core/session.h" 1 #include "core/session.h"
2 #include "core/config.h"
2 #include "core/strings.h" 3 #include "core/strings.h"
3 #include "core/config.h" 4 #include "gui/locale.h"
4 #include "gui/window.h" 5 #include "gui/window.h"
5 #include "gui/locale.h"
6 6
7 #include <QElapsedTimer> 7 #include <QElapsedTimer>
8 #include <QStatusBar> 8 #include <QStatusBar>
9 9
10 #include "semver/semver.hpp" 10 #include "semver/semver.hpp"
11 11
12 #include <atomic> 12 #include <atomic>
13 13
14 Session session; 14 Session session;
15 15
16 Session::Session() : gen(Time::GetSystemTime()) { 16 Session::Session() : gen(Time::GetSystemTime())
17 {
17 timer_.start(); 18 timer_.start();
18 } 19 }
19 20
20 void Session::SetMainWindow(MainWindow* window) { 21 void Session::SetMainWindow(MainWindow *window)
22 {
21 disconnect(); 23 disconnect();
22 window_ = window; 24 window_ = window;
23 connect(this, &Session::StatusBarChange, window_, &MainWindow::SetStatusMessage); 25 connect(this, &Session::StatusBarChange, window_, &MainWindow::SetStatusMessage);
24 } 26 }
25 27
26 void Session::SetStatusBar(const std::string& message) { 28 void Session::SetStatusBar(const std::string &message)
29 {
27 emit StatusBarChange(message); 30 emit StatusBarChange(message);
28 } 31 }
29 32
30 void Session::IncrementRequests() { 33 void Session::IncrementRequests()
34 {
31 requests_++; 35 requests_++;
32 }; 36 };
33 37
34 unsigned int Session::GetRequests() { 38 unsigned int Session::GetRequests()
39 {
35 return requests_; 40 return requests_;
36 }; 41 };
37 42
38 int Session::uptime() { 43 int Session::uptime()
44 {
39 return timer_.elapsed(); 45 return timer_.elapsed();
40 } 46 }